Jump to content

Search the Community

Showing results for tags 'release'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forums
    • Forum announcements
    • Forum discussion
  • Mine-imator and Modelbench
    • Downloads and news
    • Discussion
    • Creations
    • Resources
    • Tutorials, tips and tricks
    • Help
    • Issues and bugs
    • Suggestions
    • Team requests
  • Lounge

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


YouTube


Twitter


Discord


Member Title


Location


Interests


Minecraft username

Found 7 results

  1. "In the Null Void, the Dimension Council's very own Warrior makes his Debut fighting off the Null Void Creatures to show his skills." The Rig Release of my OC Micheal Greenwood V.1 Rig Release in Description of the Video or here Click Here
  2. "In the Null Void, the Dimension Council's very own Warrior makes his Debut fighting off the Null Void Creatures to show his skills." The Rig Release of my OC Micheal Greenwood V.1 Rig Release in Description of the Video or here Click Here
  3. iZestyYT

    2D Scene Rig

    Hello people, First post in a while so I decided to make a 2D Scene Base! IMG: Features: Every block is removeable, so mining/digging animations will be easy! Skin is customiseable (obviously) Scene can be extended by duplicating the block folders (each block is in a folder, grass blocks are in "Grass Block" folder etc) Cons: Steve's leg breaks when rotating as seen in picture (idk how to fix sorry) Not sure about anything else (Download is a Project file since Mine-Imator wont export a Folder with Folders inside ? ) Download: https://www.dropbox.com/s/1duc95uuz2nfm6l/2D Scene.zip?dl=0 Would appreciate a like And if you're feeling generous. Maybe a Subscribe?
  4. Here is the error log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:57:55 PM mineimator_version: 1.1.0 PRE-RELEASE 3 8:57:55 PM gm_runtime: 2.1.2.172 8:57:55 PM YYC: yes 8:57:55 PM working_directory: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\ 8:57:55 PM file_directory: C:\Users\RAC\AppData\Roaming\Mine_imator\ 8:57:55 PM OS: Windows 8:57:55 PM os_version: 655360 8:57:55 PM os_is_network_connected: yes 8:57:55 PM os_get_language: en 8:57:55 PM os_get_region: US 8:57:55 PM USERDOMAIN: WARTILLTHEND 8:57:55 PM USERNAME: wartillthend 8:57:55 PM USERPROFILE: C:\Users\RAC 8:57:55 PM APPDATA: C:\Users\RAC\AppData\Roaming 8:57:55 PM NUMBER_OF_PROCESSORS: 4 8:57:55 PM PROCESSOR_ARCHITECTURE: x86 8:57:55 PM PROCESSOR_IDENTFIER: 8:57:55 PM PROCESSOR_LEVEL: 22 8:57:55 PM PROCESSOR_REVISION: 3001 8:57:55 PM video_adapter_subsysid: 113184808 8:57:56 PM udid: 51129886-3efa-40d9-8f2e-699971079a6d 8:57:56 PM video_adapter_vendorid: 4098 8:57:56 PM video_d3d11_context: 03BE8114 8:57:56 PM video_d3d11_device: 03BE79C4 8:57:56 PM video_adapter_deviceid: 38993 8:57:56 PM video_adapter_sharedsystemmemory: 1845626880 8:57:56 PM video_adapter_revision: 64 8:57:56 PM video_adapter_description: AMD Radeon R4 8:57:56 PM video_adapter_dedicatedsystemmemory: 0 8:57:56 PM video_adapter_dedicatedvideomemory: 521592832 8:57:56 PM Library startup 8:57:56 PM Data\file.dll 8:57:56 PM Data\movie.dll 8:57:56 PM Movie init 8:57:56 PM Data\texture.dll 8:57:56 PM Data\window.dll 8:57:56 PM working_directory: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\ 8:57:56 PM Trying to save files 8:57:56 PM surface_save OK 8:57:56 PM texture_create OK 8:57:56 PM file_delete_lib OK 8:57:56 PM Create vertex format 8:57:56 PM Shader init 8:57:56 PM shaders_are_supported: yes 8:57:56 PM shader_high_ssao_depth_normal compiled: yes 8:57:56 PM shader_high_ssao_blur compiled: yes 8:57:56 PM shader_high_ssao compiled: yes 8:57:56 PM shader_high_light_sun compiled: yes 8:57:56 PM shader_high_light_spot compiled: yes 8:57:56 PM shader_high_light_point compiled: yes 8:57:56 PM shader_high_light_night compiled: yes 8:57:56 PM shader_high_light_apply compiled: yes 8:57:56 PM shader_high_fog_apply compiled: yes 8:57:56 PM shader_high_fog compiled: yes 8:57:56 PM shader_high_dof compiled: yes 8:57:56 PM shader_high_aa compiled: yes 8:57:56 PM shader_replace compiled: yes 8:57:56 PM shader_draw_texture compiled: yes 8:57:56 PM shader_depth_point compiled: yes 8:57:56 PM shader_depth compiled: yes 8:57:56 PM shader_color_fog_lights compiled: yes 8:57:56 PM shader_color_fog compiled: yes 8:57:56 PM shader_color_camera compiled: yes 8:57:56 PM shader_border compiled: yes 8:57:56 PM shader_blend compiled: yes 8:57:56 PM shader_alpha_test compiled: yes 8:57:56 PM shader_alpha_fix compiled: yes 8:57:56 PM Make transitions 8:57:57 PM Transitions OK 8:57:57 PM Loading language file: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\Languages\english.milanguage 8:57:57 PM Windows startup 8:57:58 PM Render init 8:57:58 PM Loading Minecraft assets version: 1.12.2 8:57:58 PM Unzipping: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\Minecraft\1.12.2.zip, C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\ 8:58:28 PM 2842 files were extracted 8:58:31 PM blocksize: 16 8:58:38 PM Saving block previews: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\blockpreview.midata 8:58:38 PM Loaded assets successfully 8:58:38 PM Ground vbuffer init 8:58:38 PM Resetting project 8:58:39 PM Destroying instances 8:58:39 PM Project resetted 8:58:39 PM Show popup: startup 8:58:44 PM Open URL: https://www.mineimator.com/upgrade 8:59:55 PM Saving settings: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\settings.midata 8:59:55 PM Show alert: Level up!, You are now using the Full version!, 90 8:59:58 PM Creating project: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project 8:59:58 PM Resetting project 8:59:58 PM Destroying instances 8:59:58 PM Project resetted 8:59:58 PM Saving project: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project\New Project.miproject 8:59:58 PM save_folder: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project 8:59:58 PM load_folder: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project 8:59:58 PM Project saved 8:59:58 PM Show alert: Project created!, Imported files will be copied into the project folder., -4 8:59:58 PM Saving settings: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\settings.midata 9:00:03 PM Saving settings: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\settings.midata 9:00:06 PM Saving settings: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\settings.midata 9:00:43 PM Action: action_bench_create 9:00:43 PM Created: 0 9:00:45 PM Action: action_tl_select 9:00:51 PM Action: action_tl_select 9:00:52 PM Action: action_tl_select 9:00:53 PM Action: action_tl_keyframe_create 9:00:53 PM Action: action_tl_keyframe_select 9:00:53 PM Action: action_tl_keyframes_move_done 9:00:54 PM Action: action_tl_keyframes_move_done 9:00:57 PM Action: action_tl_select 9:00:59 PM Action: action_tl_select 9:01:00 PM Action: action_tl_extend 9:01:01 PM Action: action_tl_select 9:01:02 PM Action: action_tl_select 9:01:02 PM Action: action_tl_keyframe_create 9:01:04 PM Undo: action_tl_keyframe_create 9:01:06 PM Action: action_tl_select 9:01:07 PM Action: action_tl_select 9:01:09 PM Action: action_tl_extend 9:01:10 PM Action: action_tl_select 9:01:11 PM Action: action_tl_select 9:01:13 PM Action: action_tl_keyframe_create 9:01:13 PM Action: action_tl_keyframe_select 9:01:13 PM Action: action_tl_keyframes_move_done 9:01:15 PM Undo: action_tl_keyframes_move_done 9:01:16 PM Undo: action_tl_keyframe_select 9:01:17 PM Undo: action_tl_keyframe_create 9:01:17 PM Undo: action_tl_select 9:01:26 PM Undo: action_tl_select 9:01:26 PM Undo: action_tl_extend 9:01:26 PM Undo: action_tl_select 9:01:27 PM Undo: action_tl_select 9:01:27 PM Undo: action_tl_select 9:01:27 PM Undo: action_tl_select 9:01:27 PM Undo: action_tl_extend 9:01:28 PM Undo: action_tl_select 9:01:28 PM Undo: action_tl_select 9:01:29 PM Undo: action_tl_keyframes_move_done 9:01:29 PM Undo: action_tl_keyframes_move_done 9:01:29 PM Undo: action_tl_keyframe_select 9:01:29 PM Undo: action_tl_keyframe_create 9:01:30 PM Undo: action_tl_select 9:01:30 PM Undo: action_tl_select 9:01:30 PM Undo: action_tl_select 9:01:30 PM Undo: action_bench_create 9:01:32 PM Redo: action_bench_create 9:01:45 PM Action: action_tl_select 9:01:46 PM Action: action_tl_keyframe_create 9:01:47 PM Action: action_tl_select 9:01:47 PM Action: action_tl_keyframe_create 9:01:49 PM Action: action_tl_select 9:01:50 PM Action: action_tl_keyframe_select 9:01:50 PM Action: action_tl_keyframes_move_done 9:01:53 PM Action: action_tl_load_loop 9:01:53 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_walk.miframes 9:01:53 PM load_format: 24 9:01:53 PM Loaded 12 keyframes 9:01:53 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_walk.miframes 9:01:53 PM load_format: 24 9:01:53 PM Loaded 12 keyframes 9:01:58 PM Undo: action_tl_load_loop 9:02:00 PM Action: action_tl_load_loop 9:02:00 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_run.miframes 9:02:00 PM load_format: 24 9:02:00 PM Loaded 40 keyframes 9:02:00 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_run.miframes 9:02:00 PM load_format: 24 9:02:00 PM Loaded 40 keyframes 9:02:00 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_run.miframes 9:02:00 PM load_format: 24 9:02:00 PM Loaded 40 keyframes 9:02:03 PM Undo: action_tl_load_loop 9:02:03 PM Undo: action_tl_keyframes_move_done 9:02:03 PM Undo: action_tl_keyframe_select 9:02:04 PM Undo: action_tl_select 9:02:04 PM Undo: action_tl_keyframe_create 9:02:06 PM Redo: action_tl_keyframe_create 9:02:07 PM Action: action_tl_keyframe_select 9:02:08 PM Action: action_tl_keyframes_move_done 9:02:12 PM Action: action_tl_load_loop 9:02:12 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_run.miframes 9:02:12 PM load_format: 24 9:02:12 PM Loaded 40 keyframes 9:02:12 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_run.miframes 9:02:12 PM load_format: 24 9:02:12 PM Loaded 40 keyframes 9:02:12 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_run.miframes 9:02:12 PM load_format: 24 9:02:12 PM Loaded 40 keyframes 9:02:18 PM Action: action_tl_frame_rot 9:02:22 PM Undo: tl_value_set 9:02:22 PM Undo: action_tl_load_loop 9:02:22 PM Undo: action_tl_keyframes_move_done 9:02:23 PM Undo: action_tl_keyframe_select 9:02:23 PM Undo: action_tl_keyframe_create 9:02:23 PM Undo: action_tl_select 9:02:23 PM Undo: action_tl_keyframe_create 9:02:23 PM Undo: action_tl_select 9:02:24 PM Undo: action_bench_create 9:03:55 PM Add resource: model 9:03:55 PM filename: HRxLcI.json 9:03:56 PM Action Load resource: action_bench_model, C:\Users\RAC\Desktop\models\HRxLcI.json 9:04:00 PM Add resource: pack 9:04:00 PM filename: FQQmcZ.zip 9:04:00 PM Action Load resource: action_bench_model_tex, C:\Users\RAC\Desktop\models\FQQmcZ.zip 9:04:00 PM Unzipping: C:\Users\RAC\Desktop\models\FQQmcZ.zip, C:\Users\RAC\AppData\Roaming\Mine_imator\unzip\ 9:04:00 PM 10 files were extracted 9:04:03 PM blocksize: 16 9:04:05 PM Pack loaded 9:04:38 PM Add resource: blocksheet 9:04:38 PM filename: yellow_metal_faint.png 9:04:38 PM Action Load resource: action_bench_model_tex, C:\Users\RAC\Desktop\models\yellow_metal_faint.png 9:04:44 PM Add resource: model 9:04:44 PM filename: HRxLcI 2.json 9:04:44 PM Action Load resource: action_bench_model, C:\Users\RAC\Desktop\models\HRxLcI.json 9:04:50 PM Action Load resource: action_bench_model_tex, 9:04:51 PM Action: action_bench_create 9:04:51 PM Created: 13 9:04:54 PM Action: action_tl_select 9:04:56 PM Undo: action_tl_select 9:04:56 PM Undo: action_bench_create 9:05:48 PM Action Load resource: action_bench_model, 9:05:52 PM Add resource: model 9:05:52 PM filename: iuIqgq.json 9:05:52 PM Action Load resource: action_bench_model, C:\Users\RAC\Desktop\models\iuIqgq.json 9:05:56 PM Add resource: pack 9:05:56 PM filename: FCQlmA.zip 9:05:56 PM Action Load resource: action_bench_model_tex, C:\Users\RAC\Desktop\models\FCQlmA.zip 9:05:56 PM Unzipping: C:\Users\RAC\Desktop\models\FCQlmA.zip, C:\Users\RAC\AppData\Roaming\Mine_imator\unzip\ 9:05:56 PM 6 files were extracted 9:05:59 PM blocksize: 16 9:06:01 PM Pack loaded 9:06:02 PM Action: action_bench_create 9:06:02 PM Created: 13 9:06:06 PM Undo: action_bench_create 9:06:06 PM Undo: action_bench_model_tex 9:06:06 PM Undo: action_bench_model 9:06:06 PM Undo: action_bench_model 9:06:06 PM Undo: action_bench_model_tex 9:06:06 PM Undo: action_bench_model 9:09:58 PM Backup: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project\New Project 9:09:58 PM Saving project: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project\New Project.backup1 9:09:58 PM save_folder: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project 9:09:58 PM load_folder: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project 9:09:58 PM Project saved 9:09:58 PM Backup saved 9:09:58 PM Saving settings: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\settings.midata 9:10:07 PM Action Load resource: action_bench_model, 9:10:14 PM Action: action_bench_create 9:10:14 PM Created: 0 9:10:17 PM Action: action_tl_select 9:10:18 PM Action: action_tl_frame_pos_xyz 9:10:20 PM Action: action_tl_frame_pos 9:10:21 PM Action: action_tl_frame_pos 9:10:23 PM Action: action_tl_frame_pos 9:10:24 PM Action: action_tl_deselect_all 9:10:32 PM Action: action_tl_select 9:10:32 PM Action: action_tl_keyframe_create 9:10:32 PM Action: action_tl_keyframe_select 9:10:33 PM Action: action_tl_keyframes_move_done 9:10:35 PM Action: action_tl_select 9:10:36 PM Action: action_tl_keyframe_select 9:10:36 PM Action: action_tl_keyframes_move_done 9:10:36 PM Action: action_tl_keyframes_move_done 9:10:39 PM Action: action_tl_deselect_all 9:10:40 PM Action: action_tl_select 9:10:40 PM Action: action_tl_keyframe_select 9:10:40 PM Action: action_tl_keyframes_move_done 9:10:41 PM Action: action_tl_keyframes_move_done 9:10:47 PM Action: action_tl_select 9:10:48 PM Action: action_tl_keyframe_select 9:10:48 PM Action: action_tl_keyframes_move_done 9:10:51 PM Action: action_tl_keyframe_select 9:10:51 PM Action: action_tl_keyframes_move_done 9:10:52 PM Action: action_tl_keyframe_deselect 9:10:53 PM Action: action_tl_keyframe_select 9:10:53 PM Action: action_tl_keyframes_move_done 9:10:57 PM Action: action_tl_keyframes_move_done 9:10:58 PM Action: action_tl_keyframes_move_done 9:10:58 PM Action: action_tl_deselect_all 9:10:59 PM Action: action_tl_select 9:10:59 PM Action: action_tl_keyframe_select 9:11:00 PM Action: action_tl_keyframes_move_done 9:11:00 PM Action: action_tl_keyframes_move_done 9:11:00 PM Action: action_tl_keyframes_move_done 9:11:00 PM Undo: action_tl_keyframes_move_done 9:11:01 PM Undo: action_tl_keyframes_move_done 9:11:01 PM Undo: action_tl_keyframes_move_done 9:11:01 PM Undo: action_tl_keyframe_select 9:11:02 PM Undo: action_tl_select 9:11:02 PM Undo: action_tl_deselect_all 9:11:02 PM Undo: action_tl_keyframes_move_done 9:11:02 PM Undo: action_tl_keyframes_move_done 9:11:02 PM Undo: action_tl_keyframes_move_done 9:11:03 PM Undo: action_tl_keyframe_select I also wasnt able to load any models from the block models page into mine-imator, it wasnt showing up, even if i added the textures.
  5. I can't find it where it was in the other version (0.6.0. demo I think) in the top-right hand corner.
  6. Note: This comic is a joke and is not meant to be offensive.
  7. stev

    Minigun Preview

    Yeah, so I made a 3D minigun completely out of .png's. No schematics whatsoever. Should I release it? Picture What should I do with this? Does anybody want to use it? It does have a more... square look to it.
  • Create New...