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Found 8 results

  1. Hello everyone, I'd like to ask if there is a possible way to export my modelbench model to a json file for minecaft java or blockbench?
  2. Hello everyone, I'd like to ask if there is a possible way to export my modelbench model to a json file for minecaft java or blockbench?
  3. I really need help with this. I want to import a json model from a Minecraft mod into Mine imator but all it shows is NOTHING! And if you have a way, I would like screenshots or a video or a step-by-step guide and screenshots/video.
  4. DerpBox

    OBJ to JSON

    I have a few .obj files that I would like to animate, but I don't want to pay for a tool. I tried to convert one, but it was invisible and crashed when I tried putting it in a particle creator. Is there a free tool that can work?
  5. Hey, I was creating a new scene, and i had a problem, i can't import a JSON file (models for minecraft). Someone know how to import JSON files ??? Thank you
  6. Ryugo0

    noob questions

    Hello, I am a noob in 3D and Animation I saw some tutorial on youtube and I try to understand the possibility of mine imator mine and I have some questions 1 -> can we enable the "bending" option on cubes or it's only for the parts of mobs ? for my first animation I want to use a llama, they are not included so I did one with retextured parts of mob, which brings two questions: 2 -> mobs blocks and 1.10 / 1.11 will be added in the future ? i saw the Dev is very busy these month. 3 -> how to make a custom rotation point on the parts of mob ? it's impossible ? 4 -> how to make a texture for a cube that has been stretched so that the texture does not appear stretched? 5 -> is there a way to import a 3D JSON file from a minecraft resource pack ?(with a mod ?) 6 -> I can export my animation as a PNG sequence, but can i directly export to GIF? Thank you in advance for your answers and sorry for my english
  7. Hello, I couldn't find any other specific suggestion like mine so I decided to post my own. I'm MadstonMagic, a detailed Minecraft 3D Modeller. Whenever I want to make a "render" of my finished 3D Model I want it to look nice on a white/green background, with nice shadows and some very nice lighting. Unfortunately that is not always possible with Shaders packs. I have seen that Mine-Imator supports textures from resource packs, but no JSON/OBJ 3D Models. I would love to have the feature to have Mine-Imator support JSON Files (Rather not wavefront obj because all Minecraft 3D models in Resource Packs are coded in Mojang's JSON format). Here is an example of my last 3D model: (Call of Duty Black Ops 2 | Peacekeeper) https://pbs.twimg.com/media/CqOAytHWIAA5sR9.jpg:large Now I want to render that with some nice blue/white lights and nice shadows. But I can only add shadows and a glowing effect in my editing software, and It definitely does not look the best. It just would be awesome if this feature could be added Thank you. -MadstonMagic (For people interested in the peacekeeper model (Free download): https://www.youtube.com/watch?v=ITHgYXzAoJ8)
  8. I was recently taking a look at the particle system. Because of my monitor's small resolution screen, I couldn't even read all the options in the particles sidebar in the video. I thought of something which I assume would be relatively easy to implement, maybe two hours worth of GM work. You should be able to export a particle preset. This would be pretty simple. Rather than creating a new format, one could simply use the JSON format (incidentally also used by Mojang for internal Minecraft storage). Since I couldn't read any of the options (as stated above) I had to make some qualities up, but here's an example of what the JSON could look like. { "name": "Pig Cannon", "type": "3d", "appearance": [ { "type": "Character", "model": "Pig" } ], "direction": [ { "use": true, "randomise": 0.1, "x": 0.8, "y": 0.06, "z": 0 } ], "velocity": [ { "use": true, "randomise": 0, "x": 1, "y": 0.8, "z": 0 } ], "rotation": [ { "use": true, "randomise": 0.2, "x": 0.8, "y": 0.06, "z": 0 } ], } Also, there are existing GMS functions used for encoding and decoding JSON. However, although I do code, I don't really work with GM, so I'm unsure if this is relevant. To simplify editing of the particle JSON format, you could use YAML instead, which is a less sytaxically strict version of the exact same thing. (The YAML format is used by Bukkit.) Unfortunately, I couldn't actually find any GMS functions for converting YAML to JSON. Here is the above example converted to YAML. Notice the added readability name: Pig Cannon type: 3d appearance: type: Character model: Pig direction: use: true randomise: 0.1 x: 0.8 y: 0.06 z: 0 velocity: use: true randomise: 0 x: 1 y: 0.8 z: 0 rotation: use: true randomise: 0.2 x: 0.8 y: 0.06 z: 0 I used a 3D pig, because I'm too lazy to use a 2D particle. ^^; A 2D particle would have far more properties in the "appearance" array, such as "type", "color1", "color2", and others (from what I saw in the video.)
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