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  1. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 7:15:11 PM version: 1.0.6 7:15:11 PM gm_version: 1.4.1749 7:15:11 PM build date: 3/12/2016 6:10:39 AM 7:15:11 PM YYC: yes 7:15:11 PM working_directory: C:\Program Files (x86)\Mine-imator\ 7:15:11 PM file_directory: C:\Users\Syres\AppData\Roaming\Mine_imator\ 7:15:11 PM OS: Windows 7:15:11 PM os_version: 393217 7:15:11 PM os_is_network_connected: yes 7:15:11 PM os_get_language: en 7:15:11 PM os_get_region: US 7:15:11 PM USERDOMAIN: SYRES-PC 7:15:11 PM USERNAME: Syres 7:15:11 PM USERPROFILE: C:\Users\Syres 7:15:11 PM APPDATA: C:\Users\Syres\AppData\Roaming 7:15:11 PM NUMBER_OF_PROCESSORS: 4 7:15:11 PM PROCESSOR_ARCHITECTURE: x86 7:15:11 PM PROCESSOR_IDENTFIER: 7:15:11 PM PROCESSOR_LEVEL: 18 7:15:11 PM PROCESSOR_REVISION: 0100 7:15:11 PM video_adapter_0_name: NVIDIA GeForce GT 630 7:15:11 PM video_adapter_0_driver_version_high: 589842 7:15:11 PM video_adapter_0_device_name: \\.\DISPLAY1 7:15:11 PM video_adapter_0_driver_version_low: 856756 7:15:11 PM Old log found 7:15:11 PM Library init 7:15:11 PM Data\file.dll 7:15:11 PM Data\movie.dll 7:15:11 PM Movie init 7:15:11 PM Data\window.dll 7:15:11 PM Data\texture.dll 7:15:11 PM Texture init 7:15:24 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 7:15:24 PM open_url: C:\Users\Syres\AppData\Roaming\Mine_imator\log_previous.txt 7:15:24 PM working_directory: C:\Program Files (x86)\Mine-imator\ 7:15:24 PM Trying to save files 7:15:29 PM working_directory: C:\Program Files (x86)\Mine-imator\ 7:15:29 PM Trying to save files all i did is open the icon and it crashes =l
  2. So um... I just opened Mine-imator to work on an animation and I noticed the thumbnails were missing. I just assumed they weren't loaded, but when I clicked on a project, Mine-imator said "Open project error" and beneath it "The selected project can not be found". This happened on all my projects. I tried closing and re-opening mine-imator, but that didn't do anything! I need help!
  3. There is this error for when i get mine-imator to work on 2nd PC and it says please download DirectX i say i will so i press yes and download them atleast 5 or 6 times and after each time mine-imator wont work the least i can do really is the least mine-imator can do cause i HAVE to use mine-imator beta on this PC on my other PC its just fine
  4. Error log:___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. PM 12:23:12 version: 1.0.6 PM 12:23:12 gm_version: 1.4.1749 PM 12:23:12 build date: 2016-03-12 PM 11:10:39 PM 12:23:12 YYC: yes PM 12:23:12 working_directory: C:\Mine-imator\ PM 12:23:12 file_directory: C:\Documents and Settings\User\Application Data\Mine_imator\ PM 12:23:12 OS: Windows PM 12:23:12 os_version: 327681 PM 12:23:12 os_is_network_connected: yes PM 12:23:12 os_get_language: ko PM 12:23:12 os_get_region: KR PM 12:23:12 USERDOMAIN: IRONMAN466 PM 12:23:12 USERNAME: User PM 12:23:12 USERPROFILE: C:\Documents and Settings\User PM 12:23:12 APPDATA: C:\Documents and Settings\User\Application Data PM 12:23:12 NUMBER_OF_PROCESSORS: 2 PM 12:23:12 PROCESSOR_ARCHITECTURE: x86 PM 12:23:12 PROCESSOR_IDENTFIER: PM 12:23:12 PROCESSOR_LEVEL: 6 PM 12:23:12 PROCESSOR_REVISION: 170a PM 12:23:12 video_adapter_0_name: NVIDIA GeForce GT 240 PM 12:23:12 video_adapter_0_driver_version_high: 393230 PM 12:23:12 video_adapter_0_device_name: \\.\DISPLAY1 PM 12:23:12 video_adapter_0_driver_version_low: 855150 PM 12:23:12 Old log found PM 12:23:12 Library init PM 12:23:12 Data\file.dll PM 12:23:12 Data\movie.dll PM 12:23:12 Movie init PM 12:23:12 Data\window.dll PM 12:23:12 Data\texture.dll PM 12:23:12 Texture init PM 12:23:13 working_directory: C:\Mine-imator\ PM 12:23:13 Trying to save files PM 12:23:13 surface_save OK PM 12:23:13 texture_create OK PM 12:23:13 file_delete_lib OK PM 12:23:13 Shader init PM 12:23:13 shaders_are_supported: yes PM 12:23:13 shader_high_ssao_blur compiled: yes PM 12:23:13 shader_high_ssao compiled: yes PM 12:23:13 shader_high_ssao_depth_normal compiled: yes PM 12:23:13 shader_high_light_apply compiled: yes PM 12:23:13 shader_high_light_night compiled: yes PM 12:23:13 shader_high_light_point compiled: yes PM 12:23:13 shader_high_light_spot compiled: yes PM 12:23:13 shader_high_light_sun compiled: yes PM 12:23:13 shader_high_fog_apply compiled: yes PM 12:23:13 shader_high_fog compiled: yes PM 12:23:13 shader_high_dof compiled: yes PM 12:23:13 shader_high_aa compiled: yes PM 12:23:13 shader_replace compiled: yes PM 12:23:13 shader_draw_texture compiled: yes PM 12:23:13 shader_depth compiled: yes PM 12:23:13 shader_color_fog_lights compiled: yes PM 12:23:13 shader_color_fog compiled: yes PM 12:23:13 shader_blend_fog compiled: yes PM 12:23:13 shader_blend compiled: yes PM 12:23:13 shader_border compiled: yes PM 12:23:13 Create vertex format PM 12:23:13 Render init PM 12:23:13 Ground model init PM 12:23:13 Character models init PM 12:23:13 Windows init PM 12:23:13 Lists init PM 12:23:13 Load language file: C:\Mine-imator\Data\Languages\english.txt PM 12:23:13 Make transitions PM 12:23:14 Transitions OK PM 12:23:14 Globals init PM 12:23:14 Opening pack from folder: C:\Mine-imator\Data\Textures\ PM 12:23:14 mob_texture PM 12:23:14 block_texture PM 12:23:14 colormap_grass_texture PM 12:23:14 colormap_foliage_texture PM 12:23:14 item_texture PM 12:23:14 particles_texture PM 12:23:14 block_preview_texture PM 12:23:14 sun_texture PM 12:23:14 moonphases_texture PM 12:23:14 moon_texture PM 12:23:14 clouds_texture PM 12:23:14 Pack opened PM 12:23:14 Loading settings: C:\Mine-imator\Data\settings.file PM 12:23:14 load_format: 4 PM 12:23:14 Loading recent: C:\Mine-imator\Data\recent.file PM 12:23:14 Loading closed alerts: C:\Mine-imator\Data\alerts.file PM 12:23:14 Startup OK PM 12:23:14 Resetting project PM 12:23:14 Destroying instances PM 12:23:14 Project resetted PM 12:23:14 Show popup: startup
  5. I am new to the forums and have done my best to search for other relevant posts before writing this one. Please forgive me if I have overlooked a post where this is already described and kindly point me in that direction. I have two separate Dell Optiplex 9020s, both 64-bit with Windows 7 installed. After installing Mine-Imator under a local admin account on both PCs, I get the attached display when starting the program. I would greatly appreciate any help. Thank you! Image URL: https://postimg.org/image/vwrciw3ix/ (I attempted to insert this image below but I can't tell if it is working so I put the direct URL above.) -connah0047
  6. Hello , I have download Mine-Imator (.zip and the installer) but when I lanch it , Mine-imator crash and give me this bug report : (I'm lanch this with Windows 7 x86 ) ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 18) called from - gml_Script_app_startup (line 12) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2) Ad the log : ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 17:50:57 version: 1.0.6 17:50:57 gm_version: 1.4.1749 17:50:57 build date: 12/03/2016 15:10:39 17:50:57 YYC: yes 17:50:57 working_directory: C:\Users\Maïeul BOYER Maix\Desktop\Mine-imator\ 17:50:57 file_directory: C:\Users\Maïeul BOYER Maix\AppData\Roaming\Mine_imator\ 17:50:57 OS: Windows 17:50:57 os_version: 393217 17:50:57 os_is_network_connected: yes 17:50:57 os_get_language: fr 17:50:57 os_get_region: FR 17:50:57 USERDOMAIN: Kids-pc 17:50:57 USERNAME: Maïeul BOYER Maix 17:50:57 USERPROFILE: C:\Users\Maïeul BOYER Maix 17:50:57 APPDATA: C:\Users\Maïeul BOYER Maix\AppData\Roaming 17:50:57 NUMBER_OF_PROCESSORS: 4 17:50:57 PROCESSOR_ARCHITECTURE: x86 17:50:57 PROCESSOR_IDENTFIER: 17:50:57 PROCESSOR_LEVEL: 16 17:50:57 PROCESSOR_REVISION: 0402 17:50:57 video_adapter_0_name: AMD Radeon HD 5700 Series 17:50:57 video_adapter_1_driver_version_low: 656764 17:50:57 video_adapter_1_name: AMD Radeon HD 5700 Series 17:50:57 video_adapter_0_driver_version_high: 524305 17:50:57 video_adapter_0_device_name: \\.\DISPLAY2 17:50:57 video_adapter_1_driver_version_high: 524305 17:50:57 video_adapter_0_driver_version_low: 656764 17:50:57 video_adapter_1_device_identifier: {D7B71EE2-2BF8-11CF-8771-8834BEC2C535} 17:50:57 video_adapter_0_device_identifier: {D7B71EE2-2BF8-11CF-8771-8834BEC2C535} 17:50:57 Old log found 17:50:57 Library init 17:50:57 Data\file.dll 17:50:58 Data\movie.dll 17:50:58 Movie init 17:50:58 Data\window.dll 17:50:58 Data\texture.dll 17:50:58 Texture init 17:50:58 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 17:50:58 open_url: C:\Users\Maïeul BOYER Maix\AppData\Roaming\Mine_imator\log_previous.txt 17:50:58 working_directory: C:\Users\Maïeul BOYER Maix\Desktop\Mine-imator\ 17:50:58 directory broken
  7. Hey Guys sorry for bothering u I have some bugs/error idk why I cant start the program I already try Open as administrator If there any program to download for this app to work, Tell me on the comment what program I have the video here :
  8. Is this happening to anyone? idk why, i had no problem, but its been doing this for the past few dayz, i can't get any progress dun on mai animation
  9. In my bug report I included this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 02:58:23 PM version: 1.0.6 02:58:23 PM gm_version: 1.4.1749 02:58:23 PM build date: 12-Mar-16 02:10:39 PM 02:58:23 PM YYC: yes 02:58:23 PM working_directory: C:\Users\Yadav & Amish\Desktop\Mine-imator\ 02:58:23 PM file_directory: C:\Users\Yadav & Amish\AppData\Roaming\Mine_imator\ 02:58:23 PM OS: Windows 02:58:23 PM os_version: 393218 02:58:23 PM os_is_network_connected: yes 02:58:23 PM os_get_language: en 02:58:23 PM os_get_region: US 02:58:23 PM USERDOMAIN: Fidou-PC 02:58:23 PM USERNAME: Yadav & Amish 02:58:23 PM USERPROFILE: C:\Users\Yadav & Amish 02:58:23 PM APPDATA: C:\Users\Yadav & Amish\AppData\Roaming 02:58:23 PM NUMBER_OF_PROCESSORS: 2 02:58:23 PM PROCESSOR_ARCHITECTURE: x86 02:58:23 PM PROCESSOR_IDENTFIER: 02:58:23 PM PROCESSOR_LEVEL: 6 02:58:23 PM PROCESSOR_REVISION: 2502 02:58:23 PM video_adapter_0_name: Intel(R) HD Graphics 02:58:23 PM video_adapter_0_driver_version_high: 524303 02:58:23 PM video_adapter_0_device_name: \\.\DISPLAY1 02:58:23 PM video_adapter_0_driver_version_low: 658260 02:58:23 PM Library init 02:58:23 PM Data\file.dll 02:58:23 PM Data\movie.dll 02:58:23 PM Movie init 02:58:23 PM Data\window.dll 02:58:23 PM Data\texture.dll 02:58:23 PM Texture init 02:58:23 PM working_directory: C:\Users\Yadav & Amish\Desktop\Mine-imator\ 02:58:23 PM Trying to save files 02:58:23 PM surface_save OK 02:58:23 PM texture_create OK 02:58:23 PM file_delete_lib OK 02:58:24 PM Shader init 02:58:24 PM shaders_are_supported: yes 02:58:24 PM shader_high_ssao_blur compiled: yes 02:58:24 PM shader_high_ssao compiled: yes 02:58:24 PM shader_high_ssao_depth_normal compiled: yes 02:58:24 PM shader_high_light_apply compiled: yes 02:58:24 PM shader_high_light_night compiled: yes 02:58:24 PM shader_high_light_point compiled: yes 02:58:24 PM shader_high_light_spot compiled: yes 02:58:24 PM shader_high_light_sun compiled: yes 02:58:24 PM shader_high_fog_apply compiled: yes 02:58:24 PM shader_high_fog compiled: yes 02:58:24 PM shader_high_dof compiled: yes 02:58:24 PM shader_high_aa compiled: yes 02:58:24 PM shader_replace compiled: yes 02:58:24 PM shader_draw_texture compiled: yes 02:58:24 PM shader_depth compiled: yes 02:58:24 PM shader_color_fog_lights compiled: yes 02:58:24 PM shader_color_fog compiled: yes 02:58:24 PM shader_blend_fog compiled: yes 02:58:24 PM shader_blend compiled: yes 02:58:24 PM shader_border compiled: yes 02:58:24 PM Create vertex format 02:58:24 PM Render init 02:58:24 PM Ground model init 02:58:24 PM Character models init 02:58:24 PM Windows init 02:58:24 PM Lists init 02:58:24 PM Load language file: C:\Users\Yadav & Amish\Desktop\Mine-imator\Data\Languages\english.txt 02:58:24 PM Make transitions 02:58:25 PM Transitions OK 02:58:25 PM Globals init 02:58:25 PM Opening pack from folder: C:\Users\Yadav & Amish\Desktop\Mine-imator\Data\Textures\ 02:58:25 PM mob_texture 02:58:26 PM block_texture 02:58:27 PM colormap_grass_texture 02:58:28 PM colormap_foliage_texture 02:58:28 PM item_texture 02:58:28 PM particles_texture 02:58:28 PM block_preview_texture 02:58:28 PM sun_texture 02:58:28 PM moonphases_texture 02:58:28 PM moon_texture 02:58:28 PM clouds_texture 02:58:28 PM Pack opened 02:58:28 PM Found key_file: C:\Users\Yadav & Amish\Desktop\Mine-imator\Data\key.file 02:58:28 PM Loading settings: C:\Users\Yadav & Amish\Desktop\Mine-imator\Data\settings.file 02:58:28 PM load_format: 4 02:58:28 PM Loading recent: C:\Users\Yadav & Amish\Desktop\Mine-imator\Data\recent.file 02:58:28 PM Loading closed alerts: C:\Users\Yadav & Amish\Desktop\Mine-imator\Data\alerts.file 02:58:28 PM Startup OK 02:58:28 PM Resetting project 02:58:28 PM Destroying instances 02:58:29 PM Project resetted 02:58:29 PM Show popup: startup 02:58:35 PM Opening project: C:\Users\Yadav & Amish\Documents\Yadav's stuff\Mine-imator\Projects\Minecraft Animation\Minecraft Animation.mproj 02:58:35 PM load_folder: C:\Users\Yadav & Amish\Documents\Yadav's stuff\Mine-imator\Projects\Minecraft Animation 02:58:35 PM load_format: 13 02:58:35 PM Resetting project 02:58:35 PM Destroying instances 02:58:35 PM Project resetted 02:58:35 PM save_folder: C:\Users\Yadav & Amish\Documents\Yadav's stuff\Mine-imator\Projects\Minecraft Animation 02:58:35 PM load_iid_offset: 0 02:58:35 PM Templates: 3 02:58:35 PM Timelines: 11 02:58:35 PM Resources: 3 02:58:36 PM Get template iids 02:58:36 PM Get particle type iids 02:58:36 PM Get keyframe iids 02:58:36 PM Get timeline iids 02:58:36 PM Build trees 02:58:36 PM Reset read positions 02:58:36 PM Update program 02:58:36 PM Project loaded 02:58:36 PM Loading schematic: C:\Users\Yadav & Amish\Documents\Yadav's stuff\Mine-imator\Projects\Minecraft Animation\Piece of Animation.blocks 02:58:36 PM sch_map: Animation 02:58:36 PM Schematic size: 113, 96, 14 02:58:37 PM Loading schematic: C:\Users\Yadav & Amish\Documents\Yadav's stuff\Mine-imator\Projects\Minecraft Animation\Piece of Animation 2.blocks 02:58:37 PM sch_map: Animation 02:58:37 PM Schematic size: 58, 138, 23 02:59:56 PM Show popup: downloadskin 03:00:13 PM Add resource: skin 03:00:13 PM filename: TheJasonTNTGamer.png 03:00:13 PM filename_out: TheJasonTNTGamer.png 03:00:13 PM load_folder: C:\Users\Yadav & Amish\Documents\Yadav's stuff 03:00:13 PM save_folder: C:\Users\Yadav & Amish\Documents\Yadav's stuff\Mine-imator\Projects\Minecraft Animation 03:00:13 PM Action Load resource: action_bench_char_skin, C:\Users\Yadav & Amish\Documents\Yadav's stuff\TheJasonTNTGamer.png 03:00:15 PM Action: action_bench_create 03:00:15 PM Created: char 03:00:19 PM Action: action_tl_extend 03:00:22 PM Action: action_tl_deselect_all 03:00:24 PM Action: action_tl_select_area 03:00:27 PM Action: action_tl_select 03:00:38 PM Action: action_tl_select 03:00:53 PM Action: action_tl_frame_pos 03:00:57 PM Action: action_tl_frame_pos 03:01:27 PM Action: action_tl_frame_pos 03:01:29 PM Action: action_tl_frame_pos 03:01:34 PM Action: action_tl_frame_rot 03:01:37 PM Action: action_tl_frame_rot 03:01:52 PM Action: action_tl_select 03:01:54 PM Action: action_tl_select 03:01:57 PM Action: action_tl_select 03:02:02 PM Action: action_tl_select_single 03:02:02 PM Action: cam_control_move 03:02:08 PM Action: action_tl_select 03:02:21 PM Action: action_tl_frame_rot 03:02:23 PM Action: action_tl_frame_rot 03:02:41 PM Action: action_tl_frame_rot 03:02:44 PM Action: action_tl_frame_rot 03:03:15 PM Action: action_tl_select 03:03:19 PM Action: action_tl_frame_pos 03:03:24 PM Action: action_tl_select 03:03:26 PM Action: action_tl_frame_rot 03:03:30 PM Action: action_tl_select 03:03:31 PM Action: action_tl_frame_rot 03:03:39 PM Action: action_tl_select 03:03:49 PM Action: action_tl_select 03:03:54 PM Action: action_tl_select 03:03:58 PM Action: action_tl_select 03:04:03 PM Action: action_tl_select 03:04:05 PM Action: action_tl_frame_pos 03:04:25 PM Action: action_tl_select 03:04:27 PM Action: action_tl_frame_rot 03:04:29 PM Action: action_tl_select 03:04:32 PM Action: action_tl_frame_rot 03:04:38 PM Action: action_tl_select 03:05:07 PM Action: action_tl_select 03:05:11 PM Action: action_tl_keyframe_select 03:05:13 PM Action: action_tl_keyframes_move_done 03:05:19 PM Action: action_tl_import_loop 03:05:19 PM load_iid_offset: 156 03:05:19 PM Templates: 0 03:05:19 PM Timelines: 0 03:05:19 PM Resources: 0 03:05:19 PM Get template iids 03:05:19 PM Get particle type iids 03:05:19 PM Get keyframe iids 03:05:19 PM Get timeline iids 03:05:19 PM Build trees 03:05:19 PM Reset read positions 03:05:19 PM Update program 03:05:25 PM Action: action_tl_keyframes_move_done 03:05:26 PM Action: action_tl_select 03:05:36 PM Action: action_tl_select 03:05:38 PM Action: action_tl_select 03:05:42 PM Action: action_tl_select 03:05:45 PM Action: action_tl_select 03:05:48 PM Action: action_tl_select 03:05:50 PM Action: action_tl_select 03:05:53 PM Action: action_tl_select There is no specific way to recreate this bug, all I did was go onto Mine-imator and use it for a while and my PC shut down immediately. I am not sure at all what is going on. When I did not use this program, the computer does not shut down by itself like this. I also tried uploading my animation but it apparently 'was not available' for my account.
  10. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_project_open (line 76) called from - gml_Script_draw_recent (line 73) called from - gml_Script_popup_startup_draw (line 86) called from - gml_Script_popup_draw (line 96) called from - gml_Script_window_draw (line 14) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) When i spawned in an Enderman, i tried moving him with the x and y axis but it came up with fatal error.
  11. I downloaded Mine-imator 2 days ago,in the installer form.I installed it,used it a little bit,and after closing it ,when i try to reopen,an error pops up: http://postimg.org/image/5uywuwgon/ I tried everything I found in other posts,like deleting the folder in Roaming(by that I mean going to %appdata% and deleting the folder named Mine-Imator,and after that ,I deleted only the content of the folder because some user said on other posts that it worked),Reinstalling Visual C++ Redistributable,(I do not know if it matters but I currently have Visual C++ Redistributable 2012 and 2013),Repairing them in the Uninstall section in Control Panel. I combined those solutions(installing Mine-Imator,deleting the files in Roaming,Reinstalling Visual C++ Redistributable) and it worked,but after I closed and then re-opened it the error showed up.I can't remember the order and is so frustating and time consuming to keep doing/trying to do this. My questions are: Why does it do this? What do I do to stop it from doing this? Are there some softwares that I should have and I don't? My computer currently has Windows 7 Proffesional,6GB of RAM(but the Win is 32bit version so it only says 3.46GB usable: http://postimg.org/image/npttzjkhj/ |but keep in mind that it worked,so I'm not sure the RAM memory is the issue here|) pls help This is the log:
  12. It's happened in Minecraft Noteblock Studio But It's happened when i installed Mine-Imator 1.0.6 too Help plz
  13. Well, I tried to upload a skin to a character, but this is what it said: Runtime Error! Program: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. PLEASE PLEASE PLEASE PLEASE PLEASE TELL ME HOW TO FIX THIS IF THERE IS A WAY!!!!! Thank you for your help. -ShadowCreeper152
  14. ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object app: Push :: Execution Error - Variable Index [0,2] out of range [1,2] - -1.recent_filename(100566,2) at gml_Script_recent_add ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_recent_add (line 0) gml_Script_app_update_recent gml_Script_app_event_step gml_Object_app_Step_0 Mine-imator log, please paste this into your bug report! 7:15:54 PM version: 1.0.5 7:15:54 PM gm_version: 1.4.1690 7:15:54 PM build date: 1/18/2016 4:29:01 PM 7:15:54 PM YYC: no 7:15:54 PM LAA: yes 7:15:54 PM OS: Windows_NT 7:15:54 PM USERDOMAIN: DESKTOP-1N4N4FJ 7:15:54 PM USERNAME: Ab-Me 7:15:54 PM USERPROFILE: C:\Users\Ab-Me 7:15:54 PM APPDATA: C:\Users\Ab-Me\AppData\Roaming 7:15:54 PM NUMBER_OF_PROCESSORS: 4 7:15:54 PM PROCESSOR_ARCHITECTURE: x86 7:15:54 PM PROCESSOR_IDENTFIER: 7:15:54 PM PROCESSOR_LEVEL: 22 7:15:54 PM PROCESSOR_REVISION: 3001 7:15:54 PM video_adapter_0_name: AMD Radeon(TM) R5 Graphics 7:15:54 PM video_adapter_0_driver_version_high: 524305 7:15:54 PM video_adapter_0_device_name: \\.\DISPLAY1 7:15:54 PM video_adapter_0_driver_version_low: 656789 7:15:54 PM os_version: 393218 7:15:54 PM os_is_network_connected: yes 7:15:54 PM os_get_language: en 7:15:54 PM os_get_region: US 7:15:54 PM working_directory: C:\Program Files (x86)\Mine-imator\ 7:15:54 PM file_directory: C:\Users\Ab-Me\AppData\Roaming\Mine_imator\ 7:15:54 PM Old log found 7:15:54 PM DLL init 7:15:54 PM file.dll 7:15:54 PM movie.dll 7:15:54 PM Movie init 7:15:54 PM window.dll 7:15:54 PM texture.dll 7:15:54 PM Texture init 7:16:00 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 7:16:00 PM open_url: C:\Users\Ab-Me\AppData\Roaming\Mine_imator\log_previous.txt 7:16:00 PM exe_directory: C:\Program Files (x86)\Mine-imator\ 7:16:00 PM Trying to save files 7:16:00 PM surface_save OK 7:16:00 PM texture_create OK 7:16:00 PM file_delete_dll OK 7:16:00 PM Shader init 7:16:00 PM shaders_are_supported: yes 7:16:00 PM shader_high_ssao_blur compiled: yes 7:16:00 PM shader_high_ssao compiled: yes 7:16:00 PM shader_high_ssao_depth_normal compiled: yes 7:16:00 PM shader_high_light_apply compiled: yes 7:16:00 PM shader_high_light_night compiled: yes 7:16:00 PM shader_high_light_point compiled: yes 7:16:00 PM shader_high_light_spot compiled: yes 7:16:00 PM shader_high_light_sun compiled: yes 7:16:00 PM shader_high_fog_apply compiled: yes 7:16:00 PM shader_high_fog compiled: yes 7:16:00 PM shader_high_dof compiled: yes 7:16:00 PM shader_high_aa compiled: yes 7:16:00 PM shader_replace compiled: yes 7:16:00 PM shader_draw_texture compiled: yes 7:16:00 PM shader_depth compiled: yes 7:16:00 PM shader_color_fog_lights compiled: yes 7:16:00 PM shader_color_fog compiled: yes 7:16:00 PM shader_blend_fog compiled: yes 7:16:00 PM shader_blend compiled: yes 7:16:00 PM shader_border compiled: yes 7:16:00 PM Create vertex format 7:16:00 PM Render init 7:16:00 PM Ground model init 7:16:01 PM Character models init 7:16:01 PM Windows init 7:16:01 PM Lists init 7:16:01 PM Load language file: C:\Program Files (x86)\Mine-imator\Data\Languages\english.txt 7:16:01 PM Make transitions 7:16:01 PM Transitions OK 7:16:01 PM Globals init 7:16:01 PM Opening pack from folder: C:\Program Files (x86)\Mine-imator\Data\Textures\ 7:16:02 PM mob_texture 7:16:02 PM block_texture 7:16:03 PM colormap_grass_texture 7:16:03 PM colormap_foliage_texture 7:16:03 PM item_texture 7:16:03 PM particles_texture 7:16:03 PM block_preview_texture 7:16:03 PM sun_texture 7:16:03 PM moonphases_texture 7:16:03 PM moon_texture 7:16:03 PM clouds_texture 7:16:03 PM Pack opened 7:16:03 PM Found key_file: C:\Program Files (x86)\Mine-imator\Data\key.file 7:16:03 PM Loading settings: C:\Program Files (x86)\Mine-imator\Data\settings.file 7:16:03 PM load_format: 3 7:16:03 PM Loading recent: C:\Program Files (x86)\Mine-imator\Data\recent.file 7:16:03 PM Loading closed alerts: C:\Program Files (x86)\Mine-imator\Data\alerts.file 7:16:03 PM Startup OK 7:16:03 PM Resetting project 7:16:03 PM Destroying instances 7:16:04 PM Project resetted 7:16:04 PM Show popup: startup 7:16:04 PM HTTP: [] 7:16:28 PM Opening project: C:\Users\Ab-Me\Downloads\Mine-imator\Projects\AoT\AoT.mproj 7:16:28 PM load_folder: C:\Users\Ab-Me\Downloads\Mine-imator\Projects\AoT 7:16:28 PM load_format: 12 7:16:28 PM Resetting project 7:16:28 PM Destroying instances 7:16:28 PM Project resetted 7:16:28 PM save_folder: C:\Users\Ab-Me\Downloads\Mine-imator\Projects\AoT 7:16:28 PM load_iid_offset: 0 7:16:28 PM Templates: 0 7:16:28 PM Timelines: 0 7:16:28 PM Resources: 0 7:16:28 PM Get template iids 7:16:28 PM Get particle type iids 7:16:28 PM Get keyframe iids 7:16:28 PM Get timeline iids 7:16:28 PM Update program 7:16:28 PM Project loaded ^Log What is this error and how do I fix it? It happens every time I open a project, then MI crashes
  15. when i go to the minemator site there is just a sign that says error. am i the only one?
  16. Mine-imator log, please paste this into your bug report! 12:19:03 version: 1.0.4 (official) 12:19:03 gm_version: 1.4.1542 12:19:03 build date: 20/11/2558 2:33:35 12:19:03 YYC: yes 12:19:03 LAA: no 12:19:03 OS: Windows_NT 12:19:03 USERDOMAIN: CVN170914-PC 12:19:03 USERNAME: CVN170914 12:19:03 USERPROFILE: C:\Users\CVN170914 12:19:03 APPDATA: C:\Users\CVN170914\AppData\Roaming 12:19:03 video_adapter_0_name: Intel(R) HD Graphics 4600 12:19:03 video_adapter_0_driver_version_high: 655378 12:19:03 video_adapter_0_device_name: \\.\DISPLAY1 12:19:03 video_adapter_0_driver_version_low: 658637 12:19:03 os_version: 393217 12:19:03 os_is_network_connected: yes 12:19:03 os_get_language: th 12:19:03 os_get_region: TH 12:19:03 working_directory: D:\Mine-imator1.0.4\ 12:19:03 file_directory: C:\Users\CVN170914\AppData\Roaming\Mine_imator\ 12:19:03 DLL init 12:19:03 file.dll 12:19:03 gzunzip.dll 12:19:05 movie.dll 12:19:05 Movie init 12:19:05 window.dll 12:19:05 texture.dll 12:19:05 Texture init 12:19:05 exe_directory: D:\Mine-imator1.0.4\ 12:19:05 Trying to save files 12:19:05 surface_save OK 12:19:05 texture_create OK 12:19:05 file_delete_dll OK 12:19:05 Shader init 12:19:05 shaders_are_supported: yes 12:19:05 shader_high_ssao_blur compiled: yes 12:19:05 shader_high_ssao compiled: yes 12:19:05 shader_high_ssao_depth_normal compiled: yes 12:19:05 shader_high_light_apply compiled: yes 12:19:05 shader_high_light_night compiled: yes 12:19:05 shader_high_light_point compiled: yes 12:19:05 shader_high_light_spot compiled: yes 12:19:05 shader_high_light_sun compiled: yes 12:19:05 shader_high_fog_apply compiled: yes 12:19:05 shader_high_fog compiled: yes 12:19:05 shader_high_dof compiled: yes 12:19:05 shader_high_aa compiled: yes 12:19:05 shader_replace compiled: yes 12:19:05 shader_draw_texture compiled: yes 12:19:05 shader_depth compiled: yes 12:19:05 shader_color_fog_lights compiled: yes 12:19:05 shader_color_fog compiled: yes 12:19:05 shader_blend_fog compiled: yes 12:19:05 shader_blend compiled: yes 12:19:05 shader_border compiled: yes 12:19:05 Create vertex format 12:19:05 Render init 12:19:05 Ground model init 12:19:05 Character models init 12:19:05 Windows init 12:19:05 Lists init 12:19:05 Load language file: D:\Mine-imator1.0.4\Other\Languages\english.txt 12:19:05 Make transitions 12:19:05 linear 12:19:05 instant 12:19:05 easeinquad 12:19:05 easeoutquad 12:19:05 easeinoutquad 12:19:05 easeincubic 12:19:05 easeoutcubic 12:19:05 easeinoutcubic 12:19:05 easeinquart 12:19:05 easeoutquart 12:19:05 easeinoutquart 12:19:05 easeinquint 12:19:05 easeoutquint 12:19:05 easeinoutquint 12:19:05 easeinsine 12:19:05 easeoutsine 12:19:05 easeinoutsine 12:19:05 easeinexpo 12:19:05 easeoutexpo 12:19:05 easeinoutexpo 12:19:05 easeincirc 12:19:05 easeoutcirc 12:19:05 easeinoutcirc 12:19:05 easeinelastic 12:19:05 easeoutelastic 12:19:05 easeinoutelastic 12:19:05 easeinback 12:19:05 easeoutback 12:19:05 easeinoutback 12:19:05 easeinbounce 12:19:05 easeoutbounce 12:19:05 easeinoutbounce 12:19:05 linear 12:19:05 instant 12:19:05 easeinquad 12:19:05 easeoutquad 12:19:05 easeinoutquad 12:19:05 easeincubic 12:19:05 easeoutcubic 12:19:05 easeinoutcubic 12:19:05 easeinquart 12:19:05 easeoutquart 12:19:05 easeinoutquart 12:19:05 easeinquint 12:19:05 easeoutquint 12:19:05 easeinoutquint 12:19:05 easeinsine 12:19:05 easeoutsine 12:19:05 easeinoutsine 12:19:05 easeinexpo 12:19:05 easeoutexpo 12:19:05 easeinoutexpo 12:19:05 easeincirc 12:19:05 easeoutcirc 12:19:05 easeinoutcirc 12:19:05 easeinelastic 12:19:05 easeoutelastic 12:19:05 easeinoutelastic 12:19:05 easeinback 12:19:05 easeoutback 12:19:05 easeinoutback 12:19:05 easeinbounce 12:19:05 easeoutbounce 12:19:05 easeinoutbounce 12:19:05 Transitions OK 12:19:05 Globals init 12:19:05 Opening pack from folder: D:\Mine-imator1.0.4\Other\Textures\ 12:19:05 mob_texture 12:19:05 block_texture 12:19:06 colormap_grass_texture 12:19:06 colormap_foliage_texture 12:19:06 item_texture 12:19:06 particles_texture 12:19:06 block_preview_texture 12:19:06 sun_texture 12:19:06 moonphases_texture 12:19:06 moon_texture 12:19:06 clouds_texture 12:19:06 Pack opened 12:19:06 Found key_file: D:\Mine-imator1.0.4\Other\key.file 12:19:06 Loading settings: D:\Mine-imator1.0.4\Other\settings.file 12:19:06 load_format: 3 12:19:06 Loading recent: D:\Mine-imator1.0.4\Other\recent.file 12:19:06 Loading closed alerts: D:\Mine-imator1.0.4\Other\alerts.file 12:19:06 Startup OK 12:19:06 Resetting project 12:19:06 Destroying instances 12:19:06 Project resetted 12:19:06 Show popup: startup 12:19:08 Opening project: D:\Mine-imator1.0.4\Projects\Atlas Portal 2 Owly Editon\Atlas Portal 2 Owly Editon.mproj 12:19:08 load_folder: D:\Mine-imator1.0.4\Projects\Atlas Portal 2 Owly Editon 12:19:08 load_format: 10 12:19:08 Resetting project 12:19:08 Destroying instances 12:19:08 Project resetted 12:19:08 save_folder: D:\Mine-imator1.0.4\Projects\Atlas Portal 2 Owly Editon 12:19:08 load_iid_offset: 0 12:19:08 Templates: 18 12:19:08 Timelines: 50 12:19:08 Resources: 3 12:19:08 Get template iids 12:19:08 Get particle type iids 12:19:08 Get keyframe iids 12:19:08 Get timeline iids 12:19:08 Update program 12:19:08 Project loaded 12:19:11 Show popup: open 12:19:12 Opening project: D:\Mine-imator1.0.4\Projects\Portal Cake\Portal Cake.mproj 12:19:12 load_folder: D:\Mine-imator1.0.4\Projects\Portal Cake 12:19:12 load_format: 10 12:19:12 Resetting project 12:19:12 Destroying instances 12:19:12 Project resetted 12:19:12 save_folder: D:\Mine-imator1.0.4\Projects\Portal Cake 12:19:12 load_iid_offset: 0 12:19:12 Templates: 6 12:19:12 Timelines: 20 12:19:12 Resources: 0 12:19:12 Get template iids 12:19:12 Get particle type iids 12:19:12 Get keyframe iids 12:19:12 Get timeline iids 12:19:12 Update program 12:19:12 Project loaded 12:19:13 Show popup: open 12:19:27 Opening project: D:\Mine-imator1.0.4\Projects\Sun Collab\Sun Collab.mproj 12:19:27 load_folder: D:\Mine-imator1.0.4\Projects\Sun Collab 12:19:27 load_format: 10 12:19:27 Resetting project 12:19:27 Destroying instances 12:19:27 Project resetted 12:19:27 save_folder: D:\Mine-imator1.0.4\Projects\Sun Collab 12:19:27 load_iid_offset: 0 12:19:27 Templates: 15 12:19:27 Timelines: 40 12:19:27 Resources: 7 12:19:27 Get template iids 12:19:27 Get particle type iids 12:19:27 Get keyframe iids 12:19:27 Get timeline iids 12:19:27 Update program 12:19:28 Project loaded 12:19:28 Loading schematic: D:\Mine-imator1.0.4\Projects\Sun Collab\Piece of Hello Minecraft.blocks 12:19:28 sch_map: Hello Minecraft 12:19:28 Schematic size: 303, 252, 56 12:19:40 Show popup: open 12:19:41 Opening project: D:\Mine-imator1.0.4\Projects\Torch\Torch.mproj 12:19:41 load_folder: D:\Mine-imator1.0.4\Projects\Torch 12:19:41 load_format: 10 12:19:41 Resetting project 12:19:41 Destroying instances 12:19:41 Project resetted 12:19:41 save_folder: D:\Mine-imator1.0.4\Projects\Torch 12:19:41 load_iid_offset: 0 12:19:41 Templates: 2 12:19:41 Timelines: 4 12:19:41 Resources: 0 12:19:41 Get template iids 12:19:41 Get particle type iids 12:19:41 Get keyframe iids 12:19:41 Get timeline iids 12:19:41 Update program 12:19:41 Project loaded 12:19:43 Show popup: open 12:19:47 Opening project: D:\Mine-imator1.0.4\Projects\Living Goodtime_aco\Living Goodtime_aco.mproj 12:19:47 load_folder: D:\Mine-imator1.0.4\Projects\Living Goodtime_aco 12:19:47 load_format: 10 12:19:47 Resetting project 12:19:47 Destroying instances 12:19:47 Project resetted 12:19:47 save_folder: D:\Mine-imator1.0.4\Projects\Living Goodtime_aco 12:19:47 load_iid_offset: 0 12:19:47 Templates: 16 12:19:47 Timelines: 42 12:19:47 Resources: 9 12:19:47 Get template iids 12:19:47 Get particle type iids 12:19:47 Get keyframe iids 12:19:47 Get timeline iids 12:19:47 Update program 12:19:47 Project loaded 12:19:47 Loading audio: D:\Mine-imator1.0.4\Projects\Living Goodtime_aco\Good Time (Acoustic+NC).wav 12:19:50 Loading schematic: D:\Mine-imator1.0.4\Projects\Living Goodtime_aco\Piece from Gold 2.blocks 12:19:50 sch_map: Gold 12:19:50 Schematic size: 74, 56, 21 12:19:57 Action: action_tl_select 12:19:58 Action: action_tl_keyframe_select 12:19:58 Action: action_tl_keyframes_move_done 12:20:01 Action: action_tl_deselect_all 12:20:02 Saving project: D:\Mine-imator1.0.4\Projects\Living Goodtime_aco\Living Goodtime_aco.mproj 12:20:02 load_folder: D:\Mine-imator1.0.4\Projects\Living Goodtime_aco 12:20:02 save_folder: D:\Mine-imator1.0.4\Projects\Living Goodtime_aco 12:20:02 Project saved 12:20:02 Show alert: Project saved!, , 78 12:20:06 Show popup: open 12:20:20 Show popup: newproject 12:20:36 Creating project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:20:36 Resetting project 12:20:36 Destroying instances 12:20:36 Project resetted 12:20:36 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:20:36 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:20:36 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:20:36 Project saved 12:20:36 Show alert: Project created!, Imported files will be copied into the project folder., 0 12:20:37 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:20:37 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:20:37 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:20:37 Project saved 12:20:37 Show alert: Project saved!, , 78 12:21:10 Action: action_bench_create 12:21:10 Created: block 12:21:11 Action: action_tl_select 12:21:12 Action: action_tl_deselect_all 12:21:15 Action Set variable: action_lib_repeat_toggle, 0, 1, 0 12:21:15 Action Set variable: action_lib_repeat_x, 1, 2, 1 12:21:17 Action Set variable: action_lib_repeat_z, 1, 2, 1 12:21:19 Action Set variable: action_lib_repeat_y, 1, 2, 1 12:21:21 Action Set variable: action_lib_repeat_z, 7, 1, 1 12:21:33 Action Set variable: action_lib_repeat_x, 10, 11, 1 12:21:36 Action Set variable: action_lib_repeat_y, 10, 11, 1 12:21:42 Action: action_bench_create 12:21:42 Created: spotlight 12:21:49 Action: action_bench_create 12:21:49 Created: camera 12:21:50 Action: action_tl_select 12:21:50 Action: action_tl_select 12:21:51 Action: action_tl_remove 12:21:56 Action: action_tl_deselect_all 12:21:57 Action: action_tl_select 12:21:58 Action: action_tl_select 12:21:59 Action: action_tl_remove 12:21:59 Undo: action_tl_remove 12:22:00 Action: action_tl_duplicate 12:22:46 Action: action_tl_deselect_all 12:22:46 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:22:46 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:22:46 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:22:46 Project saved 12:22:46 Show alert: Project saved!, , 78 12:22:48 Action: action_tl_select 12:22:49 Action: action_tl_select 12:22:50 Action: action_tl_duplicate 12:22:55 Undo: tl_value_set 12:22:58 Action: action_tl_keyframes_remove 12:22:59 Action: action_tl_keyframes_remove 12:23:00 Action: action_tl_remove 12:23:07 Action: action_bench_create 12:23:07 Created: block 12:23:09 Action Set variable: action_lib_repeat_toggle, 0, 1, 0 12:23:09 Action Set variable: action_lib_repeat_x, 1, 2, 1 12:23:11 Action Set variable: action_lib_repeat_z, 1, 2, 1 12:23:14 Action Set variable: action_lib_repeat_y, 1, 2, 1 12:23:14 Action Set variable: action_lib_repeat_z, 1, 2, 1 12:23:15 Action Set variable: action_lib_repeat_x, 5, 1, 1 12:23:17 Action Set variable: action_lib_repeat_z, 4, 5, 1 12:23:21 Action Set variable: action_lib_repeat_y, 9, 10, 1 12:23:29 Action: action_tl_select 12:23:50 Action: action_tl_duplicate 12:23:58 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:23:58 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:23:58 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:23:58 Project saved 12:23:58 Show alert: Project saved!, , 78 12:24:13 Action: action_bench_create 12:24:13 Created: block 12:24:13 Action: action_tl_deselect_all 12:24:16 Action Set variable: action_lib_repeat_toggle, 0, 1, 0 12:24:17 Action Set variable: action_lib_repeat_x, 1, 2, 1 12:24:18 Action Set variable: action_lib_repeat_z, 1, 2, 1 12:24:21 Action Set variable: action_lib_repeat_x, 4, 1, 1 12:24:24 Action: action_tl_select 12:24:36 Action: action_tl_duplicate 12:24:39 Action: action_tl_deselect_all 12:24:39 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:24:39 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:24:39 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:24:39 Project saved 12:24:39 Show alert: Project saved!, , 78 12:24:43 Action: action_tl_select_single 12:24:49 Action: action_tl_select 12:24:58 Action: action_tl_select_single 12:25:08 Action: action_tl_select 12:25:11 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:25:11 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:25:11 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:25:11 Project saved 12:25:11 Show alert: Project saved!, , 78 12:25:13 Show popup: open 12:25:40 Action: asset_open 12:25:40 Opening asset: C:\Program Files (x86)\Mine-imator\Projects\Atlas Portal Gun\Atlas Portal Gun.mproj 12:25:40 load_folder: C:\Program Files (x86)\Mine-imator\Projects\Atlas Portal Gun 12:25:40 load_format: 8 12:25:40 save_folder: 8 12:25:40 Opening mproj 12:25:40 load_iid_offset: 13 12:25:40 Templates: 9 12:25:40 Timelines: 22 12:25:40 Resources: 0 12:25:40 Get template iids 12:25:40 Get particle type iids 12:25:40 Get keyframe iids 12:25:40 Get timeline iids 12:25:40 Update pre 1.0.0 hide 12:25:40 Update program 12:25:40 Asset loaded 12:25:42 Action: action_tl_select 12:25:42 Action: action_tl_deselect_all 12:25:44 Action: action_tl_extend 12:25:44 Action: action_tl_select 12:26:03 Undo: tl_value_set 12:26:16 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:26:16 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:26:16 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:26:16 Project saved 12:26:16 Show alert: Project saved!, , 78 12:26:40 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:26:40 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:26:40 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:26:40 Project saved 12:26:40 Show alert: Project saved!, , 78 12:27:00 Action: asset_open 12:27:00 Opening asset: C:\Program Files (x86)\Mine-imator\Projects\P-Body Portal Gun\P-Body Portal Gun.mproj 12:27:00 load_folder: C:\Program Files (x86)\Mine-imator\Projects\P-Body Portal Gun 12:27:00 load_format: 8 12:27:00 save_folder: 8 12:27:00 Opening mproj 12:27:00 load_iid_offset: 153 12:27:00 Templates: 9 12:27:00 Timelines: 22 12:27:00 Resources: 0 12:27:00 Get template iids 12:27:00 Get particle type iids 12:27:00 Get keyframe iids 12:27:00 Get timeline iids 12:27:00 Update pre 1.0.0 hide 12:27:00 Update program 12:27:00 Asset loaded 12:27:02 Action: action_tl_select 12:27:02 Action: action_tl_extend 12:27:07 Action: action_tl_select 12:27:09 Action: action_tl_select 12:27:10 Action: action_tl_keyframes_paste 12:27:11 Action: action_tl_keyframes_paste 12:27:12 Action: action_tl_select 12:27:12 Action: action_tl_keyframe_select 12:27:12 Action: action_tl_keyframes_move_done 12:27:13 Action: action_tl_select 12:27:13 Action: action_tl_keyframes_paste 12:27:14 Action: action_tl_select 12:27:14 Action: action_tl_keyframe_select 12:27:14 Action: action_tl_keyframes_move_done 12:27:14 Action: action_tl_keyframes_remove 12:27:15 Action: action_tl_select 12:27:15 Action: action_tl_keyframe_select 12:27:15 Action: action_tl_keyframes_move_done 12:27:20 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:27:20 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:27:20 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:27:20 Project saved 12:27:20 Show alert: Project saved!, , 78 12:27:36 Action: asset_open 12:27:36 Opening asset: D:\Mine-imator1.0.4\Projects\Portal Cake\Portal Cake.mproj 12:27:36 load_folder: D:\Mine-imator1.0.4\Projects\Portal Cake 12:27:36 load_format: 10 12:27:36 save_folder: 10 12:27:36 Opening mproj 12:27:36 load_iid_offset: 272 12:27:36 Templates: 6 12:27:36 Timelines: 20 12:27:36 Resources: 0 12:27:36 Get template iids 12:27:36 Get particle type iids 12:27:36 Get keyframe iids 12:27:36 Get timeline iids 12:27:36 Update program 12:27:36 Asset loaded 12:27:38 Action: action_tl_select 12:27:46 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:27:46 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:27:46 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:27:46 Project saved 12:27:46 Show alert: Project saved!, , 78 12:27:57 Action: asset_open 12:27:57 Opening asset: D:\Mine-imator1.0.4\Projects\Atlas Portal 2 Owly Editon\Atlas Portal 2 Owly Editon.mproj 12:27:57 load_folder: D:\Mine-imator1.0.4\Projects\Atlas Portal 2 Owly Editon 12:27:57 load_format: 10 12:27:57 save_folder: 10 12:27:57 Opening mproj 12:27:57 load_iid_offset: 319 12:27:57 Templates: 18 12:27:57 Timelines: 50 12:27:57 Resources: 3 12:27:57 Get template iids 12:27:57 Get particle type iids 12:27:57 Get keyframe iids 12:27:57 Get timeline iids 12:27:57 Update program 12:27:57 Asset loaded 12:27:59 Action: action_tl_select 12:28:04 Action: action_tl_extend 12:28:05 Action: action_tl_extend 12:28:06 Action: action_tl_extend 12:28:06 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:28:06 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:28:06 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:28:06 Project saved 12:28:06 Show alert: Project saved!, , 78 12:28:09 Action: action_tl_select 12:28:16 Undo: tl_value_set 12:28:26 Action: action_tl_select 12:28:33 Action: action_tl_select 12:28:38 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:28:38 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:28:38 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:28:38 Project saved 12:28:38 Show alert: Project saved!, , 78 12:28:40 Action: action_tl_select 12:28:46 Action: action_tl_deselect_all 12:28:46 Action: action_tl_select_area 12:28:51 Action: action_tl_select 12:28:52 Action: action_tl_select 12:28:55 Action: action_tl_select 12:29:02 Action: action_tl_keyframe_select 12:29:02 Action: action_tl_keyframes_move_done 12:29:03 Action: action_tl_select 12:29:03 Action: action_tl_keyframes_paste 12:29:04 Action: action_tl_keyframes_move_done 12:29:06 Action: action_tl_select 12:29:09 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:29:09 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:29:09 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:29:09 Project saved 12:29:09 Show alert: Project saved!, , 78 12:29:12 Action: action_tl_select 12:29:27 Action: action_tl_select_single 12:29:30 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:29:30 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:29:30 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:29:30 Project saved 12:29:30 Show alert: Project saved!, , 78 12:29:51 Action: asset_open 12:29:51 Opening asset: D:\Mine-imator1.0.4\Projects\P-Body Portal 2 Owly Edition\P-Body Portal 2 Owly Edition.mproj 12:29:51 load_folder: D:\Mine-imator1.0.4\Projects\P-Body Portal 2 Owly Edition 12:29:51 load_format: 10 12:29:51 save_folder: 10 12:29:51 Opening mproj 12:29:51 load_iid_offset: 506 12:29:51 Templates: 17 12:29:51 Timelines: 53 12:29:51 Resources: 3 12:29:51 Get template iids 12:29:51 Get particle type iids 12:29:51 Get keyframe iids 12:29:51 Get timeline iids 12:29:51 Update program 12:29:51 Asset loaded 12:29:53 Action: action_tl_extend 12:29:55 Action: action_tl_select 12:30:12 Action: action_tl_extend 12:30:12 Action: action_tl_extend 12:30:14 Action: action_tl_deselect_all 12:30:17 Action: action_tl_keyframes_select_area 12:30:18 Action: action_tl_select 12:30:19 Action: action_tl_deselect_all 12:30:24 Action: action_tl_keyframes_select_area 12:30:26 Action: action_tl_extend 12:30:27 Action: action_tl_select 12:30:28 Action: action_tl_keyframes_paste 12:30:31 Action: action_tl_keyframe_select 12:30:31 Action: action_tl_keyframes_move_done 12:30:31 Action: action_tl_keyframes_remove 12:30:32 Undo: action_tl_keyframes_remove 12:30:33 Action: action_tl_keyframes_move_done 12:30:33 Action: action_tl_keyframes_move_done 12:30:34 Action: action_tl_select 12:30:34 Action: action_tl_select 12:30:35 Action: action_tl_keyframe_select 12:30:35 Action: action_tl_keyframes_move_done 12:30:35 Action: action_tl_keyframes_remove 12:30:35 Action: action_tl_select 12:30:36 Action: action_tl_keyframe_select 12:30:36 Action: action_tl_keyframes_move_done 12:30:36 Backup: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore 12:30:36 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mbackup1 12:30:36 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:30:36 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:30:36 Project saved 12:30:36 Backup saved 12:30:41 Action: action_tl_extend 12:30:51 Action: action_tl_select 12:31:06 Action: action_tl_select 12:31:13 Action: action_tl_select 12:31:23 Action: action_tl_select 12:31:44 Action: action_tl_select 12:31:46 Action: action_tl_deselect_all 12:31:46 Action: action_tl_select_area 12:31:52 Action: action_tl_select 12:31:56 Action: action_tl_select 12:32:00 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:32:00 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:32:00 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:32:00 Project saved 12:32:00 Show alert: Project saved!, , 78 12:32:05 Action: action_tl_select 12:32:07 Action: action_tl_deselect_all 12:32:15 Action: action_bench_create 12:32:15 Created: camera 12:32:15 Action: action_tl_select_single 12:32:32 Action: action_tl_select 12:32:33 Action: action_tl_select 12:32:41 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:32:41 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:32:41 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:32:41 Project saved 12:32:41 Show alert: Project saved!, , 78 12:32:55 Action: action_tl_select 12:33:05 Action: action_tl_extend 12:33:06 Action: action_tl_extend 12:33:15 Action: action_tl_select 12:33:20 Action: action_tl_select 12:33:25 Action: action_tl_extend 12:33:25 Action: action_tl_select 12:33:27 Action: action_tl_remove 12:33:29 Action: action_tl_select 12:33:31 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:33:31 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:33:31 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:33:31 Project saved 12:33:31 Show alert: Project saved!, , 78 12:33:34 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:33:34 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:33:34 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:33:34 Project saved 12:33:34 Show alert: Project saved!, , 78 12:33:41 Action: action_bench_create 12:33:41 Created: camera 12:33:44 Action: action_bench_create 12:33:44 Created: spotlight 12:33:50 Action: action_tl_select_single 12:33:55 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:33:55 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:33:55 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:33:55 Project saved 12:33:55 Show alert: Project saved!, , 78 12:34:01 Action: action_tl_keyframe_select 12:34:01 Action: action_tl_keyframes_move_done 12:34:02 Action: action_tl_keyframes_paste 12:34:03 Action: action_tl_keyframes_move_done 12:34:05 Action: action_tl_keyframes_remove 12:34:05 Action: action_tl_select 12:34:05 Action: action_tl_keyframes_paste 12:34:06 Action: action_tl_keyframes_move_done 12:34:09 Action: action_tl_select 12:34:10 Action: action_tl_remove 12:34:11 Action: action_tl_select 12:34:22 Action: action_tl_select 12:34:31 Undo: tl_value_set 12:34:32 Undo: tl_value_set 12:34:44 Action Set variable: action_background_sky_time, -45, -36.38, 1 12:34:57 Show popup: colorpicker 12:35:04 Show popup: colorpicker 12:35:36 Show popup: colorpicker 12:35:40 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:35:40 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:35:40 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:35:40 Project saved 12:35:40 Show alert: Project saved!, , 78 12:35:45 Action Set variable: action_background_sky_time, -175.03, -45, 1 12:36:00 Action: action_bench_create 12:36:00 Created: text 12:36:04 Action: action_tl_select 12:36:05 Action: action_tl_deselect_all 12:36:12 Saving project: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore\Gamer Girl Nightcore.mproj 12:36:12 load_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:36:12 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:36:12 Project saved 12:36:12 Show alert: Project saved!, , 78 12:36:15 Action Set variable: action_lib_name, , L, 1 12:36:19 Action: action_tl_select 12:36:56 Undo: tl_value_set 12:39:16 Add resource: font 12:39:16 filename: KC Nightmare.ttf 12:39:16 filename_out: KC Nightmare.ttf 12:39:16 load_folder: C:\Users\CVN170914\Downloads\Compressed 12:39:16 save_folder: D:\Mine-imator1.0.4\Projects\Gamer Girl Nightcore 12:39:16 Action Load resource: action_lib_text_font, C:\Users\CVN170914\Downloads\Compressed\KC Nightmare.ttf
  17. So for the past month now I've been trying to make animations with MI, however I keep running into the same, unsolved (yet highly known) issue of Runtime Error. I've seen all the threads and all the little tips and tricks however i also notice that many posts with Runtime Error in them go unanswered, as if the community turns a blind eye to those with the error, and that's just sad. At this point, I just want to know the truth, if you get the Runtime Error, is there any hope, or is it unfix-able? I really hope this gets an answer because at this point, it's just plain disrespectful. My latest error report and computer specs below.
  18. I installed Mine-Imator and when I took it, it showed : #####################################################FATAL ERROR in Fragment Shader compilation ShaderName: shader_high_dof C:\Users\Salim\Mine-imator\memory (150,6): error X3511: unable to loop, loop does not appear to terminate. And when I abort it, a notepad with a huge writing come up and say ... Mine-imator log, please paste this into your bug report! (Many many many many many many many writings) Please help... Thank you...
  19. i didn't know where i would put this so here is it, i cant see any image on the forums, my browser is google chrome.
  20. Mine-imator log, please paste this into your bug report! 18:50:04 version: 1.0.4 (official) 18:50:04 gm_version: 1.4.1542 18:50:04 build date: 19/11/2015 19:33:35 18:50:04 YYC: yes 18:50:04 LAA: no 18:50:04 OS: Windows_NT 18:50:04 USERDOMAIN: BRUNO 18:50:04 USERNAME: Bruno 18:50:04 USERPROFILE: C:\Users\Bruno 18:50:04 APPDATA: C:\Users\Bruno\AppData\Roaming 18:50:04 video_adapter_0_name: Intel(R) HD Graphics 18:50:04 video_adapter_0_driver_version_high: 589841 18:50:04 video_adapter_0_device_name: \\.\DISPLAY1 18:50:04 video_adapter_0_driver_version_low: 659589 18:50:04 os_version: 393218 18:50:04 os_is_network_connected: yes 18:50:04 os_get_language: pt 18:50:04 os_get_region: PT 18:50:04 working_directory: C:\Users\Bruno\Mine-imator\ 18:50:04 file_directory: C:\Users\Bruno\AppData\Roaming\Mine_imator\ 18:50:04 DLL init 18:50:04 file.dll 18:50:04 gzunzip.dll 18:50:04 movie.dll 18:50:04 Movie init 18:50:04 window.dll 18:50:04 texture.dll 18:50:04 Texture init 18:50:04 exe_directory: C:\Users\Bruno\Mine-imator\ 18:50:04 Trying to save files 18:50:04 surface_save OK 18:50:04 texture_create OK 18:50:04 file_delete_dll OK 18:50:04 Shader init 18:50:04 shaders_are_supported: yes 18:50:04 shader_high_ssao_blur compiled: yes 18:50:04 shader_high_ssao compiled: yes 18:50:04 shader_high_ssao_depth_normal compiled: yes 18:50:04 shader_high_light_apply compiled: yes 18:50:04 shader_high_light_night compiled: yes 18:50:04 shader_high_light_point compiled: yes 18:50:04 shader_high_light_spot compiled: yes 18:50:04 shader_high_light_sun compiled: yes 18:50:04 shader_high_fog_apply compiled: yes 18:50:04 shader_high_fog compiled: yes 18:50:04 shader_high_dof compiled: yes 18:50:04 shader_high_aa compiled: yes 18:50:04 shader_replace compiled: yes 18:50:04 shader_draw_texture compiled: yes 18:50:04 shader_depth compiled: yes 18:50:04 shader_color_fog_lights compiled: yes 18:50:04 shader_color_fog compiled: yes 18:50:04 shader_blend_fog compiled: yes 18:50:04 shader_blend compiled: yes 18:50:04 shader_border compiled: yes 18:50:04 Create vertex format 18:50:04 Render init 18:50:04 Ground model init 18:50:04 Character models init 18:50:04 Windows init 18:50:04 Lists init 18:50:04 Load language file: C:\Users\Bruno\Mine-imator\Other\Languages\english.txt 18:50:04 Make transitions 18:50:04 linear 18:50:04 instant 18:50:04 easeinquad 18:50:04 easeoutquad 18:50:04 easeinoutquad 18:50:04 easeincubic 18:50:04 easeoutcubic 18:50:05 easeinoutcubic 18:50:05 easeinquart 18:50:05 easeoutquart 18:50:05 easeinoutquart 18:50:05 easeinquint 18:50:05 easeoutquint 18:50:05 easeinoutquint 18:50:05 easeinsine 18:50:05 easeoutsine 18:50:05 easeinoutsine 18:50:05 easeinexpo 18:50:05 easeoutexpo 18:50:05 easeinoutexpo 18:50:05 easeincirc 18:50:05 easeoutcirc 18:50:05 easeinoutcirc 18:50:05 easeinelastic 18:50:05 easeoutelastic 18:50:05 easeinoutelastic 18:50:05 easeinback 18:50:05 easeoutback 18:50:05 easeinoutback 18:50:05 easeinbounce 18:50:05 easeoutbounce 18:50:05 easeinoutbounce 18:50:05 linear 18:50:05 instant 18:50:05 easeinquad 18:50:05 easeoutquad 18:50:05 easeinoutquad 18:50:05 easeincubic 18:50:05 easeoutcubic 18:50:05 easeinoutcubic 18:50:05 easeinquart 18:50:05 easeoutquart 18:50:05 easeinoutquart 18:50:05 easeinquint 18:50:05 easeoutquint 18:50:05 easeinoutquint 18:50:05 easeinsine 18:50:05 easeoutsine 18:50:05 easeinoutsine 18:50:05 easeinexpo 18:50:05 easeoutexpo 18:50:05 easeinoutexpo 18:50:05 easeincirc 18:50:05 easeoutcirc 18:50:05 easeinoutcirc 18:50:05 easeinelastic 18:50:05 easeoutelastic 18:50:05 easeinoutelastic 18:50:05 easeinback 18:50:05 easeoutback 18:50:05 easeinoutback 18:50:05 easeinbounce 18:50:05 easeoutbounce 18:50:05 easeinoutbounce 18:50:05 Transitions OK 18:50:05 Globals init 18:50:05 Opening pack from folder: C:\Users\Bruno\Mine-imator\Other\Textures\ 18:50:05 mob_texture 18:50:05 block_texture 18:50:06 colormap_grass_texture 18:50:06 colormap_foliage_texture 18:50:06 item_texture 18:50:06 particles_texture 18:50:06 block_preview_texture 18:50:06 sun_texture 18:50:06 moonphases_texture 18:50:06 moon_texture 18:50:06 clouds_texture 18:50:06 Pack opened 18:50:06 Found key_file: C:\Users\Bruno\Mine-imator\Other\key.file 18:50:06 Loading settings: C:\Users\Bruno\Mine-imator\Other\settings.file 18:50:06 load_format: 3 18:50:06 Load language file: C:\Users\Bruno\Downloads\português.txt 18:50:06 Adding missing words 18:50:06 Loading recent: C:\Users\Bruno\Mine-imator\Other\recent.file 18:50:06 Loading closed alerts: C:\Users\Bruno\Mine-imator\Other\alerts.file 18:50:07 Startup OK 18:50:07 Resetting project 18:50:07 Destroying instances 18:50:07 Project resetted 18:50:07 Show popup: startup 18:50:15 Opening project: C:\Users\Bruno\Mine-imator\Projects\Teste\Teste.mproj 18:50:15 load_folder: C:\Users\Bruno\Mine-imator\Projects\Teste 18:50:15 load_format: 10 18:50:15 Resetting project 18:50:15 Destroying instances 18:50:15 Project resetted 18:50:15 save_folder: C:\Users\Bruno\Mine-imator\Projects\Teste 18:50:15 load_iid_offset: 0 18:50:15 Templates: 4 18:50:15 Timelines: 19 18:50:15 Resources: 4 18:50:16 Get template iids 18:50:16 Get particle type iids 18:50:16 Get keyframe iids 18:50:16 Get timeline iids 18:50:16 Update program 18:50:16 Project loaded 18:50:16 Loading schematic: C:\Users\Bruno\Mine-imator\Projects\Teste\Piece of Novo Mundo 2.blocks 18:50:16 sch_map: Novo Mundo 18:50:16 Schematic size: 46, 54, 21 18:50:17 Loading schematic: C:\Users\Bruno\Mine-imator\Projects\Teste\Piece of Novo Mundo.blocks 18:50:17 sch_map: Novo Mundo 18:50:17 Schematic size: 21, 21, 20 18:50:40 Action: action_tl_select 18:50:41 Action: action_tl_select 18:50:42 Action: action_tl_select 18:51:12 Action: action_tl_select 18:51:15 Action: action_tl_select 18:51:31 Action: action_tl_select 18:51:56 Action: action_tl_select 18:51:57 Action: action_tl_keyframe_select 18:51:57 Action: action_tl_keyframes_move_done 18:51:57 Action: action_tl_keyframe_select 18:51:58 Action: action_tl_keyframes_move_done 18:51:58 Action: action_tl_keyframe_select 18:51:58 Action: action_tl_keyframes_move_done 18:51:59 Action: action_tl_keyframe_select 18:51:59 Action: action_tl_keyframes_move_done 18:51:59 Action: action_tl_keyframe_select 18:51:59 Action: action_tl_keyframes_move_done 18:52:00 Action: action_tl_keyframe_select 18:52:00 Action: action_tl_keyframes_move_done 18:52:00 Action: action_tl_keyframe_select 18:52:00 Action: action_tl_keyframes_move_done 18:52:01 Action: action_tl_keyframe_select 18:52:01 Action: action_tl_keyframes_move_done 18:52:02 Action: action_tl_keyframe_deselect 18:52:03 Action: action_tl_keyframe_select 18:52:03 Action: action_tl_keyframes_move_done 18:52:04 Action: action_tl_keyframe_select 18:52:04 Action: action_tl_keyframes_move_done 18:52:10 Action: action_tl_keyframe_select 18:52:10 Action: action_tl_keyframes_move_done 18:52:11 Action: action_tl_keyframe_select 18:52:11 Action: action_tl_keyframes_move_done 18:52:11 Action: action_tl_keyframe_select 18:52:11 Action: action_tl_keyframes_move_done 18:52:12 Action: action_tl_keyframe_select 18:52:12 Action: action_tl_keyframes_move_done 18:52:12 Action: action_tl_keyframe_select 18:52:12 Action: action_tl_keyframes_move_done 18:52:12 Action: action_tl_keyframe_select 18:52:12 Action: action_tl_keyframes_move_done 18:52:13 Action: action_tl_keyframe_select 18:52:13 Action: action_tl_keyframes_move_done 18:52:13 Action: action_tl_keyframe_select 18:52:13 Action: action_tl_keyframes_move_done 18:52:18 Action: action_tl_keyframe_select 18:52:18 Action: action_tl_keyframes_move_done 18:52:19 Action: action_tl_keyframe_deselect 18:52:19 Action: action_tl_keyframe_select 18:52:19 Action: action_tl_keyframes_move_done 18:52:20 Action: action_tl_keyframe_deselect 18:52:21 Action: action_tl_keyframe_select 18:52:21 Action: action_tl_keyframes_move_done 18:52:21 Action: action_tl_keyframe_select 18:52:21 Action: action_tl_keyframes_move_done 18:52:21 Action: action_tl_keyframe_select 18:52:22 Action: action_tl_keyframes_move_done 18:52:33 Action: action_tl_keyframe_deselect 18:52:33 Action: action_tl_keyframe_select 18:52:33 Action: action_tl_keyframes_move_done 18:52:34 Action: action_tl_keyframe_deselect 18:52:34 Action: action_tl_keyframe_deselect 18:52:34 Action: action_tl_keyframe_deselect 18:52:41 Action: action_tl_remove 18:52:50 Undo: action_tl_remove 18:52:56 Undo: action_tl_keyframe_deselect 18:52:56 Undo: action_tl_keyframe_deselect 18:52:57 Undo: action_tl_keyframe_deselect 18:52:58 Redo: action_tl_keyframe_deselect 18:52:58 Redo: action_tl_keyframe_deselect 18:52:58 Redo: action_tl_keyframe_deselect 18:52:58 Redo: action_tl_remove 18:52:59 Undo: action_tl_remove 18:53:06 Action: action_tl_keyframe_deselect 18:53:08 Action: action_tl_remove 18:53:13 Undo: action_tl_remove 18:53:18 Action: action_tl_keyframes_move_done 18:53:19 Action: action_tl_select 18:53:19 Action: action_tl_select 18:53:20 Action: action_tl_select 18:53:48 Action: action_tl_select 18:53:48 Action: action_tl_keyframe_select 18:53:48 Action: action_tl_keyframes_move_done 18:53:49 Action: action_tl_keyframes_remove 18:53:50 Action: action_tl_select 18:53:51 Action: action_tl_keyframe_select 18:53:51 Action: action_tl_keyframes_move_done 18:53:54 Action: action_tl_select 18:53:55 Action: action_tl_select 18:53:56 Action: action_tl_select 18:53:57 Action: action_tl_keyframe_select 18:53:57 Action: action_tl_keyframes_move_done 18:53:57 Action: action_tl_keyframe_select 18:53:58 Action: action_tl_keyframes_move_done 18:53:58 Action: action_tl_keyframe_select 18:53:58 Action: action_tl_keyframes_move_done 18:53:59 Action: action_tl_keyframe_select 18:53:59 Action: action_tl_keyframes_move_done 18:54:03 Action: action_tl_keyframes_remove 18:54:05 Action: action_tl_select 18:54:05 Action: action_tl_keyframe_select 18:54:06 Action: action_tl_keyframes_move_done 18:54:06 Action: action_tl_keyframe_select 18:54:06 Action: action_tl_keyframes_move_done 18:54:06 Action: action_tl_keyframe_select 18:54:06 Action: action_tl_keyframes_move_done 18:54:07 Action: action_tl_keyframe_select 18:54:07 Action: action_tl_keyframes_move_done 18:54:08 Action: action_tl_keyframes_remove 18:54:09 Action: action_tl_select 18:54:11 Action: action_tl_keyframe_select 18:54:11 Action: action_tl_keyframes_move_done 18:54:11 Action: action_tl_keyframe_select 18:54:12 Action: action_tl_keyframes_move_done 18:54:12 Action: action_tl_keyframe_deselect 18:54:12 Action: action_tl_keyframe_select 18:54:13 Action: action_tl_keyframes_move_done 18:54:13 Action: action_tl_keyframe_select 18:54:13 Action: action_tl_keyframes_move_done 18:54:13 Action: action_tl_keyframe_select 18:54:13 Action: action_tl_keyframes_move_done 18:54:14 Action: action_tl_keyframe_deselect 18:54:14 Action: action_tl_keyframe_select 18:54:15 Action: action_tl_keyframes_move_done 18:54:15 Action: action_tl_keyframe_select 18:54:15 Action: action_tl_keyframes_move_done 18:54:15 Action: action_tl_keyframe_select 18:54:15 Action: action_tl_keyframes_move_done 18:54:17 Action: action_tl_keyframes_remove 18:54:18 Action: action_tl_keyframe_select 18:54:18 Action: action_tl_keyframes_move_done 18:54:19 Action: action_tl_keyframes_remove 18:54:20 Action: action_tl_select 18:54:24 Action: action_tl_select 18:54:25 Action: action_tl_select 18:54:26 Action: action_tl_select 18:54:27 Action: action_tl_keyframe_create 18:54:46 Action: action_tl_select 18:54:52 Action: action_tl_select 18:55:18 Action: action_tl_select 18:55:22 Undo: tl_value_set 18:55:23 Action: action_tl_select 18:55:36 Undo: tl_value_set 18:55:57 Undo: tl_value_set 18:55:58 Undo: tl_value_set 18:56:06 Action: action_tl_select 18:56:21 Action: action_tl_select 18:56:29 Action: action_tl_select 18:56:30 Action: action_tl_deselect_all 18:56:35 Action: action_tl_select 18:56:45 Action: action_tl_select 18:56:46 Action: action_tl_deselect_all 18:56:50 Action: action_tl_select 18:57:25 Action: action_bench_create 18:57:25 Created: camera 18:57:26 Action: action_tl_select_single 18:57:38 Action: action_tl_deselect_all 18:57:38 Action: action_tl_select
  21. Runtime Error! This application has requested the runtime to terminate it in an unusual way. I've posted the error report below. Is there anyway I can get 1.0.3 or whatever the last working version is? Not even being able to open MI is really discouraging to someone who really wants to try this animation thing.
  22. Hello. I was using mine imator and i encountered an error trying to render my animation. An error occured when exporting the movie. Error code: -4 - That was the message i received while trying to click save. I was able to choose the location for the file and then after i click ok, i get this message so please help because i have a few days left before it's late to the public!
  23. Dear the almighty @David, I know you are getting bombarded with people having the runtime error and sadly I am also getting that error. I've tried all the tricks, including using the link that you have replied with on other peoples posts, but none have worked. However, by doing the troubleshoot compatibility option on Window 7 and having MI run in compatibility with Windows XP Service Pack 2, i was able to open MI and play around with it for about a minute before the Runtime Error reemerged. Since then the compatibility trick hasn't worked. So what I'm saying is, Help us David, You're our only hope!
  24. When ever I try and open the program or in the middle of me animating, the message Runtime Error! Program: This application has requested the Runtime to terminate in an unusual way. Please contact the applications's support team for more information appears. And if I click OK or exit out of the pop-up, the program crashes. PLEASE help me! (I would put a screen shot but I'm not sure how to insert pictures) Here's my crash report 8:23:25 AM version: 1.0.4 (official) 8:23:26 AM gm_version: 1.4.1542 8:23:26 AM build date: 11/19/2015 11:33:35 AM 8:23:26 AM YYC: yes 8:23:26 AM LAA: no 8:23:26 AM OS: Windows_NT 8:23:26 AM USERDOMAIN: Speedboy 8:23:26 AM USERNAME: Speedboy Johnson 8:23:26 AM USERPROFILE: C:\Users\Speedboy Johnson 8:23:26 AM APPDATA: C:\Users\Speedboy Johnson\AppData\Roaming 8:23:26 AM video_adapter_0_name: Intel(R) HD Graphics 8:23:26 AM video_adapter_0_driver_version_high: 655378 8:23:26 AM video_adapter_0_device_name: \\.\DISPLAY1 8:23:26 AM video_adapter_0_driver_version_low: 658934 8:23:26 AM os_version: 393218 8:23:26 AM os_is_network_connected: yes 8:23:26 AM os_get_language: en 8:23:26 AM os_get_region: US 8:23:26 AM working_directory: C:\Users\Speedboy Johnson\Mine-imator\ 8:23:26 AM file_directory: C:\Users\Speedboy Johnson\AppData\Roaming\Mine_imator\ 8:23:26 AM Old log found 8:23:26 AM DLL init 8:23:26 AM file.dll 8:23:26 AM gzunzip.dll 8:23:26 AM movie.dll 8:23:26 AM Movie init 8:23:26 AM window.dll 8:23:26 AM texture.dll 8:23:26 AM Texture init 8:23:27 AM exe_directory: C:\Users\Speedboy Johnson\Mine-imator\ 8:23:27 AM Trying to save files 8:23:27 AM surface_save OK 8:23:27 AM texture_create OK 8:23:27 AM file_delete_dll OK 8:23:27 AM Shader init 8:23:27 AM shaders_are_supported: yes 8:23:27 AM shader_high_ssao_blur compiled: yes 8:23:27 AM shader_high_ssao compiled: yes 8:23:27 AM shader_high_ssao_depth_normal compiled: yes 8:23:27 AM shader_high_light_apply compiled: yes 8:23:27 AM shader_high_light_night compiled: yes 8:23:27 AM shader_high_light_point compiled: yes 8:23:27 AM shader_high_light_spot compiled: yes 8:23:27 AM shader_high_light_sun compiled: yes 8:23:27 AM shader_high_fog_apply compiled: yes 8:23:27 AM shader_high_fog compiled: yes 8:23:27 AM shader_high_dof compiled: yes 8:23:27 AM shader_high_aa compiled: yes 8:23:27 AM shader_replace compiled: yes 8:23:27 AM shader_draw_texture compiled: yes 8:23:27 AM shader_depth compiled: yes 8:23:27 AM shader_color_fog_lights compiled: yes 8:23:27 AM shader_color_fog compiled: yes 8:23:27 AM shader_blend_fog compiled: yes 8:23:27 AM shader_blend compiled: yes 8:23:27 AM shader_border compiled: yes 8:23:27 AM Create vertex format 8:23:27 AM Render init 8:23:27 AM Ground model init 8:23:27 AM Character models init 8:23:27 AM Windows init 8:23:27 AM Lists init 8:23:27 AM Load language file: C:\Users\Speedboy Johnson\Mine-imator\Other\Languages\english.txt 8:23:27 AM Make transitions 8:23:28 AM linear 8:23:28 AM instant 8:23:28 AM easeinquad 8:23:28 AM easeoutquad 8:23:28 AM easeinoutquad 8:23:28 AM easeincubic 8:23:28 AM easeoutcubic 8:23:28 AM easeinoutcubic 8:23:28 AM easeinquart 8:23:28 AM easeoutquart 8:23:28 AM easeinoutquart 8:23:28 AM easeinquint 8:23:28 AM easeoutquint 8:23:28 AM easeinoutquint 8:23:28 AM easeinsine 8:23:28 AM easeoutsine 8:23:28 AM easeinoutsine 8:23:28 AM easeinexpo 8:23:28 AM easeoutexpo 8:23:28 AM easeinoutexpo 8:23:28 AM easeincirc 8:23:28 AM easeoutcirc 8:23:28 AM easeinoutcirc 8:23:28 AM easeinelastic 8:23:28 AM easeoutelastic 8:23:28 AM easeinoutelastic 8:23:28 AM easeinback 8:23:28 AM easeoutback 8:23:28 AM easeinoutback 8:23:28 AM easeinbounce 8:23:28 AM easeoutbounce 8:23:28 AM easeinoutbounce 8:23:28 AM linear 8:23:28 AM instant 8:23:28 AM easeinquad 8:23:28 AM easeoutquad 8:23:28 AM easeinoutquad 8:23:28 AM easeincubic 8:23:29 AM easeoutcubic 8:23:29 AM easeinoutcubic 8:23:29 AM easeinquart 8:23:29 AM easeoutquart 8:23:29 AM easeinoutquart 8:23:29 AM easeinquint 8:23:29 AM easeoutquint 8:23:29 AM easeinoutquint 8:23:29 AM easeinsine 8:23:29 AM easeoutsine 8:23:29 AM easeinoutsine 8:23:29 AM easeinexpo 8:23:29 AM easeoutexpo 8:23:29 AM easeinoutexpo 8:23:29 AM easeincirc 8:23:29 AM easeoutcirc 8:23:29 AM easeinoutcirc 8:23:29 AM easeinelastic 8:23:29 AM easeoutelastic 8:23:29 AM easeinoutelastic 8:23:29 AM easeinback 8:23:29 AM easeoutback 8:23:29 AM easeinoutback 8:23:29 AM easeinbounce 8:23:29 AM easeoutbounce 8:23:29 AM easeinoutbounce 8:23:29 AM Transitions OK 8:23:29 AM Globals init 8:23:29 AM Opening pack from folder: C:\Users\Speedboy Johnson\Mine-imator\Other\Textures\ 8:23:29 AM mob_texture 8:23:29 AM block_texture 8:23:31 AM colormap_grass_texture 8:23:31 AM colormap_foliage_texture 8:23:31 AM item_texture 8:23:31 AM particles_texture 8:23:31 AM block_preview_texture 8:23:31 AM sun_texture 8:23:31 AM moonphases_texture 8:23:31 AM moon_texture 8:23:31 AM clouds_texture 8:23:31 AM Pack opened 8:23:31 AM Found key_file: C:\Users\Speedboy Johnson\Mine-imator\Other\key.file 8:23:31 AM Loading settings: C:\Users\Speedboy Johnson\Mine-imator\Other\settings.file 8:23:31 AM load_format: 3 8:23:31 AM Startup OK 8:23:31 AM Resetting project 8:23:31 AM Destroying instances 8:23:31 AM Project resetted 8:23:31 AM Show popup: startup 8:23:37 AM Opening project: C:\Users\Speedboy Johnson\Mine-imator\Projects\New Project\New Project.mproj As you see in the crash report, I open the project, then the pop-up appears and the program closes, yet it says nothing about that in the report. PLEASE HELP. (NOTE: It doesn't always happen when open a project, it either happens when I'm trying to open the program, or at random times when I'm using the program) @David
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