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Here are the next additions to the Random Wallpaper Collection or whatever I call them. Hope you like them Random Wallpaper #76 - Zombie Infested Sewer Random Wallpaper #77 - Flower in a pot Random Wallpaper #78 - Pumpkin Patch Random Wallpaper #79 - Flying Through Hoops Random Wallpaper #80 - A Slight Drizzle
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https://imgur.com/a/0lw6eZG https://imgur.com/a/iXRQiCI https://imgur.com/a/lk1gv3t These are a set of Monster School renders I was going to post on the day of the series' 10th anniversary, but I sadly forgot. Though I'm only 4 days late. Basically, these are meant to be modern Mineimator renders of the very first Monster School episode done by Willcraft. They were rendered with Pre-release 5. Ultimately this isn't just a tribute to Willcraft's series but also to Mineimator as a whole to show how far the program has come since a decade ago when it had completely different capabilities and anybody using it at the time would never imagine it would rise to the level it's at now.
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Rendered in MI 2.0 Pre-Release 5 using 256 samples No editing The Minecraft map : https://www.planetminecraft.com/project/linefield-cyberpunk-city/ I will post another render of this map on Wednesday 14th ! I hope you enjoy this first render !
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Rendered in MI 2.0 Pre-Release 5 using 256 samples No editing The Minecraft map : https://www.planetminecraft.com/project/linefield-cyberpunk-city/ Here is the second render ! I had fun making this lighting and I really like the final result
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Rendered in MI 2.0 Pre-Release 5 Edited
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Rendered in MI 2.0 Pre-Release 5 No editing
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I tested around with some HD Textures and Normal Maps + Material Maps, hope it looks good
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I tested around with HD Textures and Normal Maps + Material Maps I got on some website, enjoy
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Hai, [put your username here] Its been a while How to fog: Advanced settings Layered spheres, folder, alpha down to 6% (or lower, or higher, as you wish), Alpha Hashed, Transparent shadows, lots of samples cause this "Volume" is noisy. I've used half-transparent texture (gradient) for spheres to not block light coming from above (for example background light), but its about taste. How to SSS: Radius up to you, but i prefer 2-3 RGB percentage: 100 40 30 for skin-ish look Samples: All of them Settings: Yes Hell of a torture for weak GPUs or/and long render time Love you, despite everything that have happened between us - V.Isaac
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