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Found 2 results

  1. Hello everyone! Today, the IKIT Team is proud to announce IKIT V2. IKIT is an animation pack targeted to intro makers and animators. Our objective its to make animation easier and more high quality. Our pack includes Extruded Reflective Items, Armor, better Steve and Alex rigs, face rigs, animation presets and WAY MORE! You can check out the IKIT V2 Trailer on Nelsony's channel by clicking here. You can download IKIT at https://www.mediafire.com/file/layaqaconxvcdld/IKIT_Patch_3.53+Final+Editon.zip/file . Huge thanks to Nelsony for making all of this possible. Please note that this pack is currently not maintained so no updates will be released for now. Have fun animating!
  2. I have a suggestion that I thought of while making an animation in which I included my own walking animation for a zombie. This idea happened when I found and used the copying and pasting of keyframes to repeat movement, however it was difficult and so I thought of something which may help to reduce frustration with repetitive re-creation of motion. The idea is basically the ability to create your own preset animations. A way to import segments of animation that you choose to save in order to skip the long task of making your own animation over and over keyframe by keyframe. This also eliminates the need for making too many preset animations of your own by letting the people tweak and create animations to use as presets that suit their style and desires. In order for this to work, the imported animation would need to ignore the position of the character where they are (in other words, not move the character to the same place as the keyframes were when first recorded), however it could be taken even farther in possibly moving the character towards the direction of the walking animation as decided by how far and where they moved when it was saved originally. If these animations are saved as their own file type this could also open up the world of animators sharing their own custom presets and for a higher ability for people to create animations that look great with ease. Please note that I have no idea of how the programming language used for Mine-Imator works and that even though it is most likely possible, I would rather not bother The Glorious David from his already outstanding work in the event that this task would be extremely difficult or unreasonable.
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