Jump to content

Search the Community

Showing results for tags 'crash'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forums
    • Forum announcements
    • Forum discussion
  • Mine-imator and Modelbench
    • Downloads and news
    • Discussion
    • Creations
    • Resources
    • Tutorials, tips and tricks
    • Help
    • Issues and bugs
    • Suggestions
    • Team requests
  • Lounge

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website


YouTube


Twitter


Discord


Member Title


Location


Interests


Minecraft username

  1. It seems Mine-imator didint close properly last time, perhaps due to a crash.A log file was generated at C:/Users/Samko/AppData/Roming/Mine_imator/log_previous.txt Mine-imator log, please paste this into your bug report! 16:52:04 version: 1.0.4 (official) 16:52:04 gm_version: 1.4.1542 16:52:04 build date: 19.11.2015 20:33:35 16:52:04 YYC: yes 16:52:04 LAA: no 16:52:04 OS: Windows_NT 16:52:04 USERDOMAIN: DESKTOP-MCNPPO5 16:52:04 USERNAME: Samko~ 16:52:04 USERPROFILE: C:\Users\Samko~ 16:52:04 APPDATA: C:\Users\Samko~\AppData\Roaming 16:52:04 video_adapter_0_name: Intel(R) HD Graphics 16:52:04 video_adapter_0_driver_version_high: 655378 16:52:04 video_adapter_0_device_name: \\.\DISPLAY1 16:52:04 video_adapter_0_driver_version_low: 659636 16:52:04 os_version: 393218 16:52:04 os_is_network_connected: yes 16:52:04 os_get_language: sk 16:52:04 os_get_region: SK 16:52:04 working_directory: C:\Users\Samko~\AppData\Local\Temp\Rar$EXa0.639\Mine-imator\ 16:52:04 file_directory: C:\Users\Samko~\AppData\Roaming\Mine_imator\ 16:52:04 Old log found 16:52:04 DLL init 16:52:04 file.dll 16:52:04 gzunzip.dll 16:52:04 movie.dll 16:52:04 Movie init 16:52:04 window.dll 16:52:04 texture.dll 16:52:04 Texture init 16:52:05 exe_directory: C:\Users\Samko~\AppData\Local\Temp\Rar$EXa0.639\Mine-imator\ 16:52:05 Trying to save files 16:52:05 surface_save OK 16:52:06 texture_create OK 16:52:06 file_delete_dll OK 16:52:06 Shader init 16:52:06 shaders_are_supported: yes 16:52:06 shader_high_ssao_blur compiled: no 16:52:06 Shader compilation failed
  2. Hello, I was trying to install run Mine-imator and it said that my drivers aren't up do date or DirectX ins't but my laptop arrived the last day and it's new So here is the crash: 13:33:39 version: 1.0.4 (official) 13:33:39 gm_version: 1.4.1542 13:33:39 build date: 19.11.2015 ะณ. 21:33:35 13:33:39 YYC: yes 13:33:39 LAA: no 13:33:39 OS: Windows_NT 13:33:39 USERDOMAIN: DESKTOP-E5TAU51 13:33:39 USERNAME: Vasil Bakalov 13:33:39 USERPROFILE: C:\Users\Vasil Bakalov 13:33:39 APPDATA: C:\Users\Vasil Bakalov\AppData\Roaming 13:33:39 video_adapter_0_name: Intel(R) HD Graphics 4600 13:33:39 video_adapter_0_driver_version_high: 655378 13:33:39 video_adapter_0_device_name: \\.\DISPLAY1 13:33:39 video_adapter_0_driver_version_low: 987308 13:33:39 os_version: 393218 13:33:39 os_is_network_connected: yes 13:33:39 os_get_language: bg 13:33:39 os_get_region: BG 13:33:39 working_directory: C:\Users\Vasil Bakalov\Mine-imator\ 13:33:39 file_directory: C:\Users\Vasil Bakalov\AppData\Roaming\Mine_imator\ 13:33:39 Old log found 13:33:39 DLL init 13:33:39 file.dll 13:33:39 gzunzip.dll 13:33:40 movie.dll 13:33:40 Movie init 13:33:40 window.dll 13:33:40 texture.dll 13:33:40 Texture init 13:33:41 exe_directory: C:\Users\Vasil Bakalov\Mine-imator\ 13:33:42 Trying to save files 13:33:42 surface_save OK 13:33:42 texture_create OK 13:33:42 file_delete_dll OK 13:33:42 Shader init 13:33:42 shaders_are_supported: yes 13:33:42 shader_high_ssao_blur compiled: no 13:33:42 Shader compilation failed <h1>If anyone can help this would be great!</h1> <big>Thanks, -lbdBG (Vasil Bakalov) </big>
  3. Every single time, whenever I try to make an animation OR a picture, it crashes!! And every time I lose everything that I have been trying so hard to make. This is the error: 2:29:57 PM version: 1.0.4 (official) 2:29:57 PM gm_version: 1.4.1542 2:29:57 PM build date: 19-Nov-15 11:33:35 PM 2:29:57 PM YYC: yes 2:29:57 PM LAA: no 2:29:57 PM OS: Windows_NT 2:29:57 PM USERDOMAIN: VOVAS-COMPUTER 2:29:57 PM USERNAME: Vova 2:29:57 PM USERPROFILE: C:\Users\Vova 2:29:57 PM APPDATA: C:\Users\Vova\AppData\Roaming 2:29:57 PM video_adapter_0_name: Intel(R) HD Graphics Family 2:29:57 PM video_adapter_0_driver_version_high: 655378 2:29:57 PM video_adapter_0_device_name: \\.\DISPLAY1 2:29:57 PM video_adapter_0_driver_version_low: 987296 2:29:57 PM os_version: 393218 2:29:57 PM os_is_network_connected: yes 2:29:57 PM os_get_language: en 2:29:57 PM os_get_region: US 2:29:57 PM working_directory: C:\Users\Vova\Mine-imator\ 2:29:57 PM file_directory: C:\Users\Vova\AppData\Roaming\Mine_imator\ 2:29:57 PM DLL init 2:29:57 PM file.dll 2:29:57 PM gzunzip.dll 2:29:57 PM movie.dll 2:29:58 PM Movie init 2:29:58 PM window.dll 2:29:58 PM texture.dll 2:29:58 PM Texture init 2:29:58 PM exe_directory: C:\Users\Vova\Mine-imator\ 2:29:58 PM Trying to save files 2:29:58 PM surface_save OK 2:29:58 PM texture_create OK 2:29:58 PM file_delete_dll OK 2:29:58 PM Shader init 2:29:58 PM shaders_are_supported: yes 2:29:58 PM shader_high_ssao_blur compiled: yes 2:29:58 PM shader_high_ssao compiled: yes 2:29:58 PM shader_high_ssao_depth_normal compiled: yes 2:29:58 PM shader_high_light_apply compiled: yes 2:29:58 PM shader_high_light_night compiled: yes 2:29:58 PM shader_high_light_point compiled: yes 2:29:58 PM shader_high_light_spot compiled: yes 2:29:58 PM shader_high_light_sun compiled: yes 2:29:58 PM shader_high_fog_apply compiled: yes 2:29:58 PM shader_high_fog compiled: yes 2:29:58 PM shader_high_dof compiled: yes 2:29:58 PM shader_high_aa compiled: yes 2:29:58 PM shader_replace compiled: yes 2:29:58 PM shader_draw_texture compiled: yes 2:29:59 PM shader_depth compiled: yes 2:29:59 PM shader_color_fog_lights compiled: yes 2:29:59 PM shader_color_fog compiled: yes 2:29:59 PM shader_blend_fog compiled: yes 2:29:59 PM shader_blend compiled: yes 2:29:59 PM shader_border compiled: yes 2:29:59 PM Create vertex format 2:29:59 PM Render init 2:29:59 PM Ground model init 2:29:59 PM Character models init 2:29:59 PM Windows init 2:29:59 PM Lists init 2:29:59 PM Load language file: C:\Users\Vova\Mine-imator\Other\Languages\english.txt 2:29:59 PM Make transitions 2:29:59 PM linear 2:29:59 PM instant 2:29:59 PM easeinquad 2:29:59 PM easeoutquad 2:29:59 PM easeinoutquad 2:29:59 PM easeincubic 2:29:59 PM easeoutcubic 2:29:59 PM easeinoutcubic 2:29:59 PM easeinquart 2:29:59 PM easeoutquart 2:29:59 PM easeinoutquart 2:29:59 PM easeinquint 2:29:59 PM easeoutquint 2:29:59 PM easeinoutquint 2:29:59 PM easeinsine 2:29:59 PM easeoutsine 2:30:00 PM easeinoutsine 2:30:00 PM easeinexpo 2:30:00 PM easeoutexpo 2:30:00 PM easeinoutexpo 2:30:00 PM easeincirc 2:30:00 PM easeoutcirc 2:30:00 PM easeinoutcirc 2:30:00 PM easeinelastic 2:30:00 PM easeoutelastic 2:30:00 PM easeinoutelastic 2:30:00 PM easeinback 2:30:00 PM easeoutback 2:30:00 PM easeinoutback 2:30:00 PM easeinbounce 2:30:00 PM easeoutbounce 2:30:00 PM easeinoutbounce 2:30:00 PM linear 2:30:00 PM instant 2:30:00 PM easeinquad 2:30:00 PM easeoutquad 2:30:00 PM easeinoutquad 2:30:00 PM easeincubic 2:30:00 PM easeoutcubic 2:30:00 PM easeinoutcubic 2:30:00 PM easeinquart 2:30:00 PM easeoutquart 2:30:00 PM easeinoutquart 2:30:00 PM easeinquint 2:30:00 PM easeoutquint 2:30:00 PM easeinoutquint 2:30:01 PM easeinsine 2:30:01 PM easeoutsine 2:30:01 PM easeinoutsine 2:30:01 PM easeinexpo 2:30:01 PM easeoutexpo 2:30:01 PM easeinoutexpo 2:30:01 PM easeincirc 2:30:01 PM easeoutcirc 2:30:01 PM easeinoutcirc 2:30:01 PM easeinelastic 2:30:01 PM easeoutelastic 2:30:01 PM easeinoutelastic 2:30:01 PM easeinback 2:30:01 PM easeoutback 2:30:01 PM easeinoutback 2:30:01 PM easeinbounce 2:30:01 PM easeoutbounce 2:30:01 PM easeinoutbounce 2:30:01 PM Transitions OK 2:30:01 PM Globals init 2:30:01 PM Opening pack from folder: C:\Users\Vova\Mine-imator\Other\Textures\ 2:30:01 PM mob_texture 2:30:02 PM block_texture 2:30:02 PM colormap_grass_texture 2:30:02 PM colormap_foliage_texture 2:30:02 PM item_texture 2:30:02 PM particles_texture 2:30:02 PM block_preview_texture 2:30:02 PM sun_texture 2:30:02 PM moonphases_texture 2:30:02 PM moon_texture 2:30:02 PM clouds_texture 2:30:02 PM Pack opened 2:30:02 PM Found key_file: C:\Users\Vova\Mine-imator\Other\key.file 2:30:03 PM Loading settings: C:\Users\Vova\Mine-imator\Other\settings.file 2:30:03 PM load_format: 3 2:30:03 PM Loading recent: C:\Users\Vova\Mine-imator\Other\recent.file 2:30:03 PM Loading closed alerts: C:\Users\Vova\Mine-imator\Other\alerts.file 2:30:03 PM Startup OK 2:30:03 PM Resetting project 2:30:03 PM Destroying instances 2:30:03 PM Project resetted 2:30:03 PM Show popup: startup 4:15:47 PM Creating project: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:15:47 PM Resetting project 4:15:47 PM Destroying instances 4:15:47 PM Project resetted 4:15:47 PM Saving project: C:\Users\Vova\Mine-imator\Projects\The Armies Clash\The Armies Clash.mproj 4:15:48 PM load_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:15:48 PM save_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:15:48 PM Project saved 4:15:48 PM Show alert: Project created!, Imported files will be copied into the project folder., 0 4:15:55 PM execute: C:\Users\Vova\Mine-imator\Other\import.exe, C:\Users\Vova\Mine-imator\Other\export.blocks, 1 4:16:53 PM Add resource: schematic 4:16:53 PM filename: export.blocks 4:16:53 PM filename_out: export.blocks 4:16:53 PM load_folder: C:\Users\Vova\Mine-imator\Other 4:16:53 PM save_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:16:53 PM Action Load resource: action_bench_scenery, C:\Users\Vova\Mine-imator\Other\export.blocks 4:16:53 PM Loading schematic: C:\Users\Vova\Mine-imator\Projects\The Armies Clash\export.blocks 4:16:53 PM sch_map: Animation Sets 4:16:53 PM Schematic size: 26, 37, 51 4:16:57 PM Action: action_bench_create 4:16:57 PM Created: scenery 4:17:29 PM Action: action_bench_create 4:17:29 PM Created: camera 4:23:13 PM Show popup: downloadskin 4:23:22 PM Add resource: downloadskin 4:23:22 PM filename: FireMage.png 4:23:22 PM filename_out: FireMage.png 4:23:22 PM load_folder: C:\Users\Vova\Mine-imator\Skins 4:23:22 PM save_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:23:22 PM Action Load resource: action_bench_char_skin, C:\Users\Vova\Mine-imator\Skins\FireMage.png 4:23:23 PM Action: action_bench_create 4:23:23 PM Created: char 4:23:32 PM Action: action_tl_select 4:23:53 PM Action: action_tl_deselect_all 4:23:54 PM Action: action_tl_select 4:23:59 PM Action: action_tl_deselect_all 4:24:07 PM Action: action_tl_select 4:25:01 PM Action: action_tl_select 4:25:06 PM Action: action_tl_select 4:25:11 PM Action: action_tl_select 4:25:17 PM Action: action_tl_select 4:25:21 PM Action: action_tl_select 4:25:33 PM Action: action_tl_select 4:25:34 PM Action: action_tl_select 4:25:43 PM Action: action_tl_select 4:25:47 PM Backup: C:\Users\Vova\Mine-imator\Projects\The Armies Clash\The Armies Clash 4:25:47 PM Saving project: C:\Users\Vova\Mine-imator\Projects\The Armies Clash\The Armies Clash.mbackup1 4:25:47 PM load_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:25:47 PM save_folder: C:\Users\Vova\Mine-imator\Projects\The Armies Clash 4:25:48 PM Project saved 4:25:48 PM Backup saved 4:25:59 PM Action: action_tl_select 4:26:04 PM Undo: tl_value_set 4:26:05 PM Action: action_tl_select 4:26:25 PM Action: action_bench_create 4:26:25 PM Created: item 4:26:31 PM Undo: tl_value_set 4:26:34 PM Action: action_tl_deselect_all 4:26:40 PM Action: action_tl_select 4:26:47 PM Undo: tl_value_set 4:27:19 PM Undo: tl_value_set 4:28:30 PM Undo: tl_value_set 4:29:19 PM Action: action_tl_select 4:29:20 PM Action: action_tl_select 4:29:34 PM Action: action_tl_select 4:29:35 PM Action: action_tl_select 4:29:45 PM Action: action_tl_select 4:29:46 PM Action: action_tl_select 4:29:46 PM Action: action_tl_select 4:29:54 PM Action: action_tl_select 4:29:54 PM Action: action_tl_select 4:29:58 PM Action: action_tl_select 4:30:02 PM Action: action_tl_select 4:30:06 PM Action: action_tl_select 4:30:08 PM Action: action_tl_select 4:30:14 PM Action: action_tl_select 4:30:17 PM Action: action_tl_select 4:30:20 PM Action: action_tl_select 4:30:22 PM Action: action_tl_deselect_all 4:30:23 PM Action: action_tl_select 4:30:31 PM Action: action_tl_select 4:30:35 PM Action: action_tl_deselect_all 4:30:37 PM Action: action_tl_select 4:30:41 PM Action: action_tl_deselect_all 4:31:28 PM Action Load resource: action_bench_char_skin, 4:31:34 PM Action: action_bench_create 4:31:34 PM Created: char 4:31:56 PM Action: action_tl_select 4:32:02 PM Undo: tl_value_set 4:32:04 PM Redo: tl_value_set 4:32:57 PM Action: action_tl_select 4:33:01 PM Action: action_tl_select 4:33:05 PM Action: action_tl_select Please fix this, because until this is fixed I think that it might actually be worth it spending a few hours using blender instead of seeing all your work disappear in front of your eyes.
  4. Help! I just keep on crashing!, I was animating then it crash now i do not have the save of the animation that i was making. Well i will have to start over and over again cause it keeps on crashing! Mine-imator log, please paste this into your bug report! 6:57:48 PM version: 1.0.4 (official) 6:57:48 PM gm_version: 1.4.1542 6:57:48 PM build date: 11/20/2015 2:33:35 AM 6:57:48 PM YYC: yes 6:57:48 PM LAA: no 6:57:48 PM OS: Windows_NT 6:57:48 PM USERDOMAIN: ShadowPanda 6:57:48 PM USERNAME: Julian 6:57:48 PM USERPROFILE: C:\Users\Julian 6:57:48 PM APPDATA: C:\Users\Julian\AppData\Roaming 6:57:48 PM video_adapter_0_name: Intel(R) HD Graphics 6:57:48 PM video_adapter_0_driver_version_high: 589841 6:57:48 PM video_adapter_0_device_name: \\.\DISPLAY1 6:57:48 PM video_adapter_0_driver_version_low: 658227 6:57:48 PM os_version: 393218 6:57:48 PM os_is_network_connected: yes 6:57:48 PM os_get_language: en 6:57:48 PM os_get_region: PH 6:57:48 PM working_directory: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\ 6:57:48 PM file_directory: C:\Users\Julian\AppData\Roaming\Mine_imator\ 6:57:48 PM Old log found 6:57:48 PM DLL init 6:57:48 PM file.dll 6:57:48 PM gzunzip.dll 6:57:48 PM movie.dll 6:57:49 PM Movie init 6:57:49 PM window.dll 6:57:49 PM texture.dll 6:57:49 PM Texture init 6:57:50 PM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 6:57:51 PM open_url: C:\Users\Julian\AppData\Roaming\Mine_imator\log_previous.txt 6:57:52 PM exe_directory: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\ 6:57:52 PM Trying to save files 6:57:53 PM surface_save OK 6:57:53 PM texture_create OK 6:57:53 PM file_delete_dll OK 6:57:53 PM Shader init 6:57:53 PM shaders_are_supported: yes 6:57:53 PM shader_high_ssao_blur compiled: yes 6:57:53 PM shader_high_ssao compiled: yes 6:57:53 PM shader_high_ssao_depth_normal compiled: yes 6:57:53 PM shader_high_light_apply compiled: yes 6:57:53 PM shader_high_light_night compiled: yes 6:57:53 PM shader_high_light_point compiled: yes 6:57:53 PM shader_high_light_spot compiled: yes 6:57:53 PM shader_high_light_sun compiled: yes 6:57:53 PM shader_high_fog_apply compiled: yes 6:57:53 PM shader_high_fog compiled: yes 6:57:53 PM shader_high_dof compiled: yes 6:57:53 PM shader_high_aa compiled: yes 6:57:53 PM shader_replace compiled: yes 6:57:53 PM shader_draw_texture compiled: yes 6:57:53 PM shader_depth compiled: yes 6:57:53 PM shader_color_fog_lights compiled: yes 6:57:53 PM shader_color_fog compiled: yes 6:57:53 PM shader_blend_fog compiled: yes 6:57:53 PM shader_blend compiled: yes 6:57:53 PM shader_border compiled: yes 6:57:53 PM Create vertex format 6:57:53 PM Render init 6:57:53 PM Ground model init 6:57:54 PM Character models init 6:57:58 PM Windows init 6:57:58 PM Lists init 6:57:58 PM Load language file: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Other\Languages\english.txt 6:57:58 PM Make transitions 6:57:58 PM linear 6:57:58 PM instant 6:57:58 PM easeinquad 6:57:58 PM easeoutquad 6:57:58 PM easeinoutquad 6:57:58 PM easeincubic 6:57:58 PM easeoutcubic 6:57:58 PM easeinoutcubic 6:57:58 PM easeinquart 6:57:58 PM easeoutquart 6:57:58 PM easeinoutquart 6:57:58 PM easeinquint 6:57:58 PM easeoutquint 6:57:58 PM easeinoutquint 6:57:58 PM easeinsine 6:57:58 PM easeoutsine 6:57:58 PM easeinoutsine 6:57:58 PM easeinexpo 6:57:58 PM easeoutexpo 6:57:58 PM easeinoutexpo 6:57:58 PM easeincirc 6:57:58 PM easeoutcirc 6:57:58 PM easeinoutcirc 6:57:58 PM easeinelastic 6:57:58 PM easeoutelastic 6:57:58 PM easeinoutelastic 6:57:58 PM easeinback 6:57:58 PM easeoutback 6:57:58 PM easeinoutback 6:57:58 PM easeinbounce 6:57:58 PM easeoutbounce 6:57:58 PM easeinoutbounce 6:57:58 PM linear 6:57:58 PM instant 6:57:58 PM easeinquad 6:57:58 PM easeoutquad 6:57:58 PM easeinoutquad 6:57:58 PM easeincubic 6:57:58 PM easeoutcubic 6:57:58 PM easeinoutcubic 6:57:58 PM easeinquart 6:57:58 PM easeoutquart 6:57:58 PM easeinoutquart 6:57:58 PM easeinquint 6:57:58 PM easeoutquint 6:57:58 PM easeinoutquint 6:57:58 PM easeinsine 6:57:58 PM easeoutsine 6:57:58 PM easeinoutsine 6:57:58 PM easeinexpo 6:57:58 PM easeoutexpo 6:57:59 PM easeinoutexpo 6:57:59 PM easeincirc 6:57:59 PM easeoutcirc 6:57:59 PM easeinoutcirc 6:57:59 PM easeinelastic 6:57:59 PM easeoutelastic 6:57:59 PM easeinoutelastic 6:57:59 PM easeinback 6:57:59 PM easeoutback 6:57:59 PM easeinoutback 6:57:59 PM easeinbounce 6:57:59 PM easeoutbounce 6:57:59 PM easeinoutbounce 6:57:59 PM Transitions OK 6:57:59 PM Globals init 6:57:59 PM Opening pack from folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Other\Textures\ 6:57:59 PM mob_texture 6:58:01 PM block_texture 6:58:04 PM colormap_grass_texture 6:58:04 PM colormap_foliage_texture 6:58:04 PM item_texture 6:58:04 PM particles_texture 6:58:05 PM block_preview_texture 6:58:05 PM sun_texture 6:58:05 PM moonphases_texture 6:58:05 PM moon_texture 6:58:05 PM clouds_texture 6:58:05 PM Pack opened 6:58:06 PM Loading settings: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Other\settings.file 6:58:06 PM load_format: 3 6:58:06 PM Loading recent: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Other\recent.file 6:58:06 PM Loading closed alerts: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Other\alerts.file 6:58:06 PM Startup OK 6:58:06 PM Resetting project 6:58:06 PM Destroying instances 6:58:06 PM Project resetted 6:58:06 PM Show popup: startup 7:00:28 PM Opening project: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE!\FREE CAKE!.mproj 7:00:28 PM load_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:00:28 PM load_format: 10 7:00:28 PM Resetting project 7:00:28 PM Destroying instances 7:00:28 PM Project resetted 7:00:28 PM save_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:00:28 PM load_iid_offset: 0 7:00:28 PM Templates: 0 7:00:28 PM Timelines: 0 7:00:28 PM Resources: 0 7:00:28 PM Get template iids 7:00:28 PM Get particle type iids 7:00:28 PM Get keyframe iids 7:00:28 PM Get timeline iids 7:00:28 PM Update program 7:00:28 PM Project loaded 7:00:36 PM Action: action_bench_create 7:00:36 PM Created: char 7:00:39 PM Action: action_tl_select 7:01:02 PM Action Set variable: action_background_sky_time, -45, -51.15, 1 7:01:10 PM Action: action_tl_deselect_all 7:01:10 PM Action: action_tl_select 7:01:17 PM Action: action_tl_select 7:01:20 PM Action: action_tl_select 7:01:30 PM Action: action_tl_select 7:01:34 PM Action: action_tl_select 7:01:38 PM Action: action_tl_select 7:01:42 PM Action: action_tl_select 7:01:43 PM Action: action_tl_select 7:01:49 PM Action: action_tl_select 7:01:53 PM Action: action_tl_select 7:01:55 PM Action: action_tl_select 7:02:00 PM Action: action_tl_select 7:02:06 PM Action: action_tl_select 7:02:11 PM Action: action_tl_select 7:02:14 PM Action: action_tl_select 7:02:23 PM Action: action_tl_select 7:02:30 PM Action: action_tl_select 7:02:36 PM Action: action_tl_deselect_all 7:02:39 PM Action: action_tl_select 7:02:40 PM Action: action_tl_keyframe_create 7:02:44 PM Action: action_tl_select 7:02:44 PM Action: action_tl_keyframe_create 7:02:52 PM Action: action_tl_keyframe_select 7:02:52 PM Action: action_tl_keyframes_move_done 7:02:52 PM Action: action_tl_keyframes_move_done 7:02:53 PM Action: action_tl_keyframes_remove 7:02:55 PM Action: action_tl_select 7:02:55 PM Action: action_tl_keyframe_select 7:02:55 PM Action: action_tl_keyframes_move_done 7:02:56 PM Action: action_tl_keyframes_remove 7:02:57 PM Action: action_tl_select 7:02:57 PM Action: action_tl_keyframe_create 7:03:13 PM Action: action_tl_select 7:03:18 PM Action: action_tl_select 7:03:21 PM Action: action_tl_select 7:03:23 PM Action: action_tl_select 7:03:27 PM Action: action_tl_select 7:03:32 PM Action: action_tl_deselect_all 7:03:33 PM Action: action_tl_select 7:03:34 PM Action: action_tl_select 7:03:38 PM Action: action_tl_select 7:03:46 PM Action: action_tl_select 7:03:48 PM Action: action_tl_select 7:03:50 PM Action: action_tl_select 7:03:54 PM Action: action_tl_select 7:04:01 PM Action: action_tl_select 7:04:08 PM Action: action_tl_select 7:04:10 PM Action: action_tl_select 7:04:11 PM Action: action_tl_select 7:04:13 PM Action: action_tl_select 7:04:14 PM Action: action_tl_keyframe_create 7:04:15 PM Action: action_tl_select 7:04:19 PM Action: action_tl_select 7:04:25 PM Action: action_tl_select 7:04:31 PM Action: action_tl_select 7:04:35 PM Action: action_tl_select 7:04:36 PM Action: action_tl_select 7:04:42 PM Action: action_tl_select 7:04:43 PM Action: action_tl_keyframe_create 7:04:46 PM Action: action_tl_select 7:04:47 PM Action: action_tl_keyframe_create 7:04:49 PM Action: action_tl_select 7:04:55 PM Action: action_tl_select 7:05:00 PM Action: action_tl_select 7:05:03 PM Action: action_tl_select 7:05:08 PM Action: action_tl_select 7:05:11 PM Action: action_tl_select 7:05:12 PM Action: action_tl_select 7:05:15 PM Action: action_tl_select 7:05:18 PM Action: action_tl_select 7:05:21 PM Action: action_tl_select 7:05:24 PM Action: action_tl_select 7:05:25 PM Action: action_tl_select 7:05:26 PM Action: action_tl_select 7:05:27 PM Action: action_tl_select 7:05:28 PM Action: action_tl_select 7:05:29 PM Action: action_tl_select 7:05:30 PM Action: action_tl_select 7:05:33 PM Action: action_tl_select 7:05:33 PM Action: action_tl_keyframe_select 7:05:33 PM Action: action_tl_keyframes_move_done 7:05:34 PM Action: action_tl_keyframes_remove 7:05:36 PM Action: action_tl_select 7:05:40 PM Action: action_tl_select 7:05:42 PM Action: action_tl_select 7:05:45 PM Action: action_tl_select 7:05:47 PM Action: action_tl_select 7:05:48 PM Action: action_tl_select 7:05:52 PM Action: action_tl_select 7:06:00 PM Action: action_tl_select 7:06:01 PM Action: action_tl_keyframe_create 7:06:06 PM Action: action_tl_select 7:06:10 PM Action: action_tl_select 7:06:15 PM Action: action_tl_select 7:06:20 PM Action: action_tl_select 7:06:27 PM Action: action_tl_select 7:06:30 PM Action: action_tl_select 7:06:31 PM Action: action_tl_select 7:06:32 PM Action: action_tl_select 7:06:33 PM Action: action_tl_select 7:06:33 PM Action: action_tl_keyframe_create 7:06:38 PM Action: action_tl_select 7:06:38 PM Action: action_tl_keyframe_create 7:06:42 PM Action: action_tl_select 7:06:46 PM Action: action_tl_select 7:06:52 PM Action: action_tl_select 7:06:54 PM Action: action_tl_select 7:07:02 PM Action: action_tl_select 7:07:07 PM Action: action_tl_select 7:07:09 PM Action: action_tl_select 7:07:10 PM Action: action_tl_keyframe_create 7:07:13 PM Action: action_tl_select 7:07:15 PM Action: action_tl_keyframe_create 7:07:20 PM Action: action_tl_select 7:07:26 PM Action: action_tl_select 7:07:34 PM Action: action_tl_select 7:07:38 PM Action: action_tl_select 7:07:38 PM Action: action_tl_select 7:07:40 PM Action: action_tl_select 7:07:45 PM Action: action_tl_select 7:07:53 PM Action: action_tl_select 7:07:54 PM Action: action_tl_keyframe_create 7:07:57 PM Action: action_tl_select 7:08:03 PM Action: action_tl_deselect_all 7:08:06 PM Action: action_tl_select 7:08:08 PM Action: action_tl_deselect_all 7:08:40 PM Action: action_tl_deselect_all 7:08:45 PM Action: action_tl_select 7:08:46 PM Action: action_tl_select 7:09:06 PM Action: action_tl_deselect_all 7:09:07 PM Action: action_tl_select_all 7:09:07 PM Action: action_tl_select 7:09:07 PM Action: action_tl_deselect_all 7:09:07 PM Action: action_tl_select_all 7:09:08 PM Action: action_tl_select 7:09:08 PM Action: action_tl_deselect_all 7:09:08 PM Action: action_tl_select_all 7:09:08 PM Action: action_tl_deselect_all 7:09:09 PM Action: action_tl_select_all 7:09:20 PM Show popup: newproject 7:09:26 PM Show popup: open 7:09:27 PM Opening project: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE!\FREE CAKE!.mproj 7:09:27 PM load_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:09:27 PM load_format: 10 7:09:27 PM Resetting project 7:09:27 PM Destroying instances 7:09:27 PM Project resetted 7:09:27 PM save_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:09:27 PM load_iid_offset: 0 7:09:27 PM Templates: 0 7:09:27 PM Timelines: 0 7:09:27 PM Resources: 0 7:09:27 PM Get template iids 7:09:27 PM Get particle type iids 7:09:27 PM Get keyframe iids 7:09:27 PM Get timeline iids 7:09:27 PM Update program 7:09:27 PM Project loaded 7:09:42 PM Add resource: schematic 7:09:42 PM filename: Countryside.schematic 7:09:42 PM filename_out: Countryside.schematic 7:09:42 PM load_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Schematics\Nature\Generic 7:09:42 PM save_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:09:42 PM Action Load resource: action_bench_scenery, C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Schematics\Nature\Generic\Countryside.schematic 7:09:42 PM Loading schematic: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE!\Countryside.schematic 7:09:43 PM Schematic size: 81, 162, 18 7:09:46 PM Action: action_bench_create 7:09:46 PM Created: scenery 7:09:52 PM Action: action_tl_select 7:10:27 PM Action: action_tl_deselect_all 7:10:45 PM Action Set variable: action_background_sky_time, -45, -42.58, 1 7:11:05 PM Action Set variable: action_background_sky_rotation, 0, 3.30, 1 7:11:17 PM Action Set variable: action_background_sky_time, -92.60, -88.64, 1 7:11:19 PM Action Set variable: action_background_sky_rotation, -206.79, -206.79, 1 7:11:31 PM Action: action_bench_create 7:11:31 PM Created: char 7:11:34 PM Action: action_tl_select 7:11:51 PM Action: action_tl_select 7:11:55 PM Action: action_tl_select 7:12:15 PM Add resource: skin 7:12:15 PM filename: lilpanda.png 7:12:15 PM filename_out: lilpanda.png 7:12:15 PM load_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:12:15 PM save_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:12:15 PM Action Load resource: action_lib_char_skin, C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE!\lilpanda.png 7:12:17 PM Action: action_tl_select 7:12:23 PM Action: action_tl_select 7:12:53 PM Add resource: schematic 7:12:53 PM filename: Grassy field.schematic 7:12:53 PM filename_out: Grassy field.schematic 7:12:53 PM load_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Schematics\Nature\Generic 7:12:53 PM save_folder: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE! 7:12:53 PM Action Load resource: action_lib_scenery, C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Schematics\Nature\Generic\Grassy field.schematic 7:12:53 PM Loading schematic: C:\Users\Julian\Desktop\Others\Mine-imator\Mine-imator\Projects\FREE CAKE!\Grassy field.schematic 7:12:53 PM Schematic size: 66, 46, 12 7:13:13 PM Action: action_tl_select 7:13:16 PM Action: action_tl_select 7:13:24 PM Action: action_tl_select 7:13:28 PM Action: action_tl_select 7:13:36 PM Action: action_tl_select 7:13:36 PM Action: action_tl_keyframe_create 7:13:46 PM Action: action_tl_select 7:13:49 PM Action: action_tl_select 7:13:51 PM Action: action_tl_select 7:13:56 PM Action: action_tl_select 7:13:58 PM Action: action_tl_select 7:14:00 PM Action: action_tl_select 7:14:06 PM Action: action_tl_select 7:14:17 PM Action: action_tl_select 7:14:17 PM Action: action_tl_keyframe_create 7:14:21 PM Action: action_tl_select 7:14:21 PM Action: action_tl_keyframe_create 7:14:28 PM Action: action_tl_select 7:14:30 PM Action: action_tl_select 7:14:37 PM Action: action_tl_select 7:14:38 PM Action: action_tl_select 7:14:49 PM Action: action_tl_select 7:14:55 PM Action: action_tl_select 7:14:59 PM Action: action_tl_select 7:15:04 PM Action: action_tl_select 7:15:06 PM Action: action_tl_select 7:15:12 PM Action: action_tl_select 7:15:15 PM Action: action_tl_select 7:15:16 PM Action: action_tl_select 7:15:16 PM Action: action_tl_select 7:15:25 PM Action: action_tl_select 7:15:34 PM Action: action_tl_select 7:15:35 PM Action: action_tl_keyframe_create 7:15:36 PM Action: action_tl_select 7:15:41 PM Action: action_tl_select 7:15:42 PM Action: action_tl_keyframe_create 7:15:45 PM Action: action_tl_select 7:15:45 PM Action: action_tl_keyframe_create 7:15:48 PM Action: action_tl_select 7:15:48 PM Action: action_tl_select 7:15:49 PM Action: action_tl_keyframe_create 7:15:53 PM Action: action_tl_select 7:15:59 PM Action: action_tl_select 7:16:03 PM Action: action_tl_select 7:16:11 PM Action: action_tl_select 7:16:19 PM Action: action_tl_select 7:16:19 PM Action: action_tl_keyframe_create 7:16:25 PM Action: action_tl_select 7:16:32 PM Action: action_tl_select 7:16:50 PM Action: action_tl_select 7:16:53 PM Action: action_tl_select 7:16:59 PM Action: action_tl_select 7:17:05 PM Action: action_tl_select 7:17:15 PM Action: action_tl_select 7:17:18 PM Action: action_tl_select 7:17:24 PM Action: action_tl_select 7:17:30 PM Action: action_tl_select 7:17:33 PM Action: action_tl_select 7:17:37 PM Action: action_tl_select 7:17:40 PM Action: action_tl_select 7:17:45 PM Action: action_tl_select 7:17:48 PM Action: action_tl_select 7:17:54 PM Action: action_tl_select 7:17:59 PM Action: action_tl_select 7:18:15 PM Action: action_tl_deselect_all 7:18:17 PM Action: action_tl_keyframes_select_area 7:18:21 PM Action: action_tl_keyframes_move_done 7:18:24 PM Action: action_tl_select 7:18:27 PM Action: action_tl_deselect_all 7:18:31 PM Action: action_tl_select 7:18:33 PM Action: action_tl_select 7:18:33 PM Action: action_tl_keyframe_create
  5. Here's the crash log Is it because my PC is Pentium 4 and the my ram is 2.5GB But I know it is not as of the specs of the program, but still it is a short animation with 2 objects and a duration of ~ 5 secs
  6. so i was making something, i opened colorpicker and this happened: Mine-imator log, please paste this into your bug report! 9:24:44 version: 1.0.4 (official laa) 9:24:44 gm_version: 1.4.1542 9:24:44 build date: 19.11.2015 22:08:24 9:24:44 YYC: yes 9:24:44 LAA: yes 9:24:44 OS: Windows_NT 9:24:44 USERDOMAIN: TomasPC 9:24:44 USERNAME: landy skola 9:24:44 USERPROFILE: C:\Users\landy skola 9:24:44 APPDATA: C:\Users\landy skola\AppData\Roaming 9:24:44 video_adapter_0_name: Intel(R) HD Graphics 4600 9:24:44 video_adapter_0_driver_version_high: 655378 9:24:44 video_adapter_0_device_name: \\.\DISPLAY1 9:24:44 video_adapter_0_driver_version_low: 921768 9:24:44 os_version: 393217 9:24:44 os_is_network_connected: yes 9:24:44 os_get_language: cs 9:24:44 os_get_region: CZ 9:24:44 working_directory: D:\mineimator\Mine-imator\ 9:24:44 file_directory: C:\Users\landy skola\AppData\Roaming\Mine_imator\ 9:24:44 DLL init 9:24:44 file.dll 9:24:44 gzunzip.dll 9:24:44 movie.dll 9:24:44 Movie init 9:24:44 window.dll 9:24:44 texture.dll 9:24:44 Texture init 9:24:44 exe_directory: D:\mineimator\Mine-imator\ 9:24:44 Trying to save files 9:24:44 surface_save OK 9:24:44 texture_create OK 9:24:44 file_delete_dll OK 9:24:44 Shader init 9:24:44 shaders_are_supported: yes 9:24:44 shader_high_ssao_blur compiled: yes 9:24:44 shader_high_ssao compiled: yes 9:24:44 shader_high_ssao_depth_normal compiled: yes 9:24:44 shader_high_light_apply compiled: yes 9:24:44 shader_high_light_night compiled: yes 9:24:44 shader_high_light_point compiled: yes 9:24:44 shader_high_light_spot compiled: yes 9:24:44 shader_high_light_sun compiled: yes 9:24:44 shader_high_fog_apply compiled: yes 9:24:44 shader_high_fog compiled: yes 9:24:44 shader_high_dof compiled: yes 9:24:44 shader_high_aa compiled: yes 9:24:44 shader_replace compiled: yes 9:24:44 shader_draw_texture compiled: yes 9:24:44 shader_depth compiled: yes 9:24:44 shader_color_fog_lights compiled: yes 9:24:44 shader_color_fog compiled: yes 9:24:44 shader_blend_fog compiled: yes 9:24:44 shader_blend compiled: yes 9:24:44 shader_border compiled: yes 9:24:44 Create vertex format 9:24:44 Render init 9:24:44 Ground model init 9:24:44 Character models init 9:24:44 Windows init 9:24:44 Lists init 9:24:44 Load language file: D:\mineimator\Mine-imator\Other\Languages\english.txt 9:24:44 Make transitions 9:24:44 linear 9:24:44 instant 9:24:44 easeinquad 9:24:44 easeoutquad 9:24:44 easeinoutquad 9:24:44 easeincubic 9:24:44 easeoutcubic 9:24:44 easeinoutcubic 9:24:44 easeinquart 9:24:44 easeoutquart 9:24:44 easeinoutquart 9:24:44 easeinquint 9:24:44 easeoutquint 9:24:44 easeinoutquint 9:24:44 easeinsine 9:24:44 easeoutsine 9:24:44 easeinoutsine 9:24:44 easeinexpo 9:24:44 easeoutexpo 9:24:44 easeinoutexpo 9:24:44 easeincirc 9:24:44 easeoutcirc 9:24:44 easeinoutcirc 9:24:44 easeinelastic 9:24:44 easeoutelastic 9:24:44 easeinoutelastic 9:24:44 easeinback 9:24:44 easeoutback 9:24:44 easeinoutback 9:24:44 easeinbounce 9:24:44 easeoutbounce 9:24:44 easeinoutbounce 9:24:44 linear 9:24:44 instant 9:24:44 easeinquad 9:24:44 easeoutquad 9:24:44 easeinoutquad 9:24:44 easeincubic 9:24:44 easeoutcubic 9:24:44 easeinoutcubic 9:24:44 easeinquart 9:24:44 easeoutquart 9:24:44 easeinoutquart 9:24:44 easeinquint 9:24:44 easeoutquint 9:24:44 easeinoutquint 9:24:44 easeinsine 9:24:44 easeoutsine 9:24:44 easeinoutsine 9:24:44 easeinexpo 9:24:44 easeoutexpo 9:24:44 easeinoutexpo 9:24:44 easeincirc 9:24:44 easeoutcirc 9:24:44 easeinoutcirc 9:24:44 easeinelastic 9:24:44 easeoutelastic 9:24:44 easeinoutelastic 9:24:44 easeinback 9:24:44 easeoutback 9:24:44 easeinoutback 9:24:44 easeinbounce 9:24:44 easeoutbounce 9:24:44 easeinoutbounce 9:24:44 Transitions OK 9:24:44 Globals init 9:24:44 Opening pack from folder: D:\mineimator\Mine-imator\Other\Textures\ 9:24:44 mob_texture 9:24:45 block_texture 9:24:45 colormap_grass_texture 9:24:45 colormap_foliage_texture 9:24:45 item_texture 9:24:45 particles_texture 9:24:45 block_preview_texture 9:24:45 sun_texture 9:24:45 moonphases_texture 9:24:45 moon_texture 9:24:45 clouds_texture 9:24:45 Pack opened 9:24:45 Found key_file: D:\mineimator\Mine-imator\Other\key.file 9:24:45 Loading settings: D:\mineimator\Mine-imator\Other\settings.file 9:24:45 load_format: 3 9:24:45 Loading recent: D:\mineimator\Mine-imator\Other\recent.file 9:24:46 Loading closed alerts: D:\mineimator\Mine-imator\Other\alerts.file 9:24:46 Startup OK 9:24:46 Resetting project 9:24:46 Destroying instances 9:24:46 Project resetted 9:24:46 Show popup: startup 9:25:20 Creating project: D:\mineimator\Mine-imator\Projects\specification 9:25:20 Resetting project 9:25:20 Destroying instances 9:25:20 Project resetted 9:25:20 Saving project: D:\mineimator\Mine-imator\Projects\specification\specification.mproj 9:25:20 load_folder: D:\mineimator\Mine-imator\Projects\specification 9:25:20 save_folder: D:\mineimator\Mine-imator\Projects\specification 9:25:20 Project saved 9:25:20 Show alert: Project created!, Imported files will be copied into the project folder., 0 9:25:45 Action Set variable: action_background_fog_show, 1, 0, 0 9:25:48 Show popup: colorpicker 9:25:51 Action Set variable: action_background_fog_show, 0, 1, 0 9:25:57 Action Set variable: action_background_fog_sky, 1, 0, 0 9:25:58 Action Set variable: action_background_fog_sky, 0, 1, 0 9:28:15 Add resource: texture 9:28:15 filename: sundandmoontexture.png 9:28:15 filename_out: sundandmoontexture.png 9:28:15 load_folder: D:\mineimator\Mine-imator\Projects\specification 9:28:15 save_folder: D:\mineimator\Mine-imator\Projects\specification 9:28:15 Action Load resource: action_background_sky_sun_tex, D:\mineimator\Mine-imator\Projects\specification\sundandmoontexture.png 9:28:22 Action Load resource: action_background_sky_moon_tex, 9:28:26 Action Set variable: action_background_sky_time, -45, -49.51, 1 9:28:36 Saving project: D:\mineimator\Mine-imator\Projects\specification\specification.mproj 9:28:36 load_folder: D:\mineimator\Mine-imator\Projects\specification 9:28:36 save_folder: D:\mineimator\Mine-imator\Projects\specification 9:28:36 Project saved 9:28:36 Show alert: Project saved!, , 78 9:28:51 Action: action_bench_create 9:28:51 Created: cube 9:28:58 Action: action_bench_create 9:28:58 Created: text 9:28:59 Action: action_bench_create 9:28:59 Created: text 9:29:05 Action: action_bench_create 9:29:05 Created: camera 9:29:10 Action: action_bench_create 9:29:10 Created: spotlight 9:29:12 Action: action_bench_create 9:29:12 Created: spotlight 9:29:17 Action: action_tl_select 9:30:36 Action Set variable: action_background_sky_clouds, 1, 0, 0 9:30:38 Action Set variable: action_background_ground_show, 1, 0, 0 9:30:42 Show popup: colorpicker 9:30:44 Action Set variable: action_background_sky_color, 16759185, 16756113, 1 9:30:51 Action Set variable: action_background_sky_time, -361.61, -355.91, 1 9:30:59 Show popup: colorpicker 9:31:00 Action Set variable: action_background_ambient_color, 8421504, 4737132, 1 9:31:09 Show popup: colorpicker 9:31:11 Action Set variable: action_background_sky_color, 44799, 306941, 1 9:31:28 Action: action_tl_select 9:31:33 Action: action_tl_select 9:31:34 Action: action_tl_keyframe_create 9:31:34 Action: action_tl_keyframe_select 9:31:34 Action: action_tl_keyframes_move_done 9:31:42 Action: action_tl_keyframes_move_done 9:31:42 Action: action_tl_keyframes_move_done 9:31:43 Action: action_tl_keyframes_remove 9:32:00 Action: action_tl_select 9:32:01 Action: action_tl_keyframe_create 9:32:01 Action: action_tl_keyframe_select 9:32:01 Action: action_tl_keyframes_move_done 9:32:17 Action: action_tl_select 9:32:18 Action: action_tl_keyframe_create 9:32:21 Action: action_tl_keyframe_select 9:32:21 Action: action_tl_keyframes_move_done 9:32:42 Action: action_tl_select 9:32:43 Action: action_tl_keyframe_create 9:32:43 Action: action_tl_keyframe_select 9:32:43 Action: action_tl_keyframes_move_done 9:32:55 Action: action_tl_select 9:32:56 Action: action_tl_keyframe_create 9:33:38 Action: action_tl_select 9:33:39 Action: action_tl_keyframe_select 9:33:39 Action: action_tl_keyframes_move_done 9:33:46 Action: action_tl_select 9:34:07 Action: action_tl_select 9:34:28 Action: action_tl_select 9:34:34 Action: action_tl_select 9:34:38 Show popup: colorpicker help
  7. Mine-imator log, please paste this into your bug report! 22:44:33 version: 1.0.4 (official) 22:44:33 gm_version: 1.4.1542 22:44:33 build date: 11/19/2015 11:33:35 22:44:33 YYC: yes 22:44:33 LAA: no 22:44:33 OS: Windows_NT 22:44:33 USERDOMAIN: LUKESGAMINGPC 22:44:33 USERNAME: Luke 22:44:33 USERPROFILE: C:\Users\Luke 22:44:33 APPDATA: C:\Users\Luke\AppData\Roaming 22:44:33 video_adapter_0_name: Intel(R) HD Graphics 5500 22:44:34 video_adapter_0_driver_version_high: 655378 22:44:34 video_adapter_0_device_name: \\.\DISPLAY1 22:44:34 video_adapter_0_driver_version_low: 987296 22:44:34 os_version: 393218 22:44:34 os_is_network_connected: yes 22:44:34 os_get_language: en 22:44:34 os_get_region: US 22:44:34 working_directory: C:\Users\Luke\Mine-imator\ 22:44:34 file_directory: C:\Users\Luke\AppData\Roaming\Mine_imator\ 22:44:34 Old log found 22:44:34 DLL init 22:44:34 file.dll 22:44:34 gzunzip.dll 22:44:34 movie.dll 22:44:34 Movie init 22:44:34 window.dll 22:44:34 texture.dll 22:44:34 Texture init 22:44:36 exe_directory: C:\Users\Luke\Mine-imator\ 22:44:36 Trying to save files 22:44:36 surface_save OK 22:44:36 texture_create OK 22:44:36 file_delete_dll OK 22:44:36 Shader init 22:44:36 shaders_are_supported: yes 22:44:36 shader_high_ssao_blur compiled: yes 22:44:36 shader_high_ssao compiled: yes 22:44:36 shader_high_ssao_depth_normal compiled: yes 22:44:36 shader_high_light_apply compiled: yes 22:44:36 shader_high_light_night compiled: yes 22:44:36 shader_high_light_point compiled: yes 22:44:36 shader_high_light_spot compiled: yes 22:44:36 shader_high_light_sun compiled: yes 22:44:36 shader_high_fog_apply compiled: yes 22:44:36 shader_high_fog compiled: yes 22:44:36 shader_high_dof compiled: yes 22:44:36 shader_high_aa compiled: yes 22:44:36 shader_replace compiled: yes 22:44:36 shader_draw_texture compiled: yes 22:44:36 shader_depth compiled: yes 22:44:36 shader_color_fog_lights compiled: yes 22:44:36 shader_color_fog compiled: yes 22:44:36 shader_blend_fog compiled: yes 22:44:36 shader_blend compiled: yes 22:44:36 shader_border compiled: yes 22:44:36 Create vertex format 22:44:36 Render init 22:44:36 Ground model init 22:44:36 Character models init 22:44:36 Windows init 22:44:36 Lists init 22:44:36 Load language file: C:\Users\Luke\Mine-imator\Other\Languages\english.txt 22:44:36 Make transitions 22:44:36 linear 22:44:36 instant 22:44:36 easeinquad 22:44:36 easeoutquad 22:44:36 easeinoutquad 22:44:36 easeincubic 22:44:36 easeoutcubic 22:44:36 easeinoutcubic 22:44:36 easeinquart 22:44:36 easeoutquart 22:44:36 easeinoutquart 22:44:36 easeinquint 22:44:36 easeoutquint 22:44:36 easeinoutquint 22:44:36 easeinsine 22:44:36 easeoutsine 22:44:36 easeinoutsine 22:44:36 easeinexpo 22:44:36 easeoutexpo 22:44:36 easeinoutexpo 22:44:36 easeincirc 22:44:36 easeoutcirc 22:44:36 easeinoutcirc 22:44:36 easeinelastic 22:44:36 easeoutelastic 22:44:36 easeinoutelastic 22:44:36 easeinback 22:44:36 easeoutback 22:44:36 easeinoutback 22:44:36 easeinbounce 22:44:36 easeoutbounce 22:44:36 easeinoutbounce 22:44:36 linear 22:44:36 instant 22:44:36 easeinquad 22:44:36 easeoutquad 22:44:36 easeinoutquad 22:44:36 easeincubic 22:44:36 easeoutcubic 22:44:36 easeinoutcubic 22:44:36 easeinquart 22:44:36 easeoutquart 22:44:36 easeinoutquart 22:44:36 easeinquint 22:44:36 easeoutquint 22:44:36 easeinoutquint 22:44:36 easeinsine 22:44:36 easeoutsine 22:44:36 easeinoutsine 22:44:36 easeinexpo 22:44:36 easeoutexpo 22:44:36 easeinoutexpo 22:44:36 easeincirc 22:44:36 easeoutcirc 22:44:36 easeinoutcirc 22:44:36 easeinelastic 22:44:36 easeoutelastic 22:44:36 easeinoutelastic 22:44:36 easeinback 22:44:36 easeoutback 22:44:36 easeinoutback 22:44:36 easeinbounce 22:44:36 easeoutbounce 22:44:36 easeinoutbounce 22:44:36 Transitions OK 22:44:36 Globals init 22:44:36 Opening pack from folder: C:\Users\Luke\Mine-imator\Other\Textures\ 22:44:36 mob_texture 22:44:36 block_texture 22:44:36 colormap_grass_texture 22:44:36 colormap_foliage_texture 22:44:36 item_texture 22:44:36 particles_texture 22:44:36 block_preview_texture 22:44:36 sun_texture 22:44:36 moonphases_texture 22:44:36 moon_texture 22:44:36 clouds_texture 22:44:36 Pack opened 22:44:36 Loading settings: C:\Users\Luke\Mine-imator\Other\settings.file 22:44:36 load_format: 3 22:44:36 Loading recent: C:\Users\Luke\Mine-imator\Other\recent.file 22:44:36 Loading closed alerts: C:\Users\Luke\Mine-imator\Other\alerts.file 22:44:36 Startup OK 22:44:36 Resetting project 22:44:36 Destroying instances 22:44:36 Project resetted 22:44:36 Show popup: startup 22:44:43 Opening project: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle\Knife Throwing Battle.mproj 22:44:43 load_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:44:43 load_format: 10 22:44:44 Resetting project 22:44:44 Destroying instances 22:44:44 Project resetted 22:44:44 save_folder: C:\Users\Luke\Mine-imator\Projects\Funz\Knife Throwing Battle 22:44:44 load_iid_offset: 0 22:44:44 Templates: 6 22:44:44 Timelines: 17 22:44:44 Resources: 1 22:44:44 Get template iids 22:44:44 Get particle type iids 22:44:44 Get keyframe iids 22:44:44 Get timeline iids 22:44:44 Update program 22:44:44 Project loaded 22:44:46 Action: action_tl_select 22:44:47 Action: action_tl_select Help Please D:
  8. Installer: The Setup Files are Corrupted. Please obtain a new copy of the program. Zip: On Opening - C:\Users\****\Downloads\Mine-imator.zip: Unexpected end of archive On Unzipping - C:\Users\****\Downloads\Mine-imator.zip: The archive is corrupt Help!
  9. Mine-imator log, please paste this into your bug report! 16:54:48 version: 1.0.4 (official) 16:54:48 gm_version: 1.4.1542 16:54:48 build date: 19/11/2015 19:33:35 16:54:48 YYC: yes 16:54:48 LAA: no 16:54:48 OS: Windows_NT 16:54:48 USERDOMAIN: LOUIS_PC 16:54:48 USERNAME: Louis 16:54:48 USERPROFILE: C:\Users\Louis 16:54:48 APPDATA: C:\Users\Louis\AppData\Roaming 16:54:48 video_adapter_0_name: AMD Radeon HD 7560D 16:54:48 video_adapter_0_driver_version_high: 524305 16:54:48 video_adapter_0_device_name: \\.\DISPLAY1 16:54:48 video_adapter_0_driver_version_low: 656764 16:54:48 os_version: 393218 16:54:48 os_is_network_connected: yes 16:54:48 os_get_language: en 16:54:48 os_get_region: GB 16:54:48 working_directory: C:\Users\Louis\Mine-imator\ 16:54:48 file_directory: C:\Users\Louis\AppData\Roaming\Mine_imator\ 16:54:48 DLL init 16:54:48 file.dll 16:54:48 gzunzip.dll 16:54:48 movie.dll 16:54:48 Movie init 16:54:48 window.dll 16:54:48 texture.dll 16:54:48 Texture init 16:54:48 exe_directory: C:\Users\Louis\Mine-imator\ 16:54:48 Trying to save files 16:54:48 surface_save OK 16:54:48 texture_create OK 16:54:48 file_delete_dll OK 16:54:48 Shader init 16:54:48 shaders_are_supported: yes 16:54:48 shader_high_ssao_blur compiled: yes 16:54:48 shader_high_ssao compiled: yes 16:54:48 shader_high_ssao_depth_normal compiled: yes 16:54:48 shader_high_light_apply compiled: yes 16:54:48 shader_high_light_night compiled: yes 16:54:48 shader_high_light_point compiled: yes 16:54:48 shader_high_light_spot compiled: yes 16:54:48 shader_high_light_sun compiled: yes 16:54:48 shader_high_fog_apply compiled: yes 16:54:48 shader_high_fog compiled: yes 16:54:48 shader_high_dof compiled: yes 16:54:48 shader_high_aa compiled: yes 16:54:48 shader_replace compiled: yes 16:54:48 shader_draw_texture compiled: yes 16:54:48 shader_depth compiled: yes 16:54:48 shader_color_fog_lights compiled: yes 16:54:48 shader_color_fog compiled: yes 16:54:48 shader_blend_fog compiled: yes 16:54:48 shader_blend compiled: yes 16:54:48 shader_border compiled: yes 16:54:48 Create vertex format 16:54:48 Render init 16:54:48 Ground model init 16:54:48 Character models init 16:54:48 Windows init 16:54:48 Lists init 16:54:48 Load language file: C:\Users\Louis\Mine-imator\Other\Languages\english.txt 16:54:48 Make transitions 16:54:48 linear 16:54:48 instant 16:54:48 easeinquad 16:54:48 easeoutquad 16:54:48 easeinoutquad 16:54:48 easeincubic 16:54:48 easeoutcubic 16:54:48 easeinoutcubic 16:54:48 easeinquart 16:54:48 easeoutquart 16:54:48 easeinoutquart 16:54:48 easeinquint 16:54:48 easeoutquint 16:54:48 easeinoutquint 16:54:48 easeinsine 16:54:48 easeoutsine 16:54:48 easeinoutsine 16:54:48 easeinexpo 16:54:48 easeoutexpo 16:54:48 easeinoutexpo 16:54:48 easeincirc 16:54:48 easeoutcirc 16:54:48 easeinoutcirc 16:54:48 easeinelastic 16:54:48 easeoutelastic 16:54:49 easeinoutelastic 16:54:49 easeinback 16:54:49 easeoutback 16:54:49 easeinoutback 16:54:49 easeinbounce 16:54:49 easeoutbounce 16:54:49 easeinoutbounce 16:54:49 linear 16:54:49 instant 16:54:49 easeinquad 16:54:49 easeoutquad 16:54:49 easeinoutquad 16:54:49 easeincubic 16:54:49 easeoutcubic 16:54:49 easeinoutcubic 16:54:49 easeinquart 16:54:49 easeoutquart 16:54:49 easeinoutquart 16:54:49 easeinquint 16:54:49 easeoutquint 16:54:49 easeinoutquint 16:54:49 easeinsine 16:54:49 easeoutsine 16:54:49 easeinoutsine 16:54:49 easeinexpo 16:54:49 easeoutexpo 16:54:49 easeinoutexpo 16:54:49 easeincirc 16:54:49 easeoutcirc 16:54:49 easeinoutcirc 16:54:49 easeinelastic 16:54:49 easeoutelastic 16:54:49 easeinoutelastic 16:54:49 easeinback 16:54:49 easeoutback 16:54:49 easeinoutback 16:54:49 easeinbounce 16:54:49 easeoutbounce 16:54:49 easeinoutbounce 16:54:49 Transitions OK 16:54:49 Globals init 16:54:49 Opening pack from folder: C:\Users\Louis\Mine-imator\Other\Textures\ 16:54:49 mob_texture 16:54:49 block_texture 16:54:50 colormap_grass_texture 16:54:50 colormap_foliage_texture 16:54:50 item_texture 16:54:50 particles_texture 16:54:50 block_preview_texture 16:54:50 sun_texture 16:54:50 moonphases_texture 16:54:50 moon_texture 16:54:50 clouds_texture 16:54:50 Pack opened 16:54:50 Found key_file: C:\Users\Louis\Mine-imator\Other\key.file 16:54:50 Loading settings: C:\Users\Louis\Mine-imator\Other\settings.file 16:54:50 load_format: 3 16:54:50 Loading recent: C:\Users\Louis\Mine-imator\Other\recent.file 16:54:50 Loading closed alerts: C:\Users\Louis\Mine-imator\Other\alerts.file 16:54:50 Startup OK 16:54:50 Resetting project 16:54:50 Destroying instances 16:54:50 Project resetted 16:54:50 Show popup: startup
  10. I'm not so sure what happened. As soon as I tried to go and fix the first problem I had with making and using a project, it now says to report this bug or "crash" that has happened. I have the text info under this message: 8:36:18 PM version: 1.0.4 (official) 8:36:19 PM gm_version: 1.4.1542 8:36:20 PM build date: 11/19/2015 11:33:35 AM 8:36:21 PM YYC: yes 8:36:21 PM LAA: no 8:36:22 PM OS: Windows_NT 8:36:22 PM USERDOMAIN: ZATIEJO 8:36:22 PM USERNAME: Zatiejolong 8:36:22 PM USERPROFILE: C:\Users\Zatiejolong 8:36:22 PM APPDATA: C:\Users\Zatiejolong\AppData\Roaming 8:36:22 PM video_adapter_0_name: AMD Radeon HD 6310 Graphics 8:36:22 PM video_adapter_0_driver_version_high: 524305 8:36:22 PM video_adapter_0_device_name: \\.\DISPLAY1 8:36:23 PM video_adapter_0_driver_version_low: 656607 8:36:23 PM os_version: 393218 8:36:23 PM os_is_network_connected: yes 8:36:23 PM os_get_language: en 8:36:24 PM os_get_region: US 8:36:24 PM working_directory: C:\Users\Zatiejolong\Mine-imator\ 8:36:24 PM file_directory: C:\Users\Zatiejolong\AppData\Roaming\Mine_imator\ 8:36:24 PM DLL init 8:36:24 PM file.dll 8:36:24 PM gzunzip.dll 8:36:25 PM movie.dll 8:36:25 PM Movie init 8:36:26 PM window.dll 8:36:26 PM texture.dll 8:36:26 PM Texture init 8:36:26 PM exe_directory: C:\Users\Zatiejolong\Mine-imator\ 8:36:27 PM Trying to save files 8:36:27 PM surface_save OK 8:36:27 PM texture_create OK 8:36:56 PM file_delete_dll OK 8:36:57 PM Shader init 8:36:57 PM shaders_are_supported: yes 8:36:57 PM shader_high_ssao_blur compiled: yes 8:36:57 PM shader_high_ssao compiled: yes 8:36:57 PM shader_high_ssao_depth_normal compiled: yes 8:36:58 PM shader_high_light_apply compiled: yes 8:36:58 PM shader_high_light_night compiled: yes 8:36:58 PM shader_high_light_point compiled: yes 8:36:58 PM shader_high_light_spot compiled: yes 8:36:58 PM shader_high_light_sun compiled: yes 8:36:58 PM shader_high_fog_apply compiled: yes 8:36:59 PM shader_high_fog compiled: yes 8:36:59 PM shader_high_dof compiled: yes 8:36:59 PM shader_high_aa compiled: yes 8:37:00 PM shader_replace compiled: yes 8:37:00 PM shader_draw_texture compiled: yes 8:37:00 PM shader_depth compiled: yes 8:37:00 PM shader_color_fog_lights compiled: yes 8:37:01 PM shader_color_fog compiled: yes 8:37:01 PM shader_blend_fog compiled: yes 8:37:01 PM shader_blend compiled: yes 8:37:01 PM shader_border compiled: yes 8:37:01 PM Create vertex format 8:37:02 PM Render init 8:37:02 PM Ground model init 8:37:02 PM Character models init 8:37:10 PM Windows init 8:37:11 PM Lists init 8:37:11 PM Load language file: C:\Users\Zatiejolong\Mine-imator\Other\Languages\english.txt 8:37:12 PM Make transitions 8:37:12 PM linear 8:37:12 PM instant 8:37:12 PM easeinquad 8:37:12 PM easeoutquad 8:37:12 PM easeinoutquad 8:37:13 PM easeincubic 8:37:13 PM easeoutcubic 8:37:13 PM easeinoutcubic 8:37:13 PM easeinquart 8:37:13 PM easeoutquart 8:37:13 PM easeinoutquart 8:37:13 PM easeinquint 8:37:13 PM easeoutquint 8:37:13 PM easeinoutquint 8:37:13 PM easeinsine 8:37:13 PM easeoutsine 8:37:13 PM easeinoutsine 8:37:13 PM easeinexpo 8:37:13 PM easeoutexpo 8:37:13 PM easeinoutexpo 8:37:13 PM easeincirc 8:37:14 PM easeoutcirc 8:37:14 PM easeinoutcirc 8:37:14 PM easeinelastic 8:37:14 PM easeoutelastic 8:37:14 PM easeinoutelastic 8:37:14 PM easeinback 8:37:14 PM easeoutback 8:37:14 PM easeinoutback 8:37:15 PM easeinbounce 8:37:15 PM easeoutbounce 8:37:15 PM easeinoutbounce 8:37:15 PM linear 8:37:15 PM instant 8:37:15 PM easeinquad 8:37:15 PM easeoutquad 8:37:15 PM easeinoutquad 8:37:15 PM easeincubic 8:37:15 PM easeoutcubic 8:37:15 PM easeinoutcubic 8:37:16 PM easeinquart 8:37:16 PM easeoutquart 8:37:16 PM easeinoutquart 8:37:16 PM easeinquint 8:37:16 PM easeoutquint 8:37:16 PM easeinoutquint 8:37:17 PM easeinsine 8:37:17 PM easeoutsine 8:37:17 PM easeinoutsine 8:37:17 PM easeinexpo 8:37:17 PM easeoutexpo 8:37:17 PM easeinoutexpo 8:37:17 PM easeincirc 8:37:17 PM easeoutcirc 8:37:17 PM easeinoutcirc 8:37:18 PM easeinelastic 8:37:18 PM easeoutelastic 8:37:18 PM easeinoutelastic 8:37:18 PM easeinback 8:37:18 PM easeoutback 8:37:18 PM easeinoutback 8:37:18 PM easeinbounce 8:37:18 PM easeoutbounce 8:37:18 PM easeinoutbounce 8:37:18 PM Transitions OK 8:37:19 PM Globals init 8:37:19 PM Opening pack from folder: C:\Users\Zatiejolong\Mine-imator\Other\Textures\ 8:37:19 PM mob_texture 8:37:24 PM block_texture 8:37:32 PM colormap_grass_texture 8:37:32 PM colormap_foliage_texture 8:37:32 PM item_texture 8:37:32 PM particles_texture 8:37:32 PM block_preview_texture 8:37:32 PM sun_texture 8:37:32 PM moonphases_texture 8:37:33 PM moon_texture 8:37:33 PM clouds_texture 8:37:33 PM Pack opened 8:37:37 PM Loading settings: C:\Users\Zatiejolong\Mine-imator\Other\settings.file 8:37:37 PM load_format: 3 8:37:38 PM Loading recent: C:\Users\Zatiejolong\Mine-imator\Other\recent.file 8:37:38 PM Loading closed alerts: C:\Users\Zatiejolong\Mine-imator\Other\alerts.file 8:37:38 PM Startup OK 8:37:38 PM Resetting project 8:37:38 PM Destroying instances 8:37:38 PM Project resetted 8:37:38 PM Show popup: startup Can somebody tell me this is why my project thing isn't working, or a bug in the program? I'm really willing to use this program, and not lose it at such a quick timing. If this wasn't enough info, let me know. Also, I'm not sure if I was suppose to report anything like to anyone of the staff. I also don't know how to do that...
  11. When i launch Mine-imator after the installation, it launches perfectly. But when i launch Mine-imator for the second time, it shows this: ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################
  12. When ever I try and open the program or in the middle of me animating, the message Runtime Error! Program: This application has requested the Runtime to terminate in an unusual way. Please contact the applications's support team for more information appears. And if I click OK or exit out of the pop-up, the program crashes. PLEASE help me! (I would put a screen shot but I'm not sure how to insert pictures) Here's my crash report 8:23:25 AM version: 1.0.4 (official) 8:23:26 AM gm_version: 1.4.1542 8:23:26 AM build date: 11/19/2015 11:33:35 AM 8:23:26 AM YYC: yes 8:23:26 AM LAA: no 8:23:26 AM OS: Windows_NT 8:23:26 AM USERDOMAIN: Speedboy 8:23:26 AM USERNAME: Speedboy Johnson 8:23:26 AM USERPROFILE: C:\Users\Speedboy Johnson 8:23:26 AM APPDATA: C:\Users\Speedboy Johnson\AppData\Roaming 8:23:26 AM video_adapter_0_name: Intel(R) HD Graphics 8:23:26 AM video_adapter_0_driver_version_high: 655378 8:23:26 AM video_adapter_0_device_name: \\.\DISPLAY1 8:23:26 AM video_adapter_0_driver_version_low: 658934 8:23:26 AM os_version: 393218 8:23:26 AM os_is_network_connected: yes 8:23:26 AM os_get_language: en 8:23:26 AM os_get_region: US 8:23:26 AM working_directory: C:\Users\Speedboy Johnson\Mine-imator\ 8:23:26 AM file_directory: C:\Users\Speedboy Johnson\AppData\Roaming\Mine_imator\ 8:23:26 AM Old log found 8:23:26 AM DLL init 8:23:26 AM file.dll 8:23:26 AM gzunzip.dll 8:23:26 AM movie.dll 8:23:26 AM Movie init 8:23:26 AM window.dll 8:23:26 AM texture.dll 8:23:26 AM Texture init 8:23:27 AM exe_directory: C:\Users\Speedboy Johnson\Mine-imator\ 8:23:27 AM Trying to save files 8:23:27 AM surface_save OK 8:23:27 AM texture_create OK 8:23:27 AM file_delete_dll OK 8:23:27 AM Shader init 8:23:27 AM shaders_are_supported: yes 8:23:27 AM shader_high_ssao_blur compiled: yes 8:23:27 AM shader_high_ssao compiled: yes 8:23:27 AM shader_high_ssao_depth_normal compiled: yes 8:23:27 AM shader_high_light_apply compiled: yes 8:23:27 AM shader_high_light_night compiled: yes 8:23:27 AM shader_high_light_point compiled: yes 8:23:27 AM shader_high_light_spot compiled: yes 8:23:27 AM shader_high_light_sun compiled: yes 8:23:27 AM shader_high_fog_apply compiled: yes 8:23:27 AM shader_high_fog compiled: yes 8:23:27 AM shader_high_dof compiled: yes 8:23:27 AM shader_high_aa compiled: yes 8:23:27 AM shader_replace compiled: yes 8:23:27 AM shader_draw_texture compiled: yes 8:23:27 AM shader_depth compiled: yes 8:23:27 AM shader_color_fog_lights compiled: yes 8:23:27 AM shader_color_fog compiled: yes 8:23:27 AM shader_blend_fog compiled: yes 8:23:27 AM shader_blend compiled: yes 8:23:27 AM shader_border compiled: yes 8:23:27 AM Create vertex format 8:23:27 AM Render init 8:23:27 AM Ground model init 8:23:27 AM Character models init 8:23:27 AM Windows init 8:23:27 AM Lists init 8:23:27 AM Load language file: C:\Users\Speedboy Johnson\Mine-imator\Other\Languages\english.txt 8:23:27 AM Make transitions 8:23:28 AM linear 8:23:28 AM instant 8:23:28 AM easeinquad 8:23:28 AM easeoutquad 8:23:28 AM easeinoutquad 8:23:28 AM easeincubic 8:23:28 AM easeoutcubic 8:23:28 AM easeinoutcubic 8:23:28 AM easeinquart 8:23:28 AM easeoutquart 8:23:28 AM easeinoutquart 8:23:28 AM easeinquint 8:23:28 AM easeoutquint 8:23:28 AM easeinoutquint 8:23:28 AM easeinsine 8:23:28 AM easeoutsine 8:23:28 AM easeinoutsine 8:23:28 AM easeinexpo 8:23:28 AM easeoutexpo 8:23:28 AM easeinoutexpo 8:23:28 AM easeincirc 8:23:28 AM easeoutcirc 8:23:28 AM easeinoutcirc 8:23:28 AM easeinelastic 8:23:28 AM easeoutelastic 8:23:28 AM easeinoutelastic 8:23:28 AM easeinback 8:23:28 AM easeoutback 8:23:28 AM easeinoutback 8:23:28 AM easeinbounce 8:23:28 AM easeoutbounce 8:23:28 AM easeinoutbounce 8:23:28 AM linear 8:23:28 AM instant 8:23:28 AM easeinquad 8:23:28 AM easeoutquad 8:23:28 AM easeinoutquad 8:23:28 AM easeincubic 8:23:29 AM easeoutcubic 8:23:29 AM easeinoutcubic 8:23:29 AM easeinquart 8:23:29 AM easeoutquart 8:23:29 AM easeinoutquart 8:23:29 AM easeinquint 8:23:29 AM easeoutquint 8:23:29 AM easeinoutquint 8:23:29 AM easeinsine 8:23:29 AM easeoutsine 8:23:29 AM easeinoutsine 8:23:29 AM easeinexpo 8:23:29 AM easeoutexpo 8:23:29 AM easeinoutexpo 8:23:29 AM easeincirc 8:23:29 AM easeoutcirc 8:23:29 AM easeinoutcirc 8:23:29 AM easeinelastic 8:23:29 AM easeoutelastic 8:23:29 AM easeinoutelastic 8:23:29 AM easeinback 8:23:29 AM easeoutback 8:23:29 AM easeinoutback 8:23:29 AM easeinbounce 8:23:29 AM easeoutbounce 8:23:29 AM easeinoutbounce 8:23:29 AM Transitions OK 8:23:29 AM Globals init 8:23:29 AM Opening pack from folder: C:\Users\Speedboy Johnson\Mine-imator\Other\Textures\ 8:23:29 AM mob_texture 8:23:29 AM block_texture 8:23:31 AM colormap_grass_texture 8:23:31 AM colormap_foliage_texture 8:23:31 AM item_texture 8:23:31 AM particles_texture 8:23:31 AM block_preview_texture 8:23:31 AM sun_texture 8:23:31 AM moonphases_texture 8:23:31 AM moon_texture 8:23:31 AM clouds_texture 8:23:31 AM Pack opened 8:23:31 AM Found key_file: C:\Users\Speedboy Johnson\Mine-imator\Other\key.file 8:23:31 AM Loading settings: C:\Users\Speedboy Johnson\Mine-imator\Other\settings.file 8:23:31 AM load_format: 3 8:23:31 AM Startup OK 8:23:31 AM Resetting project 8:23:31 AM Destroying instances 8:23:31 AM Project resetted 8:23:31 AM Show popup: startup 8:23:37 AM Opening project: C:\Users\Speedboy Johnson\Mine-imator\Projects\New Project\New Project.mproj As you see in the crash report, I open the project, then the pop-up appears and the program closes, yet it says nothing about that in the report. PLEASE HELP. (NOTE: It doesn't always happen when open a project, it either happens when I'm trying to open the program, or at random times when I'm using the program) @David
  13. 1.0.4 (official) 06:06:49 gm_version: 1.4.1542 06:06:49 build date: 19/11/2015 13:33:35 06:06:49 YYC: yes 06:06:49 LAA: no 06:06:49 OS: Windows_NT 06:06:49 USERDOMAIN: Win7-PC 06:06:49 USERNAME: Win7 06:06:49 USERPROFILE: C:\Users\Win7 06:06:49 APPDATA: C:\Users\Win7\AppData\Roaming 06:06:49 video_adapter_0_name: Intel(R) HD Graphics 4000 06:06:49 video_adapter_0_driver_version_high: 524305 06:06:49 video_adapter_0_device_name: \\.\DISPLAY1 06:06:49 video_adapter_0_driver_version_low: 656640 06:06:49 os_version: 393217 06:06:49 This always happens to me when i use it for like 30 minutes then mine imator closes, Can you help me??
  14. Mine-imator log, please paste this into your bug report! 12:29:20 PM version: 1.0.4 (official) 12:29:20 PM gm_version: 1.4.1542 12:29:20 PM build date: 11/19/2015 11:33:35 PM 12:29:20 PM YYC: yes 12:29:20 PM LAA: no 12:29:20 PM OS: Windows_NT 12:29:20 PM USERDOMAIN: Asus 12:29:20 PM USERNAME: Christopher 12:29:20 PM USERPROFILE: C:\Users\Christopher 12:29:20 PM APPDATA: C:\Users\Christopher\AppData\Roaming 12:29:20 PM video_adapter_0_name: Intel(R) HD Graphics 5500 12:29:20 PM video_adapter_0_driver_version_high: 655378 12:29:20 PM video_adapter_0_device_name: \\.\DISPLAY1 12:29:20 PM video_adapter_0_driver_version_low: 659373 12:29:20 PM os_version: 393218 12:29:20 PM os_is_network_connected: yes 12:29:20 PM os_get_language: en 12:29:20 PM os_get_region: US 12:29:20 PM working_directory: C:\Users\Christopher\Mine-imator\ 12:29:20 PM file_directory: C:\Users\Christopher\AppData\Roaming\Mine_imator\ 12:29:20 PM Old log found 12:29:20 PM DLL init 12:29:20 PM file.dll 12:29:20 PM gzunzip.dll 12:29:20 PM movie.dll 12:29:20 PM Movie init 12:29:20 PM window.dll 12:29:20 PM texture.dll 12:29:20 PM Texture init 12:29:21 PM exe_directory: C:\Users\Christopher\Mine-imator\ 12:29:21 PM Trying to save files 12:29:21 PM surface_save OK 12:29:22 PM texture_create OK 12:29:22 PM file_delete_dll OK 12:29:22 PM Shader init 12:29:22 PM shaders_are_supported: yes 12:29:22 PM shader_high_ssao_blur compiled: no 12:29:22 PM Shader compilation failed The ones that always bug me (no puns intended) are directx and shaders. Can you help me?
  15. I have a good PC so i know something's not right here. 1:46:26 AM version: 1.0.4 (official) 1:46:26 AM gm_version: 1.4.1542 1:46:26 AM build date: 11/19/2015 1:33:35 PM 1:46:26 AM YYC: yes 1:46:26 AM LAA: no 1:46:26 AM OS: Windows_NT 1:46:26 AM USERDOMAIN: HEADPHONE 1:46:26 AM USERNAME: Headphone MC 1:46:26 AM USERPROFILE: C:\Users\Headphone MC 1:46:26 AM APPDATA: C:\Users\Headphone MC\AppData\Roaming 1:46:26 AM video_adapter_0_name: NVIDIA GeForce GT 730 1:46:26 AM video_adapter_0_driver_version_high: 655378 1:46:26 AM video_adapter_0_device_name: \\.\DISPLAY1 1:46:26 AM video_adapter_0_driver_version_low: 858111 1:46:26 AM os_version: 393218 1:46:26 AM os_is_network_connected: yes 1:46:26 AM os_get_language: en 1:46:26 AM os_get_region: US 1:46:26 AM working_directory: C:\Users\Headphone MC\Mine-imator\ 1:46:26 AM file_directory: C:\Users\Headphone MC\AppData\Roaming\Mine_imator\ 1:46:26 AM DLL init 1:46:26 AM file.dll 1:46:26 AM gzunzip.dll 1:46:26 AM movie.dll 1:46:26 AM Movie init 1:46:26 AM window.dll 1:46:26 AM texture.dll 1:46:26 AM Texture init 1:46:26 AM exe_directory: C:\Users\Headphone MC\Mine-imator\ 1:46:26 AM Trying to save files 1:46:26 AM surface_save OK 1:46:26 AM texture_create OK 1:46:26 AM file_delete_dll OK 1:46:26 AM Shader init 1:46:26 AM shaders_are_supported: yes 1:46:26 AM shader_high_ssao_blur compiled: yes 1:46:26 AM shader_high_ssao compiled: yes 1:46:26 AM shader_high_ssao_depth_normal compiled: yes 1:46:26 AM shader_high_light_apply compiled: yes 1:46:26 AM shader_high_light_night compiled: yes 1:46:26 AM shader_high_light_point compiled: yes 1:46:26 AM shader_high_light_spot compiled: yes 1:46:26 AM shader_high_light_sun compiled: yes 1:46:26 AM shader_high_fog_apply compiled: yes 1:46:26 AM shader_high_fog compiled: yes 1:46:26 AM shader_high_dof compiled: yes 1:46:26 AM shader_high_aa compiled: yes 1:46:26 AM shader_replace compiled: yes 1:46:26 AM shader_draw_texture compiled: yes 1:46:26 AM shader_depth compiled: yes 1:46:26 AM shader_color_fog_lights compiled: yes 1:46:26 AM shader_color_fog compiled: yes 1:46:26 AM shader_blend_fog compiled: yes 1:46:26 AM shader_blend compiled: yes 1:46:26 AM shader_border compiled: yes 1:46:26 AM Create vertex format 1:46:26 AM Render init 1:46:26 AM Ground model init 1:46:26 AM Character models init 1:46:26 AM Windows init 1:46:26 AM Lists init 1:46:26 AM Load language file: C:\Users\Headphone MC\Mine-imator\Other\Languages\english.txt 1:46:26 AM Make transitions 1:46:26 AM linear 1:46:26 AM instant 1:46:26 AM easeinquad 1:46:26 AM easeoutquad 1:46:26 AM easeinoutquad 1:46:26 AM easeincubic 1:46:26 AM easeoutcubic 1:46:26 AM easeinoutcubic 1:46:26 AM easeinquart 1:46:26 AM easeoutquart 1:46:26 AM easeinoutquart 1:46:26 AM easeinquint 1:46:26 AM easeoutquint 1:46:26 AM easeinoutquint 1:46:26 AM easeinsine 1:46:26 AM easeoutsine 1:46:26 AM easeinoutsine 1:46:26 AM easeinexpo 1:46:26 AM easeoutexpo 1:46:26 AM easeinoutexpo 1:46:26 AM easeincirc 1:46:26 AM easeoutcirc 1:46:26 AM easeinoutcirc 1:46:27 AM easeinelastic 1:46:27 AM easeoutelastic 1:46:27 AM easeinoutelastic 1:46:27 AM easeinback 1:46:27 AM easeoutback 1:46:27 AM easeinoutback 1:46:27 AM easeinbounce 1:46:27 AM easeoutbounce 1:46:27 AM easeinoutbounce 1:46:27 AM linear 1:46:27 AM instant 1:46:27 AM easeinquad 1:46:27 AM easeoutquad 1:46:27 AM easeinoutquad 1:46:27 AM easeincubic 1:46:27 AM easeoutcubic 1:46:27 AM easeinoutcubic 1:46:27 AM easeinquart 1:46:27 AM easeoutquart 1:46:27 AM easeinoutquart 1:46:27 AM easeinquint 1:46:27 AM easeoutquint 1:46:27 AM easeinoutquint 1:46:27 AM easeinsine 1:46:27 AM easeoutsine 1:46:27 AM easeinoutsine 1:46:27 AM easeinexpo 1:46:27 AM easeoutexpo 1:46:27 AM easeinoutexpo 1:46:27 AM easeincirc 1:46:27 AM easeoutcirc 1:46:27 AM easeinoutcirc 1:46:27 AM easeinelastic 1:46:27 AM easeoutelastic 1:46:27 AM easeinoutelastic 1:46:27 AM easeinback 1:46:27 AM easeoutback 1:46:27 AM easeinoutback 1:46:27 AM easeinbounce 1:46:27 AM easeoutbounce 1:46:27 AM easeinoutbounce 1:46:27 AM Transitions OK 1:46:27 AM Globals init 1:46:27 AM Opening pack from folder: C:\Users\Headphone MC\Mine-imator\Other\Textures\ 1:46:27 AM mob_texture 1:46:27 AM block_texture 1:46:27 AM colormap_grass_texture 1:46:27 AM colormap_foliage_texture 1:46:27 AM item_texture 1:46:27 AM particles_texture 1:46:27 AM block_preview_texture 1:46:27 AM sun_texture 1:46:27 AM moonphases_texture 1:46:27 AM moon_texture 1:46:27 AM clouds_texture 1:46:27 AM Pack opened 1:46:27 AM Found key_file: C:\Users\Headphone MC\Mine-imator\Other\key.file 1:46:28 AM Loading settings: C:\Users\Headphone MC\Mine-imator\Other\settings.file 1:46:28 AM load_format: 3 1:46:28 AM Loading recent: C:\Users\Headphone MC\Mine-imator\Other\recent.file 1:46:28 AM Loading closed alerts: C:\Users\Headphone MC\Mine-imator\Other\alerts.file 1:46:28 AM Startup OK 1:46:28 AM Resetting project 1:46:28 AM Destroying instances 1:46:28 AM Project resetted 1:46:28 AM Show popup: startup 1:55:13 AM Creating project: C:\Users\Headphone MC\Videos\Time To Pig It Up 1:55:13 AM Resetting project 1:55:13 AM Destroying instances 1:55:13 AM Project resetted 1:55:13 AM Saving project: C:\Users\Headphone MC\Videos\Time To Pig It Up\Time To Pig It Up.mproj 1:55:13 AM load_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up 1:55:13 AM save_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up 1:55:13 AM Project saved 1:55:13 AM Show alert: Project created!, Imported files will be copied into the project folder., 0 1:55:21 AM execute: C:\Users\Headphone MC\Mine-imator\Other\import.exe, C:\Users\Headphone MC\Mine-imator\Other\export.blocks, 1 1:56:12 AM Add resource: schematic 1:56:12 AM filename: export.blocks 1:56:12 AM filename_out: export.blocks 1:56:12 AM load_folder: C:\Users\Headphone MC\Mine-imator\Other 1:56:12 AM save_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up 1:56:12 AM Action Load resource: action_bench_scenery, C:\Users\Headphone MC\Mine-imator\Other\export.blocks 1:56:12 AM Loading schematic: C:\Users\Headphone MC\Videos\Time To Pig It Up\export.blocks 1:56:12 AM sch_map: New World 1:56:12 AM Schematic size: 122, 499, 40 1:56:21 AM Action: action_bench_create 1:56:21 AM Created: scenery 1:57:18 AM Action: action_tl_select 1:57:21 AM Action: action_tl_deselect_all 1:57:22 AM Action: action_tl_select 1:57:23 AM Action: action_tl_deselect_all 1:59:42 AM Action: action_bench_create 1:59:42 AM Created: char 1:59:49 AM Action: action_tl_select 1:59:58 AM Action: action_tl_select 2:00:09 AM Action: action_tl_select 2:00:19 AM Action: action_tl_deselect_all 2:00:21 AM Action: action_tl_deselect_all 2:00:22 AM Action: action_tl_select 2:02:51 AM Action: action_tl_select 2:02:54 AM Action: action_tl_select 2:02:57 AM Action: action_tl_deselect_all 2:03:10 AM Action: action_bench_create 2:03:10 AM Created: item 2:03:27 AM Action: action_tl_extend 2:03:28 AM Action: action_tl_select 2:03:49 AM Action: action_tl_deselect_all 2:03:59 AM Action: action_tl_select 2:05:14 AM Backup: C:\Users\Headphone MC\Videos\Time To Pig It Up\Time To Pig It Up 2:05:14 AM Saving project: C:\Users\Headphone MC\Videos\Time To Pig It Up\Time To Pig It Up.mbackup1 2:05:14 AM load_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up 2:05:14 AM save_folder: C:\Users\Headphone MC\Videos\Time To Pig It Up 2:05:14 AM Project saved 2:05:14 AM Backup saved 2:06:39 AM Action: action_tl_select 2:06:50 AM Action: action_tl_deselect_all 2:07:03 AM Action: action_bench_create 2:07:03 AM Created: char 2:07:08 AM Action: action_tl_select 2:07:27 AM Action: action_tl_deselect_all 2:07:30 AM Action: action_tl_select 2:08:10 AM Action: action_tl_select 2:08:23 AM Action: action_tl_select 2:08:24 AM Action: action_tl_select 2:08:26 AM Action: action_tl_select 2:08:31 AM Action: action_tl_select 2:08:34 AM Action: action_tl_select
  16. Mine-imator log, please paste this into your bug report! 2:07:11 AM version: 1.0.4 (official) 2:07:11 AM gm_version: 1.4.1542 2:07:11 AM build date: 11/19/2015 1:33:35 PM 2:07:11 AM YYC: yes 2:07:11 AM LAA: no 2:07:11 AM OS: Windows_NT 2:07:11 AM USERDOMAIN: HEADPHONE 2:07:11 AM USERNAME: Headphone MC 2:07:11 AM USERPROFILE: C:\Users\Headphone MC 2:07:11 AM APPDATA: C:\Users\Headphone MC\AppData\Roaming 2:07:11 AM video_adapter_0_name: NVIDIA GeForce GT 730 2:07:12 AM video_adapter_0_driver_version_high: 655378 2:07:12 AM video_adapter_0_device_name: \\.\DISPLAY1 2:07:12 AM video_adapter_0_driver_version_low: 858111 2:07:12 AM os_version: 393218 2:07:12 AM os_is_network_connected: yes 2:07:12 AM os_get_language: en 2:07:12 AM os_get_region: US 2:07:12 AM working_directory: C:\Users\Headphone MC\Mine-imator\ 2:07:12 AM file_directory: C:\Users\Headphone MC\AppData\Roaming\Mine_imator\ 2:07:12 AM Old log found 2:07:12 AM DLL init 2:07:12 AM file.dll 2:07:12 AM gzunzip.dll 2:07:12 AM movie.dll 2:07:12 AM Movie init 2:07:12 AM window.dll 2:07:12 AM texture.dll 2:07:12 AM Texture init 2:07:13 AM open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 2:07:13 AM open_url: C:\Users\Headphone MC\AppData\Roaming\Mine_imator\log_previous.txt 2:07:13 AM exe_directory: C:\Users\Headphone MC\Mine-imator\ 2:07:13 AM Trying to save files 2:07:13 AM surface_save OK 2:07:13 AM texture_create OK 2:07:13 AM file_delete_dll OK 2:07:13 AM Shader init 2:07:13 AM shaders_are_supported: yes 2:07:13 AM shader_high_ssao_blur compiled: yes 2:07:13 AM shader_high_ssao compiled: yes 2:07:13 AM shader_high_ssao_depth_normal compiled: yes 2:07:13 AM shader_high_light_apply compiled: yes 2:07:13 AM shader_high_light_night compiled: yes 2:07:13 AM shader_high_light_point compiled: yes 2:07:13 AM shader_high_light_spot compiled: yes 2:07:13 AM shader_high_light_sun compiled: yes 2:07:13 AM shader_high_fog_apply compiled: yes 2:07:13 AM shader_high_fog compiled: yes 2:07:13 AM shader_high_dof compiled: yes 2:07:13 AM shader_high_aa compiled: yes 2:07:13 AM shader_replace compiled: yes 2:07:13 AM shader_draw_texture compiled: yes 2:07:13 AM shader_depth compiled: yes 2:07:13 AM shader_color_fog_lights compiled: yes 2:07:13 AM shader_color_fog compiled: yes 2:07:13 AM shader_blend_fog compiled: yes 2:07:13 AM shader_blend compiled: yes 2:07:13 AM shader_border compiled: yes 2:07:13 AM Create vertex format 2:07:13 AM Render init 2:07:13 AM Ground model init 2:07:13 AM Character models init 2:07:14 AM Windows init 2:07:14 AM Lists init 2:07:14 AM Load language file: C:\Users\Headphone MC\Mine-imator\Other\Languages\english.txt 2:07:14 AM Make transitions 2:07:14 AM linear 2:07:14 AM instant 2:07:14 AM easeinquad 2:07:14 AM easeoutquad 2:07:14 AM easeinoutquad 2:07:14 AM easeincubic 2:07:14 AM easeoutcubic 2:07:14 AM easeinoutcubic 2:07:14 AM easeinquart 2:07:14 AM easeoutquart 2:07:14 AM easeinoutquart 2:07:14 AM easeinquint 2:07:14 AM easeoutquint 2:07:14 AM easeinoutquint 2:07:14 AM easeinsine 2:07:14 AM easeoutsine 2:07:14 AM easeinoutsine 2:07:14 AM easeinexpo 2:07:14 AM easeoutexpo 2:07:14 AM easeinoutexpo 2:07:14 AM easeincirc 2:07:14 AM easeoutcirc 2:07:14 AM easeinoutcirc 2:07:14 AM easeinelastic 2:07:14 AM easeoutelastic 2:07:14 AM easeinoutelastic 2:07:14 AM easeinback 2:07:14 AM easeoutback 2:07:14 AM easeinoutback 2:07:14 AM easeinbounce 2:07:14 AM easeoutbounce 2:07:14 AM easeinoutbounce 2:07:14 AM linear 2:07:14 AM instant 2:07:14 AM easeinquad 2:07:14 AM easeoutquad 2:07:14 AM easeinoutquad 2:07:14 AM easeincubic 2:07:14 AM easeoutcubic 2:07:14 AM easeinoutcubic 2:07:14 AM easeinquart 2:07:14 AM easeoutquart 2:07:14 AM easeinoutquart 2:07:14 AM easeinquint 2:07:14 AM easeoutquint 2:07:14 AM easeinoutquint 2:07:14 AM easeinsine 2:07:14 AM easeoutsine 2:07:14 AM easeinoutsine 2:07:14 AM easeinexpo 2:07:14 AM easeoutexpo 2:07:14 AM easeinoutexpo 2:07:14 AM easeincirc 2:07:14 AM easeoutcirc 2:07:14 AM easeinoutcirc 2:07:15 AM easeinelastic 2:07:15 AM easeoutelastic 2:07:15 AM easeinoutelastic 2:07:15 AM easeinback 2:07:15 AM easeoutback 2:07:15 AM easeinoutback 2:07:15 AM easeinbounce 2:07:15 AM easeoutbounce 2:07:15 AM easeinoutbounce 2:07:15 AM Transitions OK 2:07:15 AM Globals init 2:07:15 AM Opening pack from folder: C:\Users\Headphone MC\Mine-imator\Other\Textures\ 2:07:15 AM mob_texture 2:07:15 AM block_texture 2:07:15 AM colormap_grass_texture 2:07:15 AM colormap_foliage_texture 2:07:15 AM item_texture 2:07:15 AM particles_texture 2:07:15 AM block_preview_texture 2:07:15 AM sun_texture 2:07:15 AM moonphases_texture 2:07:15 AM moon_texture 2:07:15 AM clouds_texture 2:07:15 AM Pack opened 2:07:15 AM Found key_file: C:\Users\Headphone MC\Mine-imator\Other\key.file 2:07:15 AM Loading settings: C:\Users\Headphone MC\Mine-imator\Other\settings.file 2:07:15 AM load_format: 3 2:07:15 AM Loading recent: C:\Users\Headphone MC\Mine-imator\Other\recent.file 2:07:15 AM Loading closed alerts: C:\Users\Headphone MC\Mine-imator\Other\alerts.file 2:07:15 AM Startup OK 2:07:15 AM Resetting project 2:07:15 AM Destroying instances 2:07:15 AM Project resetted 2:07:15 AM Show popup: startup 2:08:43 AM Creating project: C:\Users\Headphone MC\Videos\The Zombie and Pig 2:08:43 AM Resetting project 2:08:43 AM Destroying instances 2:08:43 AM Project resetted 2:08:43 AM Saving project: C:\Users\Headphone MC\Videos\The Zombie and Pig\The Zombie and Pig.mproj 2:08:43 AM load_folder: C:\Users\Headphone MC\Videos\The Zombie and Pig 2:08:43 AM save_folder: C:\Users\Headphone MC\Videos\The Zombie and Pig 2:08:43 AM Project saved 2:08:43 AM Show alert: Project created!, Imported files will be copied into the project folder., 0 2:08:55 AM Action: action_bench_create 2:08:55 AM Created: char 2:08:57 AM Action: action_tl_deselect_all 2:09:01 AM Action: action_tl_select 2:09:02 AM Action: action_tl_select 2:09:25 AM Action: action_tl_select 2:09:30 AM Action: action_tl_deselect_all 2:09:55 AM Action: action_bench_create 2:09:55 AM Created: char 2:09:59 AM Action: action_tl_select 2:10:15 AM Action: action_tl_select 2:10:44 AM Action: action_tl_select 2:10:51 AM Action: action_tl_select 2:11:07 AM Action: action_bench_create 2:11:07 AM Created: item 2:11:11 AM Action: action_tl_select 2:11:17 AM Action: action_tl_deselect_all 2:11:18 AM Action: action_tl_select 2:11:30 AM Action: action_tl_deselect_all 2:11:33 AM Action: action_tl_select 2:12:07 AM Action: action_tl_deselect_all 2:12:08 AM Action: action_tl_select 2:12:20 AM Action: action_tl_deselect_all 2:12:20 AM Action: action_tl_keyframes_select_area 2:12:22 AM Action: action_tl_keyframes_cut 2:12:24 AM Action: action_tl_select 2:12:30 AM Action: action_tl_select 2:12:34 AM Action: action_tl_select 2:12:36 AM Action: action_tl_deselect_all 2:12:37 AM Action: action_tl_select 2:12:41 AM Action: action_tl_duplicate 2:12:59 AM Action Set variable: action_background_sky_time, -45, -48.81, 1 2:13:08 AM Action: action_bench_create 2:13:08 AM Created: spotlight 2:13:11 AM Action: action_tl_select 2:13:21 AM Action Set variable: action_background_sky_time, -6.77, -8.13, 1 2:13:30 AM Action Set variable: action_background_sky_rotation, 0, 0, 1 2:13:35 AM Action Set variable: action_background_sky_time, -169.48, -169.48, 1 2:13:55 AM Action: action_tl_deselect_all 2:14:05 AM Action: action_tl_select 2:14:21 AM Action: action_tl_deselect_all 2:14:29 AM Action Set variable: action_background_sky_time, 100.10, 100.10, 1 2:14:40 AM Action: action_tl_deselect_all 2:14:55 AM Action: action_tl_select
  17. I startet mine-imator selcted my resource pack the i createt a ender dragon when i selceted his wings the mine-imator crashed Herds The Log : Mine-imator log, please paste this into your bug report! 10:50:29 version: 1.0.4 (official laa) 10:50:29 gm_version: 1.4.1542 10:50:29 build date: 19.11.2015 22:08:24 10:50:29 YYC: yes 10:50:29 LAA: yes 10:50:29 OS: Windows_NT 10:50:29 USERDOMAIN: DESKTOP-H6O392B 10:50:29 USERNAME: flori 10:50:29 USERPROFILE: C:\Users\flori 10:50:29 APPDATA: C:\Users\flori\AppData\Roaming 10:50:29 video_adapter_0_name: NVIDIA GeForce GTX 550 Ti 10:50:29 video_adapter_1_driver_version_low: 858111 10:50:29 video_adapter_1_name: NVIDIA GeForce GTX 550 Ti 10:50:29 video_adapter_0_driver_version_high: 655378 10:50:29 video_adapter_0_device_name: \\.\DISPLAY2 10:50:29 video_adapter_1_driver_version_high: 655378 10:50:29 video_adapter_0_driver_version_low: 858111 10:50:29 video_adapter_1_device_identifier: {D7B71E3E-5104-11CF-0D4C-5B351CC2C735} 10:50:29 video_adapter_0_device_identifier: {D7B71E3E-5104-11CF-0D4C-5B351CC2C735} 10:50:29 os_version: 393218 10:50:29 os_is_network_connected: yes 10:50:29 os_get_language: de 10:50:29 os_get_region: DE 10:50:29 working_directory: C:\Users\flori\AppData\Roaming\Mine-imator\ 10:50:29 file_directory: C:\Users\flori\AppData\Roaming\Mine_imator\ 10:50:29 Old log found 10:50:29 DLL init 10:50:29 file.dll 10:50:29 gzunzip.dll 10:50:29 movie.dll 10:50:29 Movie init 10:50:29 window.dll 10:50:29 texture.dll 10:50:29 Texture init 10:50:31 exe_directory: C:\Users\flori\AppData\Roaming\Mine-imator\ 10:50:31 Trying to save files 10:50:31 surface_save OK 10:50:31 texture_create OK 10:50:31 file_delete_dll OK 10:50:31 Shader init 10:50:31 shaders_are_supported: yes 10:50:31 shader_high_ssao_blur compiled: yes 10:50:31 shader_high_ssao compiled: yes 10:50:31 shader_high_ssao_depth_normal compiled: yes 10:50:31 shader_high_light_apply compiled: yes 10:50:31 shader_high_light_night compiled: yes 10:50:31 shader_high_light_point compiled: yes 10:50:31 shader_high_light_spot compiled: yes 10:50:31 shader_high_light_sun compiled: yes 10:50:31 shader_high_fog_apply compiled: yes 10:50:31 shader_high_fog compiled: yes 10:50:31 shader_high_dof compiled: yes 10:50:31 shader_high_aa compiled: yes 10:50:31 shader_replace compiled: yes 10:50:31 shader_draw_texture compiled: yes 10:50:31 shader_depth compiled: yes 10:50:31 shader_color_fog_lights compiled: yes 10:50:31 shader_color_fog compiled: yes 10:50:31 shader_blend_fog compiled: yes 10:50:31 shader_blend compiled: yes 10:50:31 shader_border compiled: yes 10:50:31 Create vertex format 10:50:31 Render init 10:50:31 Ground model init 10:50:31 Character models init 10:50:31 Windows init 10:50:31 Lists init 10:50:31 Load language file: C:\Users\flori\AppData\Roaming\Mine-imator\Other\Languages\english.txt 10:50:31 Make transitions 10:50:31 linear 10:50:31 instant 10:50:31 easeinquad 10:50:31 easeoutquad 10:50:31 easeinoutquad 10:50:31 easeincubic 10:50:31 easeoutcubic 10:50:31 easeinoutcubic 10:50:31 easeinquart 10:50:31 easeoutquart 10:50:31 easeinoutquart 10:50:31 easeinquint 10:50:31 easeoutquint 10:50:31 easeinoutquint 10:50:31 easeinsine 10:50:31 easeoutsine 10:50:31 easeinoutsine 10:50:31 easeinexpo 10:50:31 easeoutexpo 10:50:31 easeinoutexpo 10:50:31 easeincirc 10:50:31 easeoutcirc 10:50:31 easeinoutcirc 10:50:31 easeinelastic 10:50:31 easeoutelastic 10:50:31 easeinoutelastic 10:50:31 easeinback 10:50:31 easeoutback 10:50:31 easeinoutback 10:50:31 easeinbounce 10:50:31 easeoutbounce 10:50:31 easeinoutbounce 10:50:31 linear 10:50:31 instant 10:50:31 easeinquad 10:50:31 easeoutquad 10:50:31 easeinoutquad 10:50:31 easeincubic 10:50:31 easeoutcubic 10:50:31 easeinoutcubic 10:50:32 easeinquart 10:50:32 easeoutquart 10:50:32 easeinoutquart 10:50:32 easeinquint 10:50:32 easeoutquint 10:50:32 easeinoutquint 10:50:32 easeinsine 10:50:32 easeoutsine 10:50:32 easeinoutsine 10:50:32 easeinexpo 10:50:32 easeoutexpo 10:50:32 easeinoutexpo 10:50:32 easeincirc 10:50:32 easeoutcirc 10:50:32 easeinoutcirc 10:50:32 easeinelastic 10:50:32 easeoutelastic 10:50:32 easeinoutelastic 10:50:32 easeinback 10:50:32 easeoutback 10:50:32 easeinoutback 10:50:32 easeinbounce 10:50:32 easeoutbounce 10:50:32 easeinoutbounce 10:50:32 Transitions OK 10:50:32 Globals init 10:50:32 Opening pack from folder: C:\Users\flori\AppData\Roaming\Mine-imator\Other\Textures\ 10:50:32 mob_texture 10:50:32 block_texture 10:50:33 colormap_grass_texture 10:50:33 colormap_foliage_texture 10:50:33 item_texture 10:50:33 particles_texture 10:50:33 block_preview_texture 10:50:33 sun_texture 10:50:33 moonphases_texture 10:50:33 moon_texture 10:50:33 clouds_texture 10:50:33 Pack opened 10:50:33 Found key_file: C:\Users\flori\AppData\Roaming\Mine-imator\Other\key.file 10:50:33 Loading settings: C:\Users\flori\AppData\Roaming\Mine-imator\Other\settings.file 10:50:33 load_format: 3 10:50:33 Loading recent: C:\Users\flori\AppData\Roaming\Mine-imator\Other\recent.file 10:50:33 Loading closed alerts: C:\Users\flori\AppData\Roaming\Mine-imator\Other\alerts.file 10:50:33 Startup OK 10:50:33 Resetting project 10:50:33 Destroying instances 10:50:33 Project resetted 10:50:33 Show popup: startup 10:50:34 Opening project: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special\!00 Abo Special.mproj 10:50:34 load_folder: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special 10:50:34 load_format: 10 10:50:34 Resetting project 10:50:34 Destroying instances 10:50:34 Project resetted 10:50:34 save_folder: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special 10:50:34 load_iid_offset: 0 10:50:34 Templates: 5 10:50:34 Timelines: 46 10:50:34 Resources: 2 10:50:34 Get template iids 10:50:34 Get particle type iids 10:50:34 Get keyframe iids 10:50:34 Get timeline iids 10:50:34 Update program 10:50:34 Project loaded 10:50:35 Action: action_tl_select 10:50:59 Add resource: pack 10:50:59 filename: PureBDcraft 128x MC18.zip 10:50:59 filename_out: PureBDcraft 128x MC18 10:50:59 load_folder: C:\Users\flori\AppData\Roaming\.minecraft\resourcepacks 10:50:59 save_folder: C:\Users\flori\AppData\Roaming\Mine-imator\Projects\!00 Abo Special 10:50:59 Action Load resource: action_bench_block_tex, C:\Users\flori\AppData\Roaming\.minecraft\resourcepacks\PureBDcraft 128x MC18.zip 10:50:59 Unzipping 10:51:03 Unzipping: C:\Users\flori\AppData\Roaming\Mine_imator\tmp.zip 10:51:08 Load images 10:51:12 Create block sheet 10:51:12 Block size: 128 10:51:16 Create item sheet 10:51:16 Item size: 128 10:51:17 Create mob textures 10:51:17 Size: 512 10:51:31 Pack load OK 10:51:35 Action: action_tl_keyframes_remove 10:51:37 Action: action_tl_remove 10:51:42 Action Load resource: action_bench_char_skin, 10:51:49 Action: action_bench_create 10:51:49 Created: char 10:51:53 Action: action_tl_select 10:51:56 Action: action_tl_extend 10:51:58 Action: action_tl_select 10:51:59 Action: action_tl_extend 10:52:00 Action: action_tl_select
  18. So, I've been experiencing random crashes. The program crashes every time I open it. Sometimes it takes about 2 to 3 minutes, and sometimes it crashes when I load any project, there is no specific project this happens on either. Here is the error log, please get back to me asap
  19. Mine-imator log, please paste this into your bug report! 07:06:59 version: 1.0.4 (official laa) 07:06:59 gm_version: 1.4.1542 07:06:59 build date: 2015-11-19 22:08:24 07:06:59 YYC: yes 07:06:59 LAA: yes 07:06:59 OS: Windows_NT 07:06:59 USERDOMAIN: LEJONET 07:06:59 USERNAME: Leona_000 07:06:59 USERPROFILE: C:\Users\Leona_000 07:06:59 APPDATA: C:\Users\Leona_000\AppData\Roaming 07:06:59 video_adapter_0_name: NVIDIA GeForce GTX 650 Ti BOOST 07:06:59 video_adapter_0_driver_version_high: 655378 07:06:59 video_adapter_0_device_name: \\.\DISPLAY1 07:06:59 video_adapter_0_driver_version_low: 857566 07:06:59 os_version: 393218 07:06:59 os_is_network_connected: yes 07:06:59 os_get_language: sv 07:06:59 os_get_region: SE 07:06:59 working_directory: E:\Mine mator\Mine-imator\ 07:06:59 file_directory: C:\Users\Leona_000\AppData\Roaming\Mine_imator\ 07:06:59 Old log found 07:06:59 DLL init 07:06:59 file.dll 07:06:59 gzunzip.dll 07:06:59 movie.dll 07:06:59 Movie init 07:06:59 window.dll 07:06:59 texture.dll 07:06:59 Texture init 07:07:01 open_url: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 07:07:02 open_url: C:\Users\Leona_000\AppData\Roaming\Mine_imator\log_previous.txt 07:07:02 exe_directory: E:\Mine mator\Mine-imator\ 07:07:02 Trying to save files 07:07:02 surface_save OK 07:07:02 texture_create OK 07:07:02 file_delete_dll OK 07:07:02 Shader init 07:07:02 shaders_are_supported: yes 07:07:02 shader_high_ssao_blur compiled: yes 07:07:02 shader_high_ssao compiled: yes 07:07:02 shader_high_ssao_depth_normal compiled: yes 07:07:03 shader_high_light_apply compiled: yes 07:07:03 shader_high_light_night compiled: yes 07:07:03 shader_high_light_point compiled: yes 07:07:03 shader_high_light_spot compiled: yes 07:07:03 shader_high_light_sun compiled: yes 07:07:03 shader_high_fog_apply compiled: yes 07:07:03 shader_high_fog compiled: yes 07:07:03 shader_high_dof compiled: yes 07:07:03 shader_high_aa compiled: yes 07:07:03 shader_replace compiled: yes 07:07:03 shader_draw_texture compiled: yes 07:07:03 shader_depth compiled: yes 07:07:03 shader_color_fog_lights compiled: yes 07:07:03 shader_color_fog compiled: yes 07:07:03 shader_blend_fog compiled: yes 07:07:03 shader_blend compiled: yes 07:07:03 shader_border compiled: yes 07:07:03 Create vertex format 07:07:03 Render init 07:07:03 Ground model init 07:07:03 Character models init 07:07:03 Windows init 07:07:03 Lists init 07:07:03 Load language file: E:\Mine mator\Mine-imator\Other\Languages\english.txt 07:07:03 Make transitions 07:07:03 linear 07:07:03 instant 07:07:03 easeinquad 07:07:03 easeoutquad 07:07:03 easeinoutquad 07:07:03 easeincubic 07:07:03 easeoutcubic 07:07:03 easeinoutcubic 07:07:03 easeinquart 07:07:03 easeoutquart 07:07:03 easeinoutquart 07:07:03 easeinquint 07:07:03 easeoutquint 07:07:03 easeinoutquint 07:07:03 easeinsine 07:07:04 easeoutsine 07:07:04 easeinoutsine 07:07:04 easeinexpo 07:07:04 easeoutexpo 07:07:04 easeinoutexpo 07:07:04 easeincirc 07:07:04 easeoutcirc 07:07:04 easeinoutcirc 07:07:04 easeinelastic 07:07:04 easeoutelastic 07:07:04 easeinoutelastic 07:07:04 easeinback 07:07:04 easeoutback 07:07:04 easeinoutback 07:07:04 easeinbounce 07:07:04 easeoutbounce 07:07:05 easeinoutbounce 07:07:05 linear 07:07:05 instant 07:07:05 easeinquad 07:07:05 easeoutquad 07:07:05 easeinoutquad 07:07:05 easeincubic 07:07:05 easeoutcubic 07:07:05 easeinoutcubic 07:07:05 easeinquart 07:07:05 easeoutquart 07:07:05 easeinoutquart 07:07:05 easeinquint 07:07:05 easeoutquint 07:07:06 easeinoutquint 07:07:06 easeinsine 07:07:06 easeoutsine 07:07:06 easeinoutsine 07:07:06 easeinexpo 07:07:06 easeoutexpo 07:07:06 easeinoutexpo 07:07:06 easeincirc 07:07:06 easeoutcirc 07:07:06 easeinoutcirc 07:07:06 easeinelastic 07:07:06 easeoutelastic 07:07:06 easeinoutelastic 07:07:06 easeinback 07:07:06 easeoutback 07:07:06 easeinoutback 07:07:06 easeinbounce 07:07:06 easeoutbounce 07:07:06 easeinoutbounce 07:07:06 Transitions OK 07:07:06 Globals init 07:07:06 Opening pack from folder: E:\Mine mator\Mine-imator\Other\Textures\ 07:07:06 mob_texture 07:07:09 block_texture 07:07:12 colormap_grass_texture 07:07:12 colormap_foliage_texture 07:07:12 item_texture 07:07:12 particles_texture 07:07:13 block_preview_texture 07:07:13 sun_texture 07:07:13 moonphases_texture 07:07:13 moon_texture 07:07:13 clouds_texture 07:07:13 Pack opened 07:07:13 Found key_file: E:\Mine mator\Mine-imator\Other\key.file 07:07:13 Loading settings: E:\Mine mator\Mine-imator\Other\settings.file 07:07:13 load_format: 3 07:07:13 Loading recent: E:\Mine mator\Mine-imator\Other\recent.file 07:07:14 Loading closed alerts: E:\Mine mator\Mine-imator\Other\alerts.file 07:07:14 Startup OK 07:07:14 Resetting project 07:07:14 Destroying instances 07:07:14 Project resetted 07:07:14 Show popup: startup 07:07:24 Creating project: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:07:24 Resetting project 07:07:24 Destroying instances 07:07:24 Project resetted 07:07:24 Saving project: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9.mproj 07:07:24 load_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:07:24 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:07:24 Project saved 07:07:24 Show alert: Project created!, Imported files will be copied into the project folder., 0 07:07:30 execute: E:\Mine mator\Mine-imator\Other\import.exe, E:\Mine mator\Mine-imator\Other\export.blocks, 1 07:08:25 Add resource: schematic 07:08:25 filename: export.blocks 07:08:25 filename_out: export.blocks 07:08:25 load_folder: E:\Mine mator\Mine-imator\Other 07:08:25 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:08:25 Action Load resource: action_bench_scenery, E:\Mine mator\Mine-imator\Other\export.blocks 07:08:25 Loading schematic: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\export.blocks 07:08:25 sch_map: Winters+Secret 07:08:25 Schematic size: 121, 128, 63 07:08:29 Action: action_bench_create 07:08:29 Created: scenery 07:08:54 Action: action_tl_select 07:08:56 Action: action_tl_deselect_all 07:09:04 execute: E:\Mine mator\Mine-imator\Other\import.exe, E:\Mine mator\Mine-imator\Other\export.blocks, 1 07:09:55 Add resource: schematic 07:09:55 filename: export.blocks 07:09:55 filename_out: export.blocks 07:09:55 load_folder: E:\Mine mator\Mine-imator\Other 07:09:55 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:09:55 Action Load resource: action_lib_scenery, E:\Mine mator\Mine-imator\Other\export.blocks 07:09:55 Loading schematic: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\export.blocks 07:09:55 sch_map: Winters+Secret 07:09:55 Schematic size: 119, 164, 56 07:13:31 Action: action_bench_create 07:13:31 Created: char 07:13:32 Action: action_tl_select 07:14:02 Action: action_tl_select 07:14:09 Action: action_tl_select 07:14:09 Action: action_tl_select 07:14:20 Action: action_tl_select 07:14:30 Action: action_tl_select 07:14:37 Action: action_tl_select 07:15:05 Action: action_tl_select 07:15:16 Action: action_tl_select 07:15:16 Action: action_tl_select 07:15:18 Action: action_tl_select 07:15:30 Action: action_tl_select 07:15:33 Action: action_tl_select 07:15:44 Action: action_tl_select 07:15:46 Action: action_tl_select 07:15:51 Action: action_tl_select 07:15:53 Action: action_tl_select 07:16:03 Action: action_tl_select 07:16:04 Action: action_tl_deselect_all 07:16:09 Action: action_tl_select 07:16:10 Action: action_tl_select 07:16:17 Action: action_tl_select 07:16:18 Action: action_tl_deselect_all 07:16:41 Action: action_bench_create 07:16:41 Created: block 07:16:42 Action: action_tl_extend 07:16:43 Action: action_tl_select 07:17:25 Backup: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9 07:17:25 Saving project: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9.mbackup1 07:17:25 load_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:17:25 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:17:25 Project saved 07:17:25 Backup saved 07:17:29 Show popup: colorpicker 07:17:41 Action: action_tl_extend 07:17:42 Action: action_tl_parent 07:18:05 Action: action_tl_select 07:18:05 Action: action_tl_deselect_all 07:18:06 Action: action_tl_select 07:18:07 Action: action_tl_select 07:18:16 Action: action_tl_select 07:18:16 Action: action_tl_select 07:18:18 Action: action_tl_select 07:19:01 Action: action_tl_duplicate 07:19:32 Action: action_tl_select 07:19:32 Action: action_tl_select 07:19:34 Action: action_tl_deselect_all 07:19:36 Action: action_tl_select 07:19:36 Action: action_tl_select 07:19:37 Action: action_tl_select 07:19:49 Action: action_tl_select 07:19:51 Action: action_tl_deselect_all 07:19:58 Action: action_tl_select 07:19:59 Action: action_tl_select 07:20:04 Action: action_tl_remove 07:20:05 Action: action_tl_select 07:20:05 Action: action_tl_select 07:20:14 Action: action_tl_duplicate 07:20:29 Action: action_tl_select 07:20:30 Action: action_tl_deselect_all 07:20:32 Action: action_tl_select 07:20:33 Action: action_tl_select 07:20:37 Action: action_tl_select 07:20:38 Action: action_tl_select 07:20:41 Action: action_tl_select 07:20:42 Action: action_tl_deselect_all 07:20:45 Action: action_tl_select 07:20:46 Action: action_tl_select 07:21:45 Action: action_tl_select 07:21:45 Action: action_tl_deselect_all 07:21:46 Action: action_tl_select 07:21:47 Action: action_tl_select 07:21:48 Action: action_tl_select 07:21:49 Action: action_tl_deselect_all 07:21:55 Action: action_tl_select 07:21:56 Action: action_tl_select 07:21:59 Action: action_tl_select 07:22:00 Action: action_tl_deselect_all 07:22:08 Action: action_bench_create 07:22:08 Created: pointlight 07:22:10 Action: action_tl_select 07:22:54 Show popup: colorpicker 07:23:01 Action: action_tl_select 07:23:02 Action: action_tl_select 07:23:16 Action: action_tl_select 07:23:16 Action: action_tl_deselect_all 07:23:33 Action: action_bench_create 07:23:33 Created: camera 07:23:34 Action: action_tl_select_single 07:23:50 Action: action_tl_select 07:23:55 Action: action_tl_select 07:24:03 Action: action_tl_select 07:24:04 Action: action_tl_deselect_all 07:24:15 Action: action_tl_select 07:24:16 Action: action_tl_select 07:24:25 Action: action_tl_remove 07:24:29 Undo: action_tl_remove 07:24:34 Action: action_tl_remove 07:25:00 Saving project: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9.mproj 07:25:00 load_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:25:00 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:25:00 Project saved 07:25:00 Show alert: Project saved!, , 78 07:25:08 Action: action_tl_select 07:26:07 Action: action_tl_select 07:26:10 Action: action_tl_select 07:26:14 Action: action_tl_select 07:26:15 Action: action_tl_deselect_all 07:26:17 Action: action_tl_select 07:26:18 Action: action_tl_select 07:26:20 Action: action_tl_select 07:26:29 Action: action_tl_select 07:26:30 Action: action_tl_select 07:26:31 Action: action_tl_deselect_all 07:26:35 Action: action_tl_select 07:26:36 Action: action_tl_select 07:26:46 Action: action_tl_select 07:26:46 Action: action_tl_deselect_all 07:26:48 Action: action_tl_select 07:27:00 Action: action_tl_select 07:27:09 Action: action_tl_select 07:27:14 Action: action_tl_select 07:27:14 Action: action_tl_deselect_all 07:27:17 Saving project: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9.mproj 07:27:17 load_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:27:17 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:27:17 Project saved 07:27:17 Show alert: Project saved!, , 78 07:27:19 Show popup: exportimage 07:27:23 Action: action_project_video_template 07:27:29 Export image: C:\Users\Leona_000\Pictures\Xmas Art #9.png 07:27:29 Hidden: no 07:27:29 Background: yes 07:27:29 Watermark: no 07:27:29 High Quality: yes 07:27:29 Size: 1920, 1080 07:27:30 Show alert: Image saved!, , 78 07:27:30 Backup: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9 07:27:30 Saving project: E:\Mine mator\Mine-imator\Projects\Xmas Art #9\Xmas Art #9.mbackup1 07:27:30 load_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:27:30 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas Art #9 07:27:30 Project saved 07:27:30 Backup saved 07:27:38 Show popup: newproject 07:27:48 Creating project: E:\Mine mator\Mine-imator\Projects\Xmas art #10 07:27:48 Resetting project 07:27:48 Destroying instances 07:27:49 Project resetted 07:27:49 Saving project: E:\Mine mator\Mine-imator\Projects\Xmas art #10\Xmas art #10.mproj 07:27:49 load_folder: E:\Mine mator\Mine-imator\Projects\Xmas art #10 07:27:49 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas art #10 07:27:49 Project saved 07:27:49 Show alert: Project created!, Imported files will be copied into the project folder., 0 07:28:18 Action: action_bench_create 07:28:18 Created: char 07:28:19 Action: action_tl_select 07:28:21 Action: action_tl_deselect_all 07:28:37 execute: E:\Mine mator\Mine-imator\Other\import.exe, E:\Mine mator\Mine-imator\Other\export.blocks, 1 07:29:15 Add resource: schematic 07:29:15 filename: export.blocks 07:29:15 filename_out: export.blocks 07:29:15 load_folder: E:\Mine mator\Mine-imator\Other 07:29:15 save_folder: E:\Mine mator\Mine-imator\Projects\Xmas art #10 07:29:15 Action Load resource: action_bench_scenery, E:\Mine mator\Mine-imator\Other\export.blocks 07:29:15 Loading schematic: E:\Mine mator\Mine-imator\Projects\Xmas art #10\export.blocks 07:29:15 sch_map: Furniture mod ยค !_( 07:29:15 Schematic size: 31, 28, 10 07:29:20 Action: action_bench_create 07:29:20 Created: scenery 07:29:22 Action: action_tl_select 07:29:29 Action: action_tl_deselect_all 07:29:36 Action: action_tl_select 07:30:13 Action: action_tl_select 07:30:17 Action: action_tl_select 07:30:21 Action: action_tl_select 07:30:22 Action: action_tl_select 07:30:26 Action: action_tl_select 07:30:27 Action: action_tl_deselect_all 07:30:28 Action: action_tl_select 07:30:28 Action: action_tl_select 07:30:47 Action: action_tl_select 07:30:47 Action: action_tl_keyframe_create 07:30:47 Action: action_tl_keyframe_select 07:30:47 Action: action_tl_keyframes_move_done 07:30:50 Action: action_tl_select 07:30:50 Action: action_tl_keyframe_create 07:30:50 Action: action_tl_keyframe_select 07:30:50 Action: action_tl_keyframes_move_done 07:30:51 Action: action_tl_keyframes_move_done 07:31:02 Action: action_tl_select 07:31:04 Action: action_tl_select 07:31:04 Action: action_tl_keyframe_select 07:31:04 Action: action_tl_keyframes_move_done 07:31:06 Action: action_tl_keyframes_paste 07:31:08 Action: action_tl_keyframes_move_done 07:31:09 Action: action_tl_select 07:31:09 Action: action_tl_keyframe_select 07:31:09 Action: action_tl_keyframes_move_done 07:31:11 Action: action_tl_select 07:31:11 Action: action_tl_keyframes_paste 07:31:15 Action: action_tl_select 07:31:15 Action: action_tl_deselect_all 07:31:20 Action: action_tl_deselect_all 07:31:20 Action: action_tl_keyframes_select_area 07:31:21 Action: action_tl_keyframes_move_done 07:31:22 Action: action_tl_select 07:31:22 Action: action_tl_keyframe_select 07:31:23 Action: action_tl_keyframes_move_done 07:31:24 Action: action_tl_select 07:31:24 Action: action_tl_deselect_all 07:31:24 Action: action_tl_deselect_all 07:31:25 Action: action_tl_keyframes_select_area 07:31:26 Action: action_tl_keyframes_move_done 07:31:29 Action: action_tl_select 07:31:30 Action: action_tl_deselect_all 07:31:41 Action: action_tl_select 07:31:42 Action: action_tl_select 07:31:42 Action: action_tl_select 07:31:43 Action: action_tl_deselect_all 07:31:46 Action: action_tl_select 07:31:55 Action: action_tl_select 07:31:55 Action: action_tl_deselect_all 07:32:05 Action: action_tl_deselect_all 07:32:06 Action: action_tl_keyframes_select_area 07:32:07 Action: action_tl_keyframes_remove 07:32:08 Action: action_tl_select 07:32:09 Action: action_tl_select 07:32:09 Action: action_tl_keyframe_create 07:32:12 Action: action_tl_select 07:32:13 Action: action_tl_keyframe_create 07:32:15 Action: action_tl_select 07:32:15 Action: action_tl_keyframe_create 07:32:17 Action: action_tl_select 07:32:17 Action: action_tl_keyframe_create 07:32:17 Action: action_tl_keyframe_select 07:32:17 Action: action_tl_keyframes_move_done 07:32:20 Action: action_tl_select 07:32:20 Action: action_tl_keyframe_create 07:32:24 Action: action_tl_select 07:32:24 Action: action_tl_deselect_all 07:32:40 Action: action_tl_deselect_all 07:32:41 Action: action_tl_keyframes_select_area 07:32:44 Action: action_tl_select 07:32:45 Action: action_tl_select 07:32:45 Action: action_tl_select 07:32:46 Action: action_tl_keyframe_select 07:32:46 Action: action_tl_keyframes_move_done 07:32:47 Action: action_tl_keyframes_paste 07:32:49 Action: action_tl_keyframes_move_done 07:32:50 Action: action_tl_select 07:32:50 Action: action_tl_keyframe_select 07:32:50 Action: action_tl_keyframes_move_done 07:32:51 Action: action_tl_keyframes_paste 07:32:53 Action: action_tl_keyframes_move_done 07:32:56 Action: action_tl_keyframes_move_done 07:32:57 Action: action_tl_select 07:32:57 Action: action_tl_keyframe_select 07:32:57 Action: action_tl_keyframes_move_done 07:32:57 Action: action_tl_keyframes_move_done 07:32:58 Action: action_tl_keyframes_paste 07:33:00 Action: action_tl_select 07:33:00 Action: action_tl_keyframe_select 07:33:00 Action: action_tl_keyframes_move_done 07:33:01 Action: action_tl_keyframes_move_done 07:33:02 Action: action_tl_keyframes_paste 07:33:04 Action: action_tl_select 07:33:04 Action: action_tl_keyframe_select 07:33:04 Action: action_tl_keyframes_move_done 07:33:08 Action: action_tl_keyframes_paste 07:33:11 Action: action_tl_select 07:33:11 Action: action_tl_deselect_all 07:33:26 Action: action_tl_select 07:33:27 Action: action_tl_select 07:33:27 Action: action_tl_keyframe_select 07:33:27 Action: action_tl_keyframes_move_done 07:33:30 Action: action_tl_select 07:33:31 Action: action_tl_keyframe_select 07:33:31 Action: action_tl_keyframes_move_done 07:33:31 Action: action_tl_keyframes_move_done 07:33:36 Action: action_tl_select 07:33:36 Action: action_tl_keyframe_select 07:33:36 Action: action_tl_keyframes_move_done 07:33:41 Action: action_tl_select 07:33:41 Action: action_tl_keyframe_select 07:33:41 Action: action_tl_keyframes_move_done 07:33:41 Action: action_tl_keyframes_move_done 07:33:44 Action: action_tl_select 07:33:45 Action: action_tl_keyframe_select 07:33:45 Action: action_tl_keyframes_move_done 07:33:48 Action: action_tl_select 07:33:48 Action: action_tl_keyframe_select 07:33:48 Action: action_tl_keyframes_move_done 07:33:58 Action: action_tl_select 07:33:58 Action: action_tl_select 07:33:58 Action: action_tl_select 07:33:59 Action: action_tl_deselect_all 07:34:08 Action: action_tl_select 07:34:08 Action: action_tl_select 07:34:09 Action: action_tl_select 07:34:09 Action: action_tl_keyframe_select 07:34:09 Action: action_tl_keyframes_move_done 07:34:10 Action: action_tl_select 07:34:11 Action: action_tl_select 07:34:12 Action: action_tl_select 07:34:20 Action: action_tl_select 07:34:20 Action: action_tl_deselect_all 07:34:29 Action: action_tl_select 07:34:29 Action: action_tl_keyframe_select 07:34:29 Action: action_tl_keyframes_move_done 07:34:29 Action: action_tl_keyframes_move_done 07:34:30 Action: action_tl_select 07:34:31 Action: action_tl_keyframe_select 07:34:31 Action: action_tl_keyframes_move_done 07:34:32 Action: action_tl_select 07:34:32 Action: action_tl_keyframe_select 07:34:32 Action: action_tl_keyframes_move_done 07:34:32 Action: action_tl_keyframes_move_done 07:34:36 Action: action_tl_select 07:34:36 Action: action_tl_keyframe_select 07:34:36 Action: action_tl_keyframes_move_done 07:34:41 Action: action_tl_select 07:34:41 Action: action_tl_keyframe_select 07:34:41 Action: action_tl_keyframes_move_done 07:34:41 Action: action_tl_keyframes_move_done 07:34:45 Action: action_tl_select 07:34:45 Action: action_tl_keyframe_select 07:34:45 Action: action_tl_keyframes_move_done 07:34:56 Action: action_tl_deselect_all 07:34:56 Action: action_tl_keyframes_select_area 07:34:57 Action: action_tl_keyframes_move_done 07:34:57 Action: action_tl_keyframes_move_done 07:34:57 Action: action_tl_keyframes_move_done 07:35:01 Action: action_tl_select 07:35:02 Action: action_tl_deselect_all 07:35:02 Action: action_tl_select 07:35:02 Action: action_tl_select 07:35:03 Action: action_tl_deselect_all 07:35:15 Action: action_tl_select 07:35:24 Action: action_tl_select 07:35:25 Action: action_tl_deselect_all 07:35:38 Action: action_tl_select 07:35:39 Action: action_tl_select 07:35:39 Action: action_tl_keyframe_select 07:35:39 Action: action_tl_keyframes_move_done 07:35:40 Action: action_tl_keyframes_move_done 07:35:40 Action: action_tl_keyframes_remove 07:35:43 Action: action_tl_select 07:35:43 Action: action_tl_keyframe_select 07:35:43 Action: action_tl_keyframes_move_done 07:35:44 Action: action_tl_keyframes_move_done 07:35:45 Action: action_tl_select 07:35:45 Action: action_tl_deselect_all 07:35:59 Action: action_tl_select 07:36:02 Action: action_tl_select 07:36:02 Action: action_tl_keyframe_create 07:36:02 Action: action_tl_keyframe_select 07:36:02 Action: action_tl_keyframes_move_done 07:36:02 Action: action_tl_keyframes_move_done 07:36:06 Action: action_tl_keyframe_create 07:36:06 Action: action_tl_keyframe_select 07:36:06 Action: action_tl_keyframes_move_done 07:36:06 Action: action_tl_keyframes_move_done 07:36:10 Action: action_tl_select 07:36:10 Action: action_tl_keyframe_create 07:36:10 Action: action_tl_keyframe_select 07:36:10 Action: action_tl_keyframes_move_done 07:36:16 Action: action_tl_select 07:36:17 Action: action_tl_keyframe_create 07:36:17 Action: action_tl_keyframe_select 07:36:17 Action: action_tl_keyframes_move_done 07:36:19 Action: action_tl_select 07:36:19 Action: action_tl_keyframe_create 07:36:19 Action: action_tl_keyframe_select 07:36:20 Action: action_tl_keyframes_move_done 07:36:26 Action: action_tl_select 07:36:27 Action: action_tl_deselect_all 07:36:33 Action: action_tl_select 07:36:34 Action: action_tl_deselect_all 07:36:35 Action: action_tl_keyframes_select_area So When I press Ctrl C It Just Crashes
  20. I am adding some rigs to a character, but every 60 seconds, IT CRASHES!!!! I have over 90 GB of hard drive space left and 6 GB RAM. I don't have any other windows open. Please fix this soon! p.s. I am using version 1.0.4
  21. Hi, I'm FranckTheMiner and I was making a few animations, but they are ALWAYS CRASHING and I don't know why... I have a laptop, with a NVIDIA GTX 860M, running with 2Gb of VRam, 8 Gb of Ram, 1TB of disk space ( about 90 GB left, and if you need more info, just ask me... By the way, the animations that crashed are attached, and here is the crashlog Dropbox for the animations (are on dropbox because I couldn't link it here, and are all on a .rar)
  22. It just keep crashing every 5 minute! and every thing is unsaved!!! N ow i have to do everything again and again and again and again and again because it keep on crashing before i save the project ! Please, fix it. I dont want to d\make the same photo for hundred of times because it keep crashing. Version: 1.0.4 Windows OS: windows 10 64-bit Display card: Nvidia graphics GT740M Bug report: Really, serious, bug, FIX REQUIRED
  23. hi my name is David and Im 13 I download mine imator a while ago and I just got the update today and whenever i load mine imator it crashes why?
  24. (Sorry if there are some mistakes, I'm french) Hi, I wanted to make Minecraft 3D animations, and then I've seen things made with something called Mine-Imator. I searched it on Google, and found that it's an animation program based on Minecraft. Then I looked at the minimum requirements and I've seen that it requires 4 Gb of RAM at minimum, and since I've got 6 Gb of RAM, I wanted to download it. But when I launch Mine-Imator, I get this error message: "Some Shaders failed to compile. Make sur your graphics drivers/card and DirectX installation are up to date. Do you want to download DirectX from Microsoft?" I clicked on Yes, and downloaded the DirectX Installer. But then, at a moment the installation canceled, telling me to look at the error logs in my Windows folder, so I went to C:\Windows and found the file DirectX.log but not the other error log it telled me to look. And I don't know what to do, I tried two more times to download DirectX, same error. Here is a copy / paste of Mine-Imator's error log: Mine-imator log, please paste this into your bug report! 17:47:59 version: 1.0.4 (official) 17:47:59 gm_version: 1.4.1542 17:47:59 build date: 19/11/2015 20:33:35 17:47:59 YYC: yes 17:47:59 LAA: no 17:47:59 OS: Windows_NT 17:47:59 USERDOMAIN: Ordi-HP 17:47:59 USERNAME: Ordi 17:47:59 USERPROFILE: C:\Users\Ordi 17:47:59 APPDATA: C:\Users\Ordi\AppData\Roaming 17:47:59 video_adapter_0_name: AMD Radeon HD 5450 17:47:59 video_adapter_0_driver_version_high: 524305 17:47:59 video_adapter_0_device_name: \\.\DISPLAY1 17:47:59 video_adapter_0_driver_version_low: 656764 17:47:59 os_version: 393218 17:47:59 os_is_network_connected: yes 17:47:59 os_get_language: fr 17:47:59 os_get_region: FR 17:47:59 working_directory: C:\Users\Ordi\Mine-imator\ 17:47:59 file_directory: C:\Users\Ordi\AppData\Roaming\Mine_imator\ 17:47:59 Old log found 17:47:59 DLL init 17:47:59 file.dll 17:47:59 gzunzip.dll 17:47:59 movie.dll 17:47:59 Movie init 17:47:59 window.dll 17:47:59 texture.dll 17:47:59 Texture init 17:48:01 exe_directory: C:\Users\Ordi\Mine-imator\ 17:48:01 Trying to save files 17:48:01 surface_save OK 17:48:01 texture_create OK 17:48:01 file_delete_dll OK 17:48:01 Shader init 17:48:01 shaders_are_supported: yes 17:48:01 shader_high_ssao_blur compiled: no 17:48:01 Shader compilation failed And DirectX's error log: 12/01/15 17:02:32: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\d3dx9_24_x64.inf [DefaultInstall] 12/01/15 17:02:32: infinst: Target file: 'C:\WINDOWS\system32\d3dx9_24.dll' Target file is Version 9.5.132.0 Source file is Version 9.5.132.0 12/01/15 17:02:32: infinst: C:\WINDOWS\system32\d3dx9_24.dll have been installed already. 12/01/15 17:02:33: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\d3dx9_25_x64.inf [DefaultInstall] 12/01/15 17:02:33: infinst: Target file: 'C:\WINDOWS\system32\d3dx9_25.dll' Target file is Version 9.6.168.0 Source file is Version 9.6.168.0 12/01/15 17:02:33: infinst: C:\WINDOWS\system32\d3dx9_25.dll have been installed already. 12/01/15 17:02:34: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\d3dx9_26_x64.inf [DefaultInstall] 12/01/15 17:02:34: infinst: Target file: 'C:\WINDOWS\system32\d3dx9_26.dll' Target file is Version 9.7.239.0 Source file is Version 9.7.239.0 12/01/15 17:02:34: infinst: C:\WINDOWS\system32\d3dx9_26.dll have been installed already. 12/01/15 17:02:34: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\d3dx9_27_x64.inf [DefaultInstall] 12/01/15 17:02:34: infinst: Target file: 'C:\WINDOWS\system32\d3dx9_27.dll' Target file is Version 9.8.299.0 Source file is Version 9.8.299.0 12/01/15 17:02:34: infinst: C:\WINDOWS\system32\d3dx9_27.dll have been installed already. 12/01/15 17:02:35: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\d3dx9_28_x64.inf [DefaultInstall] 12/01/15 17:02:35: infinst: Target file: 'C:\WINDOWS\system32\d3dx9_28.dll' Target file is Version 9.10.455.0 Source file is Version 9.10.455.0 12/01/15 17:02:35: infinst: C:\WINDOWS\system32\d3dx9_28.dll have been installed already. 12/01/15 17:02:36: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\d3dx9_29_x64.inf [DefaultInstall] 12/01/15 17:02:36: infinst: Target file: 'C:\WINDOWS\system32\d3dx9_29.dll' Target file is Version 9.11.519.0 Source file is Version 9.11.519.0 12/01/15 17:02:36: infinst: C:\WINDOWS\system32\d3dx9_29.dll have been installed already. 12/01/15 17:02:37: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\XACT_x64.inf [DefaultInstall] 12/01/15 17:02:37: infinst: Target file: 'C:\WINDOWS\system32\xactengine2_0.dll' Target file is Version 9.11.519.0 Source file is Version 9.11.519.0 12/01/15 17:02:37: infinst: C:\WINDOWS\system32\xactengine2_0.dll have been installed already. 12/01/15 17:02:37: infinst: Target file: 'C:\WINDOWS\system32\x3daudio1_0.dll' Target file is Version 9.11.519.0 Source file is Version 9.11.519.0 12/01/15 17:02:37: infinst: C:\WINDOWS\system32\x3daudio1_0.dll have been installed already. 12/01/15 17:02:38: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\d3dx9_30_x64.inf [DefaultInstall] 12/01/15 17:02:38: infinst: Target file: 'C:\WINDOWS\system32\d3dx9_30.dll' Target file is Version 9.12.589.0 Source file is Version 9.12.589.0 12/01/15 17:02:38: infinst: C:\WINDOWS\system32\d3dx9_30.dll have been installed already. 12/01/15 17:02:42: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\XACT2_1_x64.inf [DefaultInstall] 12/01/15 17:02:42: infinst: Target file: 'C:\WINDOWS\system32\xactengine2_1.dll' Target file is Version 9.12.589.0 Source file is Version 9.12.589.0 12/01/15 17:02:42: infinst: C:\WINDOWS\system32\xactengine2_1.dll have been installed already. 12/01/15 17:02:42: infinst: Target file: 'C:\WINDOWS\system32\x3daudio1_0.dll' Target file is Version 9.11.519.0 Source file is Version 9.11.519.0 12/01/15 17:02:42: infinst: C:\WINDOWS\system32\x3daudio1_0.dll have been installed already. 12/01/15 17:02:43: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\xinput1_1_x64.inf [Install_Driver] 12/01/15 17:02:43: infinst: Target file: 'C:\WINDOWS\system32\xinput1_1.dll' Target file is Version 9.12.589.0 Source file is Version 9.12.589.0 12/01/15 17:02:43: infinst: C:\WINDOWS\system32\xinput1_1.dll have been installed already. 12/01/15 17:02:43: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\XACT2_2_x64.inf [DefaultInstall] 12/01/15 17:02:43: infinst: Target file: 'C:\WINDOWS\system32\xactengine2_2.dll' Target file is Version 9.13.644.0 Source file is Version 9.13.644.0 12/01/15 17:02:43: infinst: C:\WINDOWS\system32\xactengine2_2.dll have been installed already. 12/01/15 17:02:43: infinst: Target file: 'C:\WINDOWS\system32\x3daudio1_0.dll' Target file is Version 9.11.519.0 Source file is Version 9.11.519.0 12/01/15 17:02:43: infinst: C:\WINDOWS\system32\x3daudio1_0.dll have been installed already. 12/01/15 17:02:43: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\xinput1_2_x64.inf [Install_Driver] 12/01/15 17:02:43: infinst: Target file: 'C:\WINDOWS\system32\xinput1_2.dll' Target file is Version 9.14.701.0 Source file is Version 9.14.701.0 12/01/15 17:02:43: infinst: C:\WINDOWS\system32\xinput1_2.dll have been installed already. 12/01/15 17:02:44: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\XACT2_3_x64.inf [DefaultInstall] 12/01/15 17:02:44: infinst: Target file: 'C:\WINDOWS\system32\xactengine2_3.dll' Target file is Version 9.14.701.0 Source file is Version 9.14.701.0 12/01/15 17:02:44: infinst: C:\WINDOWS\system32\xactengine2_3.dll have been installed already. 12/01/15 17:02:44: infinst: Target file: 'C:\WINDOWS\system32\x3daudio1_0.dll' Target file is Version 9.11.519.0 Source file is Version 9.11.519.0 12/01/15 17:02:44: infinst: C:\WINDOWS\system32\x3daudio1_0.dll have been installed already. 12/01/15 17:02:44: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\d3dx9_31_x64.inf [DefaultInstall] 12/01/15 17:02:45: infinst: Target file: 'C:\WINDOWS\system32\d3dx9_31.dll' Target file is Version 9.15.779.0 Source file is Version 9.15.779.0 12/01/15 17:02:45: infinst: C:\WINDOWS\system32\d3dx9_31.dll have been installed already. 12/01/15 17:02:45: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\XACT2_4_x64.inf [DefaultInstall] 12/01/15 17:02:45: infinst: Target file: 'C:\WINDOWS\system32\xactengine2_4.dll' Target file is Version 9.15.779.0 Source file is Version 9.15.779.0 12/01/15 17:02:45: infinst: C:\WINDOWS\system32\xactengine2_4.dll have been installed already. 12/01/15 17:02:45: infinst: Target file: 'C:\WINDOWS\system32\x3daudio1_1.dll' Target file is Version 9.15.779.0 Source file is Version 9.15.779.0 12/01/15 17:02:45: infinst: Currently C:\WINDOWS\system32\x3daudio1_1.dll is newer than the one being installed. 12/01/15 17:02:46: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\d3dx9_32_x64.inf [DefaultInstall] 12/01/15 17:02:46: infinst: Target file: 'C:\WINDOWS\system32\d3dx9_32.dll' Target file is Version 9.16.843.0 Source file is Version 9.16.843.0 12/01/15 17:02:46: infinst: Currently C:\WINDOWS\system32\d3dx9_32.dll is newer than the one being installed. 12/01/15 17:02:47: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\d3dx10_00_x64.inf [DefaultInstall] 12/01/15 17:02:47: infinst: Target file: 'C:\WINDOWS\system32\d3dx10.dll' Target file is Version 9.16.843.0 Source file is Version 9.16.843.0 12/01/15 17:02:47: infinst: C:\WINDOWS\system32\d3dx10.dll have been installed already. 12/01/15 17:02:47: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\XACT2_5_x64.inf [DefaultInstall] 12/01/15 17:02:47: infinst: Target file: 'C:\WINDOWS\system32\xactengine2_5.dll' Target file is Version 9.16.857.0 Source file is Version 9.16.857.0 12/01/15 17:02:47: infinst: C:\WINDOWS\system32\xactengine2_5.dll have been installed already. 12/01/15 17:02:47: infinst: Target file: 'C:\WINDOWS\system32\x3daudio1_1.dll' Target file is Version 9.15.779.0 Source file is Version 9.15.779.0 12/01/15 17:02:47: infinst: Currently C:\WINDOWS\system32\x3daudio1_1.dll is newer than the one being installed. 12/01/15 17:02:48: infinst: Installing C:\Users\Ordi\AppData\Local\Temp\DXFD81.tmp\XACT2_6_x64.inf [DefaultInstall] 12/01/15 17:02:48: infinst: Target file: 'C:\WINDOWS\system32\xactengine2_6.dll' Target file is Version 9.17.892.0 Source file is Version 9.17.892.0 12/01/15 17:02:48: infinst: C:\WINDOWS\system32\xactengine2_6.dll have been installed already. 12/01/15 17:02:48: infinst: Target file: 'C:\WINDOWS\system32\x3daudio1_1.dll' Target file is Version 9.15.779.0 Source file is Version 9.15.779.0 12/01/15 17:02:48: infinst: Currently C:\WINDOWS\system32\x3daudio1_1.dll is newer than the one being installed. I hope someone can help me soon.
  25. What I did: Creating a folder and then selecting a Human, a Zombie and multiple cameras via SHIFT What happened: Mine-Imator Crashed Was it reproducable: Not really but I created another folder after a restart and Mine-Imator crashed again. System: Windows 10, 64-bit 16GB RAM GeForce GTX 645 Intel i5 4460
  • Create New...