Jump to content

Search the Community

Showing results for tags 'glitch'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forums
    • Forum announcements
    • Forum discussion
  • Mine-imator and Modelbench
    • Downloads and news
    • Discussion
    • Creations
    • Resources
    • Tutorials, tips and tricks
    • Help
    • Issues and bugs
    • Suggestions
    • Team requests
  • Lounge

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


YouTube


Twitter


Discord


Member Title


Location


Interests


Minecraft username

  1. Mine-imator log, please paste this into your bug report! 21:58:35 version: 1.0.4 (official) 21:58:35 gm_version: 1.4.1542 21:58:35 build date: 19/11/2015 19:33:35 21:58:35 YYC: yes 21:58:36 LAA: no 21:58:36 OS: Windows_NT 21:58:36 USERDOMAIN: user-PC 21:58:36 USERNAME: user 21:58:36 USERPROFILE: C:\Users\user 21:58:36 APPDATA: C:\Users\user\AppData\Roaming 21:58:36 video_adapter_0_name: Intel(R) Graphics Media Accelerator 3150 21:58:36 video_adapter_0_driver_version_high: 524302 21:58:36 video_adapter_0_device_name: \\.\DISPLAY1 21:58:36 video_adapter_0_driver_version_low: 657332 21:58:36 os_version: 393217 21:58:36 os_is_network_connected: yes 21:58:36 os_get_language: en 21:58:36 os_get_region: GB 21:58:36 working_directory: C:\Users\user\Desktop\shaders\ 21:58:36 file_directory: C:\Users\user\AppData\Roaming\Mine_imator\ 21:58:36 Old log found 21:58:36 DLL init 21:58:36 file.dll 21:58:36 gzunzip.dll 21:58:36 movie.dll 21:58:36 Movie init 21:58:36 window.dll 21:58:36 texture.dll 21:58:36 Texture init 21:58:39 exe_directory: C:\Users\user\Desktop\shaders\ 21:58:39 Trying to save files 21:58:39 surface_save OK 21:58:39 texture_create OK 21:58:39 file_delete_dll OK 21:58:39 Shader init 21:58:39 shaders_are_supported: yes 21:58:39 shader_high_ssao_blur compiled: no 21:58:39 Shader compilation failed
  2. Whenever I try to start Mine-imator, it gives me the below messages, contemporary to the log files stating what is written at the bottom. Sometimes it gets a bit further into the load, but still it crashes. Now, since this is the first time on this computer that I've downloaded Mine-Imator, and when it says something about a startup prior to the first time I run the program, I get confused. (SPOILER) Crash Messages: "It seems Mine-imator didn't close properly last time, perhaps due to a crash. A log file was generated at [Path]. Also: "Runtime error! Program: [Blank] This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. (SPOILER) Current log: Mine-imator log, please paste this into your bug report! 14:21:54 version: 1.0.4 (official laa) 14:21:54 gm_version: 1.4.1542 14:21:54 build date: 19/11/2015 22:08:24 14:21:54 YYC: yes 14:21:54 LAA: yes 14:21:54 OS: Windows_NT 14:21:54 USERDOMAIN: SONiK 14:21:54 USERNAME: MUZiK 14:21:54 USERPROFILE: C:\Users\MUZiK 14:21:54 APPDATA: C:\Users\MUZiK\AppData\Roaming 14:21:54 video_adapter_0_name: Intel(R) HD Graphics 14:21:54 video_adapter_0_driver_version_high: 589841 14:21:54 video_adapter_0_device_name: \\.\DISPLAY1 14:21:54 video_adapter_0_driver_version_low: 658188 14:21:54 os_version: 393218 14:21:54 os_is_network_connected: yes 14:21:54 os_get_language: en 14:21:54 os_get_region: GB 14:21:54 working_directory: C:\Users\MUZiK\Desktop\Mine-imator\ 14:21:54 file_directory: C:\Users\MUZiK\AppData\Roaming\Mine_imator\ 14:21:54 Old log found 14:21:54 DLL init 14:21:54 file.dll 14:21:54 gzunzip.dll 14:21:54 movie.dll 14:21:54 Movie init 14:21:54 window.dll 14:21:54 texture.dll 14:21:54 Texture init 14:22:00 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 14:22:00 open_url: C:\Users\MUZiK\AppData\Roaming\Mine_imator\log_previous.txt 14:22:01 exe_directory: C:\Users\MUZiK\Desktop\Mine-imator\ 14:22:01 Trying to save files 14:22:01 surface_save OK 14:22:01 texture_create OK 14:22:01 file_delete_dll OK 14:22:01 Shader init 14:22:01 shaders_are_supported: yes 14:22:01 shader_high_ssao_blur compiled: yes 14:22:01 shader_high_ssao compiled: yes 14:22:01 shader_high_ssao_depth_normal compiled: yes 14:22:01 shader_high_light_apply compiled: yes 14:22:01 shader_high_light_night compiled: yes 14:22:01 shader_high_light_point compiled: yes 14:22:01 shader_high_light_spot compiled: yes 14:22:01 shader_high_light_sun compiled: yes 14:22:01 shader_high_fog_apply compiled: yes 14:22:01 shader_high_fog compiled: yes 14:22:01 shader_high_dof compiled: yes 14:22:01 shader_high_aa compiled: yes 14:22:01 shader_replace compiled: yes 14:22:01 shader_draw_texture compiled: yes 14:22:01 shader_depth compiled: yes 14:22:01 shader_color_fog_lights compiled: yes 14:22:01 shader_color_fog compiled: yes 14:22:01 shader_blend_fog compiled: yes 14:22:01 shader_blend compiled: yes 14:22:01 shader_border compiled: yes 14:22:01 Create vertex format 14:22:01 Render init 14:22:01 Ground model init 14:22:01 Character models init 14:22:01 Windows init 14:22:01 Lists init 14:22:01 Load language file: C:\Users\MUZiK\Desktop\Mine-imator\Other\Languages\english.txt 14:22:01 Make transitions 14:22:02 linear 14:22:02 instant 14:22:02 easeinquad 14:22:02 easeoutquad 14:22:02 easeinoutquad 14:22:02 easeincubic 14:22:02 easeoutcubic 14:22:02 easeinoutcubic 14:22:02 easeinquart 14:22:02 easeoutquart 14:22:02 easeinoutquart 14:22:02 easeinquint 14:22:02 easeoutquint 14:22:02 easeinoutquint 14:22:02 easeinsine 14:22:02 easeoutsine 14:22:02 easeinoutsine 14:22:02 easeinexpo Previous Log: Mine-imator log, please paste this into your bug report! 14:18:10 version: 1.0.4 (official laa) 14:18:10 gm_version: 1.4.1542 14:18:10 build date: 19/11/2015 22:08:24 14:18:10 YYC: yes 14:18:10 LAA: yes 14:18:10 OS: Windows_NT 14:18:10 USERDOMAIN: SONiK 14:18:10 USERNAME: MUZiK 14:18:10 USERPROFILE: C:\Users\MUZiK 14:18:10 APPDATA: C:\Users\MUZiK\AppData\Roaming 14:18:10 video_adapter_0_name: Intel(R) HD Graphics 14:18:10 video_adapter_0_driver_version_high: 589841 14:18:10 video_adapter_0_device_name: \\.\DISPLAY1 14:18:10 video_adapter_0_driver_version_low: 658188 14:18:10 os_version: 393218 14:18:10 os_is_network_connected: yes 14:18:10 os_get_language: en 14:18:10 os_get_region: GB 14:18:10 working_directory: C:\Users\MUZiK\Desktop\Mine-imator\ 14:18:10 file_directory: C:\Users\MUZiK\AppData\Roaming\Mine_imator\ 14:18:10 Old log found 14:18:10 DLL init 14:18:10 file.dll 14:18:10 gzunzip.dll 14:18:10 movie.dll 14:18:10 Movie init 14:18:10 window.dll 14:18:10 texture.dll 14:18:10 Texture init 14:18:11 exe_directory: C:\Users\MUZiK\Desktop\Mine-imator\ 14:18:11 Trying to save files 14:18:12 surface_save OK 14:18:12 texture_create OK 14:18:12 file_delete_dll OK 14:18:12 Shader init 14:18:12 shaders_are_supported: yes 14:18:12 shader_high_ssao_blur compiled: yes 14:18:12 shader_high_ssao compiled: yes 14:18:12 shader_high_ssao_depth_normal compiled: yes 14:18:12 shader_high_light_apply compiled: yes 14:18:12 shader_high_light_night compiled: yes 14:18:12 shader_high_light_point compiled: yes 14:18:12 shader_high_light_spot compiled: yes 14:18:12 shader_high_light_sun compiled: yes 14:18:12 shader_high_fog_apply compiled: yes 14:18:12 shader_high_fog compiled: yes 14:18:12 shader_high_dof compiled: yes 14:18:12 shader_high_aa compiled: yes 14:18:12 shader_replace compiled: yes 14:18:12 shader_draw_texture compiled: yes 14:18:12 shader_depth compiled: yes 14:18:12 shader_color_fog_lights compiled: yes 14:18:12 shader_color_fog compiled: yes 14:18:12 shader_blend_fog compiled: yes 14:18:12 shader_blend compiled: yes 14:18:12 shader_border compiled: yes 14:18:12 Create vertex format 14:18:12 Render init 14:18:12 Ground model init 14:18:12 Character models init 14:18:12 Windows init 14:18:12 Lists init 14:18:12 Load language file: C:\Users\MUZiK\Desktop\Mine-imator\Other\Languages\english.txt 14:18:12 Make transitions 14:18:12 linear 14:18:12 instant 14:18:12 easeinquad 14:18:12 easeoutquad 14:18:12 easeinoutquad 14:18:12 easeincubic 14:18:12 easeoutcubic 14:18:12 easeinoutcubic 14:18:12 easeinquart 14:18:12 easeoutquart 14:18:12 easeinoutquart 14:18:12 easeinquint 14:18:12 easeoutquint 14:18:12 easeinoutquint 14:18:12 easeinsine
  3. I updated Mine-Imator from 1.0.1 to 1.0.4, and now when I try to load my animation, is crashes when loading up the final schematic. It worked fine before, but now I can't even load it. Please fix. Mine-imator log, please paste this into your bug report! 20:27:37 version: 1.0.4 (official) 20:27:37 gm_version: 1.4.1542 20:27:37 build date: 19/11/2015 19:33:35 20:27:37 YYC: yes 20:27:37 LAA: no 20:27:37 OS: Windows_NT 20:27:37 USERDOMAIN: JOEI7DELL 20:27:37 USERNAME: josep_000 20:27:37 USERPROFILE: C:\Users\josep_000 20:27:37 APPDATA: C:\Users\josep_000\AppData\Roaming 20:27:37 video_adapter_0_name: NVIDIA GeForce GTX 745 20:27:37 video_adapter_0_driver_version_high: 655378 20:27:37 video_adapter_0_device_name: \\.\DISPLAY1 20:27:37 video_adapter_0_driver_version_low: 857330 20:27:37 os_version: 393218 20:27:37 os_is_network_connected: yes 20:27:37 os_get_language: en 20:27:37 os_get_region: GB 20:27:37 working_directory: C:\Users\josep_000\Mine-imator\ 20:27:37 file_directory: C:\Users\josep_000\AppData\Roaming\Mine_imator\ 20:27:37 Old log found 20:27:37 DLL init 20:27:37 file.dll 20:27:37 gzunzip.dll 20:27:37 movie.dll 20:27:37 Movie init 20:27:37 window.dll 20:27:37 texture.dll 20:27:37 Texture init 20:27:40 exe_directory: C:\Users\josep_000\Mine-imator\ 20:27:40 Trying to save files 20:27:40 surface_save OK 20:27:40 texture_create OK 20:27:40 file_delete_dll OK 20:27:40 Shader init 20:27:40 shaders_are_supported: yes 20:27:40 shader_high_ssao_blur compiled: yes 20:27:40 shader_high_ssao compiled: yes 20:27:40 shader_high_ssao_depth_normal compiled: yes 20:27:40 shader_high_light_apply compiled: yes 20:27:40 shader_high_light_night compiled: yes 20:27:40 shader_high_light_point compiled: yes 20:27:40 shader_high_light_spot compiled: yes 20:27:40 shader_high_light_sun compiled: yes 20:27:40 shader_high_fog_apply compiled: yes 20:27:40 shader_high_fog compiled: yes 20:27:40 shader_high_dof compiled: yes 20:27:40 shader_high_aa compiled: yes 20:27:40 shader_replace compiled: yes 20:27:40 shader_draw_texture compiled: yes 20:27:40 shader_depth compiled: yes 20:27:40 shader_color_fog_lights compiled: yes 20:27:40 shader_color_fog compiled: yes 20:27:40 shader_blend_fog compiled: yes 20:27:40 shader_blend compiled: yes 20:27:40 shader_border compiled: yes 20:27:40 Create vertex format 20:27:40 Render init 20:27:40 Ground model init 20:27:40 Character models init 20:27:40 Windows init 20:27:40 Lists init 20:27:40 Load language file: C:\Users\josep_000\Mine-imator\Other\Languages\english.txt 20:27:40 Make transitions 20:27:40 linear 20:27:40 instant 20:27:40 easeinquad 20:27:40 easeoutquad 20:27:40 easeinoutquad 20:27:40 easeincubic 20:27:40 easeoutcubic 20:27:40 easeinoutcubic 20:27:40 easeinquart 20:27:40 easeoutquart 20:27:40 easeinoutquart 20:27:40 easeinquint 20:27:40 easeoutquint 20:27:40 easeinoutquint 20:27:40 easeinsine 20:27:40 easeoutsine 20:27:40 easeinoutsine 20:27:40 easeinexpo 20:27:40 easeoutexpo 20:27:40 easeinoutexpo 20:27:40 easeincirc 20:27:40 easeoutcirc 20:27:40 easeinoutcirc 20:27:40 easeinelastic 20:27:40 easeoutelastic 20:27:40 easeinoutelastic 20:27:40 easeinback 20:27:40 easeoutback 20:27:40 easeinoutback 20:27:40 easeinbounce 20:27:40 easeoutbounce 20:27:40 easeinoutbounce 20:27:40 linear 20:27:40 instant 20:27:40 easeinquad 20:27:40 easeoutquad 20:27:40 easeinoutquad 20:27:40 easeincubic 20:27:40 easeoutcubic 20:27:40 easeinoutcubic 20:27:40 easeinquart 20:27:40 easeoutquart 20:27:40 easeinoutquart 20:27:40 easeinquint 20:27:40 easeoutquint 20:27:40 easeinoutquint 20:27:40 easeinsine 20:27:40 easeoutsine 20:27:40 easeinoutsine 20:27:40 easeinexpo 20:27:40 easeoutexpo 20:27:40 easeinoutexpo 20:27:40 easeincirc 20:27:40 easeoutcirc 20:27:40 easeinoutcirc 20:27:40 easeinelastic 20:27:40 easeoutelastic 20:27:40 easeinoutelastic 20:27:40 easeinback 20:27:40 easeoutback 20:27:40 easeinoutback 20:27:40 easeinbounce 20:27:40 easeoutbounce 20:27:40 easeinoutbounce 20:27:40 Transitions OK 20:27:40 Globals init 20:27:40 Opening pack from folder: C:\Users\josep_000\Mine-imator\Other\Textures\ 20:27:40 mob_texture 20:27:40 block_texture 20:27:40 colormap_grass_texture 20:27:40 colormap_foliage_texture 20:27:40 item_texture 20:27:40 particles_texture 20:27:40 block_preview_texture 20:27:40 sun_texture 20:27:40 moonphases_texture 20:27:40 moon_texture 20:27:40 clouds_texture 20:27:40 Pack opened 20:27:40 Found key_file: C:\Users\josep_000\Mine-imator\Other\key.file 20:27:40 Loading settings: C:\Users\josep_000\Mine-imator\Other\settings.file 20:27:40 load_format: 2 20:27:40 Loading recent: C:\Users\josep_000\Mine-imator\Other\recent.file 20:27:40 Loading closed alerts: C:\Users\josep_000\Mine-imator\Other\alerts.file 20:27:40 Startup OK 20:27:40 Resetting project 20:27:40 Destroying instances 20:27:40 Project resetted 20:27:40 Show popup: startup 20:27:44 Opening project: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Gravity Falls.mproj 20:27:44 load_folder: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls 20:27:44 load_format: 10 20:27:44 Resetting project 20:27:44 Destroying instances 20:27:45 Project resetted 20:27:45 save_folder: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls 20:27:45 load_iid_offset: 0 20:27:45 Templates: 29 20:27:45 Timelines: 64 20:27:45 Resources: 17 20:27:45 Get template iids 20:27:45 Get particle type iids 20:27:45 Get keyframe iids 20:27:45 Get timeline iids 20:27:45 Update program 20:27:45 Project loaded 20:27:45 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Mine Imator Set World 4.blocks 20:27:45 sch_map: Mine Imator Set World 20:27:45 Schematic size: 17, 24, 16 20:27:45 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Mine Imator Set World 3.blocks 20:27:45 sch_map: Mine Imator Set World 20:27:45 Schematic size: 4, 16, 6 20:27:45 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Mine Imator Set World 2.blocks 20:27:45 sch_map: Mine Imator Set World 20:27:45 Schematic size: 5, 14, 5 20:27:46 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Mine Imator Set World.blocks 20:27:46 sch_map: Mine Imator Set World 20:27:46 Schematic size: 7, 7, 15 20:27:46 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Falls 4.blocks 20:27:46 sch_map: Falls 20:27:46 Schematic size: 73, 90, 86 20:27:49 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Falls 3.blocks 20:27:49 sch_map: Falls 20:27:49 Schematic size: 39, 56, 32 20:27:50 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Falls 2.blocks 20:27:50 sch_map: Falls 20:27:50 Schematic size: 102, 70, 37 20:27:52 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Falls.blocks 20:27:52 sch_map: Falls 20:27:52 Schematic size: 356, 349, 70
  4. Well, maybe this is caused by me not being able to be in administrator mode on my PC, but here is my crash report that I get all of the time: Mine-imator log, please paste this into your bug report! 8:08:51 PM version: 1.0.3 (official) 8:08:51 PM gm_version: 1.4.1657 8:08:51 PM build date: 11/12/2015 12:26:42 PM 8:08:51 PM YYC: yes 8:08:51 PM OS: Windows_NT 8:08:51 PM USERDOMAIN: MCPC3000 8:08:51 PM USERNAME: AlexChris 8:08:51 PM USERPROFILE: C:\Users\AlexChris 8:08:51 PM APPDATA: C:\Users\AlexChris\AppData\Roaming 8:08:51 PM video_adapter_0_name: Intel(R) HD Graphics Family 8:08:51 PM video_adapter_0_driver_version_high: 655378 8:08:51 PM video_adapter_0_device_name: \\.\DISPLAY1 8:08:51 PM video_adapter_0_driver_version_low: 987296 8:08:51 PM os_version: 393218 8:08:51 PM os_is_network_connected: yes 8:08:51 PM os_get_language: en 8:08:51 PM os_get_region: US 8:08:51 PM working_directory: C:\Users\AlexChris\Mine-imator\ 8:08:51 PM file_directory: C:\Users\AlexChris\AppData\Roaming\Mine_imator\ 8:08:51 PM DLL init 8:08:51 PM file.dll 8:08:51 PM gzunzip.dll 8:08:51 PM movie.dll 8:08:51 PM Movie init 8:08:51 PM window.dll 8:08:51 PM texture.dll 8:08:51 PM Texture init 8:08:51 PM exe_directory: C:\Users\AlexChris\Mine-imator\ 8:08:52 PM Trying to save files 8:08:52 PM Files saved 8:08:52 PM Shader init 8:08:52 PM shaders_are_supported: yes 8:08:52 PM shader_high_ssao_blur compiled: yes 8:08:52 PM shader_high_ssao compiled: yes 8:08:52 PM shader_high_ssao_depth_normal compiled: yes 8:08:52 PM shader_high_light_apply compiled: yes 8:08:52 PM shader_high_light_night compiled: yes 8:08:52 PM shader_high_light_point compiled: yes 8:08:52 PM shader_high_light_spot compiled: yes 8:08:52 PM shader_high_light_sun compiled: yes 8:08:52 PM shader_high_fog_apply compiled: yes 8:08:52 PM shader_high_fog compiled: yes 8:08:52 PM shader_high_dof compiled: yes 8:08:52 PM shader_high_aa compiled: yes 8:08:52 PM shader_replace compiled: yes 8:08:53 PM shader_draw_texture compiled: yes 8:08:53 PM shader_depth compiled: yes 8:08:53 PM shader_color_fog_lights compiled: yes 8:08:53 PM shader_color_fog compiled: yes 8:08:53 PM shader_blend_fog compiled: yes 8:08:53 PM shader_blend compiled: yes 8:08:53 PM shader_border compiled: yes 8:08:53 PM Create vertex format 8:08:53 PM Render init 8:08:53 PM Ground model init 8:08:53 PM Character models init 8:08:53 PM Windows init 8:08:53 PM Lists init 8:08:53 PM Load language file: C:\Users\AlexChris\Mine-imator\Other\Languages\english.txt 8:08:53 PM Make transitions 8:08:55 PM Globals init 8:08:55 PM Opening pack from folder: C:\Users\AlexChris\Mine-imator\Other\Textures\ 8:08:57 PM Loading settings: C:\Users\AlexChris\Mine-imator\Other\settings.file 8:08:57 PM load_format: 3 8:08:57 PM Loading recent: C:\Users\AlexChris\Mine-imator\Other\recent.file 8:08:57 PM Loading closed alerts: C:\Users\AlexChris\Mine-imator\Other\alerts.file 8:08:57 PM Startup OK 8:08:57 PM Resetting project 8:08:57 PM Destroying instances 8:09:01 PM Project resetted 8:09:01 PM Show popup: startup 8:09:34 PM Opening project: C:\Users\AlexChris\Mine-imator\Projects\Ani Mation\Ani Mation.mproj 8:09:35 PM load_folder: C:\Users\AlexChris\Mine-imator\Projects\Ani Mation 8:09:35 PM load_format: 10 8:09:35 PM Resetting project 8:09:35 PM Destroying instances 8:09:36 PM Project resetted 8:09:36 PM save_folder: C:\Users\AlexChris\Mine-imator\Projects\Ani Mation 8:09:36 PM load_iid_offset: 0 8:09:36 PM Templates: 4 8:09:36 PM Timelines: 21 8:09:36 PM Resources: 1 8:09:36 PM Get template iids 8:09:36 PM Get particle type iids 8:09:36 PM Get keyframe iids 8:09:36 PM Get timeline iids 8:09:36 PM Update program 8:09:43 PM Project loaded I am in Windows 10, non admin, but I can't be in admin.
  5. So I opened Mine-Imator 1.0.3, and I received this board that came up when I selected create new project. I opened other projects but the board keeps coming. Any help?
  6. I just got the newest version of mineimator. I put in a enderman model and it was glitched. It was all white and its head was missing!
  7. Hi, i have to report a bug and it happens when i open mine imator i do new or open project and it instantly does like if i pressed the open project button i shall add a link of some footage so you can see it and help me.
  8. I made an animation, like normal, and i exported it, like normal. but it glitches when i make it. it does everything right, but when i save, it makes weird effects pop up. download: http://www.mediafire.com/watch/q922b2j7l6x8fpj/Aww_3.mpg
  9. Before Reporting a Bug: • Make sure you are updated to the latest Mine-Imator version (Currently 1.0.1). • Make sure you are using the latest version of DirectX, and your graphics card can handle it. • Make sure it has not already been reported by another member, and is not in this list. • Make sure Microsoft Visuals C++ (32bit - 64bit) has been installed. Quick Fixes for Common Bugs: • Some pop-up errors can be avoided by clicking 'Abort', though reporting errors like these would be wise. • If your animations appear odd in Windows Media Player, it is recommended you install VLC Media Player and/or convert your files to '.mp4' or '.mpeg'. Use Ctrl+F to find your error with keywords! Runtime Error! (Image) This error has a simple fix: Simply locate the "Mine_Imator" folder in %appdata% and delete it. Make sure you are not deleting anything you want to save before you delete it! 1.0.0 on Windows XP It is recommended that you update your drivers and check your graphics card (and make sure you have the latest DirectX version!), and download using the .zip version. ~PikaMasterzMC (Source) Runtime Error! This common error (and the first to be recorded in a topic) has a very easy fix - Simply uninstall Mine-Imator and reinstall the .zip version! ~SkeetokTheOtter (Source) If you continue to get this error after trying the first method, David has created a fix available for download here! The 'Spewing' Glitch (Image) Taqs: Graphics Since a few incidents of this bug have surfaced, David has created a fix which eliminates this error. It is now available for download here! 'Open Projects' Glitch (Source) Taqs: Pop-Up, Popup To correct this error, complete the following: Backup your old projects folder and delete Mine-Imator Demo 5. Install Mine-Imator 1.0.0 and restore the projects back into the Mine-Imator directory. ~GoldenBullet72 (Source) Persistent Pop-Up Glitch Taqs: Popup, Open Projects Make sure you have not installed Mine-Imator 1.0.0 on top of Mine-Imator Demo 5, as it can cause some mayhem. Try reinstalling it into a separate folder (or using the .zip) to avoid this issue! ~David (Source) Can't Find File.dll Fix this irritating error by upgrading to Mine-Imator 1.0.1 here! ~David (Source) Pop-Up Glitch Taqs: Popup Locate "settings.file" in the "Mine-Imator\Other" folder and delete it. This should eliminate the error! ~AcidGaming (Source) Can't Find MSVCP110.dll/MSVCR110.dll To fix this error, download and insert dll1 and dll2 into the same folder that contains Mine-Imator.exe! ~David (Source) "Shaders Didn't Load Properly" Bug Fixing this error requires that you update your DirectX (and uninstall your current version), and reinstall Mine-Imator! ~MCShortsYT (Source) "MSVCP110.dll Not Designed to Run on Windows" Bug If this error appears when trying to load Mine-Imator, delete the .dll(s). Reopen Mine-Imator, and if it doesn't work try reinstalling or using Mine-Imator 1.0.1! ~David (Source) An alternative method is to download and extract the .zip version! ~Mafa Animations (Source) Rotation Crash (Source) Although it has not been thoroughly tested, David released a fix available for download here. As this version does not work for many, David is working on another fix! If after following the instructions on this topic for your bug and it still does not work, see the source! If the source still doesn't help, either create a new topic (recommended) or post below! Please leave a like to the member in the source if he/she fixed your bug! If your issue was not covered here, feel free to post a bug report! But for the benefit of David and/or those who are trying to help you: • Make sure it is very descriptive (If English isn't your first language, make sure to include images!) • Include images! Even if it doesn't show much, a screenshot of a bug is better than nothing! • Paste everything - If Mine-Imator produces a bug report, paste it into your topic!
  10. Today I installed Mine-Imator 1.0.0,and started it.Then this happened: (Below). I have reinstalled it many times,tried the .zip version,installed it to other directories,re downloaded it many times, and yet it still isn't working. Anyone know the cause of this and how I can fix it?
  11. i over herd that there was a way to fix the alpha glitch. is this true? and if it is how to i fix it.
  12. Hey guys long time no see!! I have been low on inspiration until I took a little visit into the rigs section and found a certain Rig. A GREAT RIG. So I made a short little joke about it lol here it is I hope you Enjoy it https://www.youtube.com/watch?v=Yq4na_WRoLY&list=UUUX3JwJfg2rqV_d2T-GrY5w&index=1 Here is the AWESOME rig used: MustardBlock's Random Rigs - Nintendo Gamecube Rig Pack
  13. I cant upload files or pictures to mine imator forums!!! how can I fix it?!
  14. While using mine imator 1.0.0 i found out that the program increased the frames from around 200-300 to 1800. Now im stuck here waiting for over a hour for it to make the animation a .avi file. How can i fix it without deleting my saved data. -Themobkiller135 p.s. the typing in the new mine imator is sssssslllllloooooowwwwww.
  15. Okay, so when I upload my animation, it lags out and when it switches to every frame, it flashes black in the middle of it and is super laggy, if someone can upload it and send it back to me without the lag, I'd be grateful (the pace is 20) My Animation: Please Send it back as an AVI. File only.
  16. Okay, so I recently ran into this issue. I have this poll on one of my topics, and when I go to show the vote results, I cannot click on ANYTHING. I can't navigate anywhere. It's like all the links broke down at the same time! The only way I can get back is to click the 'back' button... and I'm scared I'll lose my work... so help! (thanks in advance!)
  17. I made a topic before discussing this bug when it happened (and redownloaded 0.7) but, this time when it occurred (when I was building a set and just had one animation part done) I decided to close the box showing the error. However all my Mineimator added items/objects/characters etc. remained in the same position with the same characteristics as I had edited them. Not losing all hope I looked at the scenery and bob's your uncle there was no schematic loaded! So I just loaded the schematic that I had imported via the world importer (which thankfully saves the schematic) and everything was back to normal. So if you run into this bug/glitch even now or the future, see if closing the error box allows your entities to remain and reload the schematic
  18. So i am working on my first animation and so far it is working out amazingly! I am using the advanced steve rig but when i try to use the "create walking animation to next key frame option" it just does this. Can someone please help!
  19. nOPE NOPE NOPE NIOP http://i41.tinypic.com/9uqfsl.jpg Tags are the Description!
  20. So here is my problem. I was working on my first Minecraft animation and it looked really cool! But after I manually changed the leg position after doing a "create walking animation". Well I had just finished up all the sense I wanted. So then I tried resetting the legs to create another walking animation and set it so my avator would exit the sense left, but when I created walking animation the avatars legs come together as one leg and he ends up turning and walking sideways? (See link) https://plus.google.com/u/0/photos/116137273792148562397/albums/5839277515971801409/5839277517787013682?authkey=CK6C9OCl0JSkygE If anyone could please tell me what is going on I would love to have the help!
  • Create New...