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Showing results for tags 'photo realism'.
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Found this render in an old folder while upgrading one of my slave hard drives from 80gbs to 2tbs. Figured I'd show it off as I don't make things using Mine-imator anymore. Reminded me of how fun it was to play with texture mapping. Fun fact: This render was an example of how I was able to re-size this model since most of the models I made for realism renders where not meant to be resized.
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This test animation was made to kinda test my realistic lighting in a video format for a work in progress animation that takes place in realistic environments. I played around with using multiple glow sources to make a more customized god ray. Don't be afraid to send honest feedback Fun fact: This scene is actually still being worked on as it's one of the many settings I still have to make for the animation project.
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This render didn't take me much time to make. However, this render is just a simple showcase for my newest rig I call "Slimp"(Simp lol) and it's actually the first rig I made in the newer UI Modelbench. Every black space for the rig is fully bendable with fingers that have a more appropriate scale. Don't be afraid to send honest feedback Fun fact: The rig used in this render is part of a photo realistic short film I'm working on with Mine-Imator.
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This project is a symbol of how anything I make is just a reflection of my emotions that is converted into some sort of visual experience. I don't use Mine-imator much anymore so I thought I'd re-visit Mine-imator and produce something I enjoyed making back when I did. I played around with surfaces and how they reflect shadows. Don't be afraid to send honest feedback Fun fact: This render was made in 24 hours, but was started while intoxicated at 4am.
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This is mainly a test for fake displacements maps in mine-imator. With the help of @JosSamLoh I figured out how they work and can be achieved in mine-imator. I plan on using a lot more fake displacement maps for future photo realistic renders. Don't be afraid to send honest feedback Fun fact: The wall consists of 2340 surfaces.
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The box prop was made by a friend of mine known as Terasal, while the can rig was made by me. Testing out reflections with photo realistic props and renders. Let me know how you think it looks! I used Adobe Photoshop for the reflections. Fun fact: The can rig is planned to be in an upcoming "Prop Pack" I'm working on.
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