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Showing results for tags 'mine'.
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I have an idea, it's to put some instances as keyframes that change in time. For example steve finds a sword on the ground (not locked to his hand), then he picks it up (locked to the hand) and then he throws it (locked again). Instead of making three different animations of putting the sword's position in his hand at each arm movement. What do you think?
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Hey guys, I saw this topic a long time ago and that guy doesn't tell us how he made it. So I created this topic for people who know how he did it tell us how to do it ourselves, and for the other pieces of armor so everyone can make them in their animations. Thx
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Making Skins For Animations..
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Ok guys, I have 2 ideas for new features in Mine-Imator that I suppose are very difficult to make : - The first is dust particles : They could be really useful for awesome effects like landing from a very high jump, explosions, wind, for powder that falls, and even for sun rays to shine on dust. I've seen this in other animations with other programs and it is really neat and as a faithfull Mine-Imator user, I would really like this program to prosper. - The second idea is Light Glare from the sun : This is quite difficult to explain but it consists in having smooth lighting on the ground but very luminous when looking at the sun. The best way to show you what I mean is by watching this animation from Slamacow : Look at how the light is beautiful and how the dust effects are very awesome. Tell me what you all think. Thank you for reading this