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Found 5 results

  1. I just made the Peacemaker! A gun from Pixel Gun 3D. The gun is made using blocks in Minecraft It's the first rig that I do all by myslef. I did the gun model with a friend. (Thx to you Loshy ) Features: - The Barell is movable - The Mag is movable Downloads Mediafire: https://www.mediafire.com/file/3qsxs2uotrg1s21/PeaceMaker_PG3D.zip/file Dropbox: https://www.dropbox.com/s/j6cpiw0jh8haxlg/PeaceMaker.zip?dl=0 Mega: https://mega.nz/file/tehCRJ5A#qTiT4evlzNGUyzWg28du3M74bfa2MegOG2wlQc5Awgw Pictures Feel free to use it everyone I would also like to be credited when the rig is used If you want, you can send me your works you did with my rig at my discord: Loulou-Senpai#2438 or also just post a comment on this topic!
  2. It always showed this gap lines around separate objects. The gap only showed when the arm is bended even just bend very little it started glitching like the size doesn't math which doesn't makes sense. But when in normal straight arm position with no bend, the gap disappear.
  3. Cursor Zoom in and Out. When Zooming on the Viewport, It's better when it have an Option to Zoom on the Mouse Cursor for the main Directions. So Whenever the Mouse Cursor is in the Viewport Screen, It only Zoom in or Out just on the Mouse Cursor. Manual Insert Keyframes. An Option to be able to Manually insert keyframes when needed, Not Auto Inserted Keyframes. Shift for Slower Actions. Such as Rotating, Grabbing, Scaling an Object with Shift + (etc), The Action will became Slower for more Accuracy Valuing. Snapped Object Navigation. In Viewport, We can Snapped an Object Navigation to one of the XYZ's Axis By Holding the Middle Mouse Button, Just like in Blender. In Program Assets. The ability to store all the imported Assets such as Textures, Mimodels, Miobjects, etc in Mine-Imator Assets Tab, Without needing to open a File Explorer to import one by one Assets. Snapped Viewport View. An Ability to Snap the Viewports view to Front-Side-Top-Bottom View by clicking the one of the Numpad Buttons. Auto Focus On Selected Objects. When in Viewports are full with bunch of Object, Scenery, etc. To Faster Focus on the Selected Objects can be done by Pressing the Shortcut key to Change the Viewport Views into Zoom In, And the Selected Objects are now Seenable, and ready to play with. X Rays. In Viewport, We can turn on the X Rays Render Mode to Faster Working, And Also X Rays that can became Render Mode so we can Render a Videos, or Images with X Rays turned On. 3D XYZ Axis. In Viewport it has a blank Flat Greeny World with no XYZ's Axis on the view, So maybe it's better to add an XYZ's Axis Guide for Easier Work when in Example When Scaling an Objects that have no Axis Guide Accept those Colored Lines, With XYZ Axis Guide, It can be Easier for Humans to Identify wich Directions the Scale would be. Objects Snapped Navigations. Snapped Object Navigations By these Following Examples: G+X= For Grabbing on X Axis. R+Y= For Rotating on Y Axis. S=Z= For Scaling on Z Axis. Advanced Custom Light Source. The Ability to custom a light source brightness such as a spotlight, or point light just like Sun light source did in Mine-Imator. Animate Parenting Keyframes. Ability to Animate Parenting Properties,. Parenting Shortcuts. Parenting an Object just with Ctrl+P Shortcuts, So no need to go onto the Properties Tab, or the Timeline Tabs Anymore. Just with Shortcuts. High Quality Render mode shortcuts. Ctrl+R for High Quality Rendering Mode. Viewport Grid Options. In Mine-Imator Viewport, We will see the Default Greeny Flatland World without Grid like pattern, So If there an option to Enable the Grid, it will be Easier to Navigate something, Just like Number 9. Glow Animations. Ability to Animate the Glow Values. Glass Blocks, And Transparent Object. In Recent MI, The Light cannot passes Through the Glass Blocks, Or Transparent Objects like, Fixing this Issues can causing the Transparent object like will let Light passes Through it. Fullscreen mode. Pressing the F11 for Example to enable the Fullscreen mode for Mine-Imator, So Users can More Focus on the Projects, And Also can just grabbed the Imported Assets from the Assets Tab into the Viewport. 3D Sound in the Viewport. When Importing a .mp3 formats to the scene, It will became 3D, So the Far away the Camera is, The Smaller Sound it will gets. See what I mean? 3D Sound Effects on the Viewport same as the Camera. Small Reflections, Or Graphic update on the Materials. In Mine-Imator, Everything seems Mate, and doesn't really have that Unique Materials Accept the Textures, So By adding the small Reflections, MI will become more Fluid, Or More Advance Looking Software. Also can make the Graphics 15% Better by Adding these Reflections Method that I just Invented inside Mine-Imator it self: If I can make it work just with Practical Methods, So why It can't Be Implemented in Mine-Imator with Coding Right? But All of this will back on the Development Team Choices. Mine-Imator GPU. MI Have Access to Graphics Proccessing Unit, A.K.A GPU Usage for more faster Perfomance. Advanced Water Graphics. Water Graphics in Recent MI Versions is just a Transparent Animated Textured Surface, Adding a Depth just like KeepOnChucking Water RIG, can Make Water in MI more Realistic than Before. A Way more more more Realistic If it has Small Reflections like Number 20. Advanced Mine-Imator Theme Customizations. If Modelbench have it, Then I sure in the Next Mine-Imator, A.K.A Mine-Imator 2.0 will have this Features too, But what I mean is not just the Color Customization, But Also the Logos, Or The Viewports Grid will be Enabled... I hope You all Understand what I means :v. Outlined Graphics Mode. When Outlined Graphics Mode On, The Final Render will make the Scene looks more Cartoony, Perfect for Cartoony Render Style, How it works? Just look at Nowdays Mine-Imator. If We Selected an objects, The Objects will have the Highlines White Color on the Edges of the Objects, So maybe this can also became the Cartoony Graphics like. I hope again my Explanations not Make you guys Confuse. Advanced New UI for Particle Editor. In MI, When we open up the Particle Editor, Our Head will start gettin Sick because of the UI is So Complicated. By Updating the Particle Editor UI's it will make users have less Headache when playing with the Particle Editor, Also can sleep well at night. Advanced AA. In Mine-Imator, Even if we Rendered an Image, or a Videos with 4K Resolution, It always have that little Jagged Edges line on the Image, So Advanced Anti-Aliasing will make the Images looks more Smoother without those Jagged Sharp Edges on the Scene. Fullscreen Tab. When wanna mess around with the timelines for example, Just click Ctrl+F, or etc to Enable the Fullscreen Just with the Timeline tab without need to Drag it up for Larger Timeline tab. Camera can see Through a Surface Infront of it. In Mine-Imator Settings, It have the See through Surface, Not very helpful on the Majority of the Users, But Very Helpful for me to Keep Inventing the Reflections Machine RIG, Without Need to make a Duplicate of it wich is really Time Consuming, And Also A Perfomance Consuming. Long Range Shadows. This one is the most Problematic for those who are Working on a Big Landscape, Or Bigger Environment Scene. The Shadows Range in MI is still Limited, When it Long Range, the Minus is we will get the Lower Resolution of Shadows, But when The Resolution is High Qualtiy, In this Time The Shadows it self is not Long Range Anymore, Hope it can be Fixed, It depends Also on the GameMaker Engine I guess... Last but not Least is the LOD's. Mine-Imator Will so much Laggy when somethin Gigantic Size of Objects is On the Viewports, So to fix this, MI needs the Level of Details Feature to Avoid the Laggy Problems. Remember! All of this Is just an Idea that Are in my Brain, So Just picked fews of it If Possible. I feel sorry if My Explanations is very Confusing if in case... It's because My English Skills is not very Pro Enough, So Have a seat to Understand it... And Also I didn't give the Image on this Topics, is because I was in Rush Hour, Sorry about that. @Nimi @Voxy I hope this can be helpful sir. I just helpin... ?.
  4. Hello there! The Mine-Imator Scientist is here! After a months of Research, Trials and Errors, Testing, I can finally collected an alternative way to create a Reflections Effects. In these spoilers, I put one by one of each spoilers a Hand Drawn Technic for creating a Reflections Effects From Simple, Into Fantastic Looking Effects. And the last thing is this: Diffuse Texture: Diffuse Texture Uses Duplicated Objects, Camera Effects, Object Textures, And etc. This can be done with playing around the Bloom Settings, And The 3 Point lights of each 3 Reflections. Full Videos about these Methods: At the End My Goal is Finally Finished. Facts!: I took too long to Collect All of my Reflection Researchs to Put it in All in one Videos, and then Post it On this Forum, It takes almost 1 Year to Collect all of this Methods idea. The Mine-Imator with Reflections is Already Exist, Code by @V.Isaac, But The Reflections Is Full of Bugs, But It is the First Try, Maybe Might Better on the Next Try. I am LacaMenDRY, The Mine-Imator Scientist, And Like Always. STAY CREATIVE! LacaMenDRY Render By: @FOXY TOONS
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