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  1. So I was messin around with something, Then Mine Imator crashed! When I load my saves, It keeps crashing! Fix this ASAP or i will never use mine imator anymore! 11:50:10 PM version: 1.0.4 (official) 11:50:10 PM gm_version: 1.4.1542 11:50:10 PM build date: 2015-11-20 3:33:35 AM 11:50:10 PM YYC: yes 11:50:10 PM LAA: no 11:50:10 PM OS: Windows_NT 11:50:10 PM USERDOMAIN: Vans-Win8-PC 11:50:10 PM USERNAME: Van 11:50:10 PM USERPROFILE: C:\Users\Van 11:50:10 PM APPDATA: C:\Users\Van\AppData\Roaming 11:50:10 PM video_adapter_0_name: NVIDIA GeForce GTX 660 11:50:10 PM video_adapter_0_driver_version_high: 655378 11:50:10 PM video_adapter_0_device_name: \\.\DISPLAY1 11:50:10 PM video_adapter_0_driver_version_low: 857859 11:50:10 PM os_version: 393218 11:50:10 PM os_is_network_connected: yes 11:50:10 PM os_get_language: en 11:50:10 PM os_get_region: CA 11:50:10 PM working_directory: C:\Users\Van\Mine-imator\ 11:50:10 PM file_directory: C:\Users\Van\AppData\Roaming\Mine_imator\ 11:50:10 PM Old log found 11:50:10 PM DLL init 11:50:10 PM file.dll 11:50:10 PM gzunzip.dll 11:50:10 PM movie.dll 11:50:10 PM Movie init 11:50:10 PM window.dll 11:50:10 PM texture.dll 11:50:10 PM Texture init 11:50:11 PM exe_directory: C:\Users\Van\Mine-imator\ 11:50:11 PM Trying to save files 11:50:11 PM surface_save OK 11:50:11 PM texture_create OK 11:50:11 PM file_delete_dll OK 11:50:11 PM Shader init 11:50:11 PM shaders_are_supported: yes 11:50:11 PM shader_high_ssao_blur compiled: yes 11:50:11 PM shader_high_ssao compiled: yes 11:50:11 PM shader_high_ssao_depth_normal compiled: yes 11:50:11 PM shader_high_light_apply compiled: yes 11:50:11 PM shader_high_light_night compiled: yes 11:50:11 PM shader_high_light_point compiled: yes 11:50:11 PM shader_high_light_spot compiled: yes 11:50:11 PM shader_high_light_sun compiled: yes 11:50:11 PM shader_high_fog_apply compiled: yes 11:50:11 PM shader_high_fog compiled: yes 11:50:11 PM shader_high_dof compiled: yes 11:50:11 PM shader_high_aa compiled: yes 11:50:11 PM shader_replace compiled: yes 11:50:11 PM shader_draw_texture compiled: yes 11:50:11 PM shader_depth compiled: yes 11:50:11 PM shader_color_fog_lights compiled: yes 11:50:11 PM shader_color_fog compiled: yes 11:50:11 PM shader_blend_fog compiled: yes 11:50:11 PM shader_blend compiled: yes 11:50:11 PM shader_border compiled: yes 11:50:11 PM Create vertex format 11:50:11 PM Render init 11:50:11 PM Ground model init 11:50:11 PM Character models init 11:50:11 PM Windows init 11:50:11 PM Lists init 11:50:11 PM Load language file: C:\Users\Van\Mine-imator\Other\Languages\english.txt 11:50:11 PM Make transitions 11:50:11 PM linear 11:50:11 PM instant 11:50:11 PM easeinquad 11:50:11 PM easeoutquad 11:50:11 PM easeinoutquad 11:50:11 PM easeincubic 11:50:11 PM easeoutcubic 11:50:11 PM easeinoutcubic 11:50:11 PM easeinquart 11:50:11 PM easeoutquart 11:50:11 PM easeinoutquart 11:50:11 PM easeinquint 11:50:11 PM easeoutquint 11:50:11 PM easeinoutquint 11:50:11 PM easeinsine 11:50:11 PM easeoutsine 11:50:11 PM easeinoutsine 11:50:11 PM easeinexpo 11:50:11 PM easeoutexpo 11:50:11 PM easeinoutexpo 11:50:11 PM easeincirc 11:50:11 PM easeoutcirc 11:50:11 PM easeinoutcirc 11:50:11 PM easeinelastic 11:50:11 PM easeoutelastic 11:50:11 PM easeinoutelastic 11:50:11 PM easeinback 11:50:11 PM easeoutback 11:50:11 PM easeinoutback 11:50:11 PM easeinbounce 11:50:11 PM easeoutbounce 11:50:11 PM easeinoutbounce 11:50:11 PM linear 11:50:11 PM instant 11:50:11 PM easeinquad 11:50:11 PM easeoutquad 11:50:11 PM easeinoutquad 11:50:11 PM easeincubic 11:50:11 PM easeoutcubic 11:50:11 PM easeinoutcubic 11:50:11 PM easeinquart 11:50:11 PM easeoutquart 11:50:11 PM easeinoutquart 11:50:11 PM easeinquint 11:50:11 PM easeoutquint 11:50:11 PM easeinoutquint 11:50:11 PM easeinsine 11:50:11 PM easeoutsine 11:50:11 PM easeinoutsine 11:50:11 PM easeinexpo 11:50:11 PM easeoutexpo 11:50:11 PM easeinoutexpo 11:50:11 PM easeincirc 11:50:11 PM easeoutcirc 11:50:11 PM easeinoutcirc 11:50:11 PM easeinelastic 11:50:11 PM easeoutelastic 11:50:11 PM easeinoutelastic 11:50:12 PM easeinback 11:50:12 PM easeoutback 11:50:12 PM easeinoutback 11:50:12 PM easeinbounce 11:50:12 PM easeoutbounce 11:50:12 PM easeinoutbounce 11:50:12 PM Transitions OK 11:50:12 PM Globals init 11:50:12 PM Opening pack from folder: C:\Users\Van\Mine-imator\Other\Textures\ 11:50:12 PM mob_texture 11:50:12 PM block_texture 11:50:12 PM colormap_grass_texture 11:50:12 PM colormap_foliage_texture 11:50:12 PM item_texture 11:50:12 PM particles_texture 11:50:12 PM block_preview_texture 11:50:12 PM sun_texture 11:50:12 PM moonphases_texture 11:50:12 PM moon_texture 11:50:12 PM clouds_texture 11:50:12 PM Pack opened 11:50:12 PM Found key_file: C:\Users\Van\Mine-imator\Other\key.file 11:50:12 PM Loading settings: C:\Users\Van\Mine-imator\Other\settings.file 11:50:12 PM load_format: 3 11:50:12 PM Loading recent: C:\Users\Van\Mine-imator\Other\recent.file 11:50:12 PM Loading closed alerts: C:\Users\Van\Mine-imator\Other\alerts.file 11:50:12 PM Startup OK 11:50:12 PM Resetting project 11:50:12 PM Destroying instances 11:50:12 PM Project resetted 11:50:12 PM Show popup: startup 11:50:20 PM Opening project: C:\Users\Van\Mine-imator\Projects\Herobrine Vs Me 3\Herobrine Vs Me 3.mproj 11:50:20 PM load_folder: C:\Users\Van\Mine-imator\Projects\Herobrine Vs Me 3 11:50:20 PM load_format: 10 11:50:20 PM Resetting project 11:50:20 PM Destroying instances 11:50:20 PM Project resetted 11:50:20 PM save_folder: C:\Users\Van\Mine-imator\Projects\Herobrine Vs Me 3 11:50:20 PM load_iid_offset: 0 11:50:20 PM Templates: 9 11:50:20 PM Timelines: 22 11:50:20 PM Resources: 2 11:50:20 PM Get template iids 11:50:20 PM Get particle type iids 11:50:20 PM Get keyframe iids 11:50:20 PM Get timeline iids 11:50:20 PM Update program 11:50:20 PM Project loaded
  2. Here is the report ine-imator log, please paste this into your bug report! 10:53:02 PM version: 1.0.4 (official) 10:53:02 PM gm_version: 1.4.1542 10:53:02 PM build date: 11/19/2015 2:33:35 PM 10:53:02 PM YYC: yes 10:53:02 PM LAA: no 10:53:02 PM OS: Windows_NT 10:53:02 PM USERDOMAIN: 5CD3324TNS 10:53:02 PM USERNAME: user 10:53:02 PM USERPROFILE: C:\Users\user 10:53:02 PM APPDATA: C:\Users\user\AppData\Roaming 10:53:02 PM video_adapter_0_name: Intel(R) HD Graphics 10:53:02 PM video_adapter_0_driver_version_high: 589841 10:53:02 PM video_adapter_0_device_name: \\.\DISPLAY1 10:53:02 PM video_adapter_0_driver_version_low: 659589 10:53:02 PM os_version: 393218 10:53:02 PM os_is_network_connected: yes 10:53:02 PM os_get_language: en 10:53:02 PM os_get_region: US 10:53:02 PM working_directory: C:\Users\user\Mine-imator\ 10:53:02 PM file_directory: C:\Users\user\AppData\Roaming\Mine_imator\ 10:53:02 PM DLL init 10:53:02 PM file.dll 10:53:02 PM gzunzip.dll
  3. Mine-Imator keeps crashing. I have to save my work constantly to avoid losing it. I have seen many users have this problem. And no, restarting does not solve the problem.
  4. Help! I just keep on crashing!, I was animating then it crash now i do not have the save of the animation that i was making. Well i will have to start over and over again cause it keeps on crashing! Mine-imator log, please paste this into your bug report! 6:57:48 PM version: 1.0.4 (official) 6:57:48 PM gm_version: 1.4.1542 6:57:48 PM build date: 11/20/2015 2:33:35 AM 6:57:48 PM YYC: yes 6:57:48 PM LAA: no 6:57:48 PM OS: Windows_NT 6:57:48 PM USERDOMAIN: ShadowPanda 6:57:48 PM USERNAME: Julian 6:57:48 PM USERPROFILE: C:\Users\Julian 6:57:48 PM APPDATA: C:\Users\Julian\AppData\Roaming 6:57:48 PM video_adapter_0_name: Intel(R) HD Graphics 6:57:48 PM video_adapter_0_driver_version_high: 589841 6:57:48 PM video_adapter_0_device_name: \\.\DISPLAY1 6:57:48 PM video_adapter_0_driver_version_low: 658227 6:57:48 PM os_version: 393218 6:57:48 PM os_is_network_connected: yes 6:57:48 PM os_get_language: en 6:57:48 PM os_get_region: PH 6:57:48 PM working_directory: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\ 6:57:48 PM file_directory: C:\Users\Julian\AppData\Roaming\Mine_imator\ 6:57:48 PM Old log found 6:57:48 PM DLL init 6:57:48 PM file.dll 6:57:48 PM gzunzip.dll 6:57:48 PM movie.dll 6:57:49 PM Movie init 6:57:49 PM window.dll 6:57:49 PM texture.dll 6:57:49 PM Texture init 6:57:50 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 6:57:51 PM open_url: C:\Users\Julian\AppData\Roaming\Mine_imator\log_previous.txt 6:57:52 PM exe_directory: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\ 6:57:52 PM Trying to save files 6:57:53 PM surface_save OK 6:57:53 PM texture_create OK 6:57:53 PM file_delete_dll OK 6:57:53 PM Shader init 6:57:53 PM shaders_are_supported: yes 6:57:53 PM shader_high_ssao_blur compiled: yes 6:57:53 PM shader_high_ssao compiled: yes 6:57:53 PM shader_high_ssao_depth_normal compiled: yes 6:57:53 PM shader_high_light_apply compiled: yes 6:57:53 PM shader_high_light_night compiled: yes 6:57:53 PM shader_high_light_point compiled: yes 6:57:53 PM shader_high_light_spot compiled: yes 6:57:53 PM shader_high_light_sun compiled: yes 6:57:53 PM shader_high_fog_apply compiled: yes 6:57:53 PM shader_high_fog compiled: yes 6:57:53 PM shader_high_dof compiled: yes 6:57:53 PM shader_high_aa compiled: yes 6:57:53 PM shader_replace compiled: yes 6:57:53 PM shader_draw_texture compiled: yes 6:57:53 PM shader_depth compiled: yes 6:57:53 PM shader_color_fog_lights compiled: yes 6:57:53 PM shader_color_fog compiled: yes 6:57:53 PM shader_blend_fog compiled: yes 6:57:53 PM shader_blend compiled: yes 6:57:53 PM shader_border compiled: yes 6:57:53 PM Create vertex format 6:57:53 PM Render init 6:57:53 PM Ground model init 6:57:54 PM Character models init 6:57:58 PM Windows init 6:57:58 PM Lists init 6:57:58 PM Load language file: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Other\Languages\english.txt 6:57:58 PM Make transitions 6:57:58 PM linear 6:57:58 PM instant 6:57:58 PM easeinquad 6:57:58 PM easeoutquad 6:57:58 PM easeinoutquad 6:57:58 PM easeincubic 6:57:58 PM easeoutcubic 6:57:58 PM easeinoutcubic 6:57:58 PM easeinquart 6:57:58 PM easeoutquart 6:57:58 PM easeinoutquart 6:57:58 PM easeinquint 6:57:58 PM easeoutquint 6:57:58 PM easeinoutquint 6:57:58 PM easeinsine 6:57:58 PM easeoutsine 6:57:58 PM easeinoutsine 6:57:58 PM easeinexpo 6:57:58 PM easeoutexpo 6:57:58 PM easeinoutexpo 6:57:58 PM easeincirc 6:57:58 PM easeoutcirc 6:57:58 PM easeinoutcirc 6:57:58 PM easeinelastic 6:57:58 PM easeoutelastic 6:57:58 PM easeinoutelastic 6:57:58 PM easeinback 6:57:58 PM easeoutback 6:57:58 PM easeinoutback 6:57:58 PM easeinbounce 6:57:58 PM easeoutbounce 6:57:58 PM easeinoutbounce 6:57:58 PM linear 6:57:58 PM instant 6:57:58 PM easeinquad 6:57:58 PM easeoutquad 6:57:58 PM easeinoutquad 6:57:58 PM easeincubic 6:57:58 PM easeoutcubic 6:57:58 PM easeinoutcubic 6:57:58 PM easeinquart 6:57:58 PM easeoutquart 6:57:58 PM easeinoutquart 6:57:58 PM easeinquint 6:57:58 PM easeoutquint 6:57:58 PM easeinoutquint 6:57:58 PM easeinsine 6:57:58 PM easeoutsine 6:57:58 PM easeinoutsine 6:57:58 PM easeinexpo 6:57:58 PM easeoutexpo 6:57:59 PM easeinoutexpo 6:57:59 PM easeincirc 6:57:59 PM easeoutcirc 6:57:59 PM easeinoutcirc 6:57:59 PM easeinelastic 6:57:59 PM easeoutelastic 6:57:59 PM easeinoutelastic 6:57:59 PM easeinback 6:57:59 PM easeoutback 6:57:59 PM easeinoutback 6:57:59 PM easeinbounce 6:57:59 PM easeoutbounce 6:57:59 PM easeinoutbounce 6:57:59 PM Transitions OK 6:57:59 PM Globals init 6:57:59 PM Opening pack from folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Other\Textures\ 6:57:59 PM mob_texture 6:58:01 PM block_texture 6:58:04 PM colormap_grass_texture 6:58:04 PM colormap_foliage_texture 6:58:04 PM item_texture 6:58:04 PM particles_texture 6:58:05 PM block_preview_texture 6:58:05 PM sun_texture 6:58:05 PM moonphases_texture 6:58:05 PM moon_texture 6:58:05 PM clouds_texture 6:58:05 PM Pack opened 6:58:06 PM Loading settings: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Other\settings.file 6:58:06 PM load_format: 3 6:58:06 PM Loading recent: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Other\recent.file 6:58:06 PM Loading closed alerts: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Other\alerts.file 6:58:06 PM Startup OK 6:58:06 PM Resetting project 6:58:06 PM Destroying instances 6:58:06 PM Project resetted 6:58:06 PM Show popup: startup 7:00:28 PM Opening project: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE!\FREE CAKE!.mproj 7:00:28 PM load_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:00:28 PM load_format: 10 7:00:28 PM Resetting project 7:00:28 PM Destroying instances 7:00:28 PM Project resetted 7:00:28 PM save_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:00:28 PM load_iid_offset: 0 7:00:28 PM Templates: 0 7:00:28 PM Timelines: 0 7:00:28 PM Resources: 0 7:00:28 PM Get template iids 7:00:28 PM Get particle type iids 7:00:28 PM Get keyframe iids 7:00:28 PM Get timeline iids 7:00:28 PM Update program 7:00:28 PM Project loaded 7:00:36 PM Action: action_bench_create 7:00:36 PM Created: char 7:00:39 PM Action: action_tl_select 7:01:02 PM Action Set variable: action_background_sky_time, -45, -51.15, 1 7:01:10 PM Action: action_tl_deselect_all 7:01:10 PM Action: action_tl_select 7:01:17 PM Action: action_tl_select 7:01:20 PM Action: action_tl_select 7:01:30 PM Action: action_tl_select 7:01:34 PM Action: action_tl_select 7:01:38 PM Action: action_tl_select 7:01:42 PM Action: action_tl_select 7:01:43 PM Action: action_tl_select 7:01:49 PM Action: action_tl_select 7:01:53 PM Action: action_tl_select 7:01:55 PM Action: action_tl_select 7:02:00 PM Action: action_tl_select 7:02:06 PM Action: action_tl_select 7:02:11 PM Action: action_tl_select 7:02:14 PM Action: action_tl_select 7:02:23 PM Action: action_tl_select 7:02:30 PM Action: action_tl_select 7:02:36 PM Action: action_tl_deselect_all 7:02:39 PM Action: action_tl_select 7:02:40 PM Action: action_tl_keyframe_create 7:02:44 PM Action: action_tl_select 7:02:44 PM Action: action_tl_keyframe_create 7:02:52 PM Action: action_tl_keyframe_select 7:02:52 PM Action: action_tl_keyframes_move_done 7:02:52 PM Action: action_tl_keyframes_move_done 7:02:53 PM Action: action_tl_keyframes_remove 7:02:55 PM Action: action_tl_select 7:02:55 PM Action: action_tl_keyframe_select 7:02:55 PM Action: action_tl_keyframes_move_done 7:02:56 PM Action: action_tl_keyframes_remove 7:02:57 PM Action: action_tl_select 7:02:57 PM Action: action_tl_keyframe_create 7:03:13 PM Action: action_tl_select 7:03:18 PM Action: action_tl_select 7:03:21 PM Action: action_tl_select 7:03:23 PM Action: action_tl_select 7:03:27 PM Action: action_tl_select 7:03:32 PM Action: action_tl_deselect_all 7:03:33 PM Action: action_tl_select 7:03:34 PM Action: action_tl_select 7:03:38 PM Action: action_tl_select 7:03:46 PM Action: action_tl_select 7:03:48 PM Action: action_tl_select 7:03:50 PM Action: action_tl_select 7:03:54 PM Action: action_tl_select 7:04:01 PM Action: action_tl_select 7:04:08 PM Action: action_tl_select 7:04:10 PM Action: action_tl_select 7:04:11 PM Action: action_tl_select 7:04:13 PM Action: action_tl_select 7:04:14 PM Action: action_tl_keyframe_create 7:04:15 PM Action: action_tl_select 7:04:19 PM Action: action_tl_select 7:04:25 PM Action: action_tl_select 7:04:31 PM Action: action_tl_select 7:04:35 PM Action: action_tl_select 7:04:36 PM Action: action_tl_select 7:04:42 PM Action: action_tl_select 7:04:43 PM Action: action_tl_keyframe_create 7:04:46 PM Action: action_tl_select 7:04:47 PM Action: action_tl_keyframe_create 7:04:49 PM Action: action_tl_select 7:04:55 PM Action: action_tl_select 7:05:00 PM Action: action_tl_select 7:05:03 PM Action: action_tl_select 7:05:08 PM Action: action_tl_select 7:05:11 PM Action: action_tl_select 7:05:12 PM Action: action_tl_select 7:05:15 PM Action: action_tl_select 7:05:18 PM Action: action_tl_select 7:05:21 PM Action: action_tl_select 7:05:24 PM Action: action_tl_select 7:05:25 PM Action: action_tl_select 7:05:26 PM Action: action_tl_select 7:05:27 PM Action: action_tl_select 7:05:28 PM Action: action_tl_select 7:05:29 PM Action: action_tl_select 7:05:30 PM Action: action_tl_select 7:05:33 PM Action: action_tl_select 7:05:33 PM Action: action_tl_keyframe_select 7:05:33 PM Action: action_tl_keyframes_move_done 7:05:34 PM Action: action_tl_keyframes_remove 7:05:36 PM Action: action_tl_select 7:05:40 PM Action: action_tl_select 7:05:42 PM Action: action_tl_select 7:05:45 PM Action: action_tl_select 7:05:47 PM Action: action_tl_select 7:05:48 PM Action: action_tl_select 7:05:52 PM Action: action_tl_select 7:06:00 PM Action: action_tl_select 7:06:01 PM Action: action_tl_keyframe_create 7:06:06 PM Action: action_tl_select 7:06:10 PM Action: action_tl_select 7:06:15 PM Action: action_tl_select 7:06:20 PM Action: action_tl_select 7:06:27 PM Action: action_tl_select 7:06:30 PM Action: action_tl_select 7:06:31 PM Action: action_tl_select 7:06:32 PM Action: action_tl_select 7:06:33 PM Action: action_tl_select 7:06:33 PM Action: action_tl_keyframe_create 7:06:38 PM Action: action_tl_select 7:06:38 PM Action: action_tl_keyframe_create 7:06:42 PM Action: action_tl_select 7:06:46 PM Action: action_tl_select 7:06:52 PM Action: action_tl_select 7:06:54 PM Action: action_tl_select 7:07:02 PM Action: action_tl_select 7:07:07 PM Action: action_tl_select 7:07:09 PM Action: action_tl_select 7:07:10 PM Action: action_tl_keyframe_create 7:07:13 PM Action: action_tl_select 7:07:15 PM Action: action_tl_keyframe_create 7:07:20 PM Action: action_tl_select 7:07:26 PM Action: action_tl_select 7:07:34 PM Action: action_tl_select 7:07:38 PM Action: action_tl_select 7:07:38 PM Action: action_tl_select 7:07:40 PM Action: action_tl_select 7:07:45 PM Action: action_tl_select 7:07:53 PM Action: action_tl_select 7:07:54 PM Action: action_tl_keyframe_create 7:07:57 PM Action: action_tl_select 7:08:03 PM Action: action_tl_deselect_all 7:08:06 PM Action: action_tl_select 7:08:08 PM Action: action_tl_deselect_all 7:08:40 PM Action: action_tl_deselect_all 7:08:45 PM Action: action_tl_select 7:08:46 PM Action: action_tl_select 7:09:06 PM Action: action_tl_deselect_all 7:09:07 PM Action: action_tl_select_all 7:09:07 PM Action: action_tl_select 7:09:07 PM Action: action_tl_deselect_all 7:09:07 PM Action: action_tl_select_all 7:09:08 PM Action: action_tl_select 7:09:08 PM Action: action_tl_deselect_all 7:09:08 PM Action: action_tl_select_all 7:09:08 PM Action: action_tl_deselect_all 7:09:09 PM Action: action_tl_select_all 7:09:20 PM Show popup: newproject 7:09:26 PM Show popup: open 7:09:27 PM Opening project: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE!\FREE CAKE!.mproj 7:09:27 PM load_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:09:27 PM load_format: 10 7:09:27 PM Resetting project 7:09:27 PM Destroying instances 7:09:27 PM Project resetted 7:09:27 PM save_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:09:27 PM load_iid_offset: 0 7:09:27 PM Templates: 0 7:09:27 PM Timelines: 0 7:09:27 PM Resources: 0 7:09:27 PM Get template iids 7:09:27 PM Get particle type iids 7:09:27 PM Get keyframe iids 7:09:27 PM Get timeline iids 7:09:27 PM Update program 7:09:27 PM Project loaded 7:09:42 PM Add resource: schematic 7:09:42 PM filename: Countryside.schematic 7:09:42 PM filename_out: Countryside.schematic 7:09:42 PM load_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Schematics\Nature\Generic 7:09:42 PM save_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:09:42 PM Action Load resource: action_bench_scenery, C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Schematics\Nature\Generic\Countryside.schematic 7:09:42 PM Loading schematic: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE!\Countryside.schematic 7:09:43 PM Schematic size: 81, 162, 18 7:09:46 PM Action: action_bench_create 7:09:46 PM Created: scenery 7:09:52 PM Action: action_tl_select 7:10:27 PM Action: action_tl_deselect_all 7:10:45 PM Action Set variable: action_background_sky_time, -45, -42.58, 1 7:11:05 PM Action Set variable: action_background_sky_rotation, 0, 3.30, 1 7:11:17 PM Action Set variable: action_background_sky_time, -92.60, -88.64, 1 7:11:19 PM Action Set variable: action_background_sky_rotation, -206.79, -206.79, 1 7:11:31 PM Action: action_bench_create 7:11:31 PM Created: char 7:11:34 PM Action: action_tl_select 7:11:51 PM Action: action_tl_select 7:11:55 PM Action: action_tl_select 7:12:15 PM Add resource: skin 7:12:15 PM filename: lilpanda.png 7:12:15 PM filename_out: lilpanda.png 7:12:15 PM load_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:12:15 PM save_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:12:15 PM Action Load resource: action_lib_char_skin, C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE!\lilpanda.png 7:12:17 PM Action: action_tl_select 7:12:23 PM Action: action_tl_select 7:12:53 PM Add resource: schematic 7:12:53 PM filename: Grassy field.schematic 7:12:53 PM filename_out: Grassy field.schematic 7:12:53 PM load_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Schematics\Nature\Generic 7:12:53 PM save_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:12:53 PM Action Load resource: action_lib_scenery, C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Schematics\Nature\Generic\Grassy field.schematic 7:12:53 PM Loading schematic: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE!\Grassy field.schematic 7:12:53 PM Schematic size: 66, 46, 12 7:13:13 PM Action: action_tl_select 7:13:16 PM Action: action_tl_select 7:13:24 PM Action: action_tl_select 7:13:28 PM Action: action_tl_select 7:13:36 PM Action: action_tl_select 7:13:36 PM Action: action_tl_keyframe_create 7:13:46 PM Action: action_tl_select 7:13:49 PM Action: action_tl_select 7:13:51 PM Action: action_tl_select 7:13:56 PM Action: action_tl_select 7:13:58 PM Action: action_tl_select 7:14:00 PM Action: action_tl_select 7:14:06 PM Action: action_tl_select 7:14:17 PM Action: action_tl_select 7:14:17 PM Action: action_tl_keyframe_create 7:14:21 PM Action: action_tl_select 7:14:21 PM Action: action_tl_keyframe_create 7:14:28 PM Action: action_tl_select 7:14:30 PM Action: action_tl_select 7:14:37 PM Action: action_tl_select 7:14:38 PM Action: action_tl_select 7:14:49 PM Action: action_tl_select 7:14:55 PM Action: action_tl_select 7:14:59 PM Action: action_tl_select 7:15:04 PM Action: action_tl_select 7:15:06 PM Action: action_tl_select 7:15:12 PM Action: action_tl_select 7:15:15 PM Action: action_tl_select 7:15:16 PM Action: action_tl_select 7:15:16 PM Action: action_tl_select 7:15:25 PM Action: action_tl_select 7:15:34 PM Action: action_tl_select 7:15:35 PM Action: action_tl_keyframe_create 7:15:36 PM Action: action_tl_select 7:15:41 PM Action: action_tl_select 7:15:42 PM Action: action_tl_keyframe_create 7:15:45 PM Action: action_tl_select 7:15:45 PM Action: action_tl_keyframe_create 7:15:48 PM Action: action_tl_select 7:15:48 PM Action: action_tl_select 7:15:49 PM Action: action_tl_keyframe_create 7:15:53 PM Action: action_tl_select 7:15:59 PM Action: action_tl_select 7:16:03 PM Action: action_tl_select 7:16:11 PM Action: action_tl_select 7:16:19 PM Action: action_tl_select 7:16:19 PM Action: action_tl_keyframe_create 7:16:25 PM Action: action_tl_select 7:16:32 PM Action: action_tl_select 7:16:50 PM Action: action_tl_select 7:16:53 PM Action: action_tl_select 7:16:59 PM Action: action_tl_select 7:17:05 PM Action: action_tl_select 7:17:15 PM Action: action_tl_select 7:17:18 PM Action: action_tl_select 7:17:24 PM Action: action_tl_select 7:17:30 PM Action: action_tl_select 7:17:33 PM Action: action_tl_select 7:17:37 PM Action: action_tl_select 7:17:40 PM Action: action_tl_select 7:17:45 PM Action: action_tl_select 7:17:48 PM Action: action_tl_select 7:17:54 PM Action: action_tl_select 7:17:59 PM Action: action_tl_select 7:18:15 PM Action: action_tl_deselect_all 7:18:17 PM Action: action_tl_keyframes_select_area 7:18:21 PM Action: action_tl_keyframes_move_done 7:18:24 PM Action: action_tl_select 7:18:27 PM Action: action_tl_deselect_all 7:18:31 PM Action: action_tl_select 7:18:33 PM Action: action_tl_select 7:18:33 PM Action: action_tl_keyframe_create
  5. Mine-imator log, please paste this into your bug report! 22:44:33 version: 1.0.4 (official) 22:44:33 gm_version: 1.4.1542 22:44:33 build date: 11/19/2015 11:33:35 22:44:33 YYC: yes 22:44:33 LAA: no 22:44:33 OS: Windows_NT 22:44:33 USERDOMAIN: LUKESGAMINGPC 22:44:33 USERNAME: Luke 22:44:33 USERPROFILE: C:\Users\Luke 22:44:33 APPDATA: C:\Users\Luke\AppData\Roaming 22:44:33 video_adapter_0_name: Intel(R) HD Graphics 5500 22:44:34 video_adapter_0_driver_version_high: 655378 22:44:34 video_adapter_0_device_name: \\.\DISPLAY1 22:44:34 video_adapter_0_driver_version_low: 987296 22:44:34 os_version: 393218 22:44:34 os_is_network_connected: yes 22:44:34 os_get_language: en 22:44:34 os_get_region: US 22:44:34 working_directory: C:\Users\Luke\Mine-imator\ 22:44:34 file_directory: C:\Users\Luke\AppData\Roaming\Mine_imator\ 22:44:34 Old log found 22:44:34 DLL init 22:44:34 file.dll 22:44:34 gzunzip.dll 22:44:34 movie.dll 22:44:34 Movie init 22:44:34 window.dll 22:44:34 texture.dll 22:44:34 Texture init 22:44:36 exe_directory: C:\Users\Luke\Mine-imator\ 22:44:36 Trying to save files 22:44:36 surface_save OK 22:44:36 texture_create OK 22:44:36 file_delete_dll OK 22:44:36 Shader init 22:44:36 shaders_are_supported: yes 22:44:36 shader_high_ssao_blur compiled: yes 22:44:36 shader_high_ssao compiled: yes 22:44:36 shader_high_ssao_depth_normal compiled: yes 22:44:36 shader_high_light_apply compiled: yes 22:44:36 shader_high_light_night compiled: yes 22:44:36 shader_high_light_point compiled: yes 22:44:36 shader_high_light_spot compiled: yes 22:44:36 shader_high_light_sun compiled: yes 22:44:36 shader_high_fog_apply compiled: yes 22:44:36 shader_high_fog compiled: yes 22:44:36 shader_high_dof compiled: yes 22:44:36 shader_high_aa compiled: yes 22:44:36 shader_replace compiled: yes 22:44:36 shader_draw_texture compiled: yes 22:44:36 shader_depth compiled: yes 22:44:36 shader_color_fog_lights compiled: yes 22:44:36 shader_color_fog compiled: yes 22:44:36 shader_blend_fog compiled: yes 22:44:36 shader_blend compiled: yes 22:44:36 shader_border compiled: yes 22:44:36 Create vertex format 22:44:36 Render init 22:44:36 Ground model init 22:44:36 Character models init 22:44:36 Windows init 22:44:36 Lists init 22:44:36 Load language file: C:\Users\Luke\Mine-imator\Other\Languages\english.txt 22:44:36 Make transitions 22:44:36 linear 22:44:36 instant 22:44:36 easeinquad 22:44:36 easeoutquad 22:44:36 easeinoutquad 22:44:36 easeincubic 22:44:36 easeoutcubic 22:44:36 easeinoutcubic 22:44:36 easeinquart 22:44:36 easeoutquart 22:44:36 easeinoutquart 22:44:36 easeinquint 22:44:36 easeoutquint 22:44:36 easeinoutquint 22:44:36 easeinsine 22:44:36 easeoutsine 22:44:36 easeinoutsine 22:44:36 easeinexpo 22:44:36 easeoutexpo 22:44:36 easeinoutexpo 22:44:36 easeincirc 22:44:36 easeoutcirc 22:44:36 easeinoutcirc 22:44:36 easeinelastic 22:44:36 easeoutelastic 22:44:36 easeinoutelastic 22:44:36 easeinback 22:44:36 easeoutback 22:44:36 easeinoutback 22:44:36 easeinbounce 22:44:36 easeoutbounce 22:44:36 easeinoutbounce 22:44:36 linear 22:44:36 instant 22:44:36 easeinquad 22:44:36 easeoutquad 22:44:36 easeinoutquad 22:44:36 easeincubic 22:44:36 easeoutcubic 22:44:36 easeinoutcubic 22:44:36 easeinquart 22:44:36 easeoutquart 22:44:36 easeinoutquart 22:44:36 easeinquint 22:44:36 easeoutquint 22:44:36 easeinoutquint 22:44:36 easeinsine 22:44:36 easeoutsine 22:44:36 easeinoutsine 22:44:36 easeinexpo 22:44:36 easeoutexpo 22:44:36 easeinoutexpo 22:44:36 easeincirc 22:44:36 easeoutcirc 22:44:36 easeinoutcirc 22:44:36 easeinelastic 22:44:36 easeoutelastic 22:44:36 easeinoutelastic 22:44:36 easeinback 22:44:36 easeoutback 22:44:36 easeinoutback 22:44:36 easeinbounce 22:44:36 easeoutbounce 22:44:36 easeinoutbounce 22:44:36 Transitions OK 22:44:36 Globals init 22:44:36 Opening pack from folder: C:\Users\Luke\Mine-imator\Other\Textures\ 22:44:36 mob_texture 22:44:36 block_texture 22:44:36 colormap_grass_texture 22:44:36 colormap_foliage_texture 22:44:36 item_texture 22:44:36 particles_texture 22:44:36 block_preview_texture 22:44:36 sun_texture 22:44:36 moonphases_texture 22:44:36 moon_texture 22:44:36 clouds_texture 22:44:36 Pack opened 22:44:36 Loading settings: C:\Users\Luke\Mine-imator\Other\settings.file 22:44:36 load_format: 3 22:44:36 Loading recent: C:\Users\Luke\Mine-imator\Other\recent.file 22:44:36 Loading closed alerts: C:\Users\Luke\Mine-imator\Other\alerts.file 22:44:36 Startup OK 22:44:36 Resetting project 22:44:36 Destroying instances 22:44:36 Project resetted 22:44:36 Show popup: startup 22:44:43 Opening project: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle\Knife Throwing Battle.mproj 22:44:43 load_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:44:43 load_format: 10 22:44:44 Resetting project 22:44:44 Destroying instances 22:44:44 Project resetted 22:44:44 save_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:44:44 load_iid_offset: 0 22:44:44 Templates: 6 22:44:44 Timelines: 17 22:44:44 Resources: 1 22:44:44 Get template iids 22:44:44 Get particle type iids 22:44:44 Get keyframe iids 22:44:44 Get timeline iids 22:44:44 Update program 22:44:44 Project loaded 22:44:46 Action: action_tl_select 22:44:47 Action: action_tl_select Help Please D:
  6. 10:03:46 AM version: 1.0.4 (official) 10:03:46 AM gm_version: 1.4.1542 10:03:46 AM build date: 11/19/2015 11:33:35 AM 10:03:46 AM YYC: yes 10:03:46 AM LAA: no 10:03:46 AM OS: Windows_NT 10:03:46 AM USERDOMAIN: dell 10:03:46 AM USERNAME: DestriAttack 10:03:46 AM USERPROFILE: C:\Users\DestriAttack 10:03:46 AM APPDATA: C:\Users\DestriAttack\AppData\Roaming 10:03:46 AM video_adapter_0_name: Intel(R) HD Graphics Family 10:03:46 AM video_adapter_0_driver_version_high: 655378 10:03:46 AM video_adapter_0_device_name: \\.\DISPLAY1 10:03:46 AM video_adapter_0_driver_version_low: 658772 10:03:46 AM os_version: 393218 10:03:46 AM os_is_network_connected: yes 10:03:46 AM os_get_language: en 10:03:46 AM os_get_region: US 10:03:46 AM working_directory: C:\Users\DestriAttack\Mine-imator\ 10:03:46 AM file_directory: C:\Users\DestriAttack\AppData\Roaming\Mine_imator\ 10:03:46 AM Old log found 10:03:46 AM DLL init 10:03:46 AM file.dll
  7. Hello, I was trying to install run Mine-imator and it said that my drivers aren't up do date or DirectX ins't but my laptop arrived the last day and it's new So here is the crash: 13:33:39 version: 1.0.4 (official) 13:33:39 gm_version: 1.4.1542 13:33:39 build date: 19.11.2015 ะณ. 21:33:35 13:33:39 YYC: yes 13:33:39 LAA: no 13:33:39 OS: Windows_NT 13:33:39 USERDOMAIN: DESKTOP-E5TAU51 13:33:39 USERNAME: Vasil Bakalov 13:33:39 USERPROFILE: C:\Users\Vasil Bakalov 13:33:39 APPDATA: C:\Users\Vasil Bakalov\AppData\Roaming 13:33:39 video_adapter_0_name: Intel(R) HD Graphics 4600 13:33:39 video_adapter_0_driver_version_high: 655378 13:33:39 video_adapter_0_device_name: \\.\DISPLAY1 13:33:39 video_adapter_0_driver_version_low: 987308 13:33:39 os_version: 393218 13:33:39 os_is_network_connected: yes 13:33:39 os_get_language: bg 13:33:39 os_get_region: BG 13:33:39 working_directory: C:\Users\Vasil Bakalov\Mine-imator\ 13:33:39 file_directory: C:\Users\Vasil Bakalov\AppData\Roaming\Mine_imator\ 13:33:39 Old log found 13:33:39 DLL init 13:33:39 file.dll 13:33:39 gzunzip.dll 13:33:40 movie.dll 13:33:40 Movie init 13:33:40 window.dll 13:33:40 texture.dll 13:33:40 Texture init 13:33:41 exe_directory: C:\Users\Vasil Bakalov\Mine-imator\ 13:33:42 Trying to save files 13:33:42 surface_save OK 13:33:42 texture_create OK 13:33:42 file_delete_dll OK 13:33:42 Shader init 13:33:42 shaders_are_supported: yes 13:33:42 shader_high_ssao_blur compiled: no 13:33:42 Shader compilation failed <h1>If anyone can help this would be great!</h1> <big>Thanks, -lbdBG (Vasil Bakalov) </big>
  8. It seems Mine-imator didint close properly last time, perhaps due to a crash.A log file was generated at C:/Users/Samko/AppData/Roming/Mine_imator/log_previous.txt Mine-imator log, please paste this into your bug report! 16:52:04 version: 1.0.4 (official) 16:52:04 gm_version: 1.4.1542 16:52:04 build date: 19.11.2015 20:33:35 16:52:04 YYC: yes 16:52:04 LAA: no 16:52:04 OS: Windows_NT 16:52:04 USERDOMAIN: DESKTOP-MCNPPO5 16:52:04 USERNAME: Samko~ 16:52:04 USERPROFILE: C:\Users\Samko~ 16:52:04 APPDATA: C:\Users\Samko~\AppData\Roaming 16:52:04 video_adapter_0_name: Intel(R) HD Graphics 16:52:04 video_adapter_0_driver_version_high: 655378 16:52:04 video_adapter_0_device_name: \\.\DISPLAY1 16:52:04 video_adapter_0_driver_version_low: 659636 16:52:04 os_version: 393218 16:52:04 os_is_network_connected: yes 16:52:04 os_get_language: sk 16:52:04 os_get_region: SK 16:52:04 working_directory: C:\Users\Samko~\AppData\Local\Temp\Rar$EXa0.639\Mine-imator\ 16:52:04 file_directory: C:\Users\Samko~\AppData\Roaming\Mine_imator\ 16:52:04 Old log found 16:52:04 DLL init 16:52:04 file.dll 16:52:04 gzunzip.dll 16:52:04 movie.dll 16:52:04 Movie init 16:52:04 window.dll 16:52:04 texture.dll 16:52:04 Texture init 16:52:05 exe_directory: C:\Users\Samko~\AppData\Local\Temp\Rar$EXa0.639\Mine-imator\ 16:52:05 Trying to save files 16:52:05 surface_save OK 16:52:06 texture_create OK 16:52:06 file_delete_dll OK 16:52:06 Shader init 16:52:06 shaders_are_supported: yes 16:52:06 shader_high_ssao_blur compiled: no 16:52:06 Shader compilation failed
  9. Every single time, whenever I try to make an animation OR a picture, it crashes!! And every time I lose everything that I have been trying so hard to make. This is the error: 2:29:57 PM version: 1.0.4 (official) 2:29:57 PM gm_version: 1.4.1542 2:29:57 PM build date: 19-Nov-15 11:33:35 PM 2:29:57 PM YYC: yes 2:29:57 PM LAA: no 2:29:57 PM OS: Windows_NT 2:29:57 PM USERDOMAIN: VOVAS-COMPUTER 2:29:57 PM USERNAME: Vova 2:29:57 PM USERPROFILE: C:\Users\Vova 2:29:57 PM APPDATA: C:\Users\Vova\AppData\Roaming 2:29:57 PM video_adapter_0_name: Intel(R) HD Graphics Family 2:29:57 PM video_adapter_0_driver_version_high: 655378 2:29:57 PM video_adapter_0_device_name: \\.\DISPLAY1 2:29:57 PM video_adapter_0_driver_version_low: 987296 2:29:57 PM os_version: 393218 2:29:57 PM os_is_network_connected: yes 2:29:57 PM os_get_language: en 2:29:57 PM os_get_region: US 2:29:57 PM working_directory: C:\Users\Vova\Mine-imator\ 2:29:57 PM file_directory: C:\Users\Vova\AppData\Roaming\Mine_imator\ 2:29:57 PM DLL init 2:29:57 PM file.dll 2:29:57 PM gzunzip.dll 2:29:57 PM movie.dll 2:29:58 PM Movie init 2:29:58 PM window.dll 2:29:58 PM texture.dll 2:29:58 PM Texture init 2:29:58 PM exe_directory: C:\Users\Vova\Mine-imator\ 2:29:58 PM Trying to save files 2:29:58 PM surface_save OK 2:29:58 PM texture_create OK 2:29:58 PM file_delete_dll OK 2:29:58 PM Shader init 2:29:58 PM shaders_are_supported: yes 2:29:58 PM shader_high_ssao_blur compiled: yes 2:29:58 PM shader_high_ssao compiled: yes 2:29:58 PM shader_high_ssao_depth_normal compiled: yes 2:29:58 PM shader_high_light_apply compiled: yes 2:29:58 PM shader_high_light_night compiled: yes 2:29:58 PM shader_high_light_point compiled: yes 2:29:58 PM shader_high_light_spot compiled: yes 2:29:58 PM shader_high_light_sun compiled: yes 2:29:58 PM shader_high_fog_apply compiled: yes 2:29:58 PM shader_high_fog compiled: yes 2:29:58 PM shader_high_dof compiled: yes 2:29:58 PM shader_high_aa compiled: yes 2:29:58 PM shader_replace compiled: yes 2:29:58 PM shader_draw_texture compiled: yes 2:29:59 PM shader_depth compiled: yes 2:29:59 PM shader_color_fog_lights compiled: yes 2:29:59 PM shader_color_fog compiled: yes 2:29:59 PM shader_blend_fog compiled: yes 2:29:59 PM shader_blend compiled: yes 2:29:59 PM shader_border compiled: yes 2:29:59 PM Create vertex format 2:29:59 PM Render init 2:29:59 PM Ground model init 2:29:59 PM Character models init 2:29:59 PM Windows init 2:29:59 PM Lists init 2:29:59 PM Load language file: C:\Users\Vova\Mine-imator\Other\Languages\english.txt 2:29:59 PM Make transitions 2:29:59 PM linear 2:29:59 PM instant 2:29:59 PM easeinquad 2:29:59 PM easeoutquad 2:29:59 PM easeinoutquad 2:29:59 PM easeincubic 2:29:59 PM easeoutcubic 2:29:59 PM easeinoutcubic 2:29:59 PM easeinquart 2:29:59 PM easeoutquart 2:29:59 PM easeinoutquart 2:29:59 PM easeinquint 2:29:59 PM easeoutquint 2:29:59 PM easeinoutquint 2:29:59 PM easeinsine 2:29:59 PM easeoutsine 2:30:00 PM easeinoutsine 2:30:00 PM easeinexpo 2:30:00 PM easeoutexpo 2:30:00 PM easeinoutexpo 2:30:00 PM easeincirc 2:30:00 PM easeoutcirc 2:30:00 PM easeinoutcirc 2:30:00 PM easeinelastic 2:30:00 PM easeoutelastic 2:30:00 PM easeinoutelastic 2:30:00 PM easeinback 2:30:00 PM easeoutback 2:30:00 PM easeinoutback 2:30:00 PM easeinbounce 2:30:00 PM easeoutbounce 2:30:00 PM easeinoutbounce 2:30:00 PM linear 2:30:00 PM instant 2:30:00 PM easeinquad 2:30:00 PM easeoutquad 2:30:00 PM easeinoutquad 2:30:00 PM easeincubic 2:30:00 PM easeoutcubic 2:30:00 PM easeinoutcubic 2:30:00 PM easeinquart 2:30:00 PM easeoutquart 2:30:00 PM easeinoutquart 2:30:00 PM easeinquint 2:30:00 PM easeoutquint 2:30:00 PM easeinoutquint 2:30:01 PM easeinsine 2:30:01 PM easeoutsine 2:30:01 PM easeinoutsine 2:30:01 PM easeinexpo 2:30:01 PM easeoutexpo 2:30:01 PM easeinoutexpo 2:30:01 PM easeincirc 2:30:01 PM easeoutcirc 2:30:01 PM easeinoutcirc 2:30:01 PM easeinelastic 2:30:01 PM easeoutelastic 2:30:01 PM easeinoutelastic 2:30:01 PM easeinback 2:30:01 PM easeoutback 2:30:01 PM easeinoutback 2:30:01 PM easeinbounce 2:30:01 PM easeoutbounce 2:30:01 PM easeinoutbounce 2:30:01 PM Transitions OK 2:30:01 PM Globals init 2:30:01 PM Opening pack from folder: C:\Users\Vova\Mine-imator\Other\Textures\ 2:30:01 PM mob_texture 2:30:02 PM block_texture 2:30:02 PM colormap_grass_texture 2:30:02 PM colormap_foliage_texture 2:30:02 PM item_texture 2:30:02 PM particles_texture 2:30:02 PM block_preview_texture 2:30:02 PM sun_texture 2:30:02 PM moonphases_texture 2:30:02 PM moon_texture 2:30:02 PM clouds_texture 2:30:02 PM Pack opened 2:30:02 PM Found key_file: C:\Users\Vova\Mine-imator\Other\key.file 2:30:03 PM Loading settings: C:\Users\Vova\Mine-imator\Other\settings.file 2:30:03 PM load_format: 3 2:30:03 PM Loading recent: C:\Users\Vova\Mine-imator\Other\recent.file 2:30:03 PM Loading closed alerts: C:\Users\Vova\Mine-imator\Other\alerts.file 2:30:03 PM Startup OK 2:30:03 PM Resetting project 2:30:03 PM Destroying instances 2:30:03 PM Project resetted 2:30:03 PM Show popup: startup 4:15:47 PM Creating project: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:15:47 PM Resetting project 4:15:47 PM Destroying instances 4:15:47 PM Project resetted 4:15:47 PM Saving project: C:\Users\Vova\Mine-imator\Projects\The Armies Clash\The Armies Clash.mproj 4:15:48 PM load_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:15:48 PM save_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:15:48 PM Project saved 4:15:48 PM Show alert: Project created!, Imported files will be copied into the project folder., 0 4:15:55 PM execute: C:\Users\Vova\Mine-imator\Other\import.exe, C:\Users\Vova\Mine-imator\Other\export.blocks, 1 4:16:53 PM Add resource: schematic 4:16:53 PM filename: export.blocks 4:16:53 PM filename_out: export.blocks 4:16:53 PM load_folder: C:\Users\Vova\Mine-imator\Other 4:16:53 PM save_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:16:53 PM Action Load resource: action_bench_scenery, C:\Users\Vova\Mine-imator\Other\export.blocks 4:16:53 PM Loading schematic: C:\Users\Vova\Mine-imator\Projects\The Armies Clash\export.blocks 4:16:53 PM sch_map: Animation Sets 4:16:53 PM Schematic size: 26, 37, 51 4:16:57 PM Action: action_bench_create 4:16:57 PM Created: scenery 4:17:29 PM Action: action_bench_create 4:17:29 PM Created: camera 4:23:13 PM Show popup: downloadskin 4:23:22 PM Add resource: downloadskin 4:23:22 PM filename: FireMage.png 4:23:22 PM filename_out: FireMage.png 4:23:22 PM load_folder: C:\Users\Vova\Mine-imator\Skins 4:23:22 PM save_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:23:22 PM Action Load resource: action_bench_char_skin, C:\Users\Vova\Mine-imator\Skins\FireMage.png 4:23:23 PM Action: action_bench_create 4:23:23 PM Created: char 4:23:32 PM Action: action_tl_select 4:23:53 PM Action: action_tl_deselect_all 4:23:54 PM Action: action_tl_select 4:23:59 PM Action: action_tl_deselect_all 4:24:07 PM Action: action_tl_select 4:25:01 PM Action: action_tl_select 4:25:06 PM Action: action_tl_select 4:25:11 PM Action: action_tl_select 4:25:17 PM Action: action_tl_select 4:25:21 PM Action: action_tl_select 4:25:33 PM Action: action_tl_select 4:25:34 PM Action: action_tl_select 4:25:43 PM Action: action_tl_select 4:25:47 PM Backup: C:\Users\Vova\Mine-imator\Projects\The Armies Clash\The Armies Clash 4:25:47 PM Saving project: C:\Users\Vova\Mine-imator\Projects\The Armies Clash\The Armies Clash.mbackup1 4:25:47 PM load_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:25:47 PM save_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:25:48 PM Project saved 4:25:48 PM Backup saved 4:25:59 PM Action: action_tl_select 4:26:04 PM Undo: tl_value_set 4:26:05 PM Action: action_tl_select 4:26:25 PM Action: action_bench_create 4:26:25 PM Created: item 4:26:31 PM Undo: tl_value_set 4:26:34 PM Action: action_tl_deselect_all 4:26:40 PM Action: action_tl_select 4:26:47 PM Undo: tl_value_set 4:27:19 PM Undo: tl_value_set 4:28:30 PM Undo: tl_value_set 4:29:19 PM Action: action_tl_select 4:29:20 PM Action: action_tl_select 4:29:34 PM Action: action_tl_select 4:29:35 PM Action: action_tl_select 4:29:45 PM Action: action_tl_select 4:29:46 PM Action: action_tl_select 4:29:46 PM Action: action_tl_select 4:29:54 PM Action: action_tl_select 4:29:54 PM Action: action_tl_select 4:29:58 PM Action: action_tl_select 4:30:02 PM Action: action_tl_select 4:30:06 PM Action: action_tl_select 4:30:08 PM Action: action_tl_select 4:30:14 PM Action: action_tl_select 4:30:17 PM Action: action_tl_select 4:30:20 PM Action: action_tl_select 4:30:22 PM Action: action_tl_deselect_all 4:30:23 PM Action: action_tl_select 4:30:31 PM Action: action_tl_select 4:30:35 PM Action: action_tl_deselect_all 4:30:37 PM Action: action_tl_select 4:30:41 PM Action: action_tl_deselect_all 4:31:28 PM Action Load resource: action_bench_char_skin, 4:31:34 PM Action: action_bench_create 4:31:34 PM Created: char 4:31:56 PM Action: action_tl_select 4:32:02 PM Undo: tl_value_set 4:32:04 PM Redo: tl_value_set 4:32:57 PM Action: action_tl_select 4:33:01 PM Action: action_tl_select 4:33:05 PM Action: action_tl_select Please fix this, because until this is fixed I think that it might actually be worth it spending a few hours using blender instead of seeing all your work disappear in front of your eyes.
  10. Here's the crash log Is it because my PC is Pentium 4 and the my ram is 2.5GB But I know it is not as of the specs of the program, but still it is a short animation with 2 objects and a duration of ~ 5 secs
  11. so i was making something, i opened colorpicker and this happened: Mine-imator log, please paste this into your bug report! 9:24:44 version: 1.0.4 (official laa) 9:24:44 gm_version: 1.4.1542 9:24:44 build date: 19.11.2015 22:08:24 9:24:44 YYC: yes 9:24:44 LAA: yes 9:24:44 OS: Windows_NT 9:24:44 USERDOMAIN: TomasPC 9:24:44 USERNAME: landy skola 9:24:44 USERPROFILE: C:\Users\landy skola 9:24:44 APPDATA: C:\Users\landy skola\AppData\Roaming 9:24:44 video_adapter_0_name: Intel(R) HD Graphics 4600 9:24:44 video_adapter_0_driver_version_high: 655378 9:24:44 video_adapter_0_device_name: \\.\DISPLAY1 9:24:44 video_adapter_0_driver_version_low: 921768 9:24:44 os_version: 393217 9:24:44 os_is_network_connected: yes 9:24:44 os_get_language: cs 9:24:44 os_get_region: CZ 9:24:44 working_directory: D:\mineimator\Mine-imator\ 9:24:44 file_directory: C:\Users\landy skola\AppData\Roaming\Mine_imator\ 9:24:44 DLL init 9:24:44 file.dll 9:24:44 gzunzip.dll 9:24:44 movie.dll 9:24:44 Movie init 9:24:44 window.dll 9:24:44 texture.dll 9:24:44 Texture init 9:24:44 exe_directory: D:\mineimator\Mine-imator\ 9:24:44 Trying to save files 9:24:44 surface_save OK 9:24:44 texture_create OK 9:24:44 file_delete_dll OK 9:24:44 Shader init 9:24:44 shaders_are_supported: yes 9:24:44 shader_high_ssao_blur compiled: yes 9:24:44 shader_high_ssao compiled: yes 9:24:44 shader_high_ssao_depth_normal compiled: yes 9:24:44 shader_high_light_apply compiled: yes 9:24:44 shader_high_light_night compiled: yes 9:24:44 shader_high_light_point compiled: yes 9:24:44 shader_high_light_spot compiled: yes 9:24:44 shader_high_light_sun compiled: yes 9:24:44 shader_high_fog_apply compiled: yes 9:24:44 shader_high_fog compiled: yes 9:24:44 shader_high_dof compiled: yes 9:24:44 shader_high_aa compiled: yes 9:24:44 shader_replace compiled: yes 9:24:44 shader_draw_texture compiled: yes 9:24:44 shader_depth compiled: yes 9:24:44 shader_color_fog_lights compiled: yes 9:24:44 shader_color_fog compiled: yes 9:24:44 shader_blend_fog compiled: yes 9:24:44 shader_blend compiled: yes 9:24:44 shader_border compiled: yes 9:24:44 Create vertex format 9:24:44 Render init 9:24:44 Ground model init 9:24:44 Character models init 9:24:44 Windows init 9:24:44 Lists init 9:24:44 Load language file: D:\mineimator\Mine-imator\Other\Languages\english.txt 9:24:44 Make transitions 9:24:44 linear 9:24:44 instant 9:24:44 easeinquad 9:24:44 easeoutquad 9:24:44 easeinoutquad 9:24:44 easeincubic 9:24:44 easeoutcubic 9:24:44 easeinoutcubic 9:24:44 easeinquart 9:24:44 easeoutquart 9:24:44 easeinoutquart 9:24:44 easeinquint 9:24:44 easeoutquint 9:24:44 easeinoutquint 9:24:44 easeinsine 9:24:44 easeoutsine 9:24:44 easeinoutsine 9:24:44 easeinexpo 9:24:44 easeoutexpo 9:24:44 easeinoutexpo 9:24:44 easeincirc 9:24:44 easeoutcirc 9:24:44 easeinoutcirc 9:24:44 easeinelastic 9:24:44 easeoutelastic 9:24:44 easeinoutelastic 9:24:44 easeinback 9:24:44 easeoutback 9:24:44 easeinoutback 9:24:44 easeinbounce 9:24:44 easeoutbounce 9:24:44 easeinoutbounce 9:24:44 linear 9:24:44 instant 9:24:44 easeinquad 9:24:44 easeoutquad 9:24:44 easeinoutquad 9:24:44 easeincubic 9:24:44 easeoutcubic 9:24:44 easeinoutcubic 9:24:44 easeinquart 9:24:44 easeoutquart 9:24:44 easeinoutquart 9:24:44 easeinquint 9:24:44 easeoutquint 9:24:44 easeinoutquint 9:24:44 easeinsine 9:24:44 easeoutsine 9:24:44 easeinoutsine 9:24:44 easeinexpo 9:24:44 easeoutexpo 9:24:44 easeinoutexpo 9:24:44 easeincirc 9:24:44 easeoutcirc 9:24:44 easeinoutcirc 9:24:44 easeinelastic 9:24:44 easeoutelastic 9:24:44 easeinoutelastic 9:24:44 easeinback 9:24:44 easeoutback 9:24:44 easeinoutback 9:24:44 easeinbounce 9:24:44 easeoutbounce 9:24:44 easeinoutbounce 9:24:44 Transitions OK 9:24:44 Globals init 9:24:44 Opening pack from folder: D:\mineimator\Mine-imator\Other\Textures\ 9:24:44 mob_texture 9:24:45 block_texture 9:24:45 colormap_grass_texture 9:24:45 colormap_foliage_texture 9:24:45 item_texture 9:24:45 particles_texture 9:24:45 block_preview_texture 9:24:45 sun_texture 9:24:45 moonphases_texture 9:24:45 moon_texture 9:24:45 clouds_texture 9:24:45 Pack opened 9:24:45 Found key_file: D:\mineimator\Mine-imator\Other\key.file 9:24:45 Loading settings: D:\mineimator\Mine-imator\Other\settings.file 9:24:45 load_format: 3 9:24:45 Loading recent: D:\mineimator\Mine-imator\Other\recent.file 9:24:46 Loading closed alerts: D:\mineimator\Mine-imator\Other\alerts.file 9:24:46 Startup OK 9:24:46 Resetting project 9:24:46 Destroying instances 9:24:46 Project resetted 9:24:46 Show popup: startup 9:25:20 Creating project: D:\mineimator\Mine-imator\Projects\specification 9:25:20 Resetting project 9:25:20 Destroying instances 9:25:20 Project resetted 9:25:20 Saving project: D:\mineimator\Mine-imator\Projects\specification\specification.mproj 9:25:20 load_folder: D:\mineimator\Mine-imator\Projects\specification 9:25:20 save_folder: D:\mineimator\Mine-imator\Projects\specification 9:25:20 Project saved 9:25:20 Show alert: Project created!, Imported files will be copied into the project folder., 0 9:25:45 Action Set variable: action_background_fog_show, 1, 0, 0 9:25:48 Show popup: colorpicker 9:25:51 Action Set variable: action_background_fog_show, 0, 1, 0 9:25:57 Action Set variable: action_background_fog_sky, 1, 0, 0 9:25:58 Action Set variable: action_background_fog_sky, 0, 1, 0 9:28:15 Add resource: texture 9:28:15 filename: sundandmoontexture.png 9:28:15 filename_out: sundandmoontexture.png 9:28:15 load_folder: D:\mineimator\Mine-imator\Projects\specification 9:28:15 save_folder: D:\mineimator\Mine-imator\Projects\specification 9:28:15 Action Load resource: action_background_sky_sun_tex, D:\mineimator\Mine-imator\Projects\specification\sundandmoontexture.png 9:28:22 Action Load resource: action_background_sky_moon_tex, 9:28:26 Action Set variable: action_background_sky_time, -45, -49.51, 1 9:28:36 Saving project: D:\mineimator\Mine-imator\Projects\specification\specification.mproj 9:28:36 load_folder: D:\mineimator\Mine-imator\Projects\specification 9:28:36 save_folder: D:\mineimator\Mine-imator\Projects\specification 9:28:36 Project saved 9:28:36 Show alert: Project saved!, , 78 9:28:51 Action: action_bench_create 9:28:51 Created: cube 9:28:58 Action: action_bench_create 9:28:58 Created: text 9:28:59 Action: action_bench_create 9:28:59 Created: text 9:29:05 Action: action_bench_create 9:29:05 Created: camera 9:29:10 Action: action_bench_create 9:29:10 Created: spotlight 9:29:12 Action: action_bench_create 9:29:12 Created: spotlight 9:29:17 Action: action_tl_select 9:30:36 Action Set variable: action_background_sky_clouds, 1, 0, 0 9:30:38 Action Set variable: action_background_ground_show, 1, 0, 0 9:30:42 Show popup: colorpicker 9:30:44 Action Set variable: action_background_sky_color, 16759185, 16756113, 1 9:30:51 Action Set variable: action_background_sky_time, -361.61, -355.91, 1 9:30:59 Show popup: colorpicker 9:31:00 Action Set variable: action_background_ambient_color, 8421504, 4737132, 1 9:31:09 Show popup: colorpicker 9:31:11 Action Set variable: action_background_sky_color, 44799, 306941, 1 9:31:28 Action: action_tl_select 9:31:33 Action: action_tl_select 9:31:34 Action: action_tl_keyframe_create 9:31:34 Action: action_tl_keyframe_select 9:31:34 Action: action_tl_keyframes_move_done 9:31:42 Action: action_tl_keyframes_move_done 9:31:42 Action: action_tl_keyframes_move_done 9:31:43 Action: action_tl_keyframes_remove 9:32:00 Action: action_tl_select 9:32:01 Action: action_tl_keyframe_create 9:32:01 Action: action_tl_keyframe_select 9:32:01 Action: action_tl_keyframes_move_done 9:32:17 Action: action_tl_select 9:32:18 Action: action_tl_keyframe_create 9:32:21 Action: action_tl_keyframe_select 9:32:21 Action: action_tl_keyframes_move_done 9:32:42 Action: action_tl_select 9:32:43 Action: action_tl_keyframe_create 9:32:43 Action: action_tl_keyframe_select 9:32:43 Action: action_tl_keyframes_move_done 9:32:55 Action: action_tl_select 9:32:56 Action: action_tl_keyframe_create 9:33:38 Action: action_tl_select 9:33:39 Action: action_tl_keyframe_select 9:33:39 Action: action_tl_keyframes_move_done 9:33:46 Action: action_tl_select 9:34:07 Action: action_tl_select 9:34:28 Action: action_tl_select 9:34:34 Action: action_tl_select 9:34:38 Show popup: colorpicker help
  12. Mine-imator log, please paste this into your bug report! 16:54:48 version: 1.0.4 (official) 16:54:48 gm_version: 1.4.1542 16:54:48 build date: 19/11/2015 19:33:35 16:54:48 YYC: yes 16:54:48 LAA: no 16:54:48 OS: Windows_NT 16:54:48 USERDOMAIN: LOUIS_PC 16:54:48 USERNAME: Louis 16:54:48 USERPROFILE: C:\Users\Louis 16:54:48 APPDATA: C:\Users\Louis\AppData\Roaming 16:54:48 video_adapter_0_name: AMD Radeon HD 7560D 16:54:48 video_adapter_0_driver_version_high: 524305 16:54:48 video_adapter_0_device_name: \\.\DISPLAY1 16:54:48 video_adapter_0_driver_version_low: 656764 16:54:48 os_version: 393218 16:54:48 os_is_network_connected: yes 16:54:48 os_get_language: en 16:54:48 os_get_region: GB 16:54:48 working_directory: C:\Users\Louis\Mine-imator\ 16:54:48 file_directory: C:\Users\Louis\AppData\Roaming\Mine_imator\ 16:54:48 DLL init 16:54:48 file.dll 16:54:48 gzunzip.dll 16:54:48 movie.dll 16:54:48 Movie init 16:54:48 window.dll 16:54:48 texture.dll 16:54:48 Texture init 16:54:48 exe_directory: C:\Users\Louis\Mine-imator\ 16:54:48 Trying to save files 16:54:48 surface_save OK 16:54:48 texture_create OK 16:54:48 file_delete_dll OK 16:54:48 Shader init 16:54:48 shaders_are_supported: yes 16:54:48 shader_high_ssao_blur compiled: yes 16:54:48 shader_high_ssao compiled: yes 16:54:48 shader_high_ssao_depth_normal compiled: yes 16:54:48 shader_high_light_apply compiled: yes 16:54:48 shader_high_light_night compiled: yes 16:54:48 shader_high_light_point compiled: yes 16:54:48 shader_high_light_spot compiled: yes 16:54:48 shader_high_light_sun compiled: yes 16:54:48 shader_high_fog_apply compiled: yes 16:54:48 shader_high_fog compiled: yes 16:54:48 shader_high_dof compiled: yes 16:54:48 shader_high_aa compiled: yes 16:54:48 shader_replace compiled: yes 16:54:48 shader_draw_texture compiled: yes 16:54:48 shader_depth compiled: yes 16:54:48 shader_color_fog_lights compiled: yes 16:54:48 shader_color_fog compiled: yes 16:54:48 shader_blend_fog compiled: yes 16:54:48 shader_blend compiled: yes 16:54:48 shader_border compiled: yes 16:54:48 Create vertex format 16:54:48 Render init 16:54:48 Ground model init 16:54:48 Character models init 16:54:48 Windows init 16:54:48 Lists init 16:54:48 Load language file: C:\Users\Louis\Mine-imator\Other\Languages\english.txt 16:54:48 Make transitions 16:54:48 linear 16:54:48 instant 16:54:48 easeinquad 16:54:48 easeoutquad 16:54:48 easeinoutquad 16:54:48 easeincubic 16:54:48 easeoutcubic 16:54:48 easeinoutcubic 16:54:48 easeinquart 16:54:48 easeoutquart 16:54:48 easeinoutquart 16:54:48 easeinquint 16:54:48 easeoutquint 16:54:48 easeinoutquint 16:54:48 easeinsine 16:54:48 easeoutsine 16:54:48 easeinoutsine 16:54:48 easeinexpo 16:54:48 easeoutexpo 16:54:48 easeinoutexpo 16:54:48 easeincirc 16:54:48 easeoutcirc 16:54:48 easeinoutcirc 16:54:48 easeinelastic 16:54:48 easeoutelastic 16:54:49 easeinoutelastic 16:54:49 easeinback 16:54:49 easeoutback 16:54:49 easeinoutback 16:54:49 easeinbounce 16:54:49 easeoutbounce 16:54:49 easeinoutbounce 16:54:49 linear 16:54:49 instant 16:54:49 easeinquad 16:54:49 easeoutquad 16:54:49 easeinoutquad 16:54:49 easeincubic 16:54:49 easeoutcubic 16:54:49 easeinoutcubic 16:54:49 easeinquart 16:54:49 easeoutquart 16:54:49 easeinoutquart 16:54:49 easeinquint 16:54:49 easeoutquint 16:54:49 easeinoutquint 16:54:49 easeinsine 16:54:49 easeoutsine 16:54:49 easeinoutsine 16:54:49 easeinexpo 16:54:49 easeoutexpo 16:54:49 easeinoutexpo 16:54:49 easeincirc 16:54:49 easeoutcirc 16:54:49 easeinoutcirc 16:54:49 easeinelastic 16:54:49 easeoutelastic 16:54:49 easeinoutelastic 16:54:49 easeinback 16:54:49 easeoutback 16:54:49 easeinoutback 16:54:49 easeinbounce 16:54:49 easeoutbounce 16:54:49 easeinoutbounce 16:54:49 Transitions OK 16:54:49 Globals init 16:54:49 Opening pack from folder: C:\Users\Louis\Mine-imator\Other\Textures\ 16:54:49 mob_texture 16:54:49 block_texture 16:54:50 colormap_grass_texture 16:54:50 colormap_foliage_texture 16:54:50 item_texture 16:54:50 particles_texture 16:54:50 block_preview_texture 16:54:50 sun_texture 16:54:50 moonphases_texture 16:54:50 moon_texture 16:54:50 clouds_texture 16:54:50 Pack opened 16:54:50 Found key_file: C:\Users\Louis\Mine-imator\Other\key.file 16:54:50 Loading settings: C:\Users\Louis\Mine-imator\Other\settings.file 16:54:50 load_format: 3 16:54:50 Loading recent: C:\Users\Louis\Mine-imator\Other\recent.file 16:54:50 Loading closed alerts: C:\Users\Louis\Mine-imator\Other\alerts.file 16:54:50 Startup OK 16:54:50 Resetting project 16:54:50 Destroying instances 16:54:50 Project resetted 16:54:50 Show popup: startup
  13. I'm not so sure what happened. As soon as I tried to go and fix the first problem I had with making and using a project, it now says to report this bug or "crash" that has happened. I have the text info under this message: 8:36:18 PM version: 1.0.4 (official) 8:36:19 PM gm_version: 1.4.1542 8:36:20 PM build date: 11/19/2015 11:33:35 AM 8:36:21 PM YYC: yes 8:36:21 PM LAA: no 8:36:22 PM OS: Windows_NT 8:36:22 PM USERDOMAIN: ZATIEJO 8:36:22 PM USERNAME: Zatiejolong 8:36:22 PM USERPROFILE: C:\Users\Zatiejolong 8:36:22 PM APPDATA: C:\Users\Zatiejolong\AppData\Roaming 8:36:22 PM video_adapter_0_name: AMD Radeon HD 6310 Graphics 8:36:22 PM video_adapter_0_driver_version_high: 524305 8:36:22 PM video_adapter_0_device_name: \\.\DISPLAY1 8:36:23 PM video_adapter_0_driver_version_low: 656607 8:36:23 PM os_version: 393218 8:36:23 PM os_is_network_connected: yes 8:36:23 PM os_get_language: en 8:36:24 PM os_get_region: US 8:36:24 PM working_directory: C:\Users\Zatiejolong\Mine-imator\ 8:36:24 PM file_directory: C:\Users\Zatiejolong\AppData\Roaming\Mine_imator\ 8:36:24 PM DLL init 8:36:24 PM file.dll 8:36:24 PM gzunzip.dll 8:36:25 PM movie.dll 8:36:25 PM Movie init 8:36:26 PM window.dll 8:36:26 PM texture.dll 8:36:26 PM Texture init 8:36:26 PM exe_directory: C:\Users\Zatiejolong\Mine-imator\ 8:36:27 PM Trying to save files 8:36:27 PM surface_save OK 8:36:27 PM texture_create OK 8:36:56 PM file_delete_dll OK 8:36:57 PM Shader init 8:36:57 PM shaders_are_supported: yes 8:36:57 PM shader_high_ssao_blur compiled: yes 8:36:57 PM shader_high_ssao compiled: yes 8:36:57 PM shader_high_ssao_depth_normal compiled: yes 8:36:58 PM shader_high_light_apply compiled: yes 8:36:58 PM shader_high_light_night compiled: yes 8:36:58 PM shader_high_light_point compiled: yes 8:36:58 PM shader_high_light_spot compiled: yes 8:36:58 PM shader_high_light_sun compiled: yes 8:36:58 PM shader_high_fog_apply compiled: yes 8:36:59 PM shader_high_fog compiled: yes 8:36:59 PM shader_high_dof compiled: yes 8:36:59 PM shader_high_aa compiled: yes 8:37:00 PM shader_replace compiled: yes 8:37:00 PM shader_draw_texture compiled: yes 8:37:00 PM shader_depth compiled: yes 8:37:00 PM shader_color_fog_lights compiled: yes 8:37:01 PM shader_color_fog compiled: yes 8:37:01 PM shader_blend_fog compiled: yes 8:37:01 PM shader_blend compiled: yes 8:37:01 PM shader_border compiled: yes 8:37:01 PM Create vertex format 8:37:02 PM Render init 8:37:02 PM Ground model init 8:37:02 PM Character models init 8:37:10 PM Windows init 8:37:11 PM Lists init 8:37:11 PM Load language file: C:\Users\Zatiejolong\Mine-imator\Other\Languages\english.txt 8:37:12 PM Make transitions 8:37:12 PM linear 8:37:12 PM instant 8:37:12 PM easeinquad 8:37:12 PM easeoutquad 8:37:12 PM easeinoutquad 8:37:13 PM easeincubic 8:37:13 PM easeoutcubic 8:37:13 PM easeinoutcubic 8:37:13 PM easeinquart 8:37:13 PM easeoutquart 8:37:13 PM easeinoutquart 8:37:13 PM easeinquint 8:37:13 PM easeoutquint 8:37:13 PM easeinoutquint 8:37:13 PM easeinsine 8:37:13 PM easeoutsine 8:37:13 PM easeinoutsine 8:37:13 PM easeinexpo 8:37:13 PM easeoutexpo 8:37:13 PM easeinoutexpo 8:37:13 PM easeincirc 8:37:14 PM easeoutcirc 8:37:14 PM easeinoutcirc 8:37:14 PM easeinelastic 8:37:14 PM easeoutelastic 8:37:14 PM easeinoutelastic 8:37:14 PM easeinback 8:37:14 PM easeoutback 8:37:14 PM easeinoutback 8:37:15 PM easeinbounce 8:37:15 PM easeoutbounce 8:37:15 PM easeinoutbounce 8:37:15 PM linear 8:37:15 PM instant 8:37:15 PM easeinquad 8:37:15 PM easeoutquad 8:37:15 PM easeinoutquad 8:37:15 PM easeincubic 8:37:15 PM easeoutcubic 8:37:15 PM easeinoutcubic 8:37:16 PM easeinquart 8:37:16 PM easeoutquart 8:37:16 PM easeinoutquart 8:37:16 PM easeinquint 8:37:16 PM easeoutquint 8:37:16 PM easeinoutquint 8:37:17 PM easeinsine 8:37:17 PM easeoutsine 8:37:17 PM easeinoutsine 8:37:17 PM easeinexpo 8:37:17 PM easeoutexpo 8:37:17 PM easeinoutexpo 8:37:17 PM easeincirc 8:37:17 PM easeoutcirc 8:37:17 PM easeinoutcirc 8:37:18 PM easeinelastic 8:37:18 PM easeoutelastic 8:37:18 PM easeinoutelastic 8:37:18 PM easeinback 8:37:18 PM easeoutback 8:37:18 PM easeinoutback 8:37:18 PM easeinbounce 8:37:18 PM easeoutbounce 8:37:18 PM easeinoutbounce 8:37:18 PM Transitions OK 8:37:19 PM Globals init 8:37:19 PM Opening pack from folder: C:\Users\Zatiejolong\Mine-imator\Other\Textures\ 8:37:19 PM mob_texture 8:37:24 PM block_texture 8:37:32 PM colormap_grass_texture 8:37:32 PM colormap_foliage_texture 8:37:32 PM item_texture 8:37:32 PM particles_texture 8:37:32 PM block_preview_texture 8:37:32 PM sun_texture 8:37:32 PM moonphases_texture 8:37:33 PM moon_texture 8:37:33 PM clouds_texture 8:37:33 PM Pack opened 8:37:37 PM Loading settings: C:\Users\Zatiejolong\Mine-imator\Other\settings.file 8:37:37 PM load_format: 3 8:37:38 PM Loading recent: C:\Users\Zatiejolong\Mine-imator\Other\recent.file 8:37:38 PM Loading closed alerts: C:\Users\Zatiejolong\Mine-imator\Other\alerts.file 8:37:38 PM Startup OK 8:37:38 PM Resetting project 8:37:38 PM Destroying instances 8:37:38 PM Project resetted 8:37:38 PM Show popup: startup Can somebody tell me this is why my project thing isn't working, or a bug in the program? I'm really willing to use this program, and not lose it at such a quick timing. If this wasn't enough info, let me know. Also, I'm not sure if I was suppose to report anything like to anyone of the staff. I also don't know how to do that...
  14. I have a good PC so i know something's not right here. 1:46:26 AM version: 1.0.4 (official) 1:46:26 AM gm_version: 1.4.1542 1:46:26 AM build date: 11/19/2015 1:33:35 PM 1:46:26 AM YYC: yes 1:46:26 AM LAA: no 1:46:26 AM OS: Windows_NT 1:46:26 AM USERDOMAIN: HEADPHONE 1:46:26 AM USERNAME: Headphone MC 1:46:26 AM USERPROFILE: C:\Users\Headphone MC 1:46:26 AM APPDATA: C:\Users\Headphone MC\AppData\Roaming 1:46:26 AM video_adapter_0_name: NVIDIA GeForce GT 730 1:46:26 AM video_adapter_0_driver_version_high: 655378 1:46:26 AM video_adapter_0_device_name: \\.\DISPLAY1 1:46:26 AM video_adapter_0_driver_version_low: 858111 1:46:26 AM os_version: 393218 1:46:26 AM os_is_network_connected: yes 1:46:26 AM os_get_language: en 1:46:26 AM os_get_region: US 1:46:26 AM working_directory: C:\Users\Headphone MC\Mine-imator\ 1:46:26 AM file_directory: C:\Users\Headphone MC\AppData\Roaming\Mine_imator\ 1:46:26 AM DLL init 1:46:26 AM file.dll 1:46:26 AM gzunzip.dll 1:46:26 AM movie.dll 1:46:26 AM Movie init 1:46:26 AM window.dll 1:46:26 AM texture.dll 1:46:26 AM Texture init 1:46:26 AM exe_directory: C:\Users\Headphone MC\Mine-imator\ 1:46:26 AM Trying to save files 1:46:26 AM surface_save OK 1:46:26 AM texture_create OK 1:46:26 AM file_delete_dll OK 1:46:26 AM Shader init 1:46:26 AM shaders_are_supported: yes 1:46:26 AM shader_high_ssao_blur compiled: yes 1:46:26 AM shader_high_ssao compiled: yes 1:46:26 AM shader_high_ssao_depth_normal compiled: yes 1:46:26 AM shader_high_light_apply compiled: yes 1:46:26 AM shader_high_light_night compiled: yes 1:46:26 AM shader_high_light_point compiled: yes 1:46:26 AM shader_high_light_spot compiled: yes 1:46:26 AM shader_high_light_sun compiled: yes 1:46:26 AM shader_high_fog_apply compiled: yes 1:46:26 AM shader_high_fog compiled: yes 1:46:26 AM shader_high_dof compiled: yes 1:46:26 AM shader_high_aa compiled: yes 1:46:26 AM shader_replace compiled: yes 1:46:26 AM shader_draw_texture compiled: yes 1:46:26 AM shader_depth compiled: yes 1:46:26 AM shader_color_fog_lights compiled: yes 1:46:26 AM shader_color_fog compiled: yes 1:46:26 AM shader_blend_fog compiled: yes 1:46:26 AM shader_blend compiled: yes 1:46:26 AM shader_border compiled: yes 1:46:26 AM Create vertex format 1:46:26 AM Render init 1:46:26 AM Ground model init 1:46:26 AM Character models init 1:46:26 AM Windows init 1:46:26 AM Lists init 1:46:26 AM Load language file: C:\Users\Headphone MC\Mine-imator\Other\Languages\english.txt 1:46:26 AM Make transitions 1:46:26 AM linear 1:46:26 AM instant 1:46:26 AM easeinquad 1:46:26 AM easeoutquad 1:46:26 AM easeinoutquad 1:46:26 AM easeincubic 1:46:26 AM easeoutcubic 1:46:26 AM easeinoutcubic 1:46:26 AM easeinquart 1:46:26 AM easeoutquart 1:46:26 AM easeinoutquart 1:46:26 AM easeinquint 1:46:26 AM easeoutquint 1:46:26 AM easeinoutquint 1:46:26 AM easeinsine 1:46:26 AM easeoutsine 1:46:26 AM easeinoutsine 1:46:26 AM easeinexpo 1:46:26 AM easeoutexpo 1:46:26 AM easeinoutexpo 1:46:26 AM easeincirc 1:46:26 AM easeoutcirc 1:46:26 AM easeinoutcirc 1:46:27 AM easeinelastic 1:46:27 AM easeoutelastic 1:46:27 AM easeinoutelastic 1:46:27 AM easeinback 1:46:27 AM easeoutback 1:46:27 AM easeinoutback 1:46:27 AM easeinbounce 1:46:27 AM easeoutbounce 1:46:27 AM easeinoutbounce 1:46:27 AM linear 1:46:27 AM instant 1:46:27 AM easeinquad 1:46:27 AM easeoutquad 1:46:27 AM easeinoutquad 1:46:27 AM easeincubic 1:46:27 AM easeoutcubic 1:46:27 AM easeinoutcubic 1:46:27 AM easeinquart 1:46:27 AM easeoutquart 1:46:27 AM easeinoutquart 1:46:27 AM easeinquint 1:46:27 AM easeoutquint 1:46:27 AM easeinoutquint 1:46:27 AM easeinsine 1:46:27 AM easeoutsine 1:46:27 AM easeinoutsine 1:46:27 AM easeinexpo 1:46:27 AM easeoutexpo 1:46:27 AM easeinoutexpo 1:46:27 AM easeincirc 1:46:27 AM easeoutcirc 1:46:27 AM easeinoutcirc 1:46:27 AM easeinelastic 1:46:27 AM easeoutelastic 1:46:27 AM easeinoutelastic 1:46:27 AM easeinback 1:46:27 AM easeoutback 1:46:27 AM easeinoutback 1:46:27 AM easeinbounce 1:46:27 AM easeoutbounce 1:46:27 AM easeinoutbounce 1:46:27 AM Transitions OK 1:46:27 AM Globals init 1:46:27 AM Opening pack from folder: C:\Users\Headphone MC\Mine-imator\Other\Textures\ 1:46:27 AM mob_texture 1:46:27 AM block_texture 1:46:27 AM colormap_grass_texture 1:46:27 AM colormap_foliage_texture 1:46:27 AM item_texture 1:46:27 AM particles_texture 1:46:27 AM block_preview_texture 1:46:27 AM sun_texture 1:46:27 AM moonphases_texture 1:46:27 AM moon_texture 1:46:27 AM clouds_texture 1:46:27 AM Pack opened 1:46:27 AM Found key_file: C:\Users\Headphone MC\Mine-imator\Other\key.file 1:46:28 AM Loading settings: C:\Users\Headphone MC\Mine-imator\Other\settings.file 1:46:28 AM load_format: 3 1:46:28 AM Loading recent: C:\Users\Headphone MC\Mine-imator\Other\recent.file 1:46:28 AM Loading closed alerts: C:\Users\Headphone MC\Mine-imator\Other\alerts.file 1:46:28 AM Startup OK 1:46:28 AM Resetting project 1:46:28 AM Destroying instances 1:46:28 AM Project resetted 1:46:28 AM Show popup: startup 1:55:13 AM Creating project: C:\Users\Headphone MC\Videos\Time To Pig It Up 1:55:13 AM Resetting project 1:55:13 AM Destroying instances 1:55:13 AM Project resetted 1:55:13 AM Saving project: C:\Users\Headphone MC\Videos\Time To Pig It Up\Time To Pig It Up.mproj 1:55:13 AM load_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up 1:55:13 AM save_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up 1:55:13 AM Project saved 1:55:13 AM Show alert: Project created!, Imported files will be copied into the project folder., 0 1:55:21 AM execute: C:\Users\Headphone MC\Mine-imator\Other\import.exe, C:\Users\Headphone MC\Mine-imator\Other\export.blocks, 1 1:56:12 AM Add resource: schematic 1:56:12 AM filename: export.blocks 1:56:12 AM filename_out: export.blocks 1:56:12 AM load_folder: C:\Users\Headphone MC\Mine-imator\Other 1:56:12 AM save_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up 1:56:12 AM Action Load resource: action_bench_scenery, C:\Users\Headphone MC\Mine-imator\Other\export.blocks 1:56:12 AM Loading schematic: C:\Users\Headphone MC\Videos\Time To Pig It Up\export.blocks 1:56:12 AM sch_map: New World 1:56:12 AM Schematic size: 122, 499, 40 1:56:21 AM Action: action_bench_create 1:56:21 AM Created: scenery 1:57:18 AM Action: action_tl_select 1:57:21 AM Action: action_tl_deselect_all 1:57:22 AM Action: action_tl_select 1:57:23 AM Action: action_tl_deselect_all 1:59:42 AM Action: action_bench_create 1:59:42 AM Created: char 1:59:49 AM Action: action_tl_select 1:59:58 AM Action: action_tl_select 2:00:09 AM Action: action_tl_select 2:00:19 AM Action: action_tl_deselect_all 2:00:21 AM Action: action_tl_deselect_all 2:00:22 AM Action: action_tl_select 2:02:51 AM Action: action_tl_select 2:02:54 AM Action: action_tl_select 2:02:57 AM Action: action_tl_deselect_all 2:03:10 AM Action: action_bench_create 2:03:10 AM Created: item 2:03:27 AM Action: action_tl_extend 2:03:28 AM Action: action_tl_select 2:03:49 AM Action: action_tl_deselect_all 2:03:59 AM Action: action_tl_select 2:05:14 AM Backup: C:\Users\Headphone MC\Videos\Time To Pig It Up\Time To Pig It Up 2:05:14 AM Saving project: C:\Users\Headphone MC\Videos\Time To Pig It Up\Time To Pig It Up.mbackup1 2:05:14 AM load_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up 2:05:14 AM save_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up 2:05:14 AM Project saved 2:05:14 AM Backup saved 2:06:39 AM Action: action_tl_select 2:06:50 AM Action: action_tl_deselect_all 2:07:03 AM Action: action_bench_create 2:07:03 AM Created: char 2:07:08 AM Action: action_tl_select 2:07:27 AM Action: action_tl_deselect_all 2:07:30 AM Action: action_tl_select 2:08:10 AM Action: action_tl_select 2:08:23 AM Action: action_tl_select 2:08:24 AM Action: action_tl_select 2:08:26 AM Action: action_tl_select 2:08:31 AM Action: action_tl_select 2:08:34 AM Action: action_tl_select
  15. When i launch Mine-imator after the installation, it launches perfectly. But when i launch Mine-imator for the second time, it shows this: ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################
  16. When ever I try and open the program or in the middle of me animating, the message Runtime Error! Program: This application has requested the Runtime to terminate in an unusual way. Please contact the applications's support team for more information appears. And if I click OK or exit out of the pop-up, the program crashes. PLEASE help me! (I would put a screen shot but I'm not sure how to insert pictures) Here's my crash report 8:23:25 AM version: 1.0.4 (official) 8:23:26 AM gm_version: 1.4.1542 8:23:26 AM build date: 11/19/2015 11:33:35 AM 8:23:26 AM YYC: yes 8:23:26 AM LAA: no 8:23:26 AM OS: Windows_NT 8:23:26 AM USERDOMAIN: Speedboy 8:23:26 AM USERNAME: Speedboy Johnson 8:23:26 AM USERPROFILE: C:\Users\Speedboy Johnson 8:23:26 AM APPDATA: C:\Users\Speedboy Johnson\AppData\Roaming 8:23:26 AM video_adapter_0_name: Intel(R) HD Graphics 8:23:26 AM video_adapter_0_driver_version_high: 655378 8:23:26 AM video_adapter_0_device_name: \\.\DISPLAY1 8:23:26 AM video_adapter_0_driver_version_low: 658934 8:23:26 AM os_version: 393218 8:23:26 AM os_is_network_connected: yes 8:23:26 AM os_get_language: en 8:23:26 AM os_get_region: US 8:23:26 AM working_directory: C:\Users\Speedboy Johnson\Mine-imator\ 8:23:26 AM file_directory: C:\Users\Speedboy Johnson\AppData\Roaming\Mine_imator\ 8:23:26 AM Old log found 8:23:26 AM DLL init 8:23:26 AM file.dll 8:23:26 AM gzunzip.dll 8:23:26 AM movie.dll 8:23:26 AM Movie init 8:23:26 AM window.dll 8:23:26 AM texture.dll 8:23:26 AM Texture init 8:23:27 AM exe_directory: C:\Users\Speedboy Johnson\Mine-imator\ 8:23:27 AM Trying to save files 8:23:27 AM surface_save OK 8:23:27 AM texture_create OK 8:23:27 AM file_delete_dll OK 8:23:27 AM Shader init 8:23:27 AM shaders_are_supported: yes 8:23:27 AM shader_high_ssao_blur compiled: yes 8:23:27 AM shader_high_ssao compiled: yes 8:23:27 AM shader_high_ssao_depth_normal compiled: yes 8:23:27 AM shader_high_light_apply compiled: yes 8:23:27 AM shader_high_light_night compiled: yes 8:23:27 AM shader_high_light_point compiled: yes 8:23:27 AM shader_high_light_spot compiled: yes 8:23:27 AM shader_high_light_sun compiled: yes 8:23:27 AM shader_high_fog_apply compiled: yes 8:23:27 AM shader_high_fog compiled: yes 8:23:27 AM shader_high_dof compiled: yes 8:23:27 AM shader_high_aa compiled: yes 8:23:27 AM shader_replace compiled: yes 8:23:27 AM shader_draw_texture compiled: yes 8:23:27 AM shader_depth compiled: yes 8:23:27 AM shader_color_fog_lights compiled: yes 8:23:27 AM shader_color_fog compiled: yes 8:23:27 AM shader_blend_fog compiled: yes 8:23:27 AM shader_blend compiled: yes 8:23:27 AM shader_border compiled: yes 8:23:27 AM Create vertex format 8:23:27 AM Render init 8:23:27 AM Ground model init 8:23:27 AM Character models init 8:23:27 AM Windows init 8:23:27 AM Lists init 8:23:27 AM Load language file: C:\Users\Speedboy Johnson\Mine-imator\Other\Languages\english.txt 8:23:27 AM Make transitions 8:23:28 AM linear 8:23:28 AM instant 8:23:28 AM easeinquad 8:23:28 AM easeoutquad 8:23:28 AM easeinoutquad 8:23:28 AM easeincubic 8:23:28 AM easeoutcubic 8:23:28 AM easeinoutcubic 8:23:28 AM easeinquart 8:23:28 AM easeoutquart 8:23:28 AM easeinoutquart 8:23:28 AM easeinquint 8:23:28 AM easeoutquint 8:23:28 AM easeinoutquint 8:23:28 AM easeinsine 8:23:28 AM easeoutsine 8:23:28 AM easeinoutsine 8:23:28 AM easeinexpo 8:23:28 AM easeoutexpo 8:23:28 AM easeinoutexpo 8:23:28 AM easeincirc 8:23:28 AM easeoutcirc 8:23:28 AM easeinoutcirc 8:23:28 AM easeinelastic 8:23:28 AM easeoutelastic 8:23:28 AM easeinoutelastic 8:23:28 AM easeinback 8:23:28 AM easeoutback 8:23:28 AM easeinoutback 8:23:28 AM easeinbounce 8:23:28 AM easeoutbounce 8:23:28 AM easeinoutbounce 8:23:28 AM linear 8:23:28 AM instant 8:23:28 AM easeinquad 8:23:28 AM easeoutquad 8:23:28 AM easeinoutquad 8:23:28 AM easeincubic 8:23:29 AM easeoutcubic 8:23:29 AM easeinoutcubic 8:23:29 AM easeinquart 8:23:29 AM easeoutquart 8:23:29 AM easeinoutquart 8:23:29 AM easeinquint 8:23:29 AM easeoutquint 8:23:29 AM easeinoutquint 8:23:29 AM easeinsine 8:23:29 AM easeoutsine 8:23:29 AM easeinoutsine 8:23:29 AM easeinexpo 8:23:29 AM easeoutexpo 8:23:29 AM easeinoutexpo 8:23:29 AM easeincirc 8:23:29 AM easeoutcirc 8:23:29 AM easeinoutcirc 8:23:29 AM easeinelastic 8:23:29 AM easeoutelastic 8:23:29 AM easeinoutelastic 8:23:29 AM easeinback 8:23:29 AM easeoutback 8:23:29 AM easeinoutback 8:23:29 AM easeinbounce 8:23:29 AM easeoutbounce 8:23:29 AM easeinoutbounce 8:23:29 AM Transitions OK 8:23:29 AM Globals init 8:23:29 AM Opening pack from folder: C:\Users\Speedboy Johnson\Mine-imator\Other\Textures\ 8:23:29 AM mob_texture 8:23:29 AM block_texture 8:23:31 AM colormap_grass_texture 8:23:31 AM colormap_foliage_texture 8:23:31 AM item_texture 8:23:31 AM particles_texture 8:23:31 AM block_preview_texture 8:23:31 AM sun_texture 8:23:31 AM moonphases_texture 8:23:31 AM moon_texture 8:23:31 AM clouds_texture 8:23:31 AM Pack opened 8:23:31 AM Found key_file: C:\Users\Speedboy Johnson\Mine-imator\Other\key.file 8:23:31 AM Loading settings: C:\Users\Speedboy Johnson\Mine-imator\Other\settings.file 8:23:31 AM load_format: 3 8:23:31 AM Startup OK 8:23:31 AM Resetting project 8:23:31 AM Destroying instances 8:23:31 AM Project resetted 8:23:31 AM Show popup: startup 8:23:37 AM Opening project: C:\Users\Speedboy Johnson\Mine-imator\Projects\New Project\New Project.mproj As you see in the crash report, I open the project, then the pop-up appears and the program closes, yet it says nothing about that in the report. PLEASE HELP. (NOTE: It doesn't always happen when open a project, it either happens when I'm trying to open the program, or at random times when I'm using the program) @David
  17. 1.0.4 (official) 06:06:49 gm_version: 1.4.1542 06:06:49 build date: 19/11/2015 13:33:35 06:06:49 YYC: yes 06:06:49 LAA: no 06:06:49 OS: Windows_NT 06:06:49 USERDOMAIN: Win7-PC 06:06:49 USERNAME: Win7 06:06:49 USERPROFILE: C:\Users\Win7 06:06:49 APPDATA: C:\Users\Win7\AppData\Roaming 06:06:49 video_adapter_0_name: Intel(R) HD Graphics 4000 06:06:49 video_adapter_0_driver_version_high: 524305 06:06:49 video_adapter_0_device_name: \\.\DISPLAY1 06:06:49 video_adapter_0_driver_version_low: 656640 06:06:49 os_version: 393217 06:06:49 This always happens to me when i use it for like 30 minutes then mine imator closes, Can you help me??
  18. Mine-imator log, please paste this into your bug report! 12:29:20 PM version: 1.0.4 (official) 12:29:20 PM gm_version: 1.4.1542 12:29:20 PM build date: 11/19/2015 11:33:35 PM 12:29:20 PM YYC: yes 12:29:20 PM LAA: no 12:29:20 PM OS: Windows_NT 12:29:20 PM USERDOMAIN: Asus 12:29:20 PM USERNAME: Christopher 12:29:20 PM USERPROFILE: C:\Users\Christopher 12:29:20 PM APPDATA: C:\Users\Christopher\AppData\Roaming 12:29:20 PM video_adapter_0_name: Intel(R) HD Graphics 5500 12:29:20 PM video_adapter_0_driver_version_high: 655378 12:29:20 PM video_adapter_0_device_name: \\.\DISPLAY1 12:29:20 PM video_adapter_0_driver_version_low: 659373 12:29:20 PM os_version: 393218 12:29:20 PM os_is_network_connected: yes 12:29:20 PM os_get_language: en 12:29:20 PM os_get_region: US 12:29:20 PM working_directory: C:\Users\Christopher\Mine-imator\ 12:29:20 PM file_directory: C:\Users\Christopher\AppData\Roaming\Mine_imator\ 12:29:20 PM Old log found 12:29:20 PM DLL init 12:29:20 PM file.dll 12:29:20 PM gzunzip.dll 12:29:20 PM movie.dll 12:29:20 PM Movie init 12:29:20 PM window.dll 12:29:20 PM texture.dll 12:29:20 PM Texture init 12:29:21 PM exe_directory: C:\Users\Christopher\Mine-imator\ 12:29:21 PM Trying to save files 12:29:21 PM surface_save OK 12:29:22 PM texture_create OK 12:29:22 PM file_delete_dll OK 12:29:22 PM Shader init 12:29:22 PM shaders_are_supported: yes 12:29:22 PM shader_high_ssao_blur compiled: no 12:29:22 PM Shader compilation failed The ones that always bug me (no puns intended) are directx and shaders. Can you help me?
  19. Mine-imator log, please paste this into your bug report! 2:07:11 AM version: 1.0.4 (official) 2:07:11 AM gm_version: 1.4.1542 2:07:11 AM build date: 11/19/2015 1:33:35 PM 2:07:11 AM YYC: yes 2:07:11 AM LAA: no 2:07:11 AM OS: Windows_NT 2:07:11 AM USERDOMAIN: HEADPHONE 2:07:11 AM USERNAME: Headphone MC 2:07:11 AM USERPROFILE: C:\Users\Headphone MC 2:07:11 AM APPDATA: C:\Users\Headphone MC\AppData\Roaming 2:07:11 AM video_adapter_0_name: NVIDIA GeForce GT 730 2:07:12 AM video_adapter_0_driver_version_high: 655378 2:07:12 AM video_adapter_0_device_name: \\.\DISPLAY1 2:07:12 AM video_adapter_0_driver_version_low: 858111 2:07:12 AM os_version: 393218 2:07:12 AM os_is_network_connected: yes 2:07:12 AM os_get_language: en 2:07:12 AM os_get_region: US 2:07:12 AM working_directory: C:\Users\Headphone MC\Mine-imator\ 2:07:12 AM file_directory: C:\Users\Headphone MC\AppData\Roaming\Mine_imator\ 2:07:12 AM Old log found 2:07:12 AM DLL init 2:07:12 AM file.dll 2:07:12 AM gzunzip.dll 2:07:12 AM movie.dll 2:07:12 AM Movie init 2:07:12 AM window.dll 2:07:12 AM texture.dll 2:07:12 AM Texture init 2:07:13 AM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 2:07:13 AM open_url: C:\Users\Headphone MC\AppData\Roaming\Mine_imator\log_previous.txt 2:07:13 AM exe_directory: C:\Users\Headphone MC\Mine-imator\ 2:07:13 AM Trying to save files 2:07:13 AM surface_save OK 2:07:13 AM texture_create OK 2:07:13 AM file_delete_dll OK 2:07:13 AM Shader init 2:07:13 AM shaders_are_supported: yes 2:07:13 AM shader_high_ssao_blur compiled: yes 2:07:13 AM shader_high_ssao compiled: yes 2:07:13 AM shader_high_ssao_depth_normal compiled: yes 2:07:13 AM shader_high_light_apply compiled: yes 2:07:13 AM shader_high_light_night compiled: yes 2:07:13 AM shader_high_light_point compiled: yes 2:07:13 AM shader_high_light_spot compiled: yes 2:07:13 AM shader_high_light_sun compiled: yes 2:07:13 AM shader_high_fog_apply compiled: yes 2:07:13 AM shader_high_fog compiled: yes 2:07:13 AM shader_high_dof compiled: yes 2:07:13 AM shader_high_aa compiled: yes 2:07:13 AM shader_replace compiled: yes 2:07:13 AM shader_draw_texture compiled: yes 2:07:13 AM shader_depth compiled: yes 2:07:13 AM shader_color_fog_lights compiled: yes 2:07:13 AM shader_color_fog compiled: yes 2:07:13 AM shader_blend_fog compiled: yes 2:07:13 AM shader_blend compiled: yes 2:07:13 AM shader_border compiled: yes 2:07:13 AM Create vertex format 2:07:13 AM Render init 2:07:13 AM Ground model init 2:07:13 AM Character models init 2:07:14 AM Windows init 2:07:14 AM Lists init 2:07:14 AM Load language file: C:\Users\Headphone MC\Mine-imator\Other\Languages\english.txt 2:07:14 AM Make transitions 2:07:14 AM linear 2:07:14 AM instant 2:07:14 AM easeinquad 2:07:14 AM easeoutquad 2:07:14 AM easeinoutquad 2:07:14 AM easeincubic 2:07:14 AM easeoutcubic 2:07:14 AM easeinoutcubic 2:07:14 AM easeinquart 2:07:14 AM easeoutquart 2:07:14 AM easeinoutquart 2:07:14 AM easeinquint 2:07:14 AM easeoutquint 2:07:14 AM easeinoutquint 2:07:14 AM easeinsine 2:07:14 AM easeoutsine 2:07:14 AM easeinoutsine 2:07:14 AM easeinexpo 2:07:14 AM easeoutexpo 2:07:14 AM easeinoutexpo 2:07:14 AM easeincirc 2:07:14 AM easeoutcirc 2:07:14 AM easeinoutcirc 2:07:14 AM easeinelastic 2:07:14 AM easeoutelastic 2:07:14 AM easeinoutelastic 2:07:14 AM easeinback 2:07:14 AM easeoutback 2:07:14 AM easeinoutback 2:07:14 AM easeinbounce 2:07:14 AM easeoutbounce 2:07:14 AM easeinoutbounce 2:07:14 AM linear 2:07:14 AM instant 2:07:14 AM easeinquad 2:07:14 AM easeoutquad 2:07:14 AM easeinoutquad 2:07:14 AM easeincubic 2:07:14 AM easeoutcubic 2:07:14 AM easeinoutcubic 2:07:14 AM easeinquart 2:07:14 AM easeoutquart 2:07:14 AM easeinoutquart 2:07:14 AM easeinquint 2:07:14 AM easeoutquint 2:07:14 AM easeinoutquint 2:07:14 AM easeinsine 2:07:14 AM easeoutsine 2:07:14 AM easeinoutsine 2:07:14 AM easeinexpo 2:07:14 AM easeoutexpo 2:07:14 AM easeinoutexpo 2:07:14 AM easeincirc 2:07:14 AM easeoutcirc 2:07:14 AM easeinoutcirc 2:07:15 AM easeinelastic 2:07:15 AM easeoutelastic 2:07:15 AM easeinoutelastic 2:07:15 AM easeinback 2:07:15 AM easeoutback 2:07:15 AM easeinoutback 2:07:15 AM easeinbounce 2:07:15 AM easeoutbounce 2:07:15 AM easeinoutbounce 2:07:15 AM Transitions OK 2:07:15 AM Globals init 2:07:15 AM Opening pack from folder: C:\Users\Headphone MC\Mine-imator\Other\Textures\ 2:07:15 AM mob_texture 2:07:15 AM block_texture 2:07:15 AM colormap_grass_texture 2:07:15 AM colormap_foliage_texture 2:07:15 AM item_texture 2:07:15 AM particles_texture 2:07:15 AM block_preview_texture 2:07:15 AM sun_texture 2:07:15 AM moonphases_texture 2:07:15 AM moon_texture 2:07:15 AM clouds_texture 2:07:15 AM Pack opened 2:07:15 AM Found key_file: C:\Users\Headphone MC\Mine-imator\Other\key.file 2:07:15 AM Loading settings: C:\Users\Headphone MC\Mine-imator\Other\settings.file 2:07:15 AM load_format: 3 2:07:15 AM Loading recent: C:\Users\Headphone MC\Mine-imator\Other\recent.file 2:07:15 AM Loading closed alerts: C:\Users\Headphone MC\Mine-imator\Other\alerts.file 2:07:15 AM Startup OK 2:07:15 AM Resetting project 2:07:15 AM Destroying instances 2:07:15 AM Project resetted 2:07:15 AM Show popup: startup 2:08:43 AM Creating project: C:\Users\Headphone MC\Videos\The Zombie and Pig 2:08:43 AM Resetting project 2:08:43 AM Destroying instances 2:08:43 AM Project resetted 2:08:43 AM Saving project: C:\Users\Headphone MC\Videos\The Zombie and Pig\The Zombie and Pig.mproj 2:08:43 AM load_folder: C:\Users\Headphone MC\Videos\The Zombie and Pig 2:08:43 AM save_folder: C:\Users\Headphone MC\Videos\The Zombie and Pig 2:08:43 AM Project saved 2:08:43 AM Show alert: Project created!, Imported files will be copied into the project folder., 0 2:08:55 AM Action: action_bench_create 2:08:55 AM Created: char 2:08:57 AM Action: action_tl_deselect_all 2:09:01 AM Action: action_tl_select 2:09:02 AM Action: action_tl_select 2:09:25 AM Action: action_tl_select 2:09:30 AM Action: action_tl_deselect_all 2:09:55 AM Action: action_bench_create 2:09:55 AM Created: char 2:09:59 AM Action: action_tl_select 2:10:15 AM Action: action_tl_select 2:10:44 AM Action: action_tl_select 2:10:51 AM Action: action_tl_select 2:11:07 AM Action: action_bench_create 2:11:07 AM Created: item 2:11:11 AM Action: action_tl_select 2:11:17 AM Action: action_tl_deselect_all 2:11:18 AM Action: action_tl_select 2:11:30 AM Action: action_tl_deselect_all 2:11:33 AM Action: action_tl_select 2:12:07 AM Action: action_tl_deselect_all 2:12:08 AM Action: action_tl_select 2:12:20 AM Action: action_tl_deselect_all 2:12:20 AM Action: action_tl_keyframes_select_area 2:12:22 AM Action: action_tl_keyframes_cut 2:12:24 AM Action: action_tl_select 2:12:30 AM Action: action_tl_select 2:12:34 AM Action: action_tl_select 2:12:36 AM Action: action_tl_deselect_all 2:12:37 AM Action: action_tl_select 2:12:41 AM Action: action_tl_duplicate 2:12:59 AM Action Set variable: action_background_sky_time, -45, -48.81, 1 2:13:08 AM Action: action_bench_create 2:13:08 AM Created: spotlight 2:13:11 AM Action: action_tl_select 2:13:21 AM Action Set variable: action_background_sky_time, -6.77, -8.13, 1 2:13:30 AM Action Set variable: action_background_sky_rotation, 0, 0, 1 2:13:35 AM Action Set variable: action_background_sky_time, -169.48, -169.48, 1 2:13:55 AM Action: action_tl_deselect_all 2:14:05 AM Action: action_tl_select 2:14:21 AM Action: action_tl_deselect_all 2:14:29 AM Action Set variable: action_background_sky_time, 100.10, 100.10, 1 2:14:40 AM Action: action_tl_deselect_all 2:14:55 AM Action: action_tl_select
  20. I startet mine-imator selcted my resource pack the i createt a ender dragon when i selceted his wings the mine-imator crashed Herds The Log : Mine-imator log, please paste this into your bug report! 10:50:29 version: 1.0.4 (official laa) 10:50:29 gm_version: 1.4.1542 10:50:29 build date: 19.11.2015 22:08:24 10:50:29 YYC: yes 10:50:29 LAA: yes 10:50:29 OS: Windows_NT 10:50:29 USERDOMAIN: DESKTOP-H6O392B 10:50:29 USERNAME: flori 10:50:29 USERPROFILE: C:\Users\flori 10:50:29 APPDATA: C:\Users\flori\AppData\Roaming 10:50:29 video_adapter_0_name: NVIDIA GeForce GTX 550 Ti 10:50:29 video_adapter_1_driver_version_low: 858111 10:50:29 video_adapter_1_name: NVIDIA GeForce GTX 550 Ti 10:50:29 video_adapter_0_driver_version_high: 655378 10:50:29 video_adapter_0_device_name: \\.\DISPLAY2 10:50:29 video_adapter_1_driver_version_high: 655378 10:50:29 video_adapter_0_driver_version_low: 858111 10:50:29 video_adapter_1_device_identifier: {D7B71E3E-5104-11CF-0D4C-5B351CC2C735} 10:50:29 video_adapter_0_device_identifier: {D7B71E3E-5104-11CF-0D4C-5B351CC2C735} 10:50:29 os_version: 393218 10:50:29 os_is_network_connected: yes 10:50:29 os_get_language: de 10:50:29 os_get_region: DE 10:50:29 working_directory: C:\Users\flori\AppData\Roaming\Mine-imator\ 10:50:29 file_directory: C:\Users\flori\AppData\Roaming\Mine_imator\ 10:50:29 Old log found 10:50:29 DLL init 10:50:29 file.dll 10:50:29 gzunzip.dll 10:50:29 movie.dll 10:50:29 Movie init 10:50:29 window.dll 10:50:29 texture.dll 10:50:29 Texture init 10:50:31 exe_directory: C:\Users\flori\AppData\Roaming\Mine-imator\ 10:50:31 Trying to save files 10:50:31 surface_save OK 10:50:31 texture_create OK 10:50:31 file_delete_dll OK 10:50:31 Shader init 10:50:31 shaders_are_supported: yes 10:50:31 shader_high_ssao_blur compiled: yes 10:50:31 shader_high_ssao compiled: yes 10:50:31 shader_high_ssao_depth_normal compiled: yes 10:50:31 shader_high_light_apply compiled: yes 10:50:31 shader_high_light_night compiled: yes 10:50:31 shader_high_light_point compiled: yes 10:50:31 shader_high_light_spot compiled: yes 10:50:31 shader_high_light_sun compiled: yes 10:50:31 shader_high_fog_apply compiled: yes 10:50:31 shader_high_fog compiled: yes 10:50:31 shader_high_dof compiled: yes 10:50:31 shader_high_aa compiled: yes 10:50:31 shader_replace compiled: yes 10:50:31 shader_draw_texture compiled: yes 10:50:31 shader_depth compiled: yes 10:50:31 shader_color_fog_lights compiled: yes 10:50:31 shader_color_fog compiled: yes 10:50:31 shader_blend_fog compiled: yes 10:50:31 shader_blend compiled: yes 10:50:31 shader_border compiled: yes 10:50:31 Create vertex format 10:50:31 Render init 10:50:31 Ground model init 10:50:31 Character models init 10:50:31 Windows init 10:50:31 Lists init 10:50:31 Load language file: C:\Users\flori\AppData\Roaming\Mine-imator\Other\Languages\english.txt 10:50:31 Make transitions 10:50:31 linear 10:50:31 instant 10:50:31 easeinquad 10:50:31 easeoutquad 10:50:31 easeinoutquad 10:50:31 easeincubic 10:50:31 easeoutcubic 10:50:31 easeinoutcubic 10:50:31 easeinquart 10:50:31 easeoutquart 10:50:31 easeinoutquart 10:50:31 easeinquint 10:50:31 easeoutquint 10:50:31 easeinoutquint 10:50:31 easeinsine 10:50:31 easeoutsine 10:50:31 easeinoutsine 10:50:31 easeinexpo 10:50:31 easeoutexpo 10:50:31 easeinoutexpo 10:50:31 easeincirc 10:50:31 easeoutcirc 10:50:31 easeinoutcirc 10:50:31 easeinelastic 10:50:31 easeoutelastic 10:50:31 easeinoutelastic 10:50:31 easeinback 10:50:31 easeoutback 10:50:31 easeinoutback 10:50:31 easeinbounce 10:50:31 easeoutbounce 10:50:31 easeinoutbounce 10:50:31 linear 10:50:31 instant 10:50:31 easeinquad 10:50:31 easeoutquad 10:50:31 easeinoutquad 10:50:31 easeincubic 10:50:31 easeoutcubic 10:50:31 easeinoutcubic 10:50:32 easeinquart 10:50:32 easeoutquart 10:50:32 easeinoutquart 10:50:32 easeinquint 10:50:32 easeoutquint 10:50:32 easeinoutquint 10:50:32 easeinsine 10:50:32 easeoutsine 10:50:32 easeinoutsine 10:50:32 easeinexpo 10:50:32 easeoutexpo 10:50:32 easeinoutexpo 10:50:32 easeincirc 10:50:32 easeoutcirc 10:50:32 easeinoutcirc 10:50:32 easeinelastic 10:50:32 easeoutelastic 10:50:32 easeinoutelastic 10:50:32 easeinback 10:50:32 easeoutback 10:50:32 easeinoutback 10:50:32 easeinbounce 10:50:32 easeoutbounce 10:50:32 easeinoutbounce 10:50:32 Transitions OK 10:50:32 Globals init 10:50:32 Opening pack from folder: C:\Users\flori\AppData\Roaming\Mine-imator\Other\Textures\ 10:50:32 mob_texture 10:50:32 block_texture 10:50:33 colormap_grass_texture 10:50:33 colormap_foliage_texture 10:50:33 item_texture 10:50:33 particles_texture 10:50:33 block_preview_texture 10:50:33 sun_texture 10:50:33 moonphases_texture 10:50:33 moon_texture 10:50:33 clouds_texture 10:50:33 Pack opened 10:50:33 Found key_file: C:\Users\flori\AppData\Roaming\Mine-imator\Other\key.file 10:50:33 Loading settings: C:\Users\flori\AppData\Roaming\Mine-imator\Other\settings.file 10:50:33 load_format: 3 10:50:33 Loading recent: C:\Users\flori\AppData\Roaming\Mine-imator\Other\recent.file 10:50:33 Loading closed alerts: C:\Users\flori\AppData\Roaming\Mine-imator\Other\alerts.file 10:50:33 Startup OK 10:50:33 Resetting project 10:50:33 Destroying instances 10:50:33 Project resetted 10:50:33 Show popup: startup 10:50:34 Opening project: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special\!00 Abo Special.mproj 10:50:34 load_folder: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special 10:50:34 load_format: 10 10:50:34 Resetting project 10:50:34 Destroying instances 10:50:34 Project resetted 10:50:34 save_folder: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special 10:50:34 load_iid_offset: 0 10:50:34 Templates: 5 10:50:34 Timelines: 46 10:50:34 Resources: 2 10:50:34 Get template iids 10:50:34 Get particle type iids 10:50:34 Get keyframe iids 10:50:34 Get timeline iids 10:50:34 Update program 10:50:34 Project loaded 10:50:35 Action: action_tl_select 10:50:59 Add resource: pack 10:50:59 filename: PureBDcraft 128x MC18.zip 10:50:59 filename_out: PureBDcraft 128x MC18 10:50:59 load_folder: C:\Users\flori\AppData\Roaming\.minecraft\resourcepacks 10:50:59 save_folder: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special 10:50:59 Action Load resource: action_bench_block_tex, C:\Users\flori\AppData\Roaming\.minecraft\resourcepacks\PureBDcraft 128x MC18.zip 10:50:59 Unzipping 10:51:03 Unzipping: C:\Users\flori\AppData\Roaming\Mine_imator\tmp.zip 10:51:08 Load images 10:51:12 Create block sheet 10:51:12 Block size: 128 10:51:16 Create item sheet 10:51:16 Item size: 128 10:51:17 Create mob textures 10:51:17 Size: 512 10:51:31 Pack load OK 10:51:35 Action: action_tl_keyframes_remove 10:51:37 Action: action_tl_remove 10:51:42 Action Load resource: action_bench_char_skin, 10:51:49 Action: action_bench_create 10:51:49 Created: char 10:51:53 Action: action_tl_select 10:51:56 Action: action_tl_extend 10:51:58 Action: action_tl_select 10:51:59 Action: action_tl_extend 10:52:00 Action: action_tl_select
  21. So, I've been experiencing random crashes. The program crashes every time I open it. Sometimes it takes about 2 to 3 minutes, and sometimes it crashes when I load any project, there is no specific project this happens on either. Here is the error log, please get back to me asap
  22. Mine-imator log, please paste this into your bug report! 07:06:59 version: 1.0.4 (official laa) 07:06:59 gm_version: 1.4.1542 07:06:59 build date: 2015-11-19 22:08:24 07:06:59 YYC: yes 07:06:59 LAA: yes 07:06:59 OS: Windows_NT 07:06:59 USERDOMAIN: LEJONET 07:06:59 USERNAME: Leona_000 07:06:59 USERPROFILE: C:\Users\Leona_000 07:06:59 APPDATA: C:\Users\Leona_000\AppData\Roaming 07:06:59 video_adapter_0_name: NVIDIA GeForce GTX 650 Ti BOOST 07:06:59 video_adapter_0_driver_version_high: 655378 07:06:59 video_adapter_0_device_name: \\.\DISPLAY1 07:06:59 video_adapter_0_driver_version_low: 857566 07:06:59 os_version: 393218 07:06:59 os_is_network_connected: yes 07:06:59 os_get_language: sv 07:06:59 os_get_region: SE 07:06:59 working_directory: E:\Mine mator\Mine-imator\ 07:06:59 file_directory: C:\Users\Leona_000\AppData\Roaming\Mine_imator\ 07:06:59 Old log found 07:06:59 DLL init 07:06:59 file.dll 07:06:59 gzunzip.dll 07:06:59 movie.dll 07:06:59 Movie init 07:06:59 window.dll 07:06:59 texture.dll 07:06:59 Texture init 07:07:01 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 07:07:02 open_url: C:\Users\Leona_000\AppData\Roaming\Mine_imator\log_previous.txt 07:07:02 exe_directory: E:\Mine mator\Mine-imator\ 07:07:02 Trying to save files 07:07:02 surface_save OK 07:07:02 texture_create OK 07:07:02 file_delete_dll OK 07:07:02 Shader init 07:07:02 shaders_are_supported: yes 07:07:02 shader_high_ssao_blur compiled: yes 07:07:02 shader_high_ssao compiled: yes 07:07:02 shader_high_ssao_depth_normal compiled: yes 07:07:03 shader_high_light_apply compiled: yes 07:07:03 shader_high_light_night compiled: yes 07:07:03 shader_high_light_point compiled: yes 07:07:03 shader_high_light_spot compiled: yes 07:07:03 shader_high_light_sun compiled: yes 07:07:03 shader_high_fog_apply compiled: yes 07:07:03 shader_high_fog compiled: yes 07:07:03 shader_high_dof compiled: yes 07:07:03 shader_high_aa compiled: yes 07:07:03 shader_replace compiled: yes 07:07:03 shader_draw_texture compiled: yes 07:07:03 shader_depth compiled: yes 07:07:03 shader_color_fog_lights compiled: yes 07:07:03 shader_color_fog compiled: yes 07:07:03 shader_blend_fog compiled: yes 07:07:03 shader_blend compiled: yes 07:07:03 shader_border compiled: yes 07:07:03 Create vertex format 07:07:03 Render init 07:07:03 Ground model init 07:07:03 Character models init 07:07:03 Windows init 07:07:03 Lists init 07:07:03 Load language file: E:\Mine mator\Mine-imator\Other\Languages\english.txt 07:07:03 Make transitions 07:07:03 linear 07:07:03 instant 07:07:03 easeinquad 07:07:03 easeoutquad 07:07:03 easeinoutquad 07:07:03 easeincubic 07:07:03 easeoutcubic 07:07:03 easeinoutcubic 07:07:03 easeinquart 07:07:03 easeoutquart 07:07:03 easeinoutquart 07:07:03 easeinquint 07:07:03 easeoutquint 07:07:03 easeinoutquint 07:07:03 easeinsine 07:07:04 easeoutsine 07:07:04 easeinoutsine 07:07:04 easeinexpo 07:07:04 easeoutexpo 07:07:04 easeinoutexpo 07:07:04 easeincirc 07:07:04 easeoutcirc 07:07:04 easeinoutcirc 07:07:04 easeinelastic 07:07:04 easeoutelastic 07:07:04 easeinoutelastic 07:07:04 easeinback 07:07:04 easeoutback 07:07:04 easeinoutback 07:07:04 easeinbounce 07:07:04 easeoutbounce 07:07:05 easeinoutbounce 07:07:05 linear 07:07:05 instant 07:07:05 easeinquad 07:07:05 easeoutquad 07:07:05 easeinoutquad 07:07:05 easeincubic 07:07:05 easeoutcubic 07:07:05 easeinoutcubic 07:07:05 easeinquart 07:07:05 easeoutquart 07:07:05 easeinoutquart 07:07:05 easeinquint 07:07:05 easeoutquint 07:07:06 easeinoutquint 07:07:06 easeinsine 07:07:06 easeoutsine 07:07:06 easeinoutsine 07:07:06 easeinexpo 07:07:06 easeoutexpo 07:07:06 easeinoutexpo 07:07:06 easeincirc 07:07:06 easeoutcirc 07:07:06 easeinoutcirc 07:07:06 easeinelastic 07:07:06 easeoutelastic 07:07:06 easeinoutelastic 07:07:06 easeinback 07:07:06 easeoutback 07:07:06 easeinoutback 07:07:06 easeinbounce 07:07:06 easeoutbounce 07:07:06 easeinoutbounce 07:07:06 Transitions OK 07:07:06 Globals init 07:07:06 Opening pack from folder: E:\Mine mator\Mine-imator\Other\Textures\ 07:07:06 mob_texture 07:07:09 block_texture 07:07:12 colormap_grass_texture 07:07:12 colormap_foliage_texture 07:07:12 item_texture 07:07:12 particles_texture 07:07:13 block_preview_texture 07:07:13 sun_texture 07:07:13 moonphases_texture 07:07:13 moon_texture 07:07:13 clouds_texture 07:07:13 Pack opened 07:07:13 Found key_file: E:\Mine mator\Mine-imator\Other\key.file 07:07:13 Loading settings: E:\Mine mator\Mine-imator\Other\settings.file 07:07:13 load_format: 3 07:07:13 Loading recent: E:\Mine mator\Mine-imator\Other\recent.file 07:07:14 Loading closed alerts: E:\Mine mator\Mine-imator\Other\alerts.file 07:07:14 Startup OK 07:07:14 Resetting project 07:07:14 Destroying instances 07:07:14 Project resetted 07:07:14 Show popup: startup 07:07:24 Creating project: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:07:24 Resetting project 07:07:24 Destroying instances 07:07:24 Project resetted 07:07:24 Saving project: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9.mproj 07:07:24 load_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:07:24 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:07:24 Project saved 07:07:24 Show alert: Project created!, Imported files will be copied into the project folder., 0 07:07:30 execute: E:\Mine mator\Mine-imator\Other\import.exe, E:\Mine mator\Mine-imator\Other\export.blocks, 1 07:08:25 Add resource: schematic 07:08:25 filename: export.blocks 07:08:25 filename_out: export.blocks 07:08:25 load_folder: E:\Mine mator\Mine-imator\Other 07:08:25 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:08:25 Action Load resource: action_bench_scenery, E:\Mine mator\Mine-imator\Other\export.blocks 07:08:25 Loading schematic: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\export.blocks 07:08:25 sch_map: Winters+Secret 07:08:25 Schematic size: 121, 128, 63 07:08:29 Action: action_bench_create 07:08:29 Created: scenery 07:08:54 Action: action_tl_select 07:08:56 Action: action_tl_deselect_all 07:09:04 execute: E:\Mine mator\Mine-imator\Other\import.exe, E:\Mine mator\Mine-imator\Other\export.blocks, 1 07:09:55 Add resource: schematic 07:09:55 filename: export.blocks 07:09:55 filename_out: export.blocks 07:09:55 load_folder: E:\Mine mator\Mine-imator\Other 07:09:55 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:09:55 Action Load resource: action_lib_scenery, E:\Mine mator\Mine-imator\Other\export.blocks 07:09:55 Loading schematic: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\export.blocks 07:09:55 sch_map: Winters+Secret 07:09:55 Schematic size: 119, 164, 56 07:13:31 Action: action_bench_create 07:13:31 Created: char 07:13:32 Action: action_tl_select 07:14:02 Action: action_tl_select 07:14:09 Action: action_tl_select 07:14:09 Action: action_tl_select 07:14:20 Action: action_tl_select 07:14:30 Action: action_tl_select 07:14:37 Action: action_tl_select 07:15:05 Action: action_tl_select 07:15:16 Action: action_tl_select 07:15:16 Action: action_tl_select 07:15:18 Action: action_tl_select 07:15:30 Action: action_tl_select 07:15:33 Action: action_tl_select 07:15:44 Action: action_tl_select 07:15:46 Action: action_tl_select 07:15:51 Action: action_tl_select 07:15:53 Action: action_tl_select 07:16:03 Action: action_tl_select 07:16:04 Action: action_tl_deselect_all 07:16:09 Action: action_tl_select 07:16:10 Action: action_tl_select 07:16:17 Action: action_tl_select 07:16:18 Action: action_tl_deselect_all 07:16:41 Action: action_bench_create 07:16:41 Created: block 07:16:42 Action: action_tl_extend 07:16:43 Action: action_tl_select 07:17:25 Backup: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9 07:17:25 Saving project: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9.mbackup1 07:17:25 load_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:17:25 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:17:25 Project saved 07:17:25 Backup saved 07:17:29 Show popup: colorpicker 07:17:41 Action: action_tl_extend 07:17:42 Action: action_tl_parent 07:18:05 Action: action_tl_select 07:18:05 Action: action_tl_deselect_all 07:18:06 Action: action_tl_select 07:18:07 Action: action_tl_select 07:18:16 Action: action_tl_select 07:18:16 Action: action_tl_select 07:18:18 Action: action_tl_select 07:19:01 Action: action_tl_duplicate 07:19:32 Action: action_tl_select 07:19:32 Action: action_tl_select 07:19:34 Action: action_tl_deselect_all 07:19:36 Action: action_tl_select 07:19:36 Action: action_tl_select 07:19:37 Action: action_tl_select 07:19:49 Action: action_tl_select 07:19:51 Action: action_tl_deselect_all 07:19:58 Action: action_tl_select 07:19:59 Action: action_tl_select 07:20:04 Action: action_tl_remove 07:20:05 Action: action_tl_select 07:20:05 Action: action_tl_select 07:20:14 Action: action_tl_duplicate 07:20:29 Action: action_tl_select 07:20:30 Action: action_tl_deselect_all 07:20:32 Action: action_tl_select 07:20:33 Action: action_tl_select 07:20:37 Action: action_tl_select 07:20:38 Action: action_tl_select 07:20:41 Action: action_tl_select 07:20:42 Action: action_tl_deselect_all 07:20:45 Action: action_tl_select 07:20:46 Action: action_tl_select 07:21:45 Action: action_tl_select 07:21:45 Action: action_tl_deselect_all 07:21:46 Action: action_tl_select 07:21:47 Action: action_tl_select 07:21:48 Action: action_tl_select 07:21:49 Action: action_tl_deselect_all 07:21:55 Action: action_tl_select 07:21:56 Action: action_tl_select 07:21:59 Action: action_tl_select 07:22:00 Action: action_tl_deselect_all 07:22:08 Action: action_bench_create 07:22:08 Created: pointlight 07:22:10 Action: action_tl_select 07:22:54 Show popup: colorpicker 07:23:01 Action: action_tl_select 07:23:02 Action: action_tl_select 07:23:16 Action: action_tl_select 07:23:16 Action: action_tl_deselect_all 07:23:33 Action: action_bench_create 07:23:33 Created: camera 07:23:34 Action: action_tl_select_single 07:23:50 Action: action_tl_select 07:23:55 Action: action_tl_select 07:24:03 Action: action_tl_select 07:24:04 Action: action_tl_deselect_all 07:24:15 Action: action_tl_select 07:24:16 Action: action_tl_select 07:24:25 Action: action_tl_remove 07:24:29 Undo: action_tl_remove 07:24:34 Action: action_tl_remove 07:25:00 Saving project: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9.mproj 07:25:00 load_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:25:00 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:25:00 Project saved 07:25:00 Show alert: Project saved!, , 78 07:25:08 Action: action_tl_select 07:26:07 Action: action_tl_select 07:26:10 Action: action_tl_select 07:26:14 Action: action_tl_select 07:26:15 Action: action_tl_deselect_all 07:26:17 Action: action_tl_select 07:26:18 Action: action_tl_select 07:26:20 Action: action_tl_select 07:26:29 Action: action_tl_select 07:26:30 Action: action_tl_select 07:26:31 Action: action_tl_deselect_all 07:26:35 Action: action_tl_select 07:26:36 Action: action_tl_select 07:26:46 Action: action_tl_select 07:26:46 Action: action_tl_deselect_all 07:26:48 Action: action_tl_select 07:27:00 Action: action_tl_select 07:27:09 Action: action_tl_select 07:27:14 Action: action_tl_select 07:27:14 Action: action_tl_deselect_all 07:27:17 Saving project: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9.mproj 07:27:17 load_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:27:17 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:27:17 Project saved 07:27:17 Show alert: Project saved!, , 78 07:27:19 Show popup: exportimage 07:27:23 Action: action_project_video_template 07:27:29 Export image: C:\Users\Leona_000\Pictures\Xmas Art #9.png 07:27:29 Hidden: no 07:27:29 Background: yes 07:27:29 Watermark: no 07:27:29 High Quality: yes 07:27:29 Size: 1920, 1080 07:27:30 Show alert: Image saved!, , 78 07:27:30 Backup: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9 07:27:30 Saving project: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9.mbackup1 07:27:30 load_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:27:30 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:27:30 Project saved 07:27:30 Backup saved 07:27:38 Show popup: newproject 07:27:48 Creating project: E:\Mine mator\Mine-imator\Projects\Xmas art #10 07:27:48 Resetting project 07:27:48 Destroying instances 07:27:49 Project resetted 07:27:49 Saving project: E:\Mine mator\Mine-imator\Projects\Xmas art #10\Xmas art #10.mproj 07:27:49 load_folder: E:\Mine mator\Mine-imator\Projects\Xmas art #10 07:27:49 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas art #10 07:27:49 Project saved 07:27:49 Show alert: Project created!, Imported files will be copied into the project folder., 0 07:28:18 Action: action_bench_create 07:28:18 Created: char 07:28:19 Action: action_tl_select 07:28:21 Action: action_tl_deselect_all 07:28:37 execute: E:\Mine mator\Mine-imator\Other\import.exe, E:\Mine mator\Mine-imator\Other\export.blocks, 1 07:29:15 Add resource: schematic 07:29:15 filename: export.blocks 07:29:15 filename_out: export.blocks 07:29:15 load_folder: E:\Mine mator\Mine-imator\Other 07:29:15 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas art #10 07:29:15 Action Load resource: action_bench_scenery, E:\Mine mator\Mine-imator\Other\export.blocks 07:29:15 Loading schematic: E:\Mine mator\Mine-imator\Projects\Xmas art #10\export.blocks 07:29:15 sch_map: Furniture mod ยค !_( 07:29:15 Schematic size: 31, 28, 10 07:29:20 Action: action_bench_create 07:29:20 Created: scenery 07:29:22 Action: action_tl_select 07:29:29 Action: action_tl_deselect_all 07:29:36 Action: action_tl_select 07:30:13 Action: action_tl_select 07:30:17 Action: action_tl_select 07:30:21 Action: action_tl_select 07:30:22 Action: action_tl_select 07:30:26 Action: action_tl_select 07:30:27 Action: action_tl_deselect_all 07:30:28 Action: action_tl_select 07:30:28 Action: action_tl_select 07:30:47 Action: action_tl_select 07:30:47 Action: action_tl_keyframe_create 07:30:47 Action: action_tl_keyframe_select 07:30:47 Action: action_tl_keyframes_move_done 07:30:50 Action: action_tl_select 07:30:50 Action: action_tl_keyframe_create 07:30:50 Action: action_tl_keyframe_select 07:30:50 Action: action_tl_keyframes_move_done 07:30:51 Action: action_tl_keyframes_move_done 07:31:02 Action: action_tl_select 07:31:04 Action: action_tl_select 07:31:04 Action: action_tl_keyframe_select 07:31:04 Action: action_tl_keyframes_move_done 07:31:06 Action: action_tl_keyframes_paste 07:31:08 Action: action_tl_keyframes_move_done 07:31:09 Action: action_tl_select 07:31:09 Action: action_tl_keyframe_select 07:31:09 Action: action_tl_keyframes_move_done 07:31:11 Action: action_tl_select 07:31:11 Action: action_tl_keyframes_paste 07:31:15 Action: action_tl_select 07:31:15 Action: action_tl_deselect_all 07:31:20 Action: action_tl_deselect_all 07:31:20 Action: action_tl_keyframes_select_area 07:31:21 Action: action_tl_keyframes_move_done 07:31:22 Action: action_tl_select 07:31:22 Action: action_tl_keyframe_select 07:31:23 Action: action_tl_keyframes_move_done 07:31:24 Action: action_tl_select 07:31:24 Action: action_tl_deselect_all 07:31:24 Action: action_tl_deselect_all 07:31:25 Action: action_tl_keyframes_select_area 07:31:26 Action: action_tl_keyframes_move_done 07:31:29 Action: action_tl_select 07:31:30 Action: action_tl_deselect_all 07:31:41 Action: action_tl_select 07:31:42 Action: action_tl_select 07:31:42 Action: action_tl_select 07:31:43 Action: action_tl_deselect_all 07:31:46 Action: action_tl_select 07:31:55 Action: action_tl_select 07:31:55 Action: action_tl_deselect_all 07:32:05 Action: action_tl_deselect_all 07:32:06 Action: action_tl_keyframes_select_area 07:32:07 Action: action_tl_keyframes_remove 07:32:08 Action: action_tl_select 07:32:09 Action: action_tl_select 07:32:09 Action: action_tl_keyframe_create 07:32:12 Action: action_tl_select 07:32:13 Action: action_tl_keyframe_create 07:32:15 Action: action_tl_select 07:32:15 Action: action_tl_keyframe_create 07:32:17 Action: action_tl_select 07:32:17 Action: action_tl_keyframe_create 07:32:17 Action: action_tl_keyframe_select 07:32:17 Action: action_tl_keyframes_move_done 07:32:20 Action: action_tl_select 07:32:20 Action: action_tl_keyframe_create 07:32:24 Action: action_tl_select 07:32:24 Action: action_tl_deselect_all 07:32:40 Action: action_tl_deselect_all 07:32:41 Action: action_tl_keyframes_select_area 07:32:44 Action: action_tl_select 07:32:45 Action: action_tl_select 07:32:45 Action: action_tl_select 07:32:46 Action: action_tl_keyframe_select 07:32:46 Action: action_tl_keyframes_move_done 07:32:47 Action: action_tl_keyframes_paste 07:32:49 Action: action_tl_keyframes_move_done 07:32:50 Action: action_tl_select 07:32:50 Action: action_tl_keyframe_select 07:32:50 Action: action_tl_keyframes_move_done 07:32:51 Action: action_tl_keyframes_paste 07:32:53 Action: action_tl_keyframes_move_done 07:32:56 Action: action_tl_keyframes_move_done 07:32:57 Action: action_tl_select 07:32:57 Action: action_tl_keyframe_select 07:32:57 Action: action_tl_keyframes_move_done 07:32:57 Action: action_tl_keyframes_move_done 07:32:58 Action: action_tl_keyframes_paste 07:33:00 Action: action_tl_select 07:33:00 Action: action_tl_keyframe_select 07:33:00 Action: action_tl_keyframes_move_done 07:33:01 Action: action_tl_keyframes_move_done 07:33:02 Action: action_tl_keyframes_paste 07:33:04 Action: action_tl_select 07:33:04 Action: action_tl_keyframe_select 07:33:04 Action: action_tl_keyframes_move_done 07:33:08 Action: action_tl_keyframes_paste 07:33:11 Action: action_tl_select 07:33:11 Action: action_tl_deselect_all 07:33:26 Action: action_tl_select 07:33:27 Action: action_tl_select 07:33:27 Action: action_tl_keyframe_select 07:33:27 Action: action_tl_keyframes_move_done 07:33:30 Action: action_tl_select 07:33:31 Action: action_tl_keyframe_select 07:33:31 Action: action_tl_keyframes_move_done 07:33:31 Action: action_tl_keyframes_move_done 07:33:36 Action: action_tl_select 07:33:36 Action: action_tl_keyframe_select 07:33:36 Action: action_tl_keyframes_move_done 07:33:41 Action: action_tl_select 07:33:41 Action: action_tl_keyframe_select 07:33:41 Action: action_tl_keyframes_move_done 07:33:41 Action: action_tl_keyframes_move_done 07:33:44 Action: action_tl_select 07:33:45 Action: action_tl_keyframe_select 07:33:45 Action: action_tl_keyframes_move_done 07:33:48 Action: action_tl_select 07:33:48 Action: action_tl_keyframe_select 07:33:48 Action: action_tl_keyframes_move_done 07:33:58 Action: action_tl_select 07:33:58 Action: action_tl_select 07:33:58 Action: action_tl_select 07:33:59 Action: action_tl_deselect_all 07:34:08 Action: action_tl_select 07:34:08 Action: action_tl_select 07:34:09 Action: action_tl_select 07:34:09 Action: action_tl_keyframe_select 07:34:09 Action: action_tl_keyframes_move_done 07:34:10 Action: action_tl_select 07:34:11 Action: action_tl_select 07:34:12 Action: action_tl_select 07:34:20 Action: action_tl_select 07:34:20 Action: action_tl_deselect_all 07:34:29 Action: action_tl_select 07:34:29 Action: action_tl_keyframe_select 07:34:29 Action: action_tl_keyframes_move_done 07:34:29 Action: action_tl_keyframes_move_done 07:34:30 Action: action_tl_select 07:34:31 Action: action_tl_keyframe_select 07:34:31 Action: action_tl_keyframes_move_done 07:34:32 Action: action_tl_select 07:34:32 Action: action_tl_keyframe_select 07:34:32 Action: action_tl_keyframes_move_done 07:34:32 Action: action_tl_keyframes_move_done 07:34:36 Action: action_tl_select 07:34:36 Action: action_tl_keyframe_select 07:34:36 Action: action_tl_keyframes_move_done 07:34:41 Action: action_tl_select 07:34:41 Action: action_tl_keyframe_select 07:34:41 Action: action_tl_keyframes_move_done 07:34:41 Action: action_tl_keyframes_move_done 07:34:45 Action: action_tl_select 07:34:45 Action: action_tl_keyframe_select 07:34:45 Action: action_tl_keyframes_move_done 07:34:56 Action: action_tl_deselect_all 07:34:56 Action: action_tl_keyframes_select_area 07:34:57 Action: action_tl_keyframes_move_done 07:34:57 Action: action_tl_keyframes_move_done 07:34:57 Action: action_tl_keyframes_move_done 07:35:01 Action: action_tl_select 07:35:02 Action: action_tl_deselect_all 07:35:02 Action: action_tl_select 07:35:02 Action: action_tl_select 07:35:03 Action: action_tl_deselect_all 07:35:15 Action: action_tl_select 07:35:24 Action: action_tl_select 07:35:25 Action: action_tl_deselect_all 07:35:38 Action: action_tl_select 07:35:39 Action: action_tl_select 07:35:39 Action: action_tl_keyframe_select 07:35:39 Action: action_tl_keyframes_move_done 07:35:40 Action: action_tl_keyframes_move_done 07:35:40 Action: action_tl_keyframes_remove 07:35:43 Action: action_tl_select 07:35:43 Action: action_tl_keyframe_select 07:35:43 Action: action_tl_keyframes_move_done 07:35:44 Action: action_tl_keyframes_move_done 07:35:45 Action: action_tl_select 07:35:45 Action: action_tl_deselect_all 07:35:59 Action: action_tl_select 07:36:02 Action: action_tl_select 07:36:02 Action: action_tl_keyframe_create 07:36:02 Action: action_tl_keyframe_select 07:36:02 Action: action_tl_keyframes_move_done 07:36:02 Action: action_tl_keyframes_move_done 07:36:06 Action: action_tl_keyframe_create 07:36:06 Action: action_tl_keyframe_select 07:36:06 Action: action_tl_keyframes_move_done 07:36:06 Action: action_tl_keyframes_move_done 07:36:10 Action: action_tl_select 07:36:10 Action: action_tl_keyframe_create 07:36:10 Action: action_tl_keyframe_select 07:36:10 Action: action_tl_keyframes_move_done 07:36:16 Action: action_tl_select 07:36:17 Action: action_tl_keyframe_create 07:36:17 Action: action_tl_keyframe_select 07:36:17 Action: action_tl_keyframes_move_done 07:36:19 Action: action_tl_select 07:36:19 Action: action_tl_keyframe_create 07:36:19 Action: action_tl_keyframe_select 07:36:20 Action: action_tl_keyframes_move_done 07:36:26 Action: action_tl_select 07:36:27 Action: action_tl_deselect_all 07:36:33 Action: action_tl_select 07:36:34 Action: action_tl_deselect_all 07:36:35 Action: action_tl_keyframes_select_area So When I press Ctrl C It Just Crashes
  23. hi my name is David and Im 13 I download mine imator a while ago and I just got the update today and whenever i load mine imator it crashes why?
  24. It just keep crashing every 5 minute! and every thing is unsaved!!! N ow i have to do everything again and again and again and again and again because it keep on crashing before i save the project ! Please, fix it. I dont want to d\make the same photo for hundred of times because it keep crashing. Version: 1.0.4 Windows OS: windows 10 64-bit Display card: Nvidia graphics GT740M Bug report: Really, serious, bug, FIX REQUIRED
  25. I am adding some rigs to a character, but every 60 seconds, IT CRASHES!!!! I have over 90 GB of hard drive space left and 6 GB RAM. I don't have any other windows open. Please fix this soon! p.s. I am using version 1.0.4
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