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  1. Gravy

    My Cap Rig!

    https://imgur.com/K7Eionk That's the picture, Link is here https://www.mediafire.com/file/yvjm1zhrsy3fvgw/Cap.png/file
  2. DOWNLOAD SEE THEM IN ACTION!! PICTURES
  3. Well This is my first speedrig on the second channel which is shorts I'm looking for a way to present my work. This was one of the ways Showcase of the Rig in a short form video. Images
  4. Hello, animators! Today, we're going to talk about block models. I'm sure you all know that you can import individual .json files inside of Mine-imator and it'll work just fine! However, if you wanted to use these models in a schematic, to give it additional detail or to make certain blocks a little more unique looking, you probably noticed that it doesn't really work. If you import a resource pack that contains 3D models, Mine-imator simply won't import it. But fear not, because there actually is a way to get Mine-imator to load the models you want in any schematic! And I'm gonna tell you all about it, so that you can turn this... ...into this! DISCLAIMER: The method I'm about to show you requires some messin' around with internal files, thus it's not officially supported. Always backup files before doing anything to them. Proceed at your own risk! How does it work? Ever wondered what this screen was about? When you launch Mine-imator, it will load a folder containing all kinds of Minecraft resources, so that you have everything you need to get started. Because it's an external folder, it means it can also be updated to include resources from newer versions as well. But it also means we can mess around with those resources, letting us make Mine-imator load anything we want. This folder is located at the following filepath: C:\Users\<YOURNAME>\AppData\Roaming\Mine_imator\Minecraft_unzip\1.12.2 If you take a look inside, you might think, "Hey, that looks like a resource pack!". And you'd be right! This is essentially a resource pack, with all the stuff you'd expect to find inside, along with the Mine-imator exclusive .mimodel files which are used for characters and special blocks. Let's add our own models! If you want to change the appearance of a block, all we need is to replace said block's model and/or texture inside the folder. In this tutorial, I'm going to use a custom leaf block model and textures I've created, which you can see up above. If you'd like to follow along or use that model for yourself, download it here: Click! Just unzip it in the folder of your choice, and you're good to go! It contains a .json file, which is the model, and 6 .png files, which are textures for each type of foliage. Models First, we'll replace the model. Go to... Minecraft_unzip\1.12.2\assets\minecraft\models\block This is where the block models are located. We're going to be replacing the "leaves.json" file here, but the steps are the same for other blocks. Start by renaming the original file, for example, with the BAK suffix, just so that we can keep it in case we want to restore it. Once that's done, grab the new file and simply copy it to the folder. Textures Because our model requires its own textures, we need to copy those as well. This time, go to... Minecraft_unzip\1.12.2\assets\minecraft\textures\blocks ...which is where the block textures are located. This time, we'll replace the "leaves_acacia", "leaves_big_oak", "leaves_birch", "leaves_jungle", "leaves_oak", and "leaves_spruce" PNG files. Once again, back up the files by renaming them, before copying over the new textures. If you've done it right, it should look something like this: Alright! Now that everything is done, we can launch Mine-imator, create a project, import a schematic, aaaand... ...Ta-da, our new model is displaying, awesome! At this point, you're probably saying, "Wait, is that it? Is it really that simple?" The truth is, yes it is. It's really just a matter of swapping files. However, this method is far from perfect and it can cause a few headaches if you don't do it properly. Before you go and change all your models, keep in mind the following: Caveats Be careful with the file names! The reason we actually have to replace files is that Mine-imator will only load files with those exact names. If you give it files with names it doesn't know, it will ignore them and they won't be loaded. Because of that, you have to make sure the names of your textures and models are the exact same as the original Minecraft files Mine-imator loads! This also means that if you made multiple texture files for one model, you will need to change it, and make it so that it only uses one image. For example, if my leaf block model had multiple textures for the additional leaves, it wouldn't have worked, as Mine-imator would've ignored the files. This is why I had to make the whole texture into a single image. Importing a resource pack might break everything! Because models might require additional texturing, importing resource packs that will replace the textures might cause a lot of issues. For instance, because my leaf block model requires a completely different kind of textures, you won't be able to use a resource pack if you also use the model, unless you modify the pack in the first place. Some glitches can also occur where Mine-imator doesn't import the texture with the correct resolution, which can make for really weird visual results. It's not recommended if you change resource packs a lot in your projects. Since we're changing the assets Mine-imator loads on startup, this means that every single project will show those changes. If you want to use different models in a project, or stop using them in another, you have no choice but to close the program, do the changes, and relaunch it for every single project. This can become tedious very fast. While you could think of solutions, like keeping different folders with different names and renaming them accordingly, it still requires to restart the program each time. For all those reasons, I can only recommend to follow this tutorial if you want the changes on all your projects and if you don't use alternative resource packs a lot. If that's not the case, it's better you keep custom models as an occasional thing. But if this is the case and you found this tutorial useful, let me know by voting or commenting. Have fun finding cool ideas with custom models!
  5. Hi i made Decocraft models for mine-imator (IT'S ONLY BETA-VERSION) download link here ---------> https://www.mediafire.com/file/xqa23fh6po7q05j/(Beta)+DecoCraft+Mod+Mine-imator+(By+YoN_SuN).rar/file NEW MODELS!!!
  6. What is Dot-Array?: This Dot-Array is an MMD (MikuMikuDance) model transformation project based on the DotArray program for Mine-Imator. Most of the model designs were created by other users for the MMD program, the public character designs were transferred to Mine-Imator through this project that was formerly called "Pixeloid" (2014). These models can be used and edited with total freedom, as long as they are NOT commercialized and try to make money with it. (this includes paid links like adfly). For more information, read the Terms of Use. _____________________________________________________ ~ These models are from the community, for the community ~ Therefore, they must be free for everyone! Diva Models Anime Models Game Models All models are made on Modelbench 1.1.4., The extension of each file is ".mimodel" together with its respective texture file. _____________________________________________________ The following list shows the models that still need to be make (possibly it make during the year 2021 and 2022). Upcoming Models List: In case there is any problem, bug or suggestion that you want to mention, leave a comment in this post. _____________________________________________________ Terms of Use Credits _____________________________________________________ Dot-Array for Mine-Imator is a non-profit project made by Annie-Mienai 2014 - 2021, Logo made by Annie-Mienai based on the Mine-Imator brand created by Voxy.
  7. I'm working on a big project involving Flans, and I want to be able to make stuff in Mine-imator for it. Has anyone found a way to import the models or made a collection of the models for download?
  8. M: modelo M: Minecraft S: Semi R: Realista Download:https://www.mediafire.com/download/c3ip7msibgxtlam
  9. Is it possible to convert .obj to work as a schematic? I'd like to use a custom 3D model in Mine-imator, but I'm not sure how I would do that, if it's possible at all. And if it's not possible yet, is there a chance that a feature could be added someday to convert them, or rather just use .obj?
  10. KEJWII

    .obj .FBX

    I would like to ask if there will be support for .obj .FBX models in the future?
  11. alright, this is M4a1-s from csgo, and include M4a1-s Hot rod skin, hope you guys like it <this M4a1-s model was a remodel of old M16 model from @crustyjpeg> (and i already ask him to let me remodel M16 into M4a1-s) here's the link download: http://www.mediafire.com/file/5dxgq5j5ot2bm4n/M4a1-s.rar/file here's some image of it:
  12. http://www.mediafire.com/folder/kwkgik3bieg4y/Human_Grey_Field http://www.mediafire.com/folder/ef1lbbkb7rngp/light_secretive_armor_The_Order_of_the_Black_Rose These are my very old models. And I put them in free access. I don't need them anymore. You can safely use them. They are very many years old and I will be glad if someone uses them in their art and animations. I do not need any credits. These models are in free use. Enjoy. If you will use them, then give me a link to your work. I want to see it)
  13. Can you please add a player model with lip-sync?
  14. Hello! I made another rig of one of my OCs, Raven the Miner -=+=- Time Taken: 2 days and 3 hours This rig is private. please do not ask for download links. -===- I am really proud of the results! -=+=- Front + Back View Face View: Legs: Render, Without Her Pickaxe Raven and her pickaxe, comparison size Alrighty! There's a lot of pictures but its worth it Here's the drawing form of Raven! I changed the hair a bit since it was causing some issues with my rig
  15. Here's my OC, Anti Glitch She did have an old outfit but it was hard to rig since I am not professional rigger soooo Yeah! I am really proud of the results of this rig!
  16. What if you could put Techne models in Mine-Imator to make animations? It would not be a good idea?
  17. Hello Everyone! I just wanted to ask if it is Possible to Import Custom Blocks made in Mr. Crayfish's Model Creator. Thanks. -Thomas
  18. Dan_the_man9000

    Models

    Is it possible to make a model and import it to mineimator?
  19. Simple Lamp (the simplesest lamp ever) steps to install 1: download and put somewhere easy to find on desktop 2: import an asset, click the lamp.object 3: done put light source inside lamp and make the cover glow if your using it as a light source you can also change the red to any one you want just head into cover and change the colors of the wool (download link: https://www.mediafire.com/folder/stga6ghff770s/lamp ) (pictures) http://www.mediafire.com/view/fi2vog7vnig1tai/1.png (pictures) http://www.mediafire.com/view/j089njm7slfku8h/New Project.png http://www.mediafire.com/view/rth7gr8lr651i3r/lamp.png
  20. i was kinda bored so i made this simple rigs,i dont know if its already exist in this forums because Mine-imator were growing pretty good and Gaining more and more users for a quiet long time....(Hurray...) This is useful for users who like to make something different on their animation, But to be honest,its just a block,with hands,this is the first version so as u can see its quiet ugly in some ways so if any of you who want to remasterized it,feel free to do so Keep in mind,the rigs used only few materials,so it can be quiet tricky to do the expressions,watch here if you want some reference if you have any question,feel free to ask and i apologize If i unintentionally stole someone's idea Rigs were alot and theres a chance some people make a same stuff,Have fun Download http://www.mediafire.com/file/zdhqvu0bdcndjdv/Blocky+buddy+Rig+1.0.6.rar
  21. hi im new to rigging so don't criticize me im 11. i will make rigs for anyone heres my rig
  22. Just made two quick models of the Orespawn Models : Squidzooka and the Battle Axe hope you enjoy! Downloads: battle axe: https://www.mediafire.com/?er8kimshsljag1q SquidZooka: https://www.mediafire.com/?xuxxqqbmibcgp06 Storm sky:https://www.flickr.com/photos/hyperfocaldesign/2861344638 Sunny Sky: http://www.sketchuptexture.com/2013/02/panoramic-ski-360.html
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