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Found 13 results

  1. Here are the next additions to the Random Wallpaper Collection or whatever I call them. Hope you like them Random Wallpaper #76 - Zombie Infested Sewer Random Wallpaper #77 - Flower in a pot Random Wallpaper #78 - Pumpkin Patch Random Wallpaper #79 - Flying Through Hoops Random Wallpaper #80 - A Slight Drizzle
  2. https://imgur.com/a/0lw6eZG https://imgur.com/a/iXRQiCI https://imgur.com/a/lk1gv3t These are a set of Monster School renders I was going to post on the day of the series' 10th anniversary, but I sadly forgot. Though I'm only 4 days late. Basically, these are meant to be modern Mineimator renders of the very first Monster School episode done by Willcraft. They were rendered with Pre-release 5. Ultimately this isn't just a tribute to Willcraft's series but also to Mineimator as a whole to show how far the program has come since a decade ago when it had completely different capabilities and anybody using it at the time would never imagine it would rise to the level it's at now.
  3. Rendered in MI 2.0 Pre-Release 5 using 256 samples No editing The Minecraft map : https://www.planetminecraft.com/project/linefield-cyberpunk-city/ I will post another render of this map on Wednesday 14th ! I hope you enjoy this first render !
  4. Rendered in MI 2.0 Pre-Release 5 using 256 samples No editing The Minecraft map : https://www.planetminecraft.com/project/linefield-cyberpunk-city/ Here is the second render ! I had fun making this lighting and I really like the final result
  5. Rendered in MI 2.0 Pre-Release 5 Edited
  6. Rendered in MI 2.0 Pre-Release 5 No editing
  7. I tested around with some HD Textures and Normal Maps + Material Maps, hope it looks good
  8. I tested around with HD Textures and Normal Maps + Material Maps I got on some website, enjoy
  9. Hai, [put your username here] Its been a while How to fog: Advanced settings Layered spheres, folder, alpha down to 6% (or lower, or higher, as you wish), Alpha Hashed, Transparent shadows, lots of samples cause this "Volume" is noisy. I've used half-transparent texture (gradient) for spheres to not block light coming from above (for example background light), but its about taste. How to SSS: Radius up to you, but i prefer 2-3 RGB percentage: 100 40 30 for skin-ish look Samples: All of them Settings: Yes Hell of a torture for weak GPUs or/and long render time Love you, despite everything that have happened between us - V.Isaac
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