Jump to content

Search the Community

Showing results for tags 'metalgarurumon'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forums
    • Forum announcements
    • Forum discussion
  • Mine-imator and Modelbench
    • Downloads and news
    • Discussion
    • Creations
    • Resources
    • Tutorials, tips and tricks
    • Help
    • Issues and bugs
    • Suggestions
    • Team requests
  • Lounge

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


YouTube


Twitter


Discord


Member Title


Location


Interests


Minecraft username

Found 1 result

  1. Hi, Cable here. Have finished the MetalGarurumon model. I was planning to shade it so I use mainly 3D planes for this polygon model, which is why it turns out to be so lag. Here is the showcase: There is also an IK version. Since it's my first time trying IK on such model, it is kinda wonky. You can find more details of this model here: When using: Since color-labeling and timeline-ghosting/IK are used, this model only supports Mine-imator 2.0.0 or later version Import the .miobject to load this model This model should work under blocky bend Enabled timeline-ghosting to hide unnecessary parts. Some of the parts have been color-labeled to help with posturing and positioning Glowing parts are labeled with yellow, you can also access them at once by search '[Glow]' at the timeline searching bar For IK version, when imported, reset the property of the whole model‘s position twice, which sets the Paws to the right position For IK version, IK Controllers are added to help with posturing and positioning, they are hidden in HQ rendering About lags. This model includes thousands of shapes and most of them are 3D planes (my bad), so it would be kinda laggy when moved or bent. IK version is probably more laggy compared to FK version when moved Modification is allowed. The shading of it wasn't good. I wasn't motivated enough to re-shade it, especially considering the lag and quantity of shape. Download: You can go to My Ko-fi Shop and download the FK&IK version of this model for free Or go straight to FK Version Shop Page or IK Version Shop Page for the download These models are free, I would greatly appreciate it if you would like to name your own price to support me. This is probably the last polygons model of me in the near future. Considering the time and energy consumption, I planned to stop modeling in this style and try other styles instead. Kinda off topic but here is a peek of what I am trying to do: Anyway, credit isn't necessary when using but I will appreciate it if you do so Feedback and advice are wanted on the model Have fun and enjoy!
  • Create New...