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Found 7 results

  1. A lot people make wallpapers/animations with horrendous posing. People tell them to fix it, but people don't tell them how. So I made this post so that if you see someone whose animation is in need of some good posing, you can link them to this. The first is boring, stiff, awkward. It It has no personality. It has no effect on the world. It looks unnatural because humans do not stiffen up like that, they have structure but they are not cardboard boxes, they squish like balloons but are strong enough to punch at the speed of a bullet.Avoid it like the plague. The second is more nuanced(little expressions).It has a more "tactile" feel to it, but it's boring, repetitive and bland to look at. It's symmetrical. It's just boring ;-; normally humans are never in a symmetrical pose unless they are soldiers. The third has power, dominance, it speaks RESPECT. The third is better because of the asymmetrical of the arms and turn of the hips.The way the leg on the right bends out and the leg on the let bends outwards. The puffing out of the chest is a dominant body posture and as such gives personality to the character. The wide demeanor of the arms and wild asymmetry sparks surplus amount of confidence. It brings life because of simple things like the character bending under it's own weight SUMMARY MAKE THE BODY ASYMMETRICAL; If the right arm bends in towards the body, make the left bend outwards to. EXAGGERATE POSES; In real life, Humans have evolved to see little defections in peoples faces to make sense of other peoples emotions, you need to exaggerate that in emotion because that mechanic is lost in the block-y, non-realistic mine craft characters. Remember, the human face has 43 damn muscles all coordinating together to make emotions like: happy, sad, joy, angry. So you better exaggerate the HELL out of that face. THE STRONGER THE EMOTION THE WILDER THE BODY; A mine craft character who has bored is going to have his arms leaning out less then a mine craft characters who's found a diamond ore. DO THE SMALL THINGS; Bend the characters legs a little because humans are not weightless. The bending is a little thing that goes along way because it signifies weight. Bend the legs even more when the character is carrying something THIS IS A DAMN GOOD POINT THAT I MISSED THE Third pose is dramatic it gives the impression the character is heroic and in a heroic place. But for a calm; mellow scene you should calm the pose...relax him a little bit maybe unbend the right arm and make the character sit instead. Well Done to @EthanForeverAlone for pointing that out. This has been my first tutorial, please give me criticism on it. I hoped this will aid YOU in your animations Suggest more ideas for tutorials please!
  2. So I've been getting into posing with swords and things ya know but something feels off about this and I don't know how to fix it, suggestions?
  3. My entry for the third "Make a Pose" Collaboration!
  4. So, I haven't posted a single thing for the past weeks. So I thought I posted this simple pose from my 2nd upcoming animation. Before we continue, please be guided with the following ; Flat Land Mine-imator Gladiator Battle Cringe Pose No Edits K. Bye.
  5. Credits to @Astro Animations for his Rig. (He has this weird files.)
  6. give me a rep if you liked it
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