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Found 18 results

  1. Whenever I import an world made with an external software I get this message: error image With the details as: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at import.World.Load(String filename, Dimension dim) at import.frmImport.LoadWorld(String filename) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Here is a doc with the whole detail segment (maybe it's my pc, idk) a freshly generated flat world went fine, I DO get problems when moving in there to select an area. It says that i's already open in another software, I think it's because it's open on itself (does that make sense?) and I can't close the error and have to restart my pc, I never had this issue before. I looked up what other people did to solve this, "return to the original spawn", this didn't work out for me. I hope someone can help me/fix this.
  2. I just started this "Mine-Imator" Account and I don't know how to post something I been searching for a post thing for an hour! So please help me! That would be great!
  3. I am working on an animation and when it loads, it gives me a bunch of error messages saying "Win32 function failed".blaw blaw blaw blaw blaw blaw it loads the animation, it looks fine at first, but then every particle and text from every frame before the one shown is gone (all though the key-frames are still there along with the files for it). Does anyone know how to fix this? When the blaw blaw blaw it loads part was being edited, my computer was selecting the whole letter it was on and i couldn't be unselected when i clicked.
  4. https://imgur.com/a/c4XIF I made a cowboy hat, but it looks like that. I already tried to make the hat bigger, or upper from the head but lt looks pretty awful so, Is there any solution for that? something like put invisible cloak inside the hat.
  5. Hello. So I've recently got mine imator once more, and I don't know why but every time that ive had it.. which is around 8 times, I've always had this problem. It always says "mine imator didn't close properly the last time" or something like that. But this time, I have a new problem. I recently started a new project, I saved it, and then I closed out mine imator because I had to do other stuff. When I wanted to resume the project, I opened up mine imator, and this pops up. ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: array_get :: Index [0,6] out of range [1,1] ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_matrix_create (line 13) called from - gml_Script_vbuffer_render (line 30) called from - gml_Script_render_world_ground (line 26) called from - gml_Script_render_world (line 29) called from - gml_Script_render_low (line 26) called from - gml_Script_view_update_surface (line 25) called from - gml_Script_view_update (line 9) called from - gml_Script_view_draw (line 296) called from - gml_Script_view_area_draw (line 9) called from - gml_Script_panel_area_draw (line 51) called from - gml_Script_window_draw (line 20) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) please help. old problem (saying that mine imator didn't close properly the last time it was used) here is THAT crash report ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 9:25:49 PM mineimator_version: 1.1.2 9:25:49 PM gm_runtime: 2.1.2.172 9:25:49 PM YYC: yes 9:25:49 PM working_directory: C:\Users\gnatr\Mine-imator\ 9:25:49 PM file_directory: C:\Users\gnatr\AppData\Roaming\Mine_imator\ 9:25:49 PM OS: Windows 9:25:49 PM os_version: 655360 9:25:49 PM os_is_network_connected: yes 9:25:49 PM os_get_language: en 9:25:49 PM os_get_region: US 9:25:49 PM USERDOMAIN: DESKTOP-E0LB3HN 9:25:49 PM USERNAME: gnatr 9:25:49 PM USERPROFILE: C:\Users\gnatr 9:25:49 PM APPDATA: C:\Users\gnatr\AppData\Roaming 9:25:49 PM NUMBER_OF_PROCESSORS: 4 9:25:49 PM PROCESSOR_ARCHITECTURE: x86 9:25:49 PM PROCESSOR_IDENTFIER: 9:25:49 PM PROCESSOR_LEVEL: 6 9:25:49 PM PROCESSOR_REVISION: 8e09 9:25:49 PM video_adapter_subsysid: 352325699 9:25:49 PM udid: 90f70d2c-60e2-4e42-8437-801de814b2ef 9:25:49 PM video_adapter_vendorid: 32902 9:25:49 PM video_d3d11_context: 03C64AC4 9:25:49 PM video_d3d11_device: 03C5287C 9:25:49 PM video_adapter_deviceid: 22806 9:25:49 PM video_adapter_sharedsystemmemory: 4160684032 9:25:49 PM video_adapter_revision: 2 9:25:49 PM video_adapter_description: Intel(R) HD Graphics 620 9:25:49 PM video_adapter_dedicatedsystemmemory: 0 9:25:49 PM video_adapter_dedicatedvideomemory: 134217728 9:25:49 PM Old log found 9:25:49 PM External library init 9:25:49 PM External library: Data\file.dll 9:25:49 PM External library: Data\movie.dll 9:25:49 PM External library: movie init 9:25:49 PM No texture library found, using sprite textures 9:25:49 PM External library: Data\window.dll 9:25:53 PM working_directory: C:\Users\gnatr\Mine-imator\ 9:25:53 PM Trying to save files 9:25:53 PM surface_save OK 9:25:53 PM texture_create OK 9:25:53 PM file_delete_lib OK 9:25:53 PM Create vertex format 9:25:53 PM Shader init 9:25:53 PM shaders_are_supported: yes 9:25:53 PM shader_high_ssao_depth_normal compiled: yes 9:25:53 PM shader_high_ssao_blur compiled: yes 9:25:53 PM shader_high_ssao compiled: yes 9:25:53 PM shader_high_light_sun compiled: yes 9:25:53 PM shader_high_light_spot compiled: yes 9:25:53 PM shader_high_light_point compiled: yes 9:25:53 PM shader_high_light_night compiled: yes 9:25:53 PM shader_high_light_apply compiled: yes 9:25:53 PM shader_high_fog_apply compiled: yes 9:25:53 PM shader_high_fog compiled: yes 9:25:53 PM shader_high_dof compiled: yes 9:25:53 PM shader_high_aa compiled: yes 9:25:53 PM shader_replace compiled: yes 9:25:53 PM shader_draw_texture compiled: yes 9:25:53 PM shader_depth_point compiled: yes 9:25:53 PM shader_depth compiled: yes 9:25:53 PM shader_color_fog_lights compiled: yes 9:25:53 PM shader_color_fog compiled: yes 9:25:53 PM shader_color_camera compiled: yes 9:25:53 PM shader_border compiled: yes 9:25:53 PM shader_blend compiled: yes 9:25:53 PM shader_alpha_test compiled: yes 9:25:53 PM shader_alpha_fix compiled: yes 9:25:53 PM Make transitions 9:25:53 PM Transitions OK 9:25:53 PM Loading language file: C:\Users\gnatr\Mine-imator\Data\Languages\english.milanguage 9:25:53 PM Windows startup 9:25:53 PM Found key_file: C:\Users\gnatr\Mine-imator\Data\key.midata 9:25:53 PM Loading settings: C:\Users\gnatr\Mine-imator\Data\settings.midata 9:25:53 PM load_format: 25 9:25:53 PM Render init 9:25:53 PM Loading Minecraft assets version: 1.12.2 9:25:53 PM Archive already unzipped, re-using: C:\Users\gnatr\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\ 9:25:53 PM Model textures: load 9:25:54 PM Model textures: done 9:25:54 PM Block textures: load static 9:25:54 PM Block textures: load animated 9:25:54 PM Block textures, blocksize: 16 9:25:54 PM Block textures: static block surface 9:25:54 PM Block textures: static block preview 9:25:54 PM Block textures: animated block surfaces 9:25:54 PM Block textures: animated frames 9:25:54 PM Block textures: animated block preview 9:25:54 PM Block textures: find static block depths 9:25:54 PM Block textures: find animated block depths 9:25:54 PM Block textures: done 9:25:54 PM Item textures: load 9:25:54 PM Item textures: surface 9:25:54 PM Item textures: done 9:25:57 PM Saving block previews: C:\Users\gnatr\Mine-imator\Data\blockpreview.midata 9:25:57 PM Loaded assets successfully 9:25:57 PM Ground vbuffer init 9:25:57 PM Resetting project 9:25:57 PM Destroying instances 9:25:57 PM Project resetted 9:25:57 PM Show popup: startup 9:25:57 PM Using the latest assets 9:26:04 PM Creating project: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\New Project 9:26:04 PM Resetting project 9:26:04 PM Destroying instances 9:26:04 PM Project resetted 9:26:04 PM Saving project: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\New Project\New Project.miproject 9:26:04 PM save_folder: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\New Project 9:26:04 PM load_folder: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\New Project 9:26:04 PM Project saved 9:26:04 PM Show alert: Project created!, Imported files will be copied into the project folder., -4 9:26:04 PM Saving settings: C:\Users\gnatr\Mine-imator\Data\settings.midata 9:26:08 PM Saving settings: C:\Users\gnatr\Mine-imator\Data\settings.midata 9:26:12 PM Show popup: open 9:26:14 PM Opening project: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\Minecraft Survival Games- 1\Minecraft Survival Games- 1.miproject 9:26:14 PM load_format: 26 9:26:14 PM Resetting project 9:26:14 PM Destroying instances 9:26:14 PM Project resetted 9:26:14 PM save_folder: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\Minecraft Survival Games- 1 9:26:14 PM load_folder: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\Minecraft Survival Games- 1 9:26:14 PM Project loaded please help me goodnight
  6. it wont run : says graphic problems its the new problem
  7. So When I Start Up MI it says it has a runtime error ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:08:39 PM version: 1.0.6 8:08:39 PM gm_version: 1.4.1749 8:08:39 PM build date: 3/12/2016 9:10:39 AM 8:08:39 PM YYC: yes 8:08:39 PM working_directory: C:\Users\Dakota\Mine-imator\ 8:08:39 PM file_directory: C:\Users\Dakota\AppData\Roaming\Mine_imator\ 8:08:39 PM OS: Windows 8:08:39 PM os_version: 393218 8:08:39 PM os_is_network_connected: yes 8:08:39 PM os_get_language: en 8:08:39 PM os_get_region: US 8:08:39 PM USERDOMAIN: DAKOTA-PC 8:08:39 PM USERNAME: Dakota 8:08:39 PM USERPROFILE: C:\Users\Dakota 8:08:39 PM APPDATA: C:\Users\Dakota\AppData\Roaming 8:08:39 PM NUMBER_OF_PROCESSORS: 2 8:08:39 PM PROCESSOR_ARCHITECTURE: x86 8:08:39 PM PROCESSOR_IDENTFIER: 8:08:39 PM PROCESSOR_LEVEL: 6 8:08:39 PM PROCESSOR_REVISION: 170a 8:08:39 PM video_adapter_0_name: ATI Radeon HD 4800 Series 8:08:39 PM video_adapter_0_driver_version_high: 524305 8:08:39 PM video_adapter_0_device_name: \\.\DISPLAY1 8:08:39 PM video_adapter_0_driver_version_low: 656489 8:08:39 PM Old log found 8:08:39 PM Library init 8:08:39 PM Data\file.dll 8:08:39 PM Data\movie.dll 8:08:39 PM Movie init 8:08:39 PM Data\window.dll 8:08:39 PM Data\texture.dll 8:08:39 PM Texture init 8:08:39 PM working_directory: C:\Users\Dakota\Mine-imator\ 8:08:39 PM Trying to save files 8:08:40 PM surface_save OK 8:08:40 PM texture_create OK 8:08:40 PM file_delete_lib OK 8:08:40 PM Shader init 8:08:40 PM shaders_are_supported: yes 8:08:40 PM shader_high_ssao_blur compiled: yes 8:08:40 PM shader_high_ssao compiled: yes 8:08:40 PM shader_high_ssao_depth_normal compiled: yes 8:08:40 PM shader_high_light_apply compiled: yes 8:08:40 PM shader_high_light_night compiled: yes 8:08:40 PM shader_high_light_point compiled: yes 8:08:40 PM shader_high_light_spot compiled: yes 8:08:40 PM shader_high_light_sun compiled: yes 8:08:40 PM shader_high_fog_apply compiled: yes 8:08:40 PM shader_high_fog compiled: yes 8:08:40 PM shader_high_dof compiled: yes 8:08:40 PM shader_high_aa compiled: yes 8:08:40 PM shader_replace compiled: yes 8:08:40 PM shader_draw_texture compiled: yes 8:08:40 PM shader_depth compiled: yes 8:08:40 PM shader_color_fog_lights compiled: yes 8:08:40 PM shader_color_fog compiled: yes 8:08:40 PM shader_blend_fog compiled: yes 8:08:40 PM shader_blend compiled: yes 8:08:40 PM shader_border compiled: yes 8:08:40 PM Create vertex format 8:08:40 PM Render init 8:08:40 PM Ground model init 8:08:40 PM Character models init 8:08:40 PM Windows init 8:08:40 PM Lists init 8:08:40 PM Load language file: C:\Users\Dakota\Mine-imator\Data\Languages\english.txt 8:08:40 PM Make transitions 8:08:41 PM Transitions OK 8:08:41 PM Globals init 8:08:41 PM Opening pack from folder: C:\Users\Dakota\Mine-imator\Data\Textures\ 8:08:41 PM mob_texture 8:08:41 PM block_texture 8:08:44 PM colormap_grass_texture 8:08:44 PM colormap_foliage_texture 8:08:44 PM item_texture 8:08:44 PM particles_texture 8:08:44 PM block_preview_texture 8:08:44 PM sun_texture 8:08:44 PM moonphases_texture 8:08:44 PM moon_texture
  8. im bored as usual and i need to stop making mr darl ... but i cant blocky shapes unedited shapes edited
  9. So um... I just opened Mine-imator to work on an animation and I noticed the thumbnails were missing. I just assumed they weren't loaded, but when I clicked on a project, Mine-imator said "Open project error" and beneath it "The selected project can not be found". This happened on all my projects. I tried closing and re-opening mine-imator, but that didn't do anything! I need help!
  10. Plz help it deleted my animations and wont start up a new project ITS SO ANNOYING I REALLY WANNA MAKE ANIMATIONS
  11. It says it all in the title. Every time I save a project, when I next open Mine-imator and click 'open project' I can't find that project, and there is no folder I can see where they are stored. Can someone please help me?
  12. please rig these characters tnx for ur time
  13. I opened it, it said collapse. Please help me thanks! This is my Mine-imator log In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 10:58:49 AM version: 1.0.6 10:58:49 AM gm_version: 1.4.1749 10:58:49 AM build date: 3/12/2016 9:10:39 AM 10:58:49 AM YYC: yes 10:58:49 AM working_directory: C:\Windows\Mine-imator\ 10:58:49 AM file_directory: C:\Users\Enci Yang\AppData\Roaming\Mine_imator\ 10:58:49 AM OS: Windows 10:58:49 AM os_version: 393217 10:58:50 AM os_is_network_connected: yes 10:58:50 AM os_get_language: en 10:58:50 AM os_get_region: US 10:58:50 AM USERDOMAIN: EnciYang-PC 10:58:50 AM USERNAME: Enci Yang 10:58:50 AM USERPROFILE: C:\Users\Enci Yang 10:58:50 AM APPDATA: C:\Users\Enci Yang\AppData\Roaming 10:58:50 AM NUMBER_OF_PROCESSORS: 2 10:58:50 AM PROCESSOR_ARCHITECTURE: x86 10:58:50 AM PROCESSOR_IDENTFIER: 10:58:50 AM PROCESSOR_LEVEL: 6 10:58:50 AM PROCESSOR_REVISION: 170a 10:58:50 AM video_adapter_0_name: Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1) 10:58:50 AM video_adapter_0_driver_version_high: 524303 10:58:50 AM video_adapter_0_device_name: \\.\DISPLAY1 10:58:50 AM video_adapter_0_driver_version_low: 657109 10:58:50 AM Old log found 10:58:50 AM Library init 10:58:50 AM Data\file.dll 10:58:50 AM Data\movie.dll 10:58:50 AM Movie init 10:58:50 AM Data\window.dll 10:58:50 AM Data\texture.dll 10:58:50 AM Texture init 10:58:50 AM working_directory: C:\Windows\Mine-imator\ 10:58:50 AM Trying to save files
  14. Hello! I CANNOT LAUNCH MINE-IMATOR! It will not allow me to do anything else and it says the following: Mine-imator log, please paste this into your bug report! 6:01:43 PM version: 1.0.5 6:01:43 PM gm_version: 1.4.1690 6:01:43 PM build date: 14/01/2016 7:11:39 AM 6:01:43 PM YYC: yes 6:01:43 PM LAA: yes 6:01:43 PM working_directory: C:\Users\Yvonne\Desktop\Mine-imator (2)\Mine-imator\ 6:01:43 PM file_directory: C:\Users\Yvonne\AppData\Roaming\Mine_imator\ 6:01:43 PM OS: Windows_NT 6:01:43 PM os_version: 393218 6:01:43 PM os_is_network_connected: yes 6:01:43 PM os_get_language: en 6:01:43 PM os_get_region: AU 6:01:43 PM USERDOMAIN: Dennis-PC 6:01:43 PM USERNAME: Emily 6:01:43 PM USERPROFILE: C:\Users\Yvonne 6:01:43 PM APPDATA: C:\Users\Yvonne\AppData\Roaming 6:01:43 PM NUMBER_OF_PROCESSORS: 4 6:01:43 PM PROCESSOR_ARCHITECTURE: x86 6:01:43 PM PROCESSOR_IDENTFIER: 6:01:43 PM PROCESSOR_LEVEL: 6 6:01:43 PM PROCESSOR_REVISION: 2a07 6:01:43 PM video_adapter_0_name: NVIDIA GeForce GTS 450 6:01:43 PM video_adapter_0_driver_version_high: 655378 6:01:43 PM video_adapter_0_device_name: \\.\DISPLAY1 6:01:43 PM video_adapter_0_driver_version_low: 857350 6:01:43 PM Old log found 6:01:43 PM DLL init 6:01:43 PM file.dll 6:01:43 PM movie.dll 6:01:43 PM Movie init 6:01:43 PM window.dll 6:01:44 PM texture.dll 6:01:44 PM Texture init HELP PLEASE LOL .______. Basically.. It KEEPS CRASHING
  15. So basically when ever i add a third object and try to move it the programs crashes here are the crash reports Mine-imator log, please paste this into your bug report! 5:01:40 PM version: 1.0.2 (official 2) 5:01:40 PM gm_version: 1.4.1514 5:01:40 PM build date: 11/7/2015 10:55:33 AM 5:01:40 PM YYC: yes 5:01:40 PM OS: Windows_NT 5:01:40 PM USERDOMAIN: HADRIAN 5:01:40 PM USERNAME: Hadrian 5:01:40 PM USERPROFILE: C:\Users\Hadrian 5:01:40 PM APPDATA: C:\Users\Hadrian\AppData\Roaming 5:01:40 PM video_adapter_0_name: Intel(R) HD Graphics 4600 5:01:40 PM video_adapter_0_driver_version_high: 655378 5:01:40 PM video_adapter_0_device_name: \\.\DISPLAY1 5:01:40 PM video_adapter_0_driver_version_low: 987288 5:01:40 PM os_version: 393218 5:01:40 PM os_is_network_connected: yes 5:01:40 PM os_get_language: en 5:01:40 PM os_get_region: US 5:01:40 PM working_directory: C:\Users\Hadrian\Mine-imator\ 5:01:40 PM file_directory: C:\Users\Hadrian\AppData\Roaming\Mine_imator\ 5:01:40 PM DLL init 5:01:40 PM file.dll 5:01:40 PM gzunzip.dll 5:01:40 PM movie.dll 5:01:40 PM Movie init 5:01:40 PM window.dll 5:01:40 PM texture.dll 5:01:40 PM Texture init 5:01:40 PM exe_directory: C:\Users\Hadrian\Mine-imator\ 5:01:40 PM Trying to save files 5:01:40 PM Files saved 5:01:40 PM Shader init 5:01:40 PM shaders_are_supported: yes 5:01:40 PM shader_high_ssao_blur compiled: yes 5:01:40 PM shader_high_ssao compiled: yes 5:01:40 PM shader_high_ssao_depth_normal compiled: yes 5:01:40 PM shader_high_light_apply compiled: yes 5:01:40 PM shader_high_light_night compiled: yes 5:01:40 PM shader_high_light_point compiled: yes 5:01:40 PM shader_high_light_spot compiled: yes 5:01:40 PM shader_high_light_sun compiled: yes 5:01:40 PM shader_high_fog_apply compiled: yes 5:01:40 PM shader_high_fog compiled: yes 5:01:40 PM shader_high_dof compiled: yes 5:01:40 PM shader_high_aa compiled: yes 5:01:40 PM shader_replace compiled: yes 5:01:40 PM shader_draw_texture compiled: yes 5:01:40 PM shader_depth compiled: yes 5:01:40 PM shader_color_fog_lights compiled: yes 5:01:40 PM shader_color_fog compiled: yes 5:01:40 PM shader_blend_fog compiled: yes 5:01:40 PM shader_blend compiled: yes 5:01:40 PM shader_border compiled: yes 5:01:40 PM Create vertex format 5:01:40 PM Render init 5:01:40 PM Ground model init 5:01:40 PM Character models init 5:01:40 PM Windows init 5:01:40 PM Lists init 5:01:40 PM Load language file: C:\Users\Hadrian\Mine-imator\Other\Languages\english.txt 5:01:40 PM Make transitions 5:01:40 PM Globals init 5:01:40 PM Opening pack from folder: C:\Users\Hadrian\Mine-imator\Other\Textures\ 5:01:40 PM Found key_file: C:\Users\Hadrian\Mine-imator\Other\key.file 5:01:40 PM Loading settings: C:\Users\Hadrian\Mine-imator\Other\settings.file 5:01:40 PM load_format: 2 5:01:40 PM Loading recent: C:\Users\Hadrian\Mine-imator\Other\recent.file 5:01:40 PM Loading closed alerts: C:\Users\Hadrian\Mine-imator\Other\alerts.file 5:01:40 PM Startup OK 5:01:40 PM Resetting project 5:01:40 PM Destroying instances 5:01:40 PM Project resetted 5:01:40 PM Show popup: startup 5:02:15 PM Creating project: C:\Users\Hadrian\Mine-imator\Projects\New Project 8 5:02:15 PM Resetting project 5:02:15 PM Destroying instances 5:02:15 PM Project resetted 5:02:15 PM Saving project: C:\Users\Hadrian\Mine-imator\Projects\New Project 8\New Project 8.mproj 5:02:15 PM load_folder: C:\Users\Hadrian\Mine-imator\Projects\New Project 8 5:02:15 PM save_folder: C:\Users\Hadrian\Mine-imator\Projects\New Project 8 5:02:15 PM Project saved 5:02:15 PM Show alert: Project created!, Imported files will be copied into the project folder., 0 5:04:32 PM Add resource: skin 5:04:32 PM filename: download (15).png 5:04:32 PM filename_out: download (15).png 5:04:32 PM load_folder: C:\Users\Hadrian\Downloads 5:04:32 PM save_folder: C:\Users\Hadrian\Mine-imator\Projects\New Project 8 5:04:32 PM Action Load resource: action_bench_char_skin, C:\Users\Hadrian\Downloads\download (15).png, 100107, 100408 5:04:35 PM Action: action_bench_create 5:04:35 PM Created: char 5:04:58 PM Action: action_bench_create 5:04:58 PM Created: block 5:04:59 PM Action: action_tl_select 5:06:11 PM Action: action_tl_deselect_all 5:07:34 PM Action: action_bench_create 5:07:34 PM Created: block 5:07:36 PM Action: action_tl_select 5:07:57 PM Action: action_tl_deselect_all 5:07:58 PM Action: action_tl_select 5:08:02 PM Action: action_tl_parent 5:08:10 PM Action: action_tl_select 5:08:13 PM Action: action_tl_parent 5:08:14 PM Action: action_tl_deselect_all 5:08:15 PM Action: action_tl_select 5:08:16 PM Action: action_tl_select 5:08:22 PM Action: action_tl_select 5:08:26 PM Action: action_tl_select 5:08:29 PM Action: action_tl_deselect_all 5:08:30 PM Action: action_tl_select 5:08:34 PM Action: action_tl_select 5:08:51 PM Action: action_tl_select 5:08:54 PM Action: action_tl_deselect_all 5:08:54 PM Action: action_tl_select 5:08:58 PM Action: action_tl_select 5:09:03 PM Action: action_tl_select 5:09:09 PM Action: action_tl_deselect_all 5:09:10 PM Action: action_tl_select 5:09:13 PM Action: action_tl_select 5:09:54 PM Action: action_tl_deselect_all 5:09:59 PM Action: action_tl_select 5:10:02 PM Action: action_tl_select 5:10:15 PM Action: action_tl_select 5:10:18 PM Action: action_tl_parent
  16. I need a Schematic of a kit of musical instruments and stage for shows. Leave A Link To Download From Schematic. Someone Please Help Me!!! Can Anyone Help Me?
  17. I really need some animation ideas! Only like short ones tho.
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