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Found 12 results

  1. So.. I've always had a problem importing texture pack zip files into mine imator. I believe what ever change they made with the texturing after Community Build isn't compatible or something. I have a pretty beefy computer so I don't think it's performance. if my specs are needed just tell me what specs you need to see. Let me summarize: I'm looking for a fix to my issue of MineImator crashing when importing a resource/texture pack zip file. It crashes at "Loading Block textures" and I just tried it with a texture pack i'm using with a map i made and it's crashing instantly, no error message. M-I just closes. Help would be greatly appreciated
  2. PLEASE HELP!!! please watch the video before you comment. ok so now you see, please tell me how to fix this! its so annoying because i spent time and effort on those rigs!
  3. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 3:36:01 PM mineimator_version: 1.1.0 PRE-RELEASE 3:36:01 PM gm_runtime: 2.1.0.144 3:36:01 PM YYC: yes 3:36:01 PM texture_lib: 1 3:36:01 PM working_directory: C:\Users\Justin-PC\Mine-imator\ 3:36:01 PM file_directory: C:\Users\Justin-PC\AppData\Roaming\Mine_imator\ 3:36:01 PM OS: Windows 3:36:01 PM os_version: 655360 3:36:01 PM os_is_network_connected: yes 3:36:01 PM os_get_language: en 3:36:01 PM os_get_region: US 3:36:01 PM USERDOMAIN: DESKTOP-A8OMKLK 3:36:01 PM USERNAME: Justin-PC 3:36:01 PM USERPROFILE: C:\Users\Justin-PC 3:36:01 PM APPDATA: C:\Users\Justin-PC\AppData\Roaming 3:36:01 PM NUMBER_OF_PROCESSORS: 6 3:36:01 PM PROCESSOR_ARCHITECTURE: x86 3:36:01 PM PROCESSOR_IDENTFIER: 3:36:01 PM PROCESSOR_LEVEL: 21 3:36:01 PM PROCESSOR_REVISION: 0200 3:36:01 PM video_adapter_subsysid: 1917851266 3:36:01 PM video_adapter_vendorid: 4098 3:36:01 PM video_d3d11_context: 03D2AAC4 3:36:01 PM video_d3d11_device: 03D15684 3:36:01 PM video_adapter_deviceid: 26128 3:36:01 PM video_adapter_sharedsystemmemory: 2166718464 3:36:01 PM video_adapter_revision: 0 3:36:01 PM video_adapter_description: AMD Radeon R7 200 Series 3:36:01 PM video_adapter_dedicatedsystemmemory: 0 3:36:01 PM video_adapter_dedicatedvideomemory: 2128183296 3:36:01 PM Old log found 3:36:01 PM Library startup 3:36:01 PM Data\file.dll 3:36:01 PM Data\movie.dll 3:36:01 PM Movie init 3:36:01 PM Data\window.dll 3:36:01 PM Data\texture.dll 3:36:01 PM Texture init 3:36:05 PM working_directory: C:\Users\Justin-PC\Mine-imator\ 3:36:05 PM Trying to save files 3:36:05 PM surface_save OK 3:36:05 PM texture_create OK 3:36:10 PM file_delete_lib OK 3:36:10 PM Create vertex format 3:36:10 PM Shader init 3:36:10 PM shaders_are_supported: yes 3:36:10 PM shader_high_ssao_blur compiled: yes 3:36:10 PM shader_high_ssao compiled: yes 3:36:10 PM shader_high_ssao_depth_normal compiled: yes 3:36:10 PM shader_high_light_apply compiled: yes 3:36:10 PM shader_high_light_night compiled: yes 3:36:10 PM shader_high_light_point compiled: yes 3:36:10 PM shader_high_light_spot compiled: yes 3:36:10 PM shader_high_light_sun compiled: yes 3:36:10 PM shader_high_fog_apply compiled: yes 3:36:10 PM shader_high_fog compiled: yes 3:36:10 PM shader_high_dof compiled: yes 3:36:10 PM shader_high_aa compiled: yes 3:36:10 PM shader_replace compiled: yes 3:36:10 PM shader_draw_texture compiled: yes 3:36:10 PM shader_depth compiled: yes 3:36:10 PM shader_color_fog_lights compiled: yes 3:36:10 PM shader_color_fog compiled: yes 3:36:10 PM shader_blend_fog compiled: yes 3:36:10 PM shader_blend compiled: yes 3:36:10 PM shader_border compiled: yes 3:36:10 PM Globals startup 3:36:10 PM Make transitions 3:36:11 PM Transitions OK 3:36:11 PM Load language file: C:\Users\Justin-PC\Mine-imator\Data\Languages\english.milanguage 3:36:11 PM Windows startup 3:36:11 PM Found key_file: C:\Users\Justin-PC\Mine-imator\Data\key.midata 3:36:11 PM Loading settings: C:\Users\Justin-PC\Mine-imator\Data\settings.midata 3:36:11 PM load_format: 24 3:36:12 PM Render init 3:36:12 PM Loading Minecraft assets version: 1.12 idk what this is supposed to mean, but WHY DOES MINE-IMATOR KEEP CRASHING? I've restarted my computer several times, yet it keeps giving me this crap
  4. At the minute, I'm working on a Minecraft Thunderbirds series and a Joker movie. But yet I can't due to the constant Crashing when I import more than one rig! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 19:01:58 version: 1.0.6 19:01:58 gm_version: 1.4.1749 19:01:58 build date: 12/03/2016 14:10:39 19:01:58 YYC: yes 19:01:58 working_directory: C:\Users\Sam Grant\Mine-imator\ 19:01:58 file_directory: C:\Users\Sam Grant\AppData\Roaming\Mine_imator\ 19:01:58 OS: Windows 19:01:58 os_version: 393218 19:01:58 os_is_network_connected: yes 19:01:58 os_get_language: en 19:01:58 os_get_region: GB 19:01:58 USERDOMAIN: SAM-PC 19:01:58 USERNAME: Sam Grant 19:01:58 USERPROFILE: C:\Users\Sam Grant 19:01:58 APPDATA: C:\Users\Sam Grant\AppData\Roaming 19:01:58 NUMBER_OF_PROCESSORS: 4 19:01:58 PROCESSOR_ARCHITECTURE: x86 19:01:58 PROCESSOR_IDENTFIER: 19:01:58 PROCESSOR_LEVEL: 6 19:01:58 PROCESSOR_REVISION: 3c03 19:01:58 video_adapter_0_name: NVIDIA GeForce GTX 650 Ti 19:01:58 video_adapter_0_driver_version_high: 655378 19:01:58 video_adapter_0_device_name: \\.\DISPLAY1 19:01:58 video_adapter_0_driver_version_low: 858849 19:01:58 Old log found 19:01:58 Library init 19:01:58 Data\file.dll 19:01:58 Data\movie.dll 19:01:58 Movie init 19:01:58 Data\window.dll 19:01:58 Data\texture.dll 19:01:58 Texture init 19:01:59 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 19:01:59 open_url: C:\Users\Sam Grant\AppData\Roaming\Mine_imator\log_previous.txt 19:01:59 working_directory: C:\Users\Sam Grant\Mine-imator\ 19:01:59 Trying to save files 19:01:59 surface_save OK 19:01:59 texture_create OK 19:01:59 file_delete_lib OK 19:01:59 Shader init 19:01:59 shaders_are_supported: yes 19:01:59 shader_high_ssao_blur compiled: yes 19:01:59 shader_high_ssao compiled: yes 19:01:59 shader_high_ssao_depth_normal compiled: yes 19:01:59 shader_high_light_apply compiled: yes 19:01:59 shader_high_light_night compiled: yes 19:01:59 shader_high_light_point compiled: yes 19:01:59 shader_high_light_spot compiled: yes 19:01:59 shader_high_light_sun compiled: yes 19:01:59 shader_high_fog_apply compiled: yes 19:01:59 shader_high_fog compiled: yes 19:01:59 shader_high_dof compiled: yes 19:01:59 shader_high_aa compiled: yes 19:01:59 shader_replace compiled: yes 19:01:59 shader_draw_texture compiled: yes 19:01:59 shader_depth compiled: yes 19:01:59 shader_color_fog_lights compiled: yes 19:01:59 shader_color_fog compiled: yes 19:01:59 shader_blend_fog compiled: yes 19:01:59 shader_blend compiled: yes 19:01:59 shader_border compiled: yes 19:01:59 Create vertex format 19:01:59 Render init 19:01:59 Ground model init 19:01:59 Character models init 19:01:59 Windows init 19:01:59 Lists init 19:01:59 Load language file: C:\Users\Sam Grant\Mine-imator\Data\Languages\english.txt 19:01:59 Make transitions 19:02:00 Transitions OK 19:02:00 Globals init 19:02:00 Opening pack from folder: C:\Users\Sam Grant\Mine-imator\Data\Textures\ 19:02:00 mob_texture 19:02:00 block_texture 19:02:00 colormap_grass_texture 19:02:00 colormap_foliage_texture 19:02:01 item_texture 19:02:01 particles_texture 19:02:01 block_preview_texture 19:02:01 sun_texture 19:02:01 moonphases_texture 19:02:01 moon_texture 19:02:01 clouds_texture 19:02:01 Pack opened 19:02:01 Found key_file: C:\Users\Sam Grant\Mine-imator\Data\key.file 19:02:01 Loading settings: C:\Users\Sam Grant\Mine-imator\Data\settings.file 19:02:01 load_format: 4 19:02:01 Loading recent: C:\Users\Sam Grant\Mine-imator\Data\recent.file 19:02:01 Loading closed alerts: C:\Users\Sam Grant\Mine-imator\Data\alerts.file 19:02:01 Startup OK 19:02:01 Resetting project 19:02:01 Destroying instances 19:02:01 Project resetted 19:02:01 Show popup: startup 19:02:01 HTTP: [] 19:10:44 open_url: http://www.stuffbydavid.com/mineimator 19:13:09 Opening project: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Alfred.mproj 19:13:09 load_folder: C:\Users\Sam Grant\Mine-imator\Projects\Alfred 19:13:09 load_format: 13 19:13:09 Resetting project 19:13:09 Destroying instances 19:13:09 Project resetted 19:13:09 save_folder: C:\Users\Sam Grant\Mine-imator\Projects\Alfred 19:13:09 load_iid_offset: 0 19:13:09 Templates: 11 19:13:09 Timelines: 34 19:13:09 Resources: 4 19:13:09 Get template iids 19:13:09 Get particle type iids 19:13:09 Get keyframe iids 19:13:09 Get timeline iids 19:13:09 Build trees 19:13:09 Reset read positions 19:13:09 Update program 19:13:09 Project loaded 19:13:09 Loading schematic: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Piece of dim-110156465 5.blocks 19:13:09 sch_map: dim-110156465 19:13:09 Schematic size: 174, 48, 26 19:13:10 Loading schematic: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Piece of Joker.blocks 19:13:10 sch_map: Joker 19:13:10 Schematic size: 10, 7, 3 19:13:10 Loading schematic: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Piece of Joker 2.blocks 19:13:10 sch_map: Joker 19:13:10 Schematic size: 17, 17, 6 19:13:11 Saving project: C:\Users\Sam Grant\Mine-imator\Projects\Alfred\Alfred.mproj 19:13:11 load_folder: C:\Users\Sam Grant\Mine-imator\Projects\Alfred 19:13:11 save_folder: C:\Users\Sam Grant\Mine-imator\Projects\Alfred 19:13:11 Project saved 19:13:11 Show alert: Project saved!, , 78 19:13:16 Action: asset_open 19:13:16 Opening asset: C:\Users\Sam Grant\Desktop\The Joker is on You!\Character Rigs\Bruce Wayne Rig\Bruce Wayne.object 19:13:16 load_folder: C:\Users\Sam Grant\Desktop\The Joker is on You!\Character Rigs\Bruce Wayne Rig 19:13:16 load_format: 13 19:13:16 save_folder: 13 19:13:16 Opening object 19:13:16 load_iid_offset: 15993061 19:13:16 Templates: 4 19:13:16 Timelines: 27 19:13:16 Resources: 1 19:13:16 Get template iids 19:13:16 Get particle type iids 19:13:16 Get keyframe iids 19:13:16 Get timeline iids 19:13:16 Build trees But yet David isn't working on Mine-Imator atm so my animations are screw'd... FUN!
  5. Mine-imator log, please paste this into your bug report! 6:21:07 PM version: 1.0.4 (official) 6:21:07 PM gm_version: 1.4.1542 6:21:07 PM build date: 11/19/2015 12:33:35 PM 6:21:07 PM YYC: yes 6:21:07 PM LAA: no 6:21:07 PM OS: Windows_NT 6:21:07 PM USERDOMAIN: LEE 6:21:07 PM USERNAME: Matthew 6:21:07 PM USERPROFILE: C:\Users\Matthew 6:21:07 PM APPDATA: C:\Users\Matthew\AppData\Roaming 6:21:07 PM video_adapter_0_name: Intel(R) HD Graphics 6:21:07 PM video_adapter_0_driver_version_high: 655378 6:21:07 PM video_adapter_0_device_name: \\.\DISPLAY1 6:21:07 PM video_adapter_0_driver_version_low: 659636 6:21:07 PM os_version: 393218 6:21:07 PM os_is_network_connected: yes 6:21:07 PM os_get_language: en 6:21:07 PM os_get_region: US 6:21:07 PM working_directory: C:\Users\Matthew\Mine-imator\ 6:21:07 PM file_directory: C:\Users\Matthew\AppData\Roaming\Mine_imator\ 6:21:07 PM Old log found 6:21:07 PM DLL init 6:21:07 PM file.dll 6:21:07 PM gzunzip.dll 6:21:07 PM movie.dll 6:21:07 PM Movie init 6:21:07 PM window.dll 6:21:08 PM texture.dll 6:21:08 PM Texture init 6:21:09 PM exe_directory: C:\Users\Matthew\Mine-imator\ 6:21:09 PM Trying to save files 6:21:09 PM surface_save OK 6:21:09 PM texture_create OK 6:21:09 PM file_delete_dll OK 6:21:09 PM Shader init 6:21:09 PM shaders_are_supported: yes 6:21:09 PM shader_high_ssao_blur compiled: yes 6:21:09 PM shader_high_ssao compiled: yes 6:21:09 PM shader_high_ssao_depth_normal compiled: yes 6:21:09 PM shader_high_light_apply compiled: yes 6:21:09 PM shader_high_light_night compiled: yes 6:21:09 PM shader_high_light_point compiled: yes 6:21:09 PM shader_high_light_spot compiled: yes 6:21:09 PM shader_high_light_sun compiled: yes 6:21:09 PM shader_high_fog_apply compiled: yes 6:21:09 PM shader_high_fog compiled: yes 6:21:09 PM shader_high_dof compiled: yes 6:21:09 PM shader_high_aa compiled: yes 6:21:09 PM shader_replace compiled: yes 6:21:09 PM shader_draw_texture compiled: yes 6:21:09 PM shader_depth compiled: yes 6:21:09 PM shader_color_fog_lights compiled: yes 6:21:09 PM shader_color_fog compiled: yes 6:21:09 PM shader_blend_fog compiled: yes 6:21:09 PM shader_blend compiled: yes 6:21:09 PM shader_border compiled: yes 6:21:09 PM Create vertex format 6:21:09 PM Render init 6:21:09 PM Ground model init 6:21:09 PM Character models init 6:21:09 PM Windows init 6:21:09 PM Lists init 6:21:09 PM Load language file: C:\Users\Matthew\Mine-imator\Other\Languages\english.txt 6:21:09 PM Make transitions 6:21:09 PM linear 6:21:09 PM instant 6:21:09 PM easeinquad 6:21:09 PM easeoutquad 6:21:09 PM easeinoutquad 6:21:09 PM easeincubic 6:21:09 PM easeoutcubic 6:21:09 PM easeinoutcubic 6:21:09 PM easeinquart 6:21:09 PM easeoutquart 6:21:09 PM easeinoutquart 6:21:09 PM easeinquint 6:21:09 PM easeoutquint 6:21:09 PM easeinoutquint 6:21:09 PM easeinsine 6:21:09 PM easeoutsine 6:21:09 PM easeinoutsine 6:21:09 PM easeinexpo 6:21:09 PM easeoutexpo 6:21:09 PM easeinoutexpo 6:21:09 PM easeincirc 6:21:09 PM easeoutcirc 6:21:09 PM easeinoutcirc 6:21:09 PM easeinelastic 6:21:09 PM easeoutelastic 6:21:09 PM easeinoutelastic 6:21:09 PM easeinback 6:21:09 PM easeoutback 6:21:09 PM easeinoutback 6:21:09 PM easeinbounce 6:21:09 PM easeoutbounce 6:21:10 PM easeinoutbounce 6:21:10 PM linear 6:21:10 PM instant 6:21:10 PM easeinquad 6:21:10 PM easeoutquad 6:21:10 PM easeinoutquad 6:21:10 PM easeincubic 6:21:10 PM easeoutcubic 6:21:10 PM easeinoutcubic 6:21:10 PM easeinquart 6:21:10 PM easeoutquart 6:21:10 PM easeinoutquart 6:21:10 PM easeinquint 6:21:10 PM easeoutquint 6:21:10 PM easeinoutquint 6:21:10 PM easeinsine 6:21:10 PM easeoutsine 6:21:10 PM easeinoutsine 6:21:10 PM easeinexpo 6:21:10 PM easeoutexpo 6:21:10 PM easeinoutexpo 6:21:10 PM easeincirc 6:21:10 PM easeoutcirc 6:21:10 PM easeinoutcirc 6:21:10 PM easeinelastic 6:21:10 PM easeoutelastic 6:21:10 PM easeinoutelastic 6:21:10 PM easeinback 6:21:10 PM easeoutback 6:21:10 PM easeinoutback 6:21:10 PM easeinbounce 6:21:10 PM easeoutbounce 6:21:10 PM easeinoutbounce 6:21:10 PM Transitions OK 6:21:10 PM Globals init 6:21:10 PM Opening pack from folder: C:\Users\Matthew\Mine-imator\Other\Textures\ 6:21:10 PM mob_texture 6:21:10 PM block_texture 6:21:11 PM colormap_grass_texture 6:21:11 PM colormap_foliage_texture 6:21:11 PM item_texture 6:21:11 PM particles_texture 6:21:11 PM block_preview_texture 6:21:11 PM sun_texture 6:21:11 PM moonphases_texture 6:21:11 PM moon_texture 6:21:11 PM clouds_texture 6:21:11 PM Pack opened 6:21:11 PM Found key_file: C:\Users\Matthew\Mine-imator\Other\key.file 6:21:12 PM Loading settings: C:\Users\Matthew\Mine-imator\Other\settings.file 6:21:12 PM load_format: 3 6:21:12 PM Loading recent: C:\Users\Matthew\Mine-imator\Other\recent.file 6:21:12 PM Loading closed alerts: C:\Users\Matthew\Mine-imator\Other\alerts.file 6:21:12 PM Startup OK 6:21:12 PM Resetting project 6:21:12 PM Destroying instances 6:21:12 PM Project resetted 6:21:12 PM Show popup: startup 6:21:13 PM Opening project: C:\Users\Matthew\Mine-imator\Projects\+++\+++.mproj 6:21:13 PM load_folder: C:\Users\Matthew\Mine-imator\Projects\+++ 6:21:13 PM load_format: 10 6:21:13 PM Resetting project 6:21:13 PM Destroying instances 6:21:13 PM Project resetted 6:21:13 PM save_folder: C:\Users\Matthew\Mine-imator\Projects\+++ 6:21:13 PM load_iid_offset: 0 6:21:13 PM Templates: 2 6:21:13 PM Timelines: 8 6:21:13 PM Resources: 2 6:21:13 PM Get template iids 6:21:13 PM Get particle type iids 6:21:13 PM Get keyframe iids 6:21:13 PM Get timeline iids 6:21:13 PM Update program 6:21:13 PM Project loaded 6:21:23 PM Action: action_bench_create 6:21:23 PM Created: char 6:21:24 PM Action: action_tl_select 6:21:37 PM Action: action_tl_deselect_all 6:21:37 PM Action: action_tl_select 6:21:38 PM Action: action_tl_select 6:21:44 PM Action: action_tl_select 6:21:54 PM Action: action_tl_deselect_all 6:22:06 PM Action: action_bench_create 6:22:06 PM Created: item 6:22:08 PM Action: action_tl_select 6:22:19 PM Action: action_tl_select 6:22:20 PM Action: action_tl_select 6:22:47 PM Action: action_tl_select 6:22:51 PM Action: action_tl_select 6:22:54 PM Action: action_tl_select
  6. hello when i open mine imator it says that the proram was shut down the wrong way and then it says microsoft visual ++ error and that it was terminated a weird way. here is the code Mine-imator log, please paste this into your bug report! 13:32:53 version: 1.0.4 (official) 13:32:53 gm_version: 1.4.1542 13:32:53 build date: 2015-11-19 20:33:35 13:32:53 YYC: yes 13:32:53 LAA: no 13:32:53 OS: Windows_NT 13:32:53 USERDOMAIN: HUGOSDATOR 13:32:53 USERNAME: Hugo 13:32:53 USERPROFILE: C:\Users\Hugo 13:32:53 APPDATA: C:\Users\Hugo\AppData\Roaming 13:32:53 video_adapter_0_name: Intel(R) HD Graphics 13:32:53 video_adapter_0_driver_version_high: 655378 13:32:53 video_adapter_0_device_name: \\.\DISPLAY1 13:32:53 video_adapter_0_driver_version_low: 658768 13:32:53 os_version: 393218 13:32:53 os_is_network_connected: yes 13:32:53 os_get_language: sv 13:32:53 os_get_region: SE 13:32:53 working_directory: C:\Users\Hugo\Mine-imator\ 13:32:53 file_directory: C:\Users\Hugo\AppData\Roaming\Mine_imator\ 13:32:53 Old log found 13:32:53 DLL init 13:32:53 file.dll 13:32:53 gzunzip.dll 13:32:53 movie.dll 13:32:53 Movie init 13:32:53 window.dll 13:32:53 texture.dll 13:32:53 Texture init 13:33:03 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 13:33:03 open_url: C:\Users\Hugo\AppData\Roaming\Mine_imator\log_previous.txt 13:33:03 exe_directory: C:\Users\Hugo\Mine-imator\ 13:33:03 Trying to save files 13:33:03 surface_save OK 13:33:03 texture_create OK 13:33:03 file_delete_dll OK 13:33:03 Shader init 13:33:03 shaders_are_supported: yes 13:33:03 shader_high_ssao_blur compiled: yes 13:33:03 shader_high_ssao compiled: yes 13:33:03 shader_high_ssao_depth_normal compiled: yes 13:33:03 shader_high_light_apply compiled: yes 13:33:03 shader_high_light_night compiled: yes 13:33:03 shader_high_light_point compiled: yes 13:33:03 shader_high_light_spot compiled: yes 13:33:03 shader_high_light_sun compiled: yes 13:33:03 shader_high_fog_apply compiled: yes 13:33:03 shader_high_fog compiled: yes 13:33:03 shader_high_dof compiled: yes 13:33:03 shader_high_aa compiled: yes 13:33:03 shader_replace compiled: yes 13:33:03 shader_draw_texture compiled: yes 13:33:03 shader_depth compiled: yes 13:33:03 shader_color_fog_lights compiled: yes 13:33:03 shader_color_fog compiled: yes 13:33:03 shader_blend_fog compiled: yes 13:33:03 shader_blend compiled: yes 13:33:03 shader_border compiled: yes 13:33:03 Create vertex format 13:33:03 Render init 13:33:04 Ground model init 13:33:04 Character models init 13:33:04 Windows init 13:33:04 Lists init 13:33:04 Load language file: C:\Users\Hugo\Mine-imator\Other\Languages\english.txt 13:33:04 Make transitions 13:33:04 linear 13:33:04 instant 13:33:04 easeinquad 13:33:04 easeoutquad 13:33:04 easeinoutquad 13:33:04 easeincubic 13:33:04 easeoutcubic 13:33:04 easeinoutcubic 13:33:04 easeinquart 13:33:04 easeoutquart 13:33:04 easeinoutquart 13:33:04 easeinquint 13:33:04 easeoutquint
  7. Everytime I try to export my scene as either a Movie or an Image Sequance, the screen goes black, comes on again, and mineimator has crashed. Mine-imator log, please paste this into your bug report! 8:45:06 p.m. version: 1.0.4 (official) 8:45:06 p.m. gm_version: 1.4.1542 8:45:06 p.m. build date: 20/11/2015 8:33:35 a.m. 8:45:06 p.m. YYC: yes 8:45:06 p.m. LAA: no 8:45:06 p.m. OS: Windows_NT 8:45:06 p.m. USERDOMAIN: Owner 8:45:06 p.m. USERNAME: user 8:45:06 p.m. USERPROFILE: C:\Users\user 8:45:06 p.m. APPDATA: C:\Users\user\AppData\Roaming 8:45:06 p.m. video_adapter_0_name: ATI Radeon 3000 Graphics (Microsoft Corporation - WDDM v1.1) 8:45:06 p.m. video_adapter_0_driver_version_high: 589842 8:45:06 p.m. video_adapter_0_device_name: \\.\DISPLAY1 8:45:06 p.m. video_adapter_0_driver_version_low: 656489 8:45:06 p.m. os_version: 393218 8:45:06 p.m. os_is_network_connected: yes 8:45:06 p.m. os_get_language: en 8:45:06 p.m. os_get_region: NZ 8:45:06 p.m. working_directory: C:\Users\user\Documents\Mine-imator\ 8:45:06 p.m. file_directory: C:\Users\user\AppData\Roaming\Mine_imator\ 8:45:06 p.m. DLL init 8:45:06 p.m. file.dll 8:45:06 p.m. gzunzip.dll 8:45:06 p.m. movie.dll 8:45:06 p.m. Movie init 8:45:06 p.m. window.dll 8:45:06 p.m. texture.dll 8:45:06 p.m. Texture init 8:45:06 p.m. exe_directory: C:\Users\user\Documents\Mine-imator\ 8:45:06 p.m. Trying to save files 8:45:06 p.m. surface_save OK 8:45:06 p.m. texture_create OK 8:45:06 p.m. file_delete_dll OK 8:45:06 p.m. Shader init 8:45:06 p.m. shaders_are_supported: yes 8:45:06 p.m. shader_high_ssao_blur compiled: yes 8:45:06 p.m. shader_high_ssao compiled: yes 8:45:06 p.m. shader_high_ssao_depth_normal compiled: yes 8:45:06 p.m. shader_high_light_apply compiled: yes 8:45:06 p.m. shader_high_light_night compiled: yes 8:45:06 p.m. shader_high_light_point compiled: yes 8:45:06 p.m. shader_high_light_spot compiled: yes 8:45:06 p.m. shader_high_light_sun compiled: yes 8:45:06 p.m. shader_high_fog_apply compiled: yes 8:45:06 p.m. shader_high_fog compiled: yes 8:45:06 p.m. shader_high_dof compiled: yes 8:45:06 p.m. shader_high_aa compiled: yes 8:45:06 p.m. shader_replace compiled: yes 8:45:06 p.m. shader_draw_texture compiled: yes 8:45:06 p.m. shader_depth compiled: yes 8:45:06 p.m. shader_color_fog_lights compiled: yes 8:45:06 p.m. shader_color_fog compiled: yes 8:45:06 p.m. shader_blend_fog compiled: yes 8:45:06 p.m. shader_blend compiled: yes 8:45:06 p.m. shader_border compiled: yes 8:45:06 p.m. Create vertex format 8:45:06 p.m. Render init 8:45:06 p.m. Ground model init 8:45:06 p.m. Character models init 8:45:07 p.m. Windows init 8:45:07 p.m. Lists init 8:45:07 p.m. Load language file: C:\Users\user\Documents\Mine-imator\Other\Languages\english.txt 8:45:07 p.m. Make transitions 8:45:07 p.m. linear 8:45:07 p.m. instant 8:45:07 p.m. easeinquad 8:45:07 p.m. easeoutquad 8:45:07 p.m. easeinoutquad 8:45:07 p.m. easeincubic 8:45:07 p.m. easeoutcubic 8:45:07 p.m. easeinoutcubic 8:45:07 p.m. easeinquart 8:45:07 p.m. easeoutquart 8:45:07 p.m. easeinoutquart 8:45:07 p.m. easeinquint 8:45:07 p.m. easeoutquint 8:45:07 p.m. easeinoutquint 8:45:07 p.m. easeinsine 8:45:07 p.m. easeoutsine 8:45:07 p.m. easeinoutsine 8:45:07 p.m. easeinexpo 8:45:07 p.m. easeoutexpo 8:45:07 p.m. easeinoutexpo 8:45:07 p.m. easeincirc 8:45:07 p.m. easeoutcirc 8:45:07 p.m. easeinoutcirc 8:45:07 p.m. easeinelastic 8:45:07 p.m. easeoutelastic 8:45:07 p.m. easeinoutelastic 8:45:07 p.m. easeinback 8:45:07 p.m. easeoutback 8:45:07 p.m. easeinoutback 8:45:07 p.m. easeinbounce 8:45:07 p.m. easeoutbounce 8:45:07 p.m. easeinoutbounce 8:45:07 p.m. linear 8:45:07 p.m. instant 8:45:07 p.m. easeinquad 8:45:07 p.m. easeoutquad 8:45:07 p.m. easeinoutquad 8:45:07 p.m. easeincubic 8:45:07 p.m. easeoutcubic 8:45:07 p.m. easeinoutcubic 8:45:07 p.m. easeinquart 8:45:07 p.m. easeoutquart 8:45:07 p.m. easeinoutquart 8:45:07 p.m. easeinquint 8:45:07 p.m. easeoutquint 8:45:07 p.m. easeinoutquint 8:45:07 p.m. easeinsine 8:45:07 p.m. easeoutsine 8:45:07 p.m. easeinoutsine 8:45:07 p.m. easeinexpo 8:45:07 p.m. easeoutexpo 8:45:07 p.m. easeinoutexpo 8:45:07 p.m. easeincirc 8:45:07 p.m. easeoutcirc 8:45:07 p.m. easeinoutcirc 8:45:07 p.m. easeinelastic 8:45:07 p.m. easeoutelastic 8:45:07 p.m. easeinoutelastic 8:45:07 p.m. easeinback 8:45:07 p.m. easeoutback 8:45:07 p.m. easeinoutback 8:45:07 p.m. easeinbounce 8:45:07 p.m. easeoutbounce 8:45:07 p.m. easeinoutbounce 8:45:07 p.m. Transitions OK 8:45:07 p.m. Globals init 8:45:07 p.m. Opening pack from folder: C:\Users\user\Documents\Mine-imator\Other\Textures\ 8:45:07 p.m. mob_texture 8:45:08 p.m. block_texture 8:45:10 p.m. colormap_grass_texture 8:45:10 p.m. colormap_foliage_texture 8:45:10 p.m. item_texture 8:45:10 p.m. particles_texture 8:45:10 p.m. block_preview_texture 8:45:10 p.m. sun_texture 8:45:10 p.m. moonphases_texture 8:45:10 p.m. moon_texture 8:45:10 p.m. clouds_texture 8:45:10 p.m. Pack opened 8:45:10 p.m. Found key_file: C:\Users\user\Documents\Mine-imator\Other\key.file 8:45:10 p.m. Loading settings: C:\Users\user\Documents\Mine-imator\Other\settings.file 8:45:10 p.m. load_format: 3 8:45:10 p.m. Loading recent: C:\Users\user\Documents\Mine-imator\Other\recent.file 8:45:10 p.m. Loading closed alerts: C:\Users\user\Documents\Mine-imator\Other\alerts.file 8:45:10 p.m. Startup OK 8:45:10 p.m. Resetting project 8:45:10 p.m. Destroying instances 8:45:10 p.m. Project resetted 8:45:10 p.m. Show popup: startup 8:46:07 p.m. Opening project: C:\Users\user\Mine-imator\Projects\Things\Things.mproj 8:46:07 p.m. load_folder: C:\Users\user\Mine-imator\Projects\Things 8:46:07 p.m. load_format: 10 8:46:07 p.m. Resetting project 8:46:07 p.m. Destroying instances 8:46:07 p.m. Project resetted 8:46:07 p.m. save_folder: C:\Users\user\Mine-imator\Projects\Things 8:46:07 p.m. load_iid_offset: 0 8:46:07 p.m. Templates: 3 8:46:07 p.m. Timelines: 10 8:46:07 p.m. Resources: 5 8:46:07 p.m. Get template iids 8:46:07 p.m. Get particle type iids 8:46:07 p.m. Get keyframe iids 8:46:07 p.m. Get timeline iids 8:46:07 p.m. Update program 8:46:07 p.m. Project loaded 8:46:07 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Grassy field.schematic 8:46:07 p.m. Schematic size: 66, 46, 12 8:46:08 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Mansion.schematic 8:46:08 p.m. Schematic size: 39, 69, 25 8:46:09 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\House12.schematic 8:46:09 p.m. Schematic size: 12, 12, 19 8:46:10 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\House5.schematic 8:46:10 p.m. Schematic size: 12, 12, 15 8:46:11 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Abandoned house.schematic 8:46:11 p.m. Schematic size: 15, 20, 16 8:46:25 p.m. Action: action_tl_select 8:46:25 p.m. Action: action_tl_keyframe_select 8:46:26 p.m. Action: action_tl_keyframes_move_done 8:46:27 p.m. Action: action_tl_keyframes_remove 8:46:28 p.m. Action: action_tl_select 8:46:29 p.m. Action: action_tl_keyframe_select 8:46:29 p.m. Action: action_tl_keyframes_move_done 8:46:29 p.m. Action: action_tl_keyframes_remove 8:46:30 p.m. Action: action_tl_select 8:46:31 p.m. Action: action_tl_keyframe_select 8:46:31 p.m. Action: action_tl_keyframes_move_done 8:46:31 p.m. Action: action_tl_keyframes_remove 8:46:33 p.m. Action: action_tl_select 8:46:33 p.m. Action: action_tl_keyframe_select 8:46:34 p.m. Action: action_tl_keyframes_move_done 8:46:34 p.m. Action: action_tl_keyframes_remove 8:46:35 p.m. Action: action_tl_select 8:46:35 p.m. Action: action_tl_keyframe_select 8:46:35 p.m. Action: action_tl_keyframes_move_done 8:46:35 p.m. Action: action_tl_keyframes_remove 8:46:36 p.m. Action: action_tl_select 8:46:37 p.m. Action: action_tl_keyframe_select 8:46:37 p.m. Action: action_tl_keyframes_move_done 8:46:37 p.m. Action: action_tl_keyframes_remove 8:46:38 p.m. Action: action_tl_select 8:46:38 p.m. Action: action_tl_keyframe_select 8:46:38 p.m. Action: action_tl_keyframes_move_done 8:46:38 p.m. Action: action_tl_keyframes_remove 8:46:39 p.m. Action: action_tl_select 8:46:39 p.m. Action: action_tl_keyframe_select 8:46:39 p.m. Action: action_tl_keyframes_move_done 8:46:40 p.m. Action: action_tl_keyframes_remove 8:46:40 p.m. Action: action_tl_select 8:46:41 p.m. Action: action_tl_keyframe_select 8:46:41 p.m. Action: action_tl_keyframes_move_done 8:46:41 p.m. Action: action_tl_keyframes_remove 8:46:42 p.m. Action: action_tl_select 8:46:42 p.m. Action: action_tl_keyframe_select 8:46:42 p.m. Action: action_tl_keyframes_move_done 8:46:42 p.m. Action: action_tl_keyframes_remove 8:46:43 p.m. Action: action_tl_select 8:46:43 p.m. Action: action_tl_keyframe_select 8:46:44 p.m. Action: action_tl_keyframes_move_done 8:46:44 p.m. Action: action_tl_keyframes_remove 8:46:44 p.m. Action: action_tl_select 8:46:45 p.m. Action: action_tl_keyframe_select 8:46:45 p.m. Action: action_tl_keyframes_move_done 8:46:45 p.m. Action: action_tl_keyframes_remove 8:46:53 p.m. Action: action_tl_select 8:46:53 p.m. Action: action_tl_keyframe_select 8:46:53 p.m. Action: action_tl_keyframes_move_done 8:46:55 p.m. Action: action_tl_keyframes_remove 8:46:56 p.m. Action: action_tl_select 8:47:15 p.m. Action: action_tl_select 8:47:16 p.m. Action: action_tl_keyframe_select 8:47:16 p.m. Action: action_tl_keyframes_move_done 8:47:19 p.m. Action: action_tl_import_loop 8:47:19 p.m. load_iid_offset: 33 8:47:19 p.m. Templates: 0 8:47:19 p.m. Timelines: 0 8:47:19 p.m. Resources: 0 8:47:19 p.m. Get template iids 8:47:19 p.m. Get particle type iids 8:47:19 p.m. Get keyframe iids 8:47:19 p.m. Get timeline iids 8:47:19 p.m. load_iid_offset: 33 8:47:19 p.m. Templates: 0 8:47:19 p.m. Timelines: 0 8:47:19 p.m. Resources: 0 8:47:19 p.m. Get template iids 8:47:19 p.m. Get particle type iids 8:47:19 p.m. Get keyframe iids 8:47:19 p.m. Get timeline iids 8:47:19 p.m. load_iid_offset: 33 8:47:19 p.m. Templates: 0 8:47:19 p.m. Timelines: 0 8:47:19 p.m. Resources: 0 8:47:19 p.m. Get template iids 8:47:19 p.m. Get particle type iids 8:47:19 p.m. Get keyframe iids 8:47:19 p.m. Get timeline iids 8:47:19 p.m. load_iid_offset: 33 8:47:19 p.m. Templates: 0 8:47:19 p.m. Timelines: 0 8:47:19 p.m. Resources: 0 8:47:19 p.m. Get template iids 8:47:19 p.m. Get particle type iids 8:47:19 p.m. Get keyframe iids 8:47:19 p.m. Get timeline iids 8:47:19 p.m. load_iid_offset: 33 8:47:19 p.m. Templates: 0 8:47:19 p.m. Timelines: 0 8:47:19 p.m. Resources: 0 8:47:19 p.m. Get template iids 8:47:19 p.m. Get particle type iids 8:47:19 p.m. Get keyframe iids 8:47:19 p.m. Get timeline iids 8:47:19 p.m. load_iid_offset: 33 8:47:19 p.m. Templates: 0 8:47:19 p.m. Timelines: 0 8:47:19 p.m. Resources: 0 8:47:19 p.m. Get template iids 8:47:19 p.m. Get particle type iids 8:47:19 p.m. Get keyframe iids 8:47:19 p.m. Get timeline iids 8:47:19 p.m. Update program 8:47:30 p.m. Undo: action_tl_import_loop 8:47:31 p.m. Action: action_tl_select 8:47:32 p.m. Action: action_tl_keyframe_select 8:47:32 p.m. Action: action_tl_keyframes_move_done 8:47:34 p.m. Action: action_tl_keyframes_move_done 8:47:41 p.m. Action: action_tl_select 8:47:42 p.m. Action: action_tl_keyframe_select 8:47:42 p.m. Action: action_tl_keyframes_move_done 8:48:00 p.m. Action: action_tl_select 8:48:03 p.m. Action: action_tl_keyframe_select 8:48:03 p.m. Action: action_tl_keyframes_move_done 8:48:05 p.m. Action: action_tl_import_loop 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. load_iid_offset: 33 8:48:05 p.m. Templates: 0 8:48:05 p.m. Timelines: 0 8:48:05 p.m. Resources: 0 8:48:05 p.m. Get template iids 8:48:05 p.m. Get particle type iids 8:48:05 p.m. Get keyframe iids 8:48:05 p.m. Get timeline iids 8:48:05 p.m. Update program 8:48:15 p.m. Show popup: exportmovie 8:49:03 p.m. Export image sequence: C:\Users\user\Documents\Mine-imator\Animation\minecraft game\runningtothehouse\1.png 8:49:03 p.m. Framerate: 30 8:49:03 p.m. Hidden: no 8:49:03 p.m. Background: yes 8:49:03 p.m. Watermark: no 8:49:03 p.m. High Quality: yes 8:49:03 p.m. Size: 1280, 720 HELP!!!!!
  8. I'm having trouble using mine-imator because of one HUGE problem. Probably happening to everyone right now since it's a new version. Mine-imator keeps either crashing or it's stating a Runtime Error. It shows me a crash log which I will show right now so that the moderators could probably help us. ---------CRASH LOG----------- Mine-imator log, please paste this into your bug report! 2:56:36 PM version: 1.0.3 (official) 2:56:36 PM gm_version: 1.4.1657 2:56:36 PM build date: 11/12/2015 12:26:42 PM 2:56:36 PM YYC: yes 2:56:36 PM OS: Windows_NT 2:56:36 PM USERDOMAIN: NOOBPC 2:56:36 PM USERNAME: Ruben 2:56:36 PM USERPROFILE: C:\Users\Ruben 2:56:37 PM APPDATA: C:\Users\Ruben\AppData\Roaming 2:56:37 PM video_adapter_0_name: Intel(R) HD Graphics 2:56:37 PM video_adapter_0_driver_version_high: 655378 2:56:37 PM video_adapter_0_device_name: \\.\DISPLAY1 2:56:37 PM video_adapter_0_driver_version_low: 658768 2:56:37 PM os_version: 393218 2:56:37 PM os_is_network_connected: yes 2:56:37 PM os_get_language: en 2:56:37 PM os_get_region: US 2:56:37 PM working_directory: C:\Users\Ruben\Mine-imator\ 2:56:37 PM file_directory: C:\Users\Ruben\AppData\Roaming\Mine_imator\ 2:56:37 PM Old log found 2:56:37 PM DLL init 2:56:37 PM file.dll 2:56:37 PM gzunzip.dll 2:56:37 PM movie.dll 2:56:37 PM Movie init 2:56:37 PM window.dll 2:56:37 PM texture.dll 2:56:37 PM Texture init 2:56:38 PM exe_directory: C:\Users\Ruben\Mine-imator\ 2:56:38 PM Trying to save files 2:56:38 PM Files saved 2:56:38 PM Shader init 2:56:38 PM shaders_are_supported: yes 2:56:38 PM shader_high_ssao_blur compiled: yes 2:56:38 PM shader_high_ssao compiled: yes 2:56:38 PM shader_high_ssao_depth_normal compiled: yes 2:56:38 PM shader_high_light_apply compiled: yes 2:56:38 PM shader_high_light_night compiled: yes 2:56:38 PM shader_high_light_point compiled: yes 2:56:38 PM shader_high_light_spot compiled: yes 2:56:38 PM shader_high_light_sun compiled: yes 2:56:38 PM shader_high_fog_apply compiled: yes 2:56:38 PM shader_high_fog compiled: yes 2:56:38 PM shader_high_dof compiled: yes 2:56:38 PM shader_high_aa compiled: yes 2:56:38 PM shader_replace compiled: yes 2:56:38 PM shader_draw_texture compiled: yes 2:56:38 PM shader_depth compiled: yes 2:56:38 PM shader_color_fog_lights compiled: yes 2:56:38 PM shader_color_fog compiled: yes 2:56:38 PM shader_blend_fog compiled: yes 2:56:38 PM shader_blend compiled: yes 2:56:38 PM shader_border compiled: yes 2:56:38 PM Create vertex format 2:56:38 PM Render init 2:56:38 PM Ground model init 2:56:38 PM Character models init 2:56:38 PM Windows init 2:56:38 PM Lists init 2:56:38 PM Load language file: C:\Users\Ruben\Mine-imator\Other\Languages\english.txt 2:56:38 PM Make transitions
  9. Whenever i try and render an animation for YouTube it always crashes than and only shows the animation it rendered D: I cannot show my full work that i made ;(
  10. Mine-imator log, please paste this into your bug report! 9:10:44 PM version: 1.0.2 (official) 9:10:44 PM gm_version: EA 1.99.416 9:10:44 PM build date: 11/6/2015 4:36:17 AM 9:10:44 PM YYC: yes 9:10:44 PM OS: Windows_NT 9:10:44 PM USERDOMAIN: CAROL-HP 9:10:44 PM USERNAME: Carol 9:10:44 PM USERPROFILE: C:\Users\Carol 9:10:44 PM APPDATA: C:\Users\Carol\AppData\Roaming 9:10:44 PM video_adapter_0_name: ATI Radeon HD 4200 9:10:44 PM video_adapter_0_driver_version_high: 524305 9:10:44 PM video_adapter_0_device_name: \\.\DISPLAY1 9:10:44 PM video_adapter_0_driver_version_low: 656489 9:10:44 PM os_version: 393218 9:10:44 PM os_is_network_connected: yes 9:10:44 PM os_get_language: en 9:10:44 PM os_get_region: US 9:10:44 PM working_directory: C:\Users\Carol\Mine-imator\ 9:10:44 PM file_directory: C:\Users\Carol\AppData\Roaming\Mine_imator\ 9:10:44 PM Old log found 9:10:44 PM DLL init 9:10:44 PM file.dll 9:10:44 PM gzunzip.dll 9:10:44 PM movie.dll 9:10:44 PM Movie init 9:10:44 PM window.dll 9:10:44 PM texture.dll 9:10:44 PM Texture init 9:10:46 PM exe_directory: C:\Users\Carol\Mine-imator\ 9:10:46 PM Trying to save files 9:10:46 PM Files saved 9:10:46 PM Shader init 9:10:46 PM shaders_are_supported: yes 9:10:46 PM shader_high_ssao_blur compiled: yes 9:10:46 PM shader_high_ssao compiled: yes 9:10:46 PM shader_high_ssao_depth_normal compiled: yes 9:10:46 PM shader_high_light_apply compiled: yes 9:10:46 PM shader_high_light_night compiled: yes 9:10:46 PM shader_high_light_point compiled: yes 9:10:46 PM shader_high_light_spot compiled: yes 9:10:46 PM shader_high_light_sun compiled: yes 9:10:46 PM shader_high_fog_apply compiled: yes 9:10:46 PM shader_high_fog compiled: yes 9:10:46 PM shader_high_dof compiled: yes 9:10:46 PM shader_high_aa compiled: yes 9:10:46 PM shader_replace compiled: yes 9:10:46 PM shader_draw_texture compiled: yes 9:10:46 PM shader_depth compiled: yes 9:10:46 PM shader_color_fog_lights compiled: yes 9:10:46 PM shader_color_fog compiled: yes 9:10:46 PM shader_blend_fog compiled: yes 9:10:46 PM shader_blend compiled: yes 9:10:46 PM shader_border compiled: yes 9:10:46 PM Create vertex format 9:10:46 PM Render init 9:10:46 PM Ground model init 9:10:46 PM Character models init 9:10:46 PM Windows init 9:10:46 PM Lists init 9:10:46 PM Load language file: C:\Users\Carol\Mine-imator\Other\Languages\english.txt 9:10:46 PM Make transitions 9:10:47 PM Globals init 9:10:47 PM Opening pack from folder: C:\Users\Carol\Mine-imator\Other\Textures\ 9:10:49 PM Found key_file: C:\Users\Carol\Mine-imator\Other\key.file 9:10:49 PM Loading settings: C:\Users\Carol\Mine-imator\Other\settings.file 9:10:49 PM load_format: 2 9:10:49 PM Loading recent: C:\Users\Carol\Mine-imator\Other\recent.file 9:10:49 PM Loading closed alerts: C:\Users\Carol\Mine-imator\Other\alerts.file 9:10:49 PM Startup OK 9:10:49 PM Resetting project 9:10:49 PM Destroying instances 9:10:49 PM Project resetted 9:10:49 PM Show popup: startup 9:10:58 PM Opening project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:10:58 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:10:58 PM load_format: 10 9:10:58 PM Resetting project 9:10:58 PM Destroying instances 9:10:58 PM Project resetted 9:10:58 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:10:58 PM Templates: 0 9:10:58 PM Timelines: 0 9:10:58 PM Resources: 0 9:10:58 PM Get template iids 9:10:58 PM Get particle type iids 9:10:58 PM Get keyframe iids 9:10:58 PM Get timeline iids 9:10:58 PM Update program 9:10:58 PM Project loaded 9:11:38 PM Action: action_bench_create 9:11:46 PM Action Set variable: action_background_ground_n, 1, 98, 0 9:11:46 PM Action Set variable: action_background_ground_n, 98, 82, 0 9:11:47 PM Action Set variable: action_background_ground_n, 82, 50, 0 9:11:48 PM Action Set variable: action_background_ground_n, 50, 51, 0 9:11:49 PM Action Set variable: action_background_ground_n, 51, 0, 0 9:11:50 PM Action Set variable: action_background_ground_n, 0, 1, 0 9:11:50 PM Action Set variable: action_background_ground_n, 1, 2, 0 9:11:51 PM Action Set variable: action_background_ground_n, 2, 4, 0 9:11:52 PM Action Set variable: action_background_ground_n, 4, 21, 0 9:11:52 PM Action Set variable: action_background_ground_n, 21, 22, 0 9:11:53 PM Action Set variable: action_background_ground_n, 22, 23, 0 9:11:53 PM Action Set variable: action_background_ground_n, 23, 24, 0 9:11:55 PM Action Set variable: action_background_ground_n, 24, 23, 0 9:11:56 PM Action Set variable: action_background_ground_n, 23, 64, 0 9:11:57 PM Action Set variable: action_background_ground_n, 64, 8, 0 9:12:03 PM Action Set variable: action_background_ground_n, 8, 299, 0 9:12:04 PM Action Set variable: action_background_ground_n, 299, 301, 0 9:12:05 PM Action Set variable: action_background_ground_n, 301, 289, 0 9:12:07 PM Action Set variable: action_background_ground_n, 289, 290, 0 9:12:08 PM Action Set variable: action_background_ground_n, 290, 291, 0 9:12:12 PM Action Set variable: action_background_ground_n, 291, 302, 0 9:12:17 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:12:17 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:12:17 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:12:17 PM Project saved 9:12:20 PM Action Set variable: action_lib_repeat_toggle, 0, 1, 0 9:12:21 PM Action Set variable: action_lib_repeat_x, 1, 2, 1 9:12:24 PM Action Set variable: action_lib_repeat_y, 1, 2, 1 9:12:25 PM Action Set variable: action_lib_repeat_z, 1, 2, 1 9:12:27 PM Action Set variable: action_lib_repeat_x, 16, 17, 1 9:12:29 PM Action Set variable: action_lib_repeat_z, 22, 24, 1 9:12:33 PM Action Set variable: action_lib_repeat_x, 44, 43, 1 9:12:35 PM Action Set variable: action_lib_repeat_z, 30, 29, 1 9:12:53 PM Action: action_tl_select 9:13:03 PM Action: action_tl_deselect_all 9:13:03 PM Action: action_tl_select 9:13:08 PM Action: action_tl_deselect_all 9:13:08 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:13:08 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:08 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:08 PM Project saved 9:13:10 PM Action: action_bench_create 9:13:12 PM Action: action_tl_select 9:13:13 PM Action: action_tl_keyframe_create 9:13:17 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:13:17 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:17 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:13:17 PM Project saved 9:13:44 PM Action: action_tl_select 9:13:44 PM Action: action_tl_deselect_all 9:13:55 PM Action: action_bench_create 9:13:57 PM Action: action_tl_select 9:14:09 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:09 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:09 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:09 PM Project saved 9:14:10 PM Action: action_tl_select 9:14:14 PM Action: action_tl_select 9:14:15 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:15 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:15 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:15 PM Project saved 9:14:17 PM Action: action_tl_select 9:14:18 PM Action: action_tl_keyframe_create 9:14:20 PM Action: action_tl_select 9:14:21 PM Action: action_tl_select 9:14:25 PM Action: action_tl_select 9:14:25 PM Action: action_tl_keyframe_create 9:14:26 PM Action: action_tl_select 9:14:26 PM Action: action_tl_keyframe_create 9:14:28 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:28 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:28 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:28 PM Project saved 9:14:28 PM Action: action_tl_deselect_all 9:14:29 PM Action: action_tl_keyframes_select_area 9:14:36 PM Action: action_tl_select 9:14:37 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:37 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:37 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:37 PM Project saved 9:14:41 PM Action: action_tl_select 9:14:42 PM Action: action_tl_select 9:14:44 PM Saving project: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing\Jimquisiton Intro Thing.mproj 9:14:44 PM load_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:44 PM save_folder: C:\Users\Carol\Mine-imator\Projects\Jimquisiton Intro Thing 9:14:44 PM Project saved 9:14:45 PM Action: action_tl_deselect_all 9:14:45 PM Action: action_tl_keyframes_select_area
  11. What Video Format do i use to get better graphics? And how do i fix that!! /\ |
  12. Here is my brand new preview for my series LOST (HUGE THANKS TO SUPREMESETHGAMING FOR VOICING!) I hope you enjoy it SO here it is! (http://www.youtube.com/watch?v=j6lsUDe6lrA)[/media] NOTE: the series will begin when 1.0.0 comes out
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