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Found 5 results

  1. Can Somebody make my skin have no eyes for the sharpwind model? it would be much appreciated
  2. Hey guys, so lately I have noticed that people have been having a lot of problems when it comes to integrating a bit of physics into their animation. I am not really saying that it's necessary because the laws of physics is always broken when it comes to an animation yet I am saying having a little knowledge on how things go up and down by gravity should help you in the long run. First things first is using folders: To create a folder you have to go to the bottom left of the timeline tab Folders are usually used to organize the items on the timeline. You can select multiple things on the timeline and click the folder button to automatically place them all in a new folder. Folders do not have an object assigned to them so the only thing that can be seen is the translate and rotate Let's move on to using folders for rotating and translating: Okay so the order of the folders for translating really just matters on the situation and personal preference, but I usually just do X folder out, Y folder in the middle, and Z is either the object we're translating or just another folder on top of the object The same goes for the rotation folders, but they all must be inside the innermost translate folder carrying the object. If it were in the object, the object wouldn't rotate: Now I will show you a bit on how gravity and movement should work so you can have your animation from looking like this: To this: First things first is that you need to know that x, and y, must never be animated on the same item when making arc movements! The reason being is that they are both considered to be 2 different components, which pretty much means one could be going at a constant speed while another is gradually getting slower. Example (X is going at linear speed) (y is easing out, then easing in) Put them together and you get this: Now you might be wondering, "CC, where else can this be applied besides for simulating gravity?" Well young noob, I can tell you it can pretty much be applied anywhere when it comes to translating and rotating. For example I want this cube to linearly rotate on the x component, I want the Y component to use an ease in and out, and I want the z component to ease in and ease out exponentially, so I create 3 folders, parent them to one another then voila! ...To be honest I don't know where this example will be needed in something but I am sure you get it now. Just play around with this idea as you may not need to use all of those folders for a specific movement. With the basic knowledge of this you should be able to get that smoothness when you need it, and if this helped at all, please consider leaving an up vote so I know. A comment would do just as fine too! :3
  3. Hello Mine-imator forums! This is my first post and I hope you all enjoy it, This is an advanced torch rig that I put together as you can probably tell, That uses multiple lights for a more realistic lighting effect and 3D particles for better looking fire! It also has a 3D torch head under the particles, Which you can use if you wish by disabling the particles. It also has easy to use wind effects, Simply select the folder titled "Wind Effect" and rotate it! You can also increase the wind strength by increasing "Force" in the particle creator, Under the "Particles" tab. Here are some pictures of the rig: If you have any questions about usage, Just ask in the comments! I would appreciate credit to my YouTube channel if you use this rig for a project, Link to my channel: https://www.youtube.com/channel/UClhYGvi-HEpiCuvRUJB3Fxw Download Link: http://www.mediafire.com/file/l6dmna2kfauy10j/Torch.rar (Please note: The file is a .rar archive and requires WinRar to extract) If there is any issue downloading it or viewing pictures, Please let me know in the comments =)
  4. :The Roleplay Guide: Over 1,300 views! Hello, Forum-ers, and thank you for dropping by my topic! This guide was made after I realized that there was no existing, user-made guide to roleplaying. I know I could've used some help when I made my first RP, but realized I should make one after the said RP nose-dived miserably, which was mostly my fault. So, it was in that context that the Roleplay Guide came around. For your ease of enjoyment and use, this Guide is divided into 2 main sections, Creation and Playing Roleplay. The Creation section is to be used when creating a Roleplay of your own, from the beginning to end. The Playing Roleplay section is to be used when playing an existing Roleplay, whether it is your own or someone else's. Any feedback, constructive criticism, comments, etc. are welcomed, and I will do my best to reply to each of them as quick as possible. I hope the Guide helps you to have a better experience while Roleplaying. Thanks! :CREATION: When creating, these things should help you create a smooth, working, and hopefully popular RP! 1. The title In most cases, popular RPs have shorter, easily readable titles. Having too many colons, semicolons, etc, seem to steer people away from the RP. Keep titles simple, but not too simple. (Just for this, we'll make an RP about Iron Golems and Zombies) You should go for something like Golems vs. Zombies, instead of either golemzombiesepicfight, or Golems: Fight off the Zombies: Wave 1. The Attack Begins. I'm guilty of this myself; this is one of the things I think killed off my first RP. If you're careful, one colon or semicolon would be alright, just don't overdo it. 2. The backstory (V. Important) When creating a backstory, it helps to remember that different people will be attracted to different types. Short, quick backstories attract a certain 'group' of people, but long, in-depth ones attract a completely different spectrum of RPers. Be careful, though, to not make your backstories TOO long. (See rule #6 in Section 1 for more details) Answer these questions in order, and you'll have a rough cut to base your finished backstory on. 2.1 The Long Backstory Where does this roleplay happen? (I.e- New York? Casablanca? Venus?) When does the roleplay happen? (1800, 1999, 2099?) What is the conflict's major point? How did this conflict start? Who started the conflict? Are there any plot twists that should be mentioned? (I.e- You must find a gem that was lost 200 years ago, someone must die?) Who rises up to face the conflict? What is happening at the moment the RP starts? 2.2 The Short Backstory Where does this roleplay happen? When does it happen? What is the conflict? What is happening right now? Keep in mind, that in most cases, a conflict is what drives the story. If there is no conflict, no problem to resolve, what's the point? Now, I realize that in some cases, this is not true. School RPs, Camp RPs, etc. generally don't have many 'major' conflicts, but in most cases, if you want an RP that drives for line-after-line hard punching action, it's best to have conflicts. 3. The forms When making forms, some people seem to like going into their backstory, where as other people would rather reveal their backstory throughout the roleplay - it just depends on the person. So, here's a bad example and two good examples of character forms. Bad Example Name: Age: Power: Good Example #1 Name: Nicknames: Age: Likes: Dis-Likes: Personality: Looks: (optional) Backstory: (optional) Good Example #2 Name: Age: Personality: Looks: (optional) Powers: 4. Period Overuse Try not to overuse dots to emphasize something. This can get slightly annoying to your fellow RPers. For instance, if your character (we'll call our player 1 Jack & player 2 Jill) tells the other player they see a zombie, aim for: "Hey, I think I see a zombie!" instead of, "I see a zombie.......... dude." 5. Making The Rules Try to keep your rules simple and accommodating. Having too many rules can get on nerves and possibly cause short fuses, but too few rules can result in chaos. Having rules that focus on groups or certain people is annoying also. Try to shoot for basic rules that are fair on all sides. For instance, "No Swearing" would be a perfectly fair rule. On the other hand, "Nobody but me can have any superpowers." would be a stupid rule, as well as an offensive and unfair rule. 6. The Overly Complex, super-long, spoiler-inducing Backstory. (This was brought to my attention by Orisis and RedHawk007) This ties in with rule #2, but is somewhat different. When making a backstory, try not to make it incredibly complex. If you do, it might interfere with Original Character (OC) backstories, or interfere with another of your RPs. However, if you must, complex backstories are acceptable if you tread carefully. 7. Zoom! Gone! and speedy RPs (Thanks to Amethyst_Dragon for this.) RPs that have short, quickly played storylines can be obnoxious to play. Right as someone gets into the groove of RPing, bang! and it's gone. If you're using this guide to make your RP, try to use the 'Long Backstory' section over the 'Short Backstory' to further arouse their interest. :PLAYING A ROLEPLAY: When playing some-one else's RP, these may help. 1. Killing off. I've seen this before, where other people post something like.... "And Jack killed Jill!" or... *Kills Jill* This is just rude to kill off another player's character, unless the rules specifically say that this is allowed. Please note: This could tie in to Rule #15 'Powergaming', but I figured I'd be more specific on this one. 2. Coherent Sentences This would help also. Speak in coherent sentences. When people talk like this.... thisissoepic! This can annoy your fellow RPers as they must decipher your posts before replying. 3. Caps Overuse & Period M.I.A? So, I've noticed some people who's period key seems to go M.I.A (missing in action) and/or everything is capitalized. While readable, caps overuse is sometimes annoying... as in... I Looked Out My Window And Saw That It Was Morning. As for the M.I.A periods, that can get somewhat hard to read. Like... So, is it just me or do I hear a zombie I think I do what is that noise where did you go? While these don't make it impossible to read, they just help to cause more confusion. 4.Drastic Spacing Now, I know I am using lots of spacing for this Guide, but in an RP, it can get confusing if you have this. Such as.... ------------------------------------------------ I heard a noise. What is it? I cocked my gun, and pulled my helmet lower over my ears as the wind whistled by. I heard the noise again. ----------------------------------- You get the idea. This can waste space and break scroll wheels. 5. Arguing with the Owner Arguing with the RP owner can be a problem. Some people say the rules are 'unfair'. This may be true, but don't lash it out on the owner in the RP. Try sending him a PM if you really must. If the rule is truly unfair, I would think the man would reply to you, and edit the post. He may be prone to let off some steam if you confront him right in with the RP posts. 6. Being a pain. This can be annoying to anyone playing with you. Example: Player 1: *Jack walks down the street* Player 2: *runs up* *kicks Jack in the chest super hard* Haha! You'll never catch me! *speeds off* You see? I think we can both figure out who's at fault here. 7. Keep the Action. So, this rule could fall into either this or the Creating section. There's not much to say, except this: If the RP gets rather slow-paced and boring, nobody's going to want to keep playing it. I've been at fault on this count before. 8. Random Entering and Hermit-ing yourself. This was brought to my attention by AmethystDragon. Some people have a habit of picking up on the RP later in the game, and therefore not meeting up with the other characters, furthermore seeming to just RP on their own, without tying themselves in with the other RPers. So, if you come into an RP after there's already multiple pages and they're deep in the story, try to come in in the least obstructive way possible. For instance, we're on Page 109 of 'Golem's Vs. Zombies', and 'Weird_Bob_Lame' pops in on us. He should probably join by (after filling out the form) doing something like: *walks up* "Hey guys! What's going on here?" (Please note: Not all situations would be appropriate for this. If you're in a space station 200,000 miles from earth, fighting zombies in weightlessness, Weird_Bob_Lame is going to have to have a pretty good excuse for showing up there. Instead, Weird_Bob could hang back until an impossible entry situation levels out, and there's a lull in the action. Perfect for him to join up. Get me? 9. Conflicting OC Backstories. So, this also was brought to my attention by AmethystDragon. If your character's Backstory, (assuming your RP Form has a Backstory section) conflicts with another RP you're doing, with the current RP's backstory, or with another player's Backstory, you're going to have a problem. So, there's a few things you could do. Compare your OC's story with the RP's story. Make sure it doesn't conflict. If it does, either don't join that RP, or change some things around. It's not going to help anything with conflicting Backstories. 10. Trapping Players So, this could tie in with rule #1, but not fully. It's extremely annoying to trap another RP character in an un-escapable situation. Sure, you can chuck 'em in jail, but make sure that there's some way for them to get out. If there isn't, you're just being a pain. 11. Look at Meeee! No, Meeee! Me! ME! (This was brought to my attention by RedHawk007) Trying to make everyone center on and serve you is not exactly polite. If someone else is the main character in the RP (literally speaking) don't try to aim the spotlight on yourself. Just play nice, obey rules, and you may get famous for it. Try to speed up the process, and you'll just reverse it. 12. Flame War! No, it's Fire Battle. No, it isn't. YES! NO! (This was suggested by DDDaxton222) Starting 'flame wars', throwing insults back and forth, and basic arguments are a definite No-no in the RP community. If you get into an argument with a fellow RPer, you're going to destroy the smooth storyline of the RP, and make some people mad, as well as fill up useless pages. Try to get along with other RPers so that everyone has a good time! 13. Out-Of-Topic Posts So, I've only seen this a little, but I think it warrants a rule. Some people will randomly post things in the RP that have nothing to do with the RP. Like, somebody will pop in randomly and say something like.... This just messes people up, not to mention taking up un-necessary space, even if just a little. 14. Leaving players behind. (thanks to Amethyst_Dragon for this rule) When playing an RP, make sure your fellow RPers know what's going on, and are keeping up with it. It's extremely annoying to get left behind when RPing; having everyone else blitzing off ignoring the fact that you have no clue what's going on. If someone says "Hey! What's going on? I'm lost!" and they don't mean it in the OC's point of view, then tell them what's going on, and try to explain it to them. It's the nice thing to do. 15. The Op and the Powergamer (This was suggested by everyonesepic) (Disclaimer!- When I refer to 'Op' in here, I am referring to someone who has to much power in an RP, not an Op as in Admin or mod) Playing 'op-style' or undertaking powergaming can cause lots of issues in an RP, make people mad at you, or worse. For instance, if my OC punched yours, normal players would say something like this. "I punched Clok in the gut" while powergamers/ops would say something like... "I punched Clok in the gut, watching him reel back in pain as his ribcage snapped under the pressure of my fist. He landed on his back, cracking his head sharply on the cold cement; a pool of blood formed around his limp head." Ok, while they may not phrase it that way, you can see what I mean. They are controlling your OC to inflict damage on you. This is not something to do, as it can get you permanent enemies, in and out of the RP. 16. Long player forms. (Thanks to Amethyst Dragon) Now, while this may appear to contradict Rule #3 of Creation, it does deserve a mention here. While some people, (as I said) prefer to show you their 19-line-backstory, other people prefer to... A) Not tell you their backstory. At. All. Or, B) Reveal the backstory through hints and conversation over the course of the Roleplay. So, a way to remedy this problem and therefore attract a larger, wider audience, you could A) Eliminate the backstory section of the forms completely, or B) put the handiest little thing in the world after it... Backstory:(optional) This would leave some people the option to share or not share their backstory. Problem fixed! 17. Don't get too attached to your OCs. (Thanks to RedHawk007 for suggestion) Before you think that title is weird, allow an explanation. It's fine to get attached to them in a way (hey, you did make them!). but not to get too attached to them in such a way that you would get mad at someone if their OC does something to your OC. It's all in the Roleplay - to a limit. This doesn't mean you can just go skipping around insulting and OP playing everything and not expect people to get mad at you. But if you and everyone plays fair, don't get mad at someone else just because they played a disadvantageous hand against you. -=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Well, that's all for now. I will make sure, (mark my words) that I update this and change it around in the future to help fit your needs better, because by no means is this Guide finished. I still have things to learn, and this Guide still has more things to acquire. I hope this helps you as you make and play an RP. If you need help creating an RP, please PM me, as I love to help create that kind of thing! Woo-Hoo guys! Over 1000 views on the Guide now! Thanks so much! Cheers! ~Clok
  5. it would be great if you could bring back the option to create a walking animation to the next keyframe by right clicking, that was a really helpful feature for me and my friends when using this program. thank you.
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