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  1. Whenever I try to start Mine-imator, it gives me the below messages, contemporary to the log files stating what is written at the bottom. Sometimes it gets a bit further into the load, but still it crashes. Now, since this is the first time on this computer that I've downloaded Mine-Imator, and when it says something about a startup prior to the first time I run the program, I get confused. (SPOILER) Crash Messages: "It seems Mine-imator didn't close properly last time, perhaps due to a crash. A log file was generated at [Path]. Also: "Runtime error! Program: [Blank] This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. (SPOILER) Current log: Mine-imator log, please paste this into your bug report! 14:21:54 version: 1.0.4 (official laa) 14:21:54 gm_version: 1.4.1542 14:21:54 build date: 19/11/2015 22:08:24 14:21:54 YYC: yes 14:21:54 LAA: yes 14:21:54 OS: Windows_NT 14:21:54 USERDOMAIN: SONiK 14:21:54 USERNAME: MUZiK 14:21:54 USERPROFILE: C:\Users\MUZiK 14:21:54 APPDATA: C:\Users\MUZiK\AppData\Roaming 14:21:54 video_adapter_0_name: Intel(R) HD Graphics 14:21:54 video_adapter_0_driver_version_high: 589841 14:21:54 video_adapter_0_device_name: \\.\DISPLAY1 14:21:54 video_adapter_0_driver_version_low: 658188 14:21:54 os_version: 393218 14:21:54 os_is_network_connected: yes 14:21:54 os_get_language: en 14:21:54 os_get_region: GB 14:21:54 working_directory: C:\Users\MUZiK\Desktop\Mine-imator\ 14:21:54 file_directory: C:\Users\MUZiK\AppData\Roaming\Mine_imator\ 14:21:54 Old log found 14:21:54 DLL init 14:21:54 file.dll 14:21:54 gzunzip.dll 14:21:54 movie.dll 14:21:54 Movie init 14:21:54 window.dll 14:21:54 texture.dll 14:21:54 Texture init 14:22:00 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 14:22:00 open_url: C:\Users\MUZiK\AppData\Roaming\Mine_imator\log_previous.txt 14:22:01 exe_directory: C:\Users\MUZiK\Desktop\Mine-imator\ 14:22:01 Trying to save files 14:22:01 surface_save OK 14:22:01 texture_create OK 14:22:01 file_delete_dll OK 14:22:01 Shader init 14:22:01 shaders_are_supported: yes 14:22:01 shader_high_ssao_blur compiled: yes 14:22:01 shader_high_ssao compiled: yes 14:22:01 shader_high_ssao_depth_normal compiled: yes 14:22:01 shader_high_light_apply compiled: yes 14:22:01 shader_high_light_night compiled: yes 14:22:01 shader_high_light_point compiled: yes 14:22:01 shader_high_light_spot compiled: yes 14:22:01 shader_high_light_sun compiled: yes 14:22:01 shader_high_fog_apply compiled: yes 14:22:01 shader_high_fog compiled: yes 14:22:01 shader_high_dof compiled: yes 14:22:01 shader_high_aa compiled: yes 14:22:01 shader_replace compiled: yes 14:22:01 shader_draw_texture compiled: yes 14:22:01 shader_depth compiled: yes 14:22:01 shader_color_fog_lights compiled: yes 14:22:01 shader_color_fog compiled: yes 14:22:01 shader_blend_fog compiled: yes 14:22:01 shader_blend compiled: yes 14:22:01 shader_border compiled: yes 14:22:01 Create vertex format 14:22:01 Render init 14:22:01 Ground model init 14:22:01 Character models init 14:22:01 Windows init 14:22:01 Lists init 14:22:01 Load language file: C:\Users\MUZiK\Desktop\Mine-imator\Other\Languages\english.txt 14:22:01 Make transitions 14:22:02 linear 14:22:02 instant 14:22:02 easeinquad 14:22:02 easeoutquad 14:22:02 easeinoutquad 14:22:02 easeincubic 14:22:02 easeoutcubic 14:22:02 easeinoutcubic 14:22:02 easeinquart 14:22:02 easeoutquart 14:22:02 easeinoutquart 14:22:02 easeinquint 14:22:02 easeoutquint 14:22:02 easeinoutquint 14:22:02 easeinsine 14:22:02 easeoutsine 14:22:02 easeinoutsine 14:22:02 easeinexpo Previous Log: Mine-imator log, please paste this into your bug report! 14:18:10 version: 1.0.4 (official laa) 14:18:10 gm_version: 1.4.1542 14:18:10 build date: 19/11/2015 22:08:24 14:18:10 YYC: yes 14:18:10 LAA: yes 14:18:10 OS: Windows_NT 14:18:10 USERDOMAIN: SONiK 14:18:10 USERNAME: MUZiK 14:18:10 USERPROFILE: C:\Users\MUZiK 14:18:10 APPDATA: C:\Users\MUZiK\AppData\Roaming 14:18:10 video_adapter_0_name: Intel(R) HD Graphics 14:18:10 video_adapter_0_driver_version_high: 589841 14:18:10 video_adapter_0_device_name: \\.\DISPLAY1 14:18:10 video_adapter_0_driver_version_low: 658188 14:18:10 os_version: 393218 14:18:10 os_is_network_connected: yes 14:18:10 os_get_language: en 14:18:10 os_get_region: GB 14:18:10 working_directory: C:\Users\MUZiK\Desktop\Mine-imator\ 14:18:10 file_directory: C:\Users\MUZiK\AppData\Roaming\Mine_imator\ 14:18:10 Old log found 14:18:10 DLL init 14:18:10 file.dll 14:18:10 gzunzip.dll 14:18:10 movie.dll 14:18:10 Movie init 14:18:10 window.dll 14:18:10 texture.dll 14:18:10 Texture init 14:18:11 exe_directory: C:\Users\MUZiK\Desktop\Mine-imator\ 14:18:11 Trying to save files 14:18:12 surface_save OK 14:18:12 texture_create OK 14:18:12 file_delete_dll OK 14:18:12 Shader init 14:18:12 shaders_are_supported: yes 14:18:12 shader_high_ssao_blur compiled: yes 14:18:12 shader_high_ssao compiled: yes 14:18:12 shader_high_ssao_depth_normal compiled: yes 14:18:12 shader_high_light_apply compiled: yes 14:18:12 shader_high_light_night compiled: yes 14:18:12 shader_high_light_point compiled: yes 14:18:12 shader_high_light_spot compiled: yes 14:18:12 shader_high_light_sun compiled: yes 14:18:12 shader_high_fog_apply compiled: yes 14:18:12 shader_high_fog compiled: yes 14:18:12 shader_high_dof compiled: yes 14:18:12 shader_high_aa compiled: yes 14:18:12 shader_replace compiled: yes 14:18:12 shader_draw_texture compiled: yes 14:18:12 shader_depth compiled: yes 14:18:12 shader_color_fog_lights compiled: yes 14:18:12 shader_color_fog compiled: yes 14:18:12 shader_blend_fog compiled: yes 14:18:12 shader_blend compiled: yes 14:18:12 shader_border compiled: yes 14:18:12 Create vertex format 14:18:12 Render init 14:18:12 Ground model init 14:18:12 Character models init 14:18:12 Windows init 14:18:12 Lists init 14:18:12 Load language file: C:\Users\MUZiK\Desktop\Mine-imator\Other\Languages\english.txt 14:18:12 Make transitions 14:18:12 linear 14:18:12 instant 14:18:12 easeinquad 14:18:12 easeoutquad 14:18:12 easeinoutquad 14:18:12 easeincubic 14:18:12 easeoutcubic 14:18:12 easeinoutcubic 14:18:12 easeinquart 14:18:12 easeoutquart 14:18:12 easeinoutquart 14:18:12 easeinquint 14:18:12 easeoutquint 14:18:12 easeinoutquint 14:18:12 easeinsine
  2. I updated Mine-Imator from 1.0.1 to 1.0.4, and now when I try to load my animation, is crashes when loading up the final schematic. It worked fine before, but now I can't even load it. Please fix. Mine-imator log, please paste this into your bug report! 20:27:37 version: 1.0.4 (official) 20:27:37 gm_version: 1.4.1542 20:27:37 build date: 19/11/2015 19:33:35 20:27:37 YYC: yes 20:27:37 LAA: no 20:27:37 OS: Windows_NT 20:27:37 USERDOMAIN: JOEI7DELL 20:27:37 USERNAME: josep_000 20:27:37 USERPROFILE: C:\Users\josep_000 20:27:37 APPDATA: C:\Users\josep_000\AppData\Roaming 20:27:37 video_adapter_0_name: NVIDIA GeForce GTX 745 20:27:37 video_adapter_0_driver_version_high: 655378 20:27:37 video_adapter_0_device_name: \\.\DISPLAY1 20:27:37 video_adapter_0_driver_version_low: 857330 20:27:37 os_version: 393218 20:27:37 os_is_network_connected: yes 20:27:37 os_get_language: en 20:27:37 os_get_region: GB 20:27:37 working_directory: C:\Users\josep_000\Mine-imator\ 20:27:37 file_directory: C:\Users\josep_000\AppData\Roaming\Mine_imator\ 20:27:37 Old log found 20:27:37 DLL init 20:27:37 file.dll 20:27:37 gzunzip.dll 20:27:37 movie.dll 20:27:37 Movie init 20:27:37 window.dll 20:27:37 texture.dll 20:27:37 Texture init 20:27:40 exe_directory: C:\Users\josep_000\Mine-imator\ 20:27:40 Trying to save files 20:27:40 surface_save OK 20:27:40 texture_create OK 20:27:40 file_delete_dll OK 20:27:40 Shader init 20:27:40 shaders_are_supported: yes 20:27:40 shader_high_ssao_blur compiled: yes 20:27:40 shader_high_ssao compiled: yes 20:27:40 shader_high_ssao_depth_normal compiled: yes 20:27:40 shader_high_light_apply compiled: yes 20:27:40 shader_high_light_night compiled: yes 20:27:40 shader_high_light_point compiled: yes 20:27:40 shader_high_light_spot compiled: yes 20:27:40 shader_high_light_sun compiled: yes 20:27:40 shader_high_fog_apply compiled: yes 20:27:40 shader_high_fog compiled: yes 20:27:40 shader_high_dof compiled: yes 20:27:40 shader_high_aa compiled: yes 20:27:40 shader_replace compiled: yes 20:27:40 shader_draw_texture compiled: yes 20:27:40 shader_depth compiled: yes 20:27:40 shader_color_fog_lights compiled: yes 20:27:40 shader_color_fog compiled: yes 20:27:40 shader_blend_fog compiled: yes 20:27:40 shader_blend compiled: yes 20:27:40 shader_border compiled: yes 20:27:40 Create vertex format 20:27:40 Render init 20:27:40 Ground model init 20:27:40 Character models init 20:27:40 Windows init 20:27:40 Lists init 20:27:40 Load language file: C:\Users\josep_000\Mine-imator\Other\Languages\english.txt 20:27:40 Make transitions 20:27:40 linear 20:27:40 instant 20:27:40 easeinquad 20:27:40 easeoutquad 20:27:40 easeinoutquad 20:27:40 easeincubic 20:27:40 easeoutcubic 20:27:40 easeinoutcubic 20:27:40 easeinquart 20:27:40 easeoutquart 20:27:40 easeinoutquart 20:27:40 easeinquint 20:27:40 easeoutquint 20:27:40 easeinoutquint 20:27:40 easeinsine 20:27:40 easeoutsine 20:27:40 easeinoutsine 20:27:40 easeinexpo 20:27:40 easeoutexpo 20:27:40 easeinoutexpo 20:27:40 easeincirc 20:27:40 easeoutcirc 20:27:40 easeinoutcirc 20:27:40 easeinelastic 20:27:40 easeoutelastic 20:27:40 easeinoutelastic 20:27:40 easeinback 20:27:40 easeoutback 20:27:40 easeinoutback 20:27:40 easeinbounce 20:27:40 easeoutbounce 20:27:40 easeinoutbounce 20:27:40 linear 20:27:40 instant 20:27:40 easeinquad 20:27:40 easeoutquad 20:27:40 easeinoutquad 20:27:40 easeincubic 20:27:40 easeoutcubic 20:27:40 easeinoutcubic 20:27:40 easeinquart 20:27:40 easeoutquart 20:27:40 easeinoutquart 20:27:40 easeinquint 20:27:40 easeoutquint 20:27:40 easeinoutquint 20:27:40 easeinsine 20:27:40 easeoutsine 20:27:40 easeinoutsine 20:27:40 easeinexpo 20:27:40 easeoutexpo 20:27:40 easeinoutexpo 20:27:40 easeincirc 20:27:40 easeoutcirc 20:27:40 easeinoutcirc 20:27:40 easeinelastic 20:27:40 easeoutelastic 20:27:40 easeinoutelastic 20:27:40 easeinback 20:27:40 easeoutback 20:27:40 easeinoutback 20:27:40 easeinbounce 20:27:40 easeoutbounce 20:27:40 easeinoutbounce 20:27:40 Transitions OK 20:27:40 Globals init 20:27:40 Opening pack from folder: C:\Users\josep_000\Mine-imator\Other\Textures\ 20:27:40 mob_texture 20:27:40 block_texture 20:27:40 colormap_grass_texture 20:27:40 colormap_foliage_texture 20:27:40 item_texture 20:27:40 particles_texture 20:27:40 block_preview_texture 20:27:40 sun_texture 20:27:40 moonphases_texture 20:27:40 moon_texture 20:27:40 clouds_texture 20:27:40 Pack opened 20:27:40 Found key_file: C:\Users\josep_000\Mine-imator\Other\key.file 20:27:40 Loading settings: C:\Users\josep_000\Mine-imator\Other\settings.file 20:27:40 load_format: 2 20:27:40 Loading recent: C:\Users\josep_000\Mine-imator\Other\recent.file 20:27:40 Loading closed alerts: C:\Users\josep_000\Mine-imator\Other\alerts.file 20:27:40 Startup OK 20:27:40 Resetting project 20:27:40 Destroying instances 20:27:40 Project resetted 20:27:40 Show popup: startup 20:27:44 Opening project: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Gravity Falls.mproj 20:27:44 load_folder: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls 20:27:44 load_format: 10 20:27:44 Resetting project 20:27:44 Destroying instances 20:27:45 Project resetted 20:27:45 save_folder: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls 20:27:45 load_iid_offset: 0 20:27:45 Templates: 29 20:27:45 Timelines: 64 20:27:45 Resources: 17 20:27:45 Get template iids 20:27:45 Get particle type iids 20:27:45 Get keyframe iids 20:27:45 Get timeline iids 20:27:45 Update program 20:27:45 Project loaded 20:27:45 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Mine Imator Set World 4.blocks 20:27:45 sch_map: Mine Imator Set World 20:27:45 Schematic size: 17, 24, 16 20:27:45 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Mine Imator Set World 3.blocks 20:27:45 sch_map: Mine Imator Set World 20:27:45 Schematic size: 4, 16, 6 20:27:45 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Mine Imator Set World 2.blocks 20:27:45 sch_map: Mine Imator Set World 20:27:45 Schematic size: 5, 14, 5 20:27:46 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Mine Imator Set World.blocks 20:27:46 sch_map: Mine Imator Set World 20:27:46 Schematic size: 7, 7, 15 20:27:46 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Falls 4.blocks 20:27:46 sch_map: Falls 20:27:46 Schematic size: 73, 90, 86 20:27:49 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Falls 3.blocks 20:27:49 sch_map: Falls 20:27:49 Schematic size: 39, 56, 32 20:27:50 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Falls 2.blocks 20:27:50 sch_map: Falls 20:27:50 Schematic size: 102, 70, 37 20:27:52 Loading schematic: C:\Users\josep_000\Mine-imator\Projects\Gravity Falls\Piece of Falls.blocks 20:27:52 sch_map: Falls 20:27:52 Schematic size: 356, 349, 70
  3. Hi I've had mine-imator for a while but just recently started using it more and more. So when there was a update I wanted to do it. I cant get it to work! I looked and seen other posts about the same problem but the reason im making a new post about it is because I don't understand how to fix it. There WHen I try to load the new one it keeps doing this thing there I try to ignore but it doesn't work so I have to abort just to close it. I would like to fix this as soon as possible please. Heres my log Mine-imator log, please paste this into your bug report! 2:10:09 PM version: 1.0.3 (official) 2:10:09 PM gm_version: 1.4.1657 2:10:09 PM build date: 11/12/2015 12:26:42 PM 2:10:09 PM YYC: yes 2:10:09 PM OS: Windows_NT 2:10:09 PM USERDOMAIN: JUNIOR 2:10:09 PM USERNAME: elissa 2:10:09 PM USERPROFILE: C:\Users\elissa 2:10:09 PM APPDATA: C:\Users\elissa\AppData\Roaming 2:10:09 PM video_adapter_0_name: AMD Radeon HD 7520G 2:10:09 PM video_adapter_0_driver_version_high: 524305 2:10:09 PM video_adapter_0_device_name: \\.\DISPLAY1 2:10:09 PM video_adapter_0_driver_version_low: 656607 2:10:09 PM os_version: 393218 2:10:09 PM os_is_network_connected: yes 2:10:09 PM os_get_language: en 2:10:09 PM os_get_region: US 2:10:09 PM working_directory: C:\Users\elissa\Desktop\ 2:10:09 PM file_directory: C:\Users\elissa\AppData\Roaming\Mine_imator\ 2:10:09 PM Old log found 2:10:09 PM DLL init 2:10:09 PM file.dll 2:10:35 PM gzunzip.dll 2:10:35 PM movie.dll 2:10:35 PM Movie init 2:10:35 PM window.dll 2:10:35 PM texture.dll 2:10:35 PM Texture init 2:10:38 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 2:10:38 PM open_url: C:\Users\elissa\AppData\Roaming\Mine_imator\log_previous.txt 2:10:38 PM exe_directory: C:\Users\elissa\Desktop\ 2:10:38 PM directory broken, checking with DLL 2:10:38 PM exe_directory: \ 2:10:38 PM directory broken, throwing error 2:10:43 PM gzunzip.dll 2:10:44 PM movie.dll 2:10:44 PM Movie init 2:10:44 PM window.dll 2:10:44 PM texture.dll 2:10:44 PM Texture init 2:10:45 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 2:10:45 PM open_url: C:\Users\elissa\AppData\Roaming\Mine_imator\log_previous.txt 2:10:45 PM exe_directory: C:\Users\elissa\Desktop\ 2:10:45 PM directory broken, checking with DLL 2:10:45 PM exe_directory: \ 2:10:45 PM directory broken, throwing error Please help explain how I can fix this or link me to somewhere that explains please. Sincerely confused and desperate update~~~~~ Whoa ok.... just checked my desktop after making that post and its all up... what happened I do not know :/ but it seems to work....for now
  4. Hello, The exported video(in .mpg) is in my cutting program(and more) buggy. Pls add a avi/mp4 exporting feature. Finn
  5. so i opened a rig for MI and i got a fatal erroe thingy Mine-imator log, please paste this into your bug report! 10:12:35 version: 1.0.2 (official) 10:12:35 gm_version: EA 1.99.416 10:12:35 build date: 06/11/2015 04:36:17 10:12:35 YYC: yes 10:12:35 OS: Windows_NT 10:12:35 USERDOMAIN: Lema 10:12:35 USERNAME: Adults 10:12:35 USERPROFILE: C:\Users\Adults 10:12:35 APPDATA: C:\Users\Adults\AppData\Roaming 10:12:35 video_adapter_0_name: AMD Radeon HD 8240 10:12:35 video_adapter_0_driver_version_high: 524305 10:12:35 video_adapter_0_device_name: \\.\DISPLAY1 10:12:35 video_adapter_0_driver_version_low: 656764 10:12:35 os_version: 393218 10:12:35 os_is_network_connected: yes 10:12:35 os_get_language: fr 10:12:35 os_get_region: FR 10:12:35 working_directory: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\ 10:12:35 file_directory: C:\Users\Adults\AppData\Roaming\Mine_imator\ 10:12:35 Old log found 10:12:35 DLL init 10:12:35 file.dll 10:12:35 gzunzip.dll 10:12:35 movie.dll 10:12:35 Movie init 10:12:35 window.dll 10:12:35 texture.dll 10:12:35 Texture init 10:12:41 exe_directory: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\ 10:12:41 Trying to save files 10:12:41 Files saved 10:12:41 Shader init 10:12:41 shaders_are_supported: yes 10:12:41 shader_high_ssao_blur compiled: yes 10:12:41 shader_high_ssao compiled: yes 10:12:41 shader_high_ssao_depth_normal compiled: yes 10:12:41 shader_high_light_apply compiled: yes 10:12:41 shader_high_light_night compiled: yes 10:12:41 shader_high_light_point compiled: yes 10:12:41 shader_high_light_spot compiled: yes 10:12:41 shader_high_light_sun compiled: yes 10:12:41 shader_high_fog_apply compiled: yes 10:12:41 shader_high_fog compiled: yes 10:12:41 shader_high_dof compiled: yes 10:12:41 shader_high_aa compiled: yes 10:12:41 shader_replace compiled: yes 10:12:41 shader_draw_texture compiled: yes 10:12:41 shader_depth compiled: yes 10:12:41 shader_color_fog_lights compiled: yes 10:12:41 shader_color_fog compiled: yes 10:12:41 shader_blend_fog compiled: yes 10:12:41 shader_blend compiled: yes 10:12:41 shader_border compiled: yes 10:12:41 Create vertex format 10:12:41 Render init 10:12:41 Ground model init 10:12:41 Character models init 10:12:41 Windows init 10:12:41 Lists init 10:12:41 Load language file: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Other\Languages\english.txt 10:12:41 Make transitions 10:12:43 Globals init 10:12:43 Opening pack from folder: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Other\Textures\ 10:12:45 Startup OK 10:12:45 Resetting project 10:12:45 Destroying instances 10:12:45 Project resetted 10:12:45 Show popup: startup 10:12:54 Creating project: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Projects\Test 10:12:54 Resetting project 10:12:54 Destroying instances 10:12:54 Project resetted 10:12:54 Saving project: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Projects\Test\Test.mproj 10:12:54 load_folder: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Projects\Test 10:12:54 save_folder: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Projects\Test 10:12:55 Project saved 10:13:16 Show popup: colorpicker 10:13:22 Show popup: colorpicker 10:13:27 Show popup: colorpicker 10:13:34 Show popup: colorpicker 10:13:37 Show popup: colorpicker 10:13:46 Show popup: colorpicker 10:13:55 Show popup: colorpicker 10:14:33 Show popup: upgrade 10:17:12 Opening schematic: C:\Users\Adults\Downloads\My Tardis Rig\My Tardis Rig\Piece from TARDIS Rig 2.blocks 10:17:12 Action: action_lib_scenery_load 10:17:12 Add resource: schematic 10:17:12 filename: Piece from TARDIS Rig 2.blocks 10:17:12 filename_out: Piece from TARDIS Rig 2.blocks 10:17:12 load_folder: C:\Users\Adults\Downloads\My Tardis Rig\My Tardis Rig 10:17:12 save_folder: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Projects\Test 10:17:12 Loading schematic: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Projects\Test\Piece from TARDIS Rig 2.blocks 10:17:22 Opening schematic: C:\Users\Adults\Downloads\My Tardis Rig\My Tardis Rig\Piece from TARDIS Rig 3.blocks 10:17:22 Action: action_lib_scenery_load 10:17:22 Add resource: schematic 10:17:22 filename: Piece from TARDIS Rig 3.blocks 10:17:22 filename_out: Piece from TARDIS Rig 3.blocks 10:17:22 load_folder: C:\Users\Adults\Downloads\My Tardis Rig\My Tardis Rig 10:17:22 save_folder: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Projects\Test 10:17:22 Loading schematic: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Projects\Test\Piece from TARDIS Rig 3.blocks 10:17:30 Opening schematic: C:\Users\Adults\Downloads\My Tardis Rig\My Tardis Rig\Piece from TARDIS Rig.blocks 10:17:30 Action: action_lib_scenery_load 10:17:30 Add resource: schematic 10:17:30 filename: Piece from TARDIS Rig.blocks 10:17:31 filename_out: Piece from TARDIS Rig.blocks 10:17:31 load_folder: C:\Users\Adults\Downloads\My Tardis Rig\My Tardis Rig 10:17:31 save_folder: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Projects\Test 10:17:31 Loading schematic: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Projects\Test\Piece from TARDIS Rig.blocks 10:17:52 Action: action_lib_remove 10:17:53 Action: action_lib_remove 10:17:53 Action: action_lib_remove 10:20:02 Action: asset_open 10:20:02 Opening asset: C:\Users\Adults\Downloads\My Tardis Rig\My Tardis Rig\my tardis rig.object.mproj 10:20:02 load_folder: C:\Users\Adults\Downloads\My Tardis Rig\My Tardis Rig 10:20:02 load_format: 10 10:20:02 save_folder: 10 10:20:02 Opening mproj 10:20:02 Templates: 7 10:20:02 Timelines: 22 10:20:02 Resources: 7 10:20:03 Get template iids 10:20:03 Get particle type iids 10:20:03 Get keyframe iids 10:20:03 Get timeline iids 10:20:03 Update program 10:20:03 Asset loaded 10:20:03 Loading schematic: C:\Users\Adults\Downloads\Mine-imator 1.0.2\Mine-imator\Projects\Test\Piece from TARDIS Rig.blocks it told me to copy all of that david help
  6. Before Reporting a Bug: • Make sure you are updated to the latest Mine-Imator version (Currently 1.0.1). • Make sure you are using the latest version of DirectX, and your graphics card can handle it. • Make sure it has not already been reported by another member, and is not in this list. • Make sure Microsoft Visuals C++ (32bit - 64bit) has been installed. Quick Fixes for Common Bugs: • Some pop-up errors can be avoided by clicking 'Abort', though reporting errors like these would be wise. • If your animations appear odd in Windows Media Player, it is recommended you install VLC Media Player and/or convert your files to '.mp4' or '.mpeg'. Use Ctrl+F to find your error with keywords! Runtime Error! (Image) This error has a simple fix: Simply locate the "Mine_Imator" folder in %appdata% and delete it. Make sure you are not deleting anything you want to save before you delete it! 1.0.0 on Windows XP It is recommended that you update your drivers and check your graphics card (and make sure you have the latest DirectX version!), and download using the .zip version. ~PikaMasterzMC (Source) Runtime Error! This common error (and the first to be recorded in a topic) has a very easy fix - Simply uninstall Mine-Imator and reinstall the .zip version! ~SkeetokTheOtter (Source) If you continue to get this error after trying the first method, David has created a fix available for download here! The 'Spewing' Glitch (Image) Taqs: Graphics Since a few incidents of this bug have surfaced, David has created a fix which eliminates this error. It is now available for download here! 'Open Projects' Glitch (Source) Taqs: Pop-Up, Popup To correct this error, complete the following: Backup your old projects folder and delete Mine-Imator Demo 5. Install Mine-Imator 1.0.0 and restore the projects back into the Mine-Imator directory. ~GoldenBullet72 (Source) Persistent Pop-Up Glitch Taqs: Popup, Open Projects Make sure you have not installed Mine-Imator 1.0.0 on top of Mine-Imator Demo 5, as it can cause some mayhem. Try reinstalling it into a separate folder (or using the .zip) to avoid this issue! ~David (Source) Can't Find File.dll Fix this irritating error by upgrading to Mine-Imator 1.0.1 here! ~David (Source) Pop-Up Glitch Taqs: Popup Locate "settings.file" in the "Mine-Imator\Other" folder and delete it. This should eliminate the error! ~AcidGaming (Source) Can't Find MSVCP110.dll/MSVCR110.dll To fix this error, download and insert dll1 and dll2 into the same folder that contains Mine-Imator.exe! ~David (Source) "Shaders Didn't Load Properly" Bug Fixing this error requires that you update your DirectX (and uninstall your current version), and reinstall Mine-Imator! ~MCShortsYT (Source) "MSVCP110.dll Not Designed to Run on Windows" Bug If this error appears when trying to load Mine-Imator, delete the .dll(s). Reopen Mine-Imator, and if it doesn't work try reinstalling or using Mine-Imator 1.0.1! ~David (Source) An alternative method is to download and extract the .zip version! ~Mafa Animations (Source) Rotation Crash (Source) Although it has not been thoroughly tested, David released a fix available for download here. As this version does not work for many, David is working on another fix! If after following the instructions on this topic for your bug and it still does not work, see the source! If the source still doesn't help, either create a new topic (recommended) or post below! Please leave a like to the member in the source if he/she fixed your bug! If your issue was not covered here, feel free to post a bug report! But for the benefit of David and/or those who are trying to help you: • Make sure it is very descriptive (If English isn't your first language, make sure to include images!) • Include images! Even if it doesn't show much, a screenshot of a bug is better than nothing! • Paste everything - If Mine-Imator produces a bug report, paste it into your topic!
  7. Just install Microsoft Visual C++ 2008 delete msvcr100.dll msvcp110.dll from folder mine-imator
  8. its being worst NOW its doesnt working at all !!!!!!!!!!!!!!!!!!! 1.0.1 Old ScreenShot : http://imgur.com/KwFnK4u
  9. FULL 1.0.0 ERROR PLEASE HELP !!!!!!
  10. Hello MI community, I like to use Mine-Imator for fun randomly, so when I went to download the new version, I opened it up and gave me this error : ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Attempting to read from outside the buffer, returning 0 ############################################################################################ Can somebody help me fix this.
  11. ___________________________________________ ############################################################################################ FATAL ERROR in Fragment Shader compilation ShaderName: shader_high_dof C:\Users\HP\Mine-imator\memory(150,6): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (36 iterations), use the [unroll(n)] attribute to force an exact higher number ############################################################################################
  12. Fatal error: Uncaught exception 'IPS\Db\Exception' with message 'Prepared statement needs to be re-prepared' in /home/mineimat/public_html/system/Db/Db.php:412 Stack trace: #0 /home/mineimat/public_html/system/Db/Db.php(412): IPS\_Db::preparedQuery() #1 /home/mineimat/public_html/system/Db/Select.php(334): IPS\_Db->preparedQuery() #2 /home/mineimat/public_html/system/Db/Select.php(390): IPS\Db\_Select->runQuery() #3 /home/mineimat/public_html/system/Task/Task.php(110): IPS\Db\_Select->rewind() #4 /home/mineimat/public_html/system/Dispatcher/Standard.php(292): IPS\_Task::queued() #5 [internal function]: IPS\Dispatcher\_Standard->__destruct() #6 {main} thrown in /home/mineimat/public_html/system/Db/Db.php on line 412 Fatal error: Uncaught exception 'IPS\Db\Exception' with message 'Prepared statement needs to be re-prepared' in /home/mineimat/public_html/system/Db/Db.php:412 Stack trace: #0 /home/mineimat/public_html/system/Db/Db.php(412): IPS\_Db::preparedQuery() #1 /home/mineimat/public_html/system/Db/Db.php(658): IPS\_Db->preparedQuery() #2 /home/mineimat/public_html/system/Session/Front.php(297): IPS\_Db->replace() #3 [internal function]: IPS\Session\_Front->write('f1d51239fdf1573...', '') #4 {main} thrown in /home/mineimat/public_html/system/Db/Db.php on line 412 Yeah, i no has clue of what happened, just the usual. "I went beck a page" error?
  13. Guest

    Mine imator download error (FIXED)

    Never mind this is FIXED. I have fixed this... no need for replies.
  14. So I've been trying to load in a world for a animation and it comes up with the same error (Caution Really Long Text) Can someone help me with this please?
  15. Sorry, there is a problem Something went wrong. Please try again.Error code: EX1054 What i did was that I was on the page where you view your profile statuses and I clicked the "Forums" button and got this error and I click the "Forums" button again and it went fine and this happened like 4 times.
  16. Pkmn_Lovar

    Error

    Help I get these a lot when I try to click something but I barely miss ################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index variable that is not an array ################################################################
  17. William

    Help Me Please!!

    Help me please im trying to open mine imator 1.0.0 demo 5 and appears a error: ___________________________________________ ############################################################################################ FATAL ERROR in Fragment Shader compilation ShaderName: shader_highquality_dof C:\Users\William\Desktop\Mine-imator 1.0.0 DEMO 5\memory(144,6): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (37 iterations), use the [unroll(n)] attribute to force an exact higher number ############################################################################################ Please Post in the comments a solution!(i have direct x11)Please put the link to update direct x 11 in the description
  18. Hi, So my little brother is addicted to this program but recently all he's gotten is runtime errors whenever he tries to open it. I put 0.6.1 on his computer and he isn't able to move any limbs or anything. Removed the whole program (both versions) and redownloaded, same error. Any suggestions would be awesome. Thanks
  19. this looks really weird, i've do anything from YouTube and saw few from these forums post things i've done with it Fresh MI (just downloaded and used) [Microsoft Video 1] Compressor Option (as the video and forum recommended) Delete the settings file on 'Other' directory (as the forum member said) Didn't minimize nor change tab (as the warning pop-up said) Make the video name same like the .mani (i think this is optional, as the forum member said) and the result, it's still black. maybe my spec is not enough?
  20. Minecraft640

    Runtime Error!

    Everytime I try to save a Animation or port it to a .avi it gives me this error: Runtime Error! Program C:/Users/******/Desktop/Youtube And Video Management/Management/Mine-Imator/Mine-imator.exe This application has requested the Runtime to terminate it in and unusual way. Please contact the application's support team for more information. It just started happening recently like about a week ago Sorry about the uneccesary information given or ignorence D:
  21. I cannot open the file, when I try to open it I get an error. I think its because the file is .avi It would be cool if you could choose more than 1 file format. Thanks and please reply if you got a fix.
  22. when i boot up Mine-Imator Update #5 demo i get this error but i have already installed the direct x so i dont know what to do. but i don't know if im suppose to post this problem on this forum catagory. ############################################################################################ FATAL ERROR in Fragment Shader compilation ShaderName: shader_highquality_dof C:\Documents and Settings\hunter\Mine-imator\memory(144,6): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (37 iterations), use the [unroll(n)] attribute to force an exact higher number ############################################################################################
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