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  1. So I was messing around with some of the new blocks in the latest snapshot, and I made a corridor with a portal on the end of it, and I thought I would make it in Mine-imator just to see what it would look like, and I ended up making it a pretty good wallpaper if I do say myself. (I haven't made a good wallpaper in a long time.)
  2. I made these in my free time; testing out some textures messing around with lighting.
  3. So, I wanted to create something about the Karaoke session that went on, on the Unofficial Mine-imator Discord. (Also trying to get better at lighting.) Mouth rig courtesy of Voxy Glorious 4k version. :D
  4. Add the ability to make models glow using post processing and for it to admit light. Add a render option that makes it look like the actual game. Add the ability to change the Opacity of a model. Please add these, it would make a lot of things easier and/or look better.
  5. From 4K downscaled to 1080p cuzz of... stuff I haven't used Mine-imator in months
  6. Just a small test involving a green screened Mine-imator character running. Recorded the background with fraps and imported the character into it. Adding lighting effects on the character, but having trouble getting him to cast a shadow. If anyone knows how using adobe after effects, please let me know if you don't mind.
  7. Hi. I wanna ask if there's a lightning particle (or rig) in Mineimator. Cuz i kinda need it Thx
  8. Testing out the lighting and chest in Mine-Imator (As always constructive criticism is appreciated!)
  9. I was testing to see what would happen if I made the torches in one of the schematics light up, damit the lighting in 1.0.0 is just beautiful.
  10. Yeah.nothing too special here
  11. I found this post: http://gmc.yoyogames.com/index.php?showtopic=586272 apart of the Normal SHADER included in Mine-imator. that such in combining shaders. Rim lighting Spherical environment mapping (Spheremapping) normal mapped rim lighting The much loved, Cel shading Outline shader Cel shading and outlines combined All these images were taken of the Post. well .... the idea is that there are not that supercharge to Mine-imator. still not know if the program has limits. this would be a challenge for David? (I do not know)
  12. Eh, I'm making an animation for the first time ever (Or second, more like) and I'm having a huge problem with the shadows and the lightning... they just... don't fit at all. Here is the gif: http://i.imgur.com/lRCmwzN.gifv (It says that this extension isn't allowed) I know that the first thing I'm gonna do is remove the shadow from the particles. Tell me how to make this lighting a little better?
  13. This is my first mine-imator creation for a project to promote a Halloween competition. I focused on lighting and sound to create an atmosphere to make it scary. It does not have much movement animation because I wanted to leave a lot to the imagination of the viewer. Its better viewd in full screen with the sound on. https://www.youtube.com/watch?v=IE5BS93RQzo http://youtu.be/IE5BS93RQzo Let me know what you think.
  14. information of this Gamma lighting (and some codes): http://www.geeks3d.com/20101001/tutorial-gamma-correction-a-story-of-linearity/ I think this will help you have the more lighting for Mine-imator. because I've seen their lighting is a bit off (dark) and I think this Gamma lighting can converting to Mine-imator a little brighter. example:
  15. Hey guys, Ocelot here! Just testing some lighting. Vote for your fave! Please put reasons in comment. Wallpaper 1 Wallpaper 2 Wallpaper 3
  16. Hi everyone First of all, i am new here and I am really happy to have joined you. I really love Mine Imator, is such a great and powerful software. I am currently using the version 1.0.0 demo v3 but even though i place all the lights I need in the scene, when I render, in the final video there aren't any lights. Does anyone know how to fix this problem or perhaps I'm just dumb (that would not surprise me at all actually)? PS: sorry if I make some mistakes and mess up with the language but I'm Italian and English is not my main language. Thank you all in advance!
  17. Credit to Michael pw for the images. http://gmc.yoyogames.com/index.php?showtopic=472502 I found this. Will it help to Mine-imator? I think it can serve for water. (reflection of sunlight) are saying?
  18. I am very confused, I try to use custom lighting! but i cant figure out how to give lights keyframes! I Know this is possible its in the disco animation that came with my download! If anyone could help i would be this happy!
  19. I think there should be an option to where you can adjust which way light is directed. Like, say if I had a flashlight, I would want the light to be projected outward from the flashlight not surrounding it. Just a suggestion.
  20. stefonio

    Shadow rigs

    I don't necessarily use this program for animating, I use it for screenshots. Here is an example; http://i.imgur.com/siGemPJ.png. I was working on another one (http://i.imgur.com/RwvjFoq.png) when I realized that there is a lack of something; shadows. After some testing, I was able to make the player's shadow pretty easily, but the block and pick are at odd angles, so making shadows is almost impossible. If you can't tell, the bedrock already has some self-made shadows on its, but they are relatively inaccurate. tl;dr Could someone make a rig that allows for shadows to be added without the use of another entity?
  21. Hey guys. Only discovered Mine-imator a few weeks ago when someone mentioned it to me in-game. I downloaded it, had a little play and made this video in around 8 hours. within 24 hours of posting it on youtube, some little sod had stolen it, and put it on PMC, claiming it as his own. a few clicks later and a report sent, it was taken down, but I thought I would still post it up here for you guys. Its nothing amazing, but I made it as a test of the lighting, walking and scaling features I was using. Anyway thanks for looking here is the video:
  22. Hi, I wondered how to do AO in Game Maker to improve Mine-Imators visuals. I finally came up with a simple idea. It works with schematics. Create transparent AO Maps for all cases of block collsisions check block neighbors and choose the right ao maps for the right sides of the blocks Either combine the blocks texture with the ao map or draw it slightly above the blocks texture (flickering issues) Pros: Combine: no performance hit (except at start) Draw above: small performance hit improved visualls (at least I think) Cons: Not dynamic takes some time at start (for calculating and combining textures) Draw above: flickering issues only for schematics ignores lights I'm not shure if it will look good Concept image Textures could be combined using a surface (and the surface fix) and saving the baked textures Rhedox
  23. Have lighting exactly where you want : - Option to click on a block to have it put as a light source because when you handle the lighting in background and move it, it goes too fast and you can't be quite precise ( useful for lava ) - You choose its intensity and it may change from different keyframes make a block glow more and more through time!!!
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