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  1. So I made a new walking animation from Mine-Imator that might be perfect for u: here's the link: https://www.mediafire.com/file/9jqg81t9yu35kzg/Basic_Walking_animations.miframes/file You can customise it if you want but pls credit me if u want to use it for ur animation. It's a boost, thanks. Pls don't take this as your own and upload it 'cause that makes it stealing Enjoy the animation and let me know if it's good or not. Hope I didn't waste ur precious time.* NB: I used the app at 5fps to make the animation, FYI. *If you liked it, you can both upvote or comment below, 'cause if u liked this so much then I could make a running animation for u guys to enjoy!! This is my first rig so far so tell me if I tried in either the comment section or the poll, or maybe BOTH. Thnx for ur cooperation. QUID!!
  2. Hey everyone, this is my own character rig, It is not so good but this was my first rig ever! Take a look please... OVERALL LOOK (BASIC VERSION) 3D SHOES AND HAIR (ALSO OTHER EXTRUTIONS) OVERALL LOOK (ADVANCED VERSION) FINGERS REALISTIC FEET NOTE:- All features in 'Advanced Version' and 'Basic Version' are same except for "shoes" and "fingers". Comment for download link...! As said, this is my first rig and not that good. Also, the textures are simple as I am not an expert of that. Suggest me some ways to improve it! *_|...|_* Thanks For Visiting *_|...|_*
  3. I know, I know. Corellion, didn't you already make an R2-D2 with all of the gadgets like, a long long time ago? Well, yes. Yes I did. A lot of people liked that one, but eventually I started to realize how inaccurate it really was, atleast to the R2-D2 seen in A New Hope. You see, The R2-D2 from A New Hope is the best design for him, in my personal opinion, and I wanted to keep true to that likeness. His colors, and details change throughout the movies, no R2-D2 is the same in any of the movies. That's why I wanted to make sure I got it right. Don't get me wrong, that R2-D2 is still a pretty nice model, but I felt I could do better. That's why I decided to remake him. You might call me crazy for redoing a model that was probably already decent, rather than spending the time making a new model or learning new things, but oh well. What's done is done, haha. Anyways, here it is. I tried my best to make the proportions look better, as well as a better color of blue. Plus, there are some extra things that I wanted to add, and try out on him. I added a few more gadgets as well, that I missed the first time around. I completely redesigned the head and main details, (R2-D2's head is NOT a hemisphere, it's a common mistake. You can find diagrams for it online, making it work in mine-imator was a little harder than I thought it'd be. It's a customized shape in the movies that is only used for R2.) Here is all of his current features. -Fully animated (Rotating dome, moving legs, etc)-All doors open (even ones that don't open in the movies!)-All gadgets (Minus ones from Clone Wars or his Rocket Boosters. Minecraft flames wouldn't look right!)-Authentic Light systems (The logic screens are animated, and his light fades out like it's supposed to.) Movie Authentic Articulation: All the joints are in the right spots based off movie references. All Doors Open! Every little panel on R2-D2 opens up, regardless of whether it did in the movie. The ones that didn't open in the movie just have nothing behind them aside from mechanical detailing. Authentic Lights: R2-D2's PSI's light up and fade from red to blue, while rear one fades from Yellow to Green. In the movies, it would switch sides sometimes (Red on the left, or Blue on the right), but that isn't hard to change on the model based on whichever you like more. The logic displays on the front and back also are properly animated, fading from white to blue. The three Holoprojectors even light up, if you want him to search in the dark, or project a hologram of Princess Leia! Third Leg: Of course he has his third leg, it wouldn't be good old Artoo-Detoo without it! Have him roll on 3 legs, or waddle around on two. The choice is yours! Toggleable Restraining Bolt: Remember when the Jawas stuck that little restraining bolt on Artoo? Well now you can do the same! On the front, R2 has a restraining bolt that you can toggle on and off via to visibility tick. Many, Many Gadgets. Here's a list of every single one currently on the model: Periscope, Life Form Scanner, Taser(Prequels, in the Dome) Taser(Original Trilogy, in the body), Extrernal Utility Arms (Original Trilogy), Utility Arms(The second set or arms fold out from behind the first set of arms. In the original trilogy, he didnt have them, so you can toggle them off if you want! He has a metallic panel behind them, that way without them it will look authentic to the original trilogy. As for the Prequel lovers, the prequel version of the arms are still in there! They have a lot of detail, too.), Buzz Saw blade, Secondary Utility Arms(These come out the sides of his head, similar to Chopper. He doesn't use them very often, but they are seen in Revenge of the Sith as R2 distracts Grievous in the main ship.) Charging Port(It's the door that R2 used to power the lamp and recharge himself in The Empire Strikes Back. In the movies, there's a continuity issue where he uses the same panel that houses the taser, to charge himself. It makes sense at first, but in the taser scene, you can clearly see that the charging lights are gone, and vice versa for when he has the charging door open. I have them both in the same spot like in the movie, and I did my best to make it look good when it comes out.), Fire Extinguisher(He uses this to put out fires on the Millennium Falcon. It's the tiny door next to his PSI, which is the big red/blue light on his face.), Computer Interface Arm(R2-D2's infamous computer plug arm. This is only one of the interface arms, there actually is another arm that he uses to plug into computers in the movies, but I haven't modeled that specific one yet.), Gripper Arm(Ah yes, the arm that he fought Yoda with. It's a gripper arm, it can hold things, and he can swing it about. It's nifty. The Interface arm comes out of his right door, and the gripper arm comes out of his left door, but there is actually a second gripper arm that you can enable. This will help if you're animating him and it just works out better for him to use the gadget through the opposite side. Of course you could rearrange and of his gadgets to come out of different doors, but I'm trying to stay movie accurate. Magic Light Panel(No door comes out of it yet. He does have the door, but in the end of A New Hope you get to see him use an arm to repair Luke's X-Wing, and you can see it come out of the magic light panel. That door is nicknamed the magic light panel because in every movie, it appears to be a painted blue square frame, with very obvious aluminium metal in the middle. Yet, in Return of the Jedi, there's a scene where R2 gets electrocuted, and that door starts flashing red like a light. It only ever did this once, and in every other scene of every movie, it's a solid piece of metal. Anywho, it's on this model, and it does light up like it did in the movie. Set the glow to black, and it's that aluminum metal once more. Fantastic!) He's adorable! He's adorable in the most pure way possible. That's what R2-D2 is here for, right? Oh yeah, I guess he does also have sawblades and tasers, AND a kill count higher than the Burj Khalifa building in Dubai. oh. Hopefully the changes were worth it. I did this a little bit ago, and wanted to wait until I had done more on him to show it, but seeing as it's been a month or so and I haven't worked on him much, I figured I'd just show him off now. Eventually he'll have the rocket jets, the welder, the "magic light" utility arm, and potentially the sail barge drink serving arm/tray, but for now, this is where he is. He's one of my favorite models so far, but I'm biased towards the A New Hope R2-D2. Something about his design is just gorgeous to me, and none of the other movies have the same look. Eventually R5-D4 and R2-KT will get this upgrade too, but it might be a while. I have quite a few models on the backburner too, but I've mainly only shown those on my twitter, and in the discord. I also did want to say that I'd love to be more involved, if anyone is up to do some sort of collaboration, or just talk about rigging, my discord is CorellionCrusaders#0452, feel free to give me a DM. Just don't be weird about it, haha. I'd also gotten several people asking for specific models in my DMs, so here's something on that. Typically, I don't give out my rigs unless either 1: I know the person fairly well, or 2: the person has proven that they are trustworthy. That being said, there are a handful of people that I have given rigs, so it'd never hurt to ask. I'm very careful with them, they take a lot of work to create, and I don't want them to be edited and/or re-uploaded. Mine-imator doesn't have a good way to prevent textures from being taken off of models, and that makes me hesitant on who I give them out to, especially since I make textures from scratch for the most part. Plus, the ones that I don't make from scratch, some textures have licensing on them that prevents you from distributing the raw files, so I'd have to backtrack and replace those textures on certain models, if I were to release them. That's all from me. Take care everyone!
  4. With both accounts verified and the games installation done, two friends begin their journey on a Minecraft LAN world. They have lots of fun making torches and punching wildlife animals, but their safety is only temporary. The sun is setting, and at night, the vibrant block world becomes a very dangerous place. Out of a nearby cave stagger two braindead zombies, groaning and mumbling as their feet drag across the ground. It won't be long before the forest is littered with monsters of all shapes, and sizes. This one was a lot of fun to do. I don't do many Minecraft renders with Mine-imator, but I wanted to start learning how to do them properly, so here's one! I got a few criticisms over the skybox used, and that's fair! It's actually the same skybox I used in this render of Eve. It was going to be a daytime render, coming from the mouth of a cave, however I felt the composition worked better from further out of the cave, but then it started to look like they were walking in broad daylight. Of course zombies burn in the daylight, so that wouldn't work. I tried adjusting the coloration of the skybox, and it didn't work as well as I hoped it would. I'm keeping that one in mind for future renders. I'm still figuring out how lighting works and all, so please let me know if there's anything wrong or that could use some improvement! I want to hear your criticisms, that's the key to improving my work!
  5. This render was kind of a render I used to test out the "skills" I once had for mine-imator. The map is a part of a mini game that is being developed for Minecraft Realms. Played around with shadows and the bloom a bit, otherwise it's just a quick render I came up with. Don't be afraid to send honest feedback Fun fact: This project was first started a couple of months ago and was recently resumed and finished within a couple of minutes.
  6. Maybe this isn't awesome, but at least try to give me more tips about this wallpaper. Also, ShotUAnimations created Springbonnie's rig. He made the details entertaining.
  7. Hello Ladies and Gentlemen! I am Xeneth, and I have a new Collab you might enjoy! It is called " Doors " , Inspired by a Collaboration of an animation with the same name! If you need a reference on what Doors is, https://www.youtube.com/watch?v=4Tr5rDR4RVs . I will make a set of 2 doors, and you can do Whatever you want within the space you have in between the 2 doors! You might want to put a watermark when your creation is up. If you can't do the task, I will do it for you. But you have to try first. You must use this skin for each room. / http://imgur.com/hPjpUeY . You will have to make a video (Unlisted / Public) on Youtube and send it to me, so I can add it to the collab. Each part must be less than 1 Minute, unless it is a really professional part, then you get 2 minutes. Some gore allowed. No nudity.. Well, because youtube.. And kids may be watching it. Users in this Collaboration: Nobody yet.
  8. This is one of my first wallpapers in a long time, and definitely the first one I've posted on here. Please provide any constructive criticism you can give! Schematic by NibbiTZ, And everyone knows the facial rig by the famous SKIBBZ lol
  9. I though I would do a haste test of the new bending mechanics. The end result is an obviously rushed piece of garbage with notably crap posing. There are also 2 typos, one on the BEFORE side, and the AFTER side. Constructive Criticism is appreciated, just don't repeat the obvious problems I've already mentioned. And don't downvote because of them!
  10. <Frosty's> //Facial Rig\\ V.2 Finally, i came back for some rigs I Back With some new Features, RemovedFeatures, Updates, and BugFixes >>UPDATES<< - Easier to bend the mouth - Updated where to select the mouth - Added Both bend and Right and left bending options (Example : Both bend is to make the left and right bend at the same time, and for the Right and left option is for you can bend it at the diffrent time) - Easier Eyebrows bends & controls >>REMOVED FEATURES<< - Girls Facial rig ( 'Cuz it bugs the import ) - Eyelashes - Camera Reflections ( LAGS ) >>BUGS<< - Tounge not imported - Where the select is a bug, please remove it "remove the NO" PREV FACIAL RIG >> Pics DOWNLOAD>>https://drive.google.com/file/d/1qcQwBLq5w6ZsG_NQNMFtYLoDmcCmv4Tj/view?usp=sharing Please report some bugs No need credit when used lol i almost forgot the download link
  11. I highly doubt this would ever be implemented, but I thought about this for a while now. A cloth/hair physics engine could make very good use in Mine-Imator. Not only it would speed up work for people who animate long hair, capes, etc, but it would also look somewhat realistic in some ways. Though there would be limitations, like severe performance drops, and for some it would not look "Minecrafty". This is just an idea I though I would share. You guys are more than welcome to share your thoughts in the comments.
  12. So, I was bored, and I worked on a mine wallpaper. I haven't used the average cave schematic, since I first started, so I decided to try it out again with better lighting. Edited: Unedited: I made a version with the redstone ore moved and illuminated: Hope you enjoyed.
  13. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 2:28:36 PM version: 1.0.6 2:28:36 PM gm_version: 1.4.1749 2:28:36 PM build date: 3/12/2016 9:10:39 AM 2:28:36 PM YYC: yes 2:28:36 PM working_directory: d:\Users\Abby\Downloads\Mine-imator\Mine-imator\ 2:28:36 PM file_directory: C:\Users\Abby\AppData\Roaming\Mine_imator\ 2:28:36 PM OS: Windows 2:28:36 PM os_version: 393218 2:28:36 PM os_is_network_connected: yes 2:28:36 PM os_get_language: en 2:28:36 PM os_get_region: US 2:28:36 PM USERDOMAIN: ToshibaLaptop 2:28:36 PM USERNAME: Abby 2:28:36 PM USERPROFILE: C:\Users\Abby 2:28:36 PM APPDATA: C:\Users\Abby\AppData\Roaming 2:28:36 PM NUMBER_OF_PROCESSORS: 8 2:28:36 PM PROCESSOR_ARCHITECTURE: x86 2:28:36 PM PROCESSOR_IDENTFIER: 2:28:36 PM PROCESSOR_LEVEL: 6 2:28:36 PM PROCESSOR_REVISION: 3c03 2:28:36 PM video_adapter_0_name: Intel(R) HD Graphics 4600 2:28:36 PM video_adapter_0_driver_version_high: 1310739 2:28:36 PM video_adapter_0_device_name: \\.\DISPLAY1 2:28:36 PM video_adapter_0_driver_version_low: 987589 2:28:36 PM Old log found 2:28:36 PM Library init 2:28:36 PM Data\file.dll 2:28:37 PM Data\movie.dll 2:28:37 PM Movie init 2:28:37 PM Data\window.dll 2:28:37 PM Data\texture.dll 2:28:37 PM Texture init 2:28:47 PM working_directory: d:\Users\Abby\Downloads\Mine-imator\Mine-imator\ 2:28:47 PM Trying to save files 2:28:47 PM surface_save OK 2:28:47 PM texture_create OK 2:28:47 PM file_delete_lib OK 2:28:47 PM Missing file: d:\Users\Abby\Downloads\Mine-imator\Mine-imator\Data\import.exe When I try to open up Mine-imator, It says 'It semms Mine-imator didn't close properly last time, perhaps due to a crash.' I have re-installed Mine-imator many times and it just says the same thing!
  14. sup gays ... I am working on sky war animation I hope you will enjoy it soon but i didn't upload it yet i don't how to enjoy it ...... RIGHT !!!! enjoy that image see you later . . . . . . . . . . . . ( '-' ) why you still reading?
  15. Okay, so yes, Minecraft Story Mode has been around for a while now, but I haven't been on MI for very long. But I found some rigs and made this. Enjoy. Jesse rig by: @Tempus Wither Storm rig by: FrozenKerbal148
  16. I'm making some videos for youtube and i found that i need a custom player rig. It needs movable fingers, mouth and normal body, i need it in these skins. http://www.minecraftskins.com/skin/10506961/keithsguest/ http://www.minecraftskins.com/skin/10506979/connerboy-s-skin/ http://www.minecraftskins.com/skin/10506985/button-smashers-skin/ http://www.minecraftskins.com/skin/10507001/brandonwhite-s-skin/ As Soon At Some One Could Do It That Would Be Great!
  17. iiBerry_

    Pig Rig v1

    Hey guys! Today, I'm releasing my pig rig (V1). Enjoy! download: https://www.dropbox.com/sh/q7bz7hyq92kjtbh/AAD7vpN0mR0QGvOVlNkHuQXfa?dl=0
  18. Please help me, i was using mineimator, this showed up: Some shaders failed to compile. Make sure your DirectX is up to date. Do you want to download it from Microsoft? I Downloaded it and it still shows it up, i clicked "No" the next time and this shows up: ___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shader_blend_fog D3DXCompile failed - result ############################################################################################ Please help me, i need to make a video this week, please help.
  19. iiBerry_

    Santa Rig V1

    Hey there! thanks for passing by! Today I am releasing a Santa rig! It's getting close to christmas, so I decided to put my rigging knowledge to good use. Here it is!: https://www.dropbox.com/sh/jxqu8mt6wkkksed/AACm0CDinZX_TamUGYoWsGi1a?dl=0 (Some things are not named properly) Here are the features: Smile/frown Movable Beard Posable mouth (obviously) Pupils
  20. If you want to join my collab reply saying you want to. I need to have contact to you so if you have the following add me: Discord: DizzyDino#1921 Twitter: Dizzydino13 Curse: DizzyProductions
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