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Showing results for tags 'flare'.
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I made a wallpaper, I really do love dragons anyways. And there is no edit in making this. Wallpaper: Cool, I guess. Sorry for those different dragon textures but I guess that's what the concept is about. Lol. Oh and yes, that flare isn't from edits. It's pure Mine-imator. B.T.S (Behind The Scenes, not some hot Koreans.) : (right side.) Hope you like the illusion. Heh.
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Technical Cover o' Topics So first off this has probably been already suggested in which I apologize, but I know it has not yet been technically covered in how you would pull this off in gamemaker. Also, I don't know what variables are set to but I'm sure they can be modified;) . So you need to start off with 2 objects: Camera (which has already been established) & Lens Flare (possibly this could be squeezed in with some other objects, but the overall effect wouldn't be the same) Lens Flare (I will only be covering this) Create Event: Draw Event: d3d_convert_to_2d script : draw_flare script: Image
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Yus, this is my first time messing around with lens flare, hope you guys like the result.