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Found 4 results

  1. Don't like how the player model isn't skin friendly? Well now it is! Now with 3D overlay and an extra hat layer! And movable eye sockets and customizable scleras! DOWNLOAD Tutorial:
  2. Some people might not know how to customize this rig, so here's a mul-tutorial (multiple tutorials). TUTORIAL 1: HOW TO RESKIN (WITH FACE RIG) 1. Open the skin. 2. Erase the eyes. (location doesn't matter) 3. Add the eye sockets, eyelids, pupils, teeth, mouth inside, and sclera textures for the rig. 4. Add extrusion textures for the second hat layer. (Optional) 5. Uncheck the texture box in the hierarchy tab for the mouth's properties. 6. Change the texture for the model in the keyframe tab. (Do not change the texture in the library) TUTORIAL 2: HOW TO RESKIN (NO FACE RIG OR SECOND HAT LAYER) 1. Hide the face rig and the second hat layer. TUTORIAL 3: HOW TO MOVE EYE POSITION 1. Move the eyelids, sclera, pupils, and eyebrows by at least 1 pixel. (Scale the Y on the mouth inside and teeth down in case the eyes are lower)
  3. NOTE: This tutorial only works with the Mob Pack villager model. This does not have compatibility with any other rig. Some of you guys might have this problem with the villager model: The textures replace the base villager texture. You might've used a method which you have 4 villager models with different textures: base, biome type, profession, and level. This method is a LITERAL PAIN TO USE BECAUSE YOU ANIMATE IT AND THE ANIMATION WOULD HAVE TO BE APPLIED ON THE REST OF THE MODELS TO STAY CONSISTENT WITH THE VILLAGER THAT YOU ARE ANIMATING!!! Want to know how to apply textures to the villager model? Then use this method. Here are 7 steps on how to apply textures on to villager models. Make sure to use a painting application that supports transparency. Start with the base texture. It's a kickstarter. Apply a biome type to the texture. Make sure it's applied as a new layer. Apply profession. It also has to be a new layer. Apply profession level. That's also a new layer. Save it as a new texture. Uncheck texture in the hierarchy tab for the mouth properties. Change texture in the texture tab for animation. Do not change the texture in the library tab for project properties. For the zombie villager texture, it's the same steps.
  4. Wave 1 (10 Mobs): Wave 2 (10 Mobs): Wandering Trader texture for villager: Don't know how to apply villager textures? Use this tutorial to help you. Want a skin friendly player? Use Auto Extrude Edition.
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