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  1. I'm repost here my nightmare puppet model and puppet model (just Mask)
  2. "In the Null Void, the Dimension Council's very own Warrior makes his Debut fighting off the Null Void Creatures to show his skills." The Rig Release of my OC Micheal Greenwood V.1 Rig Release in Description of the Video or here Click Here
  3. Version 0.0.1 For MI2.0pre5 users Please disable custom material maps before using this face rig! This face rig contains items, which as of right now can crash your program if you try to modify the item's properties. A simple mojang-styled face rig that has customizable eyes, pupils, eyebrows, eyelashes and mouths! Make your renders spring right back into life! Please note a couple of things: This is far from done, polishing and updates will be done later. I rushed this because I worried someone else would beat it before I did. If you use this in any of your projects, let me know how it goes! I'd love to even maybe feature your renders on this page too. If you find any issues, or you have any suggestions; don't fret to leave a reply! That helps me wonder what you guys want for a future update.
  4. Auto3DSkin V1.0 [By: SrT] Hello everyone. Hope you are having a nice day/afternoon/night. In previous posts you said that I am working on an Auto3DSkin Rig for Mine-Imator. And Today, I have finished said Rig and I can finally publish the Rig publicly for download. But first I would like to say a few things. What is Rig Auto3DSkin? Auto3DSkin Rigs are in simple words: "A Rig whose default skin can be changed and by doing so, the second skin layer is automatically placed in 3D". It could be explained in more detail, how such placement occurs and etc, but I'm not here for that. What are the characteristics of my Rig? The characteristics of my Rig are the following: The Rig is still in an early version and I plan to improve it from time to time. I would really appreciate it if people who use my Rig tell me what they think of it. Rabbits and opinions are welcome. The use of the Rig is completely free. My only request is that if possible, please give me credits With nothing more to add, I leave you with the Link of the existing versions of this Rig. Auto3DSkin V1.0 [By: SrT] [EnglishVersion] https://www.mediafire.com/file/umnjwgycgdg4m38/Auto3DSkin%5BV1%5D%5BBySrT%5D_%5BEnglishVersion%5D.rar/file Auto3DSkin V1.0 [By: SrT] [SpanishVersion] https://www.mediafire.com/file/ly93xa2z30u3mmm/Auto3DSkin%5BV1%5D%5BBySrT%5D_%5BSpanishVersion%5D.rar/file Thank you very much for reading this Post. Att: SrT
  5. Hello all, I have made a "realistic" lipstick rig in preparation for National Lipstick day next Friday. I've made it red with black and white on the container, but the color is completely customizable! Please credit me if you use it. It is very basic, but I like how it turned out. Images below. Download Link https://www.mediafire.com/file/7z4039tp8sov50s/Lipstick_by_Storygalory.zip/file
  6. 11:10:20 AM Mine-imator version 2.0 Pre-release 1 (2022-05-30) 11:10:20 AM OS: Windows 11:10:20 AM working_directory: C:/Users/Chris/Mine-imator/ 11:10:20 AM user_directory: C:/Users/Chris/Mine-imator/Data/ 11:10:20 AM OpenMP max threads: 16 11:10:20 AM Found temporary folder C:/Users/Chris/AppData/Local/Temp/Mine-imator_tmp/ 11:10:20 AM OpenGL version: 4.3 11:10:20 AM Minecraft saves from C:/Users/Chris/AppData/Roaming/.minecraft/saves 11:10:20 AM DPI: 134,134 11:10:20 AM GLSL version 430 11:10:21 AM Create vertex format 11:10:21 AM Shader init 11:10:21 AM shaders_are_supported: yes 11:10:21 AM shader_distort compiled: yes 11:10:21 AM shader_ca compiled: yes 11:10:21 AM shader_high_light_desaturate compiled: yes 11:10:21 AM shader_noise compiled: yes 11:10:21 AM shader_vignette compiled: yes 11:10:21 AM shader_color_correction compiled: yes 11:10:21 AM shader_blur compiled: yes 11:10:21 AM shader_add compiled: yes 11:10:21 AM shader_high_bloom_threshold compiled: yes 11:10:21 AM shader_color_glow compiled: yes 11:10:21 AM shader_high_ssao_depth_normal compiled: yes 11:10:21 AM shader_high_ssao_blur compiled: yes 11:10:21 AM shader_high_ssao compiled: yes 11:10:21 AM shader_high_light_sun compiled: yes 11:10:21 AM shader_high_light_spot compiled: yes 11:10:21 AM shader_high_light_point_shadowless compiled: yes 11:10:21 AM shader_high_light_point compiled: yes 11:10:21 AM shader_high_light_night compiled: yes 11:10:21 AM shader_high_light_apply compiled: yes 11:10:21 AM shader_high_fog_apply compiled: yes 11:10:21 AM shader_high_fog compiled: yes 11:10:21 AM shader_high_dof_coc_blur compiled: yes 11:10:21 AM shader_high_dof_coc compiled: yes 11:10:21 AM shader_high_dof compiled: yes 11:10:21 AM shader_high_aa compiled: yes 11:10:21 AM shader_replace compiled: yes 11:10:21 AM shader_draw_texture compiled: yes 11:10:21 AM shader_depth_point compiled: yes 11:10:21 AM shader_depth compiled: yes 11:10:21 AM shader_color_fog_lights compiled: yes 11:10:21 AM shader_color_fog compiled: yes 11:10:21 AM shader_color_camera compiled: yes 11:10:21 AM shader_border compiled: yes 11:10:21 AM shader_blend compiled: yes 11:10:21 AM shader_alpha_test compiled: yes 11:10:21 AM shader_alpha_fix compiled: yes 11:10:21 AM Loading legacy file 11:10:21 AM Make transitions 11:10:21 AM Transitions OK 11:10:21 AM Loading language file: C:/Users/Chris/Mine-imator/Data/Languages/english.milanguage 11:10:21 AM Windows startup 11:10:21 AM Found key_file: C:/Users/Chris/Mine-imator/Data/key.midata 11:10:21 AM Loading settings: C:/Users/Chris/Mine-imator/Data/settings.midata 11:10:21 AM load_format: 28 11:10:21 AM Loading language file: C:\Users\Chris\Mine-imator\Data\Languages\english.milanguage 11:10:21 AM Render init 11:10:21 AM Loading Minecraft assets version: 1.18 11:10:21 AM Archive already unzipped, re-using: C:/Users/Chris/AppData/Local/Temp/Mine-imator_tmp/Minecraft_unzip/1.18/assets/minecraft/ 11:10:21 AM Model textures: load 11:10:22 AM Model textures: done 11:10:22 AM Block textures: load static 11:10:23 AM Block textures: load animated 11:10:23 AM Block textures, blocksize: 16 11:10:23 AM Block textures: static block surface 11:10:23 AM Block textures: static block preview 11:10:23 AM Block textures: animated block surfaces 11:10:23 AM Block textures: animated frames 11:10:23 AM Block textures: animated block preview 11:10:23 AM Block textures: find static block depths 11:10:23 AM Block textures: find animated block depths 11:10:23 AM Block textures: done 11:10:23 AM Item textures: load 11:10:23 AM Item textures: surface 11:10:23 AM Item textures: done 11:10:23 AM Particle textures: load 11:10:24 AM Particle textures: legacy sheets 11:10:24 AM Particle textures: done 11:10:27 AM Loaded assets successfully 11:10:27 AM Moved 410 sprites to texture pages: 0.0117116s 11:10:27 AM Ground vbuffer init 11:10:27 AM Resetting project 11:10:27 AM Destroying instances 11:10:27 AM Project resetted 11:10:27 AM Show popup: startup 11:10:27 AM Using the latest assets 11:10:30 AM Opening project: C:\Users\Chris\Mine-imator\Projects\look whos inside again _)/look whos inside again _).miproject 11:10:30 AM load_format: 33 11:10:30 AM Resetting project 11:10:30 AM Destroying instances 11:10:30 AM Project resetted 11:10:30 AM save_folder: C:/Users/Chris/Mine-imator/Projects/look whos inside again _) 11:10:30 AM load_folder: C:/Users/Chris/Mine-imator/Projects/look whos inside again _) 11:10:30 AM Project loaded 11:10:30 AM Saving settings: C:/Users/Chris/Mine-imator/Data/settings.midata 11:10:36 AM Action: asset_load 11:10:36 AM Opening legacy asset: C:/Users/Chris/Downloads/SpringTrap by Mr. Physioc/SpringTrap/Lagless Springtrap.object 11:10:36 AM load_format: 23 11:10:36 AM save_folder: C:/Users/Chris/Mine-imator/Projects/look whos inside again _) 11:10:36 AM load_folder: C:/Users/Chris/Downloads/SpringTrap by Mr. Physioc/SpringTrap 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [FATAL ERROR] Unexpected type for id 79675 in App::Asset::Find:94 UH HELP?
  7. It should look like this
  8. I wanted to remake my rigs for a long time so I here are the remakes. As a parting gift I've released these. Renders: Features Include: Male and Female Verions Base Rig (Arms/Legs) Wrist/Ankle Toe Control Latest and updated version of SAFR Smooth and Gapped Teeth Singalized Texturing Pupil Control Nose and Ear presets (optional) Scale Friendly Animation Folders IK Mimic Thumb Fill Advanced Waist Control Optimization If there are any bugs please report to them via discord ShotUGaming#4662 Release video coming soon. If enough people request a alpha face rig version, another version will be made.
  9. Iani

    Warden Pack

    This is V2 of my Warden rig, I made this rig even crazier than the previous rig The feature: The minus of this rig: Some keyframe preview: You can download it here!! https://www.mediafire.com/file/r7fyt9had28bvl8/Warden_rig.zip/file You dont have to credit me ok:)
  10. I'm very proud... Yup... I made this btw ( ;
  11. Painted in Gimp Glasses Made by Me Link to Download: https://www.mediafire.com/file/mka98o2pt9rqif7/Blue_Suit_PSY_Rig.rar/file
  12. I made a ,,better'' version of the classic steve model! This rig contains: -31 bendable hair parts -Fingers -3D clothes -Fully functional facerig -Normal steve model Download it now! Pic:
  13. A collection of rigs I've made and feel like sharing! If I make any more and want to share them publicly, I will update this post! PLEASE GIVE CREDIT IF USING THEM!! Just a link to this post works or any of my socials. IMPORTANT NOTES!!!! Some of these are made kinda weird and or old, so sorry if anything is done wrong or stupidly. Usually the complete rigs are .miproject files! Just load all the files you need until you find the right one. Jacks eyes, eyebrows, and nose colors are broken for some reason. Refreshing his model, jack.mimodel, in the Resources Tab will fix the issue! Check out the wallpapers I've used some of these rigs in! MCSM Style Mario & Luigi https://drive.google.com/drive/folders/14CNYXAw08F_A_htldBKMoMnrJgEnFFHZ?usp=sharing LM1 Ghosts https://drive.google.com/drive/folders/1DYV0Jv7eLUjfUKE0XihwZ241J29vd6xW?usp=sharing LM1 Poltergust https://drive.google.com/drive/folders/1xwxT7sQLY4RDj5uq6vg1r6-Mc2CWHgFl?usp=sharing Roman https://drive.google.com/drive/folders/1dkMT60Jy8hAzSIZa_wmyKCs8kSg8fWD3?usp=sharing Glen https://drive.google.com/drive/folders/1VqZohU5ILkOlknZrh-unsb22x-pvSw0N?usp=sharing MCSM Style Creeper https://drive.google.com/drive/folders/1oAwSxarZ08t8mdsAsG_9C66YT9DvIte_?usp=sharing MCSM Jack Jacks eyes, eyebrows, and nose colors are broken for some reason. Refreshing his model, jack.mimodel, in the Resources Tab will fix the issue! https://drive.google.com/drive/folders/1Df_AsdWnx9k0IgnzkSyoLUJ2KVVoM5AH?usp=sharing
  14. Hello everyone. I hope you are having a nice day/afternoon/night. My name is SrT, also known as Tulian. Today I'm here to show you a preview of the rig that I'm going to publish shortly. The Auto3DSkin V1.0 The Rig was made from scratch and has the following features 1_ Body divided into three for a comfortable bend and greater softness. 2_ Arms divided into three parts; Arm - Wrist - Hand. (Arm and wrist with flexion). 3_ Hand with fingers. (The hand can be hidden and revealed according to your preference.) 4_ Legs divided into leg and foot. (Both with separate fold) 5_ Front layer of the head with bend 6_ And more. That is all for now. Soon I will make a publication with the Rig fully described and with all the features it has. If you have any tips, recommendations or are interested in testing the Rig before publication, please comment or contact me. Have a nice day/afternoon/night.
  15. Entibrine303

    Baby rig!

    The Baby rig is ready! Download And, @9redwoods, please don't be angry because I used your model as a template.
  16. So... I made a new rig. It's a purple creature with black spikes on its back and head and long arms and legs. Picture: Download And it can bend... weird. See it bending like crazy!
  17. Warden - Minecraft My YouTube channel: GabrielDja My WebSite: GabrielDja Official To display the hidden faces: Import the model on Mine-Imator Select the model in the scene Go to graphics And activate "Activate hidden faces".
  18. Two people voted for it in this post, so here is the download for the Glare model! Download
  19. BELOW IS AN ARTICLE I HAD POSTED: So, yeah, here's a Mamenchisaurus .mimodel for whoever wants it to use in Mine Imator. Is my first project, so I would be glad to read your reviews. Texture from yDino Craft. Couldn't find a photo online, so you can check out the original model at , from 9:03 to 9:31. (It's the blue sauropod.) Download .mimodel here: https://www.mediafire.com/file/69yyf1hle0uw5i4/mamenchisaurus.mimodel/file (Texture is here: https://www.mediafire.com/view/gtg1qvbux75a3mz/mamenquissauro_listra.png/file ) Thing is, something's wrongwith the bend modes and rigs of rotation. If you download it, you 'll understand what I mean. Please reply if you believe you can help me out. Oh Lord, I would wholeheartedly appreciate it!
  20. If you want the download, check the poll!
  21. The Moon annaunced in the Sun rig topic is DONE! He has the same features as Sun. Download
  22. The model I annaunced yesterday is done! Moondrop is following soon. Download! You can still send me rig ideas/wishes!
  23. I made a model for "The Amalgamation", Inspired from the Amalgamation from ZAMination. And I didn't really make everything, I used parts from models by other creators. Pic: Download Endo parts by Zyn Withered heads by Far.bod.2
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