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Found 18 results

  1. Hello everyone, as we near 2.0's full release I thought I'd release a cancelled update to the Mine-imator Community Build. (Based on Mine-imator 1.0.6, MICB 1.0.2.) This was cancelled for various reasons including crazy instability, overly ambitious, and with me switching priorities to creating Modelbench. I don't recommend using this for actual projects due to its many bugs, as I'm only releasing this for archival purposes. Most features and changes added in Mine-imator 1.2 -> 2.0 can be traced back to this project (New interface, materials, glow, etc.) and I didn't want to leave Mine-imator development until I was able to officially add back these features. (Nor did I want to cause fighting over if the mod or vanilla was better due to lacking these features.) I don't have an official changelog cause I never made one while developing this mod. Enjoy messing with this update that led to 2.0 being what it is. Between sessions you'll need to delete "settings.file" in the Data folder or else the program will crash on startup. (Also, don't report any bugs you find.) Download 1.1.0 (Jan 17th, 2017)
  2. Just wanted to animate some fad for fun, I'm most likely not gonna do any more. Edited in After Effects
  3. NEWS: Support for Mine-Imator 1.2.0-pre is WIP now, stay tuned! ? Now support Mine-Imator 1.1.2, compatible with Mine-Imator 1.1.0 and 1.1.1 Yup, that fancy new format of language file, is here. And thanks for everyone who made the MI 1.1.x series. Get translation! Read the "Permissions" below before you download. If you download translation file, that means you agreed with that. Get translation file and download then put new shiny chinese-simplified.milanguage file to Data\Language\ , start Mine-Imator, set some fancy font, load language file, and here you go! Download here: https://1drv.ms/u/s!Aix9xTkS-cZSiQ1SBUTJ0t3ARZqn Attention! The new format of translation is ONLY supported by MI 1.1.x and above. If you are not using latest version of Mine-Imator, you may not able to use this new format language file. Because this language file is designed for MI 1.1.x and above. Not using latest Mine-Imator? Don't worry. we kept the file which supporting earlier version of vanilla Mine-Imator up to 1.0.6 down to 1.0.1, and all community builds, so nothing to worried about. For legacy Mine-Imator: http://1drv.ms/1WroAUW (Yup, this link will never modified. ) For Traditional Chinese translations, please refer to here: http://www.mineimatorforums.com/index.php?/topic/57571-mine-imator-106-traditional-chines-personal-translator/ ----------- Old screenshots: ATTENTION: You can use Chinese for displaying BUT DO NOT USE CHINESE CHARACTERS IN ANY INPUT TEXT IN MINE-IMATOR. If you save your project and re-open it with any wide-characters inputed, you will got a CORRUPTED text in these text fields. But if you did not input anything and MI created an temporary name for you in Chinese, it will works fine. In text objects, I recommended that you leave blanks or fill some other text in text boxes., until you need to take a screenshot or you want to render them into a movie, refill them with contents you exactly want to display. Yup I deleted them, because MI 1.1.x is well supported Chinese and other Unicode characters. But if you are using old version, you may still need that notice. Great job David. You must know that: YOU MUST LOAD AN EXTERNAL FONT BEFORE LOAD THIS LANGUAGE FILE, or your MI will become into blank. About external fonts, I prefer using a free font which licensed in GPL: WenQuanYI Micro Hei. I had tested some fonts and this font works best with MI. The image above is using WenQuanYi Micro Hei. If you have more good font choice please share with your idea. Permissions: Anyone are free to re-distribute, but required to leave my name and others name who edited this file to make this translate file better. And if you think there are something is wrong in this translate, just modify this and repost them with your name append after everyone's name in file. (Similar as "CC-BY".) But there is an exception. EXCEPTION: The rules above is not suitable for China mainland. To prevent abuse of this translation file and Mine-Imator software, rules listed below will override rules above: You are NOT allowed to distribute this translate file in any community, forum, or any other service hosted in China mainland without permission of KeyCr@ft Project. Any variant of commercial usage of this translation file (or any variant contained this translation file) is NOT allowed. KeyCr@ft keep the redistribution rights in China mainland, but we will promise we will not use redistribution rights for any variant of commercial usage. In fact, we just confirming who are using our translation, and listening their feedback, and improving this translation, preventing anyone who want stole our works. Of course, personal use is Okay. And these rules are not affected on your own works. Rules above only affected in China mainland. Any other region are free to use this translation with rules mentioned above this exception. Translation updates: About the translations of MI, I will foward the updates of GameMaker version started at MI 1.1.x and C++/OpenGL version (if they will be existed), and translate them, just in my best. If there are any bugs in translate. But older version support is stopped. I only provide download, but will not update them any more. You can contact me via E-Mail, or just re-edit them by yourself (if you can, seriously). I'm glad to contribute to MI because MI is very easy to use and should used by everyone who want to made some cool stuff. Thanks David to provide this powerful software. KeyCr@ft Project: https://keycraft.okami.us/ (and... Sorry for my poor English...)
  4. I made this thingy with Community Build. For the Enchanted sword i used an item sheet For the rig thing i used pixel nitroz' face rig + a texture for the mouth
  5. I tried to make a fanmade rig for KicksBrickster, and upon downloadin the skin Mine-Imator crashed on me. Here's the log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:58:16 PM version: 1.0.6 ( 'Community Build') 6:58:16 PM gm_version: 1.4.1749 6:58:16 PM build date: 11/5/2016 5:08:37 PM 6:58:16 PM YYC: yes 6:58:16 PM working_directory: D:\MINE-IMATOR_FANMOD\ 6:58:16 PM file_directory: C:\Users\Nakoju.Wolf.Okamiki\AppData\Roaming\Mine_imator__Community_Build_\ 6:58:16 PM OS: Windows 6:58:16 PM os_version: 393218 6:58:16 PM os_is_network_connected: yes 6:58:16 PM os_get_language: en 6:58:16 PM os_get_region: US 6:58:16 PM USERDOMAIN: Okamiki 6:58:16 PM USERNAME: Nakoju.Wolf 6:58:16 PM USERPROFILE: C:\Users\NakojuWolf.Okamiki 6:58:16 PM APPDATA: C:\Users\Nakoju.Wolf\AppData\Roaming 6:58:16 PM NUMBER_OF_PROCESSORS: 8 6:58:16 PM PROCESSOR_ARCHITECTURE: x86 6:58:16 PM PROCESSOR_IDENTFIER: 6:58:16 PM PROCESSOR_LEVEL: 6 6:58:16 PM PROCESSOR_REVISION: 3e04 6:58:16 PM video_adapter_0_name: NVIDIA GeForce GTX 660 6:58:16 PM video_adapter_0_driver_version_high: 1376277 6:58:16 PM video_adapter_0_device_name: \\.\DISPLAY1 6:58:16 PM video_adapter_0_driver_version_low: 859601 6:58:16 PM Old log found 6:58:16 PM Library init 6:58:16 PM Data\file.dll 6:58:16 PM Data\movie.dll 6:58:16 PM Movie init 6:58:16 PM Data\window.dll 6:58:16 PM Data\texture.dll 6:58:16 PM Texture init 6:58:17 PM working_directory: D:\MINE-IMATOR_FANMOD\ 6:58:17 PM Trying to save files 6:58:17 PM surface_save OK 6:58:17 PM texture_create OK 6:58:17 PM file_delete_lib OK 6:58:17 PM Shader init 6:58:17 PM shaders_are_supported: yes 6:58:17 PM shader_high_ssao_blur compiled: yes 6:58:17 PM shader_high_ssao compiled: yes 6:58:17 PM shader_high_ssao_depth_normal compiled: yes 6:58:17 PM shader_high_light_apply compiled: yes 6:58:17 PM shader_high_light_night compiled: yes 6:58:17 PM shader_high_light_point compiled: yes 6:58:17 PM shader_high_light_spot compiled: yes 6:58:17 PM shader_high_light_sun compiled: yes 6:58:17 PM shader_high_fog_apply compiled: yes 6:58:17 PM shader_high_fog compiled: yes 6:58:17 PM shader_high_dof compiled: yes 6:58:17 PM shader_high_aa compiled: yes 6:58:17 PM shader_replace compiled: yes 6:58:17 PM shader_draw_texture compiled: yes 6:58:17 PM shader_depth compiled: yes 6:58:17 PM shader_color_fog_lights compiled: yes 6:58:17 PM shader_color_fog compiled: yes 6:58:17 PM shader_blend_fog compiled: yes 6:58:17 PM shader_blend compiled: yes 6:58:17 PM shader_border compiled: yes 6:58:17 PM Create vertex format 6:58:17 PM Render init 6:58:17 PM Ground model init 6:58:17 PM Character models init 6:58:17 PM Windows init 6:58:17 PM Lists init 6:58:17 PM Load language file: D:\MINE-IMATOR_FANMOD\Data\Languages\english.txt 6:58:17 PM Make transitions 6:58:17 PM Transitions OK 6:58:17 PM Globals init 6:58:17 PM Opening pack from folder: D:\MINE-IMATOR_FANMOD\Data\Textures\ 6:58:17 PM mob_texture 6:58:18 PM block_texture 6:58:18 PM colormap_grass_texture 6:58:18 PM colormap_foliage_texture 6:58:18 PM item_texture 6:58:18 PM particles_texture 6:58:18 PM block_preview_texture 6:58:18 PM sun_texture 6:58:18 PM moonphases_texture 6:58:18 PM moon_texture 6:58:18 PM clouds_texture 6:58:18 PM Pack opened 6:58:18 PM Found key_file: D:\MINE-IMATOR_FANMOD\Data\key.file 6:58:18 PM Loading settings: D:\MINE-IMATOR_FANMOD\Data\settings.file 6:58:18 PM load_format: 20 6:58:18 PM Loading recent: D:\MINE-IMATOR_FANMOD\Data\recent.file 6:58:18 PM Loading closed alerts: D:\MINE-IMATOR_FANMOD\Data\alerts.file 6:58:18 PM Startup OK 6:58:18 PM Resetting project 6:58:18 PM Destroying instances 6:58:18 PM Project resetted 6:58:18 PM Show popup: startup 6:58:18 PM HTTP: [{"id":8,"title":"Mine-imator Discord Channel","text":"Join now and chat with fellow animators in real time!","icon":"","button":"alertviewbutton","buttonurl":"https:\/\/discord.gg\/GxFp6xv","saveclose":1}] 6:58:18 PM Show alert: Mine-imator Discord Channel, Join now and chat with fellow animators in real time!, -4 6:58:24 PM Opening project: D:\MINE-IMATOR_FANMOD\Projects\Fanmade SharkleSparkle\Fanmade SharkleSparkle.mproj 6:58:24 PM load_folder: D:\MINE-IMATOR_FANMOD\Projects\Fanmade SharkleSparkle 6:58:24 PM load_format: 20 6:58:24 PM Resetting project 6:58:24 PM Destroying instances 6:58:24 PM Project resetted 6:58:24 PM save_folder: D:\MINE-IMATOR_FANMOD\Projects\Fanmade SharkleSparkle 6:58:24 PM load_iid_offset: 0 6:58:24 PM Templates: 0 6:58:24 PM Timelines: 0 6:58:24 PM Resources: 0 6:58:24 PM Get template iids 6:58:24 PM Get particle type iids 6:58:24 PM Get keyframe iids 6:58:24 PM Get timeline iids 6:58:24 PM Build trees 6:58:24 PM Reset read positions 6:58:24 PM Update program 6:58:24 PM Project loaded 7:00:08 PM Show popup: downloadskin
  6. Hey guys! in a bit of a pickle and need some help >.< so i opened mine-imator and noticed a little sighn that said i can update it to 1.1.0 pre-release so i thought that would be cool as i can add new stuff to my animation so i downloaded it and upon opening my rigs i found something shocking that all of my hard work on my rigs had been undone as they are way broken but the set piece i was working on is fine so i thought to open the community build and continue on that until the full update is out and low and behold the rigs work but i went to update the set folder so i had my latest set to work on and its just an empty folder, and so i moved some stuff around an did try to get my previous mine-imator back so i can continue work but things are still broken and the set folder is "empty" wen i open it but i know stuff is in there...so i need help with 1. fixing my rigs to work with 1.1.0 and 2. getting my set to load up in the 1.1.0 community build. https://imgur.com/a/y14yG thank you in advance and i will supply any info if needed along with screen shots
  7. Download 1.0.3 Disclaimer: This mod has been discontinued as of October 3rd, 2017 as is no longer supported and does not contain any features from Mine-imator 1.1.0 and over. If you run into any issues with this mod, you are recommended to update to the latest version of Mine-imator before reporting the issue if it is still apparent. Also note that the latest version of Mine-imator supports all features from this mod, making switching creations over close to seamless. Special thanks: Emunator David Version 1.0.3, 2017.06.15, changes: Bloom options are now reversed and go from 0% to 100%, instead of 0 to 1 and are now labeled 'Intensity' instead of 'Threshold', and 'Amount' instead of 'Offset'.(1.0.3 automatically adjusts bloom values from 1.0.2 to look correct in 1.0.3.) You can now export objects to vanilla Mine-imator 1.0.6.(Rather than having to convert a project containing the object.) Fixed 'Out of Memory!' error. Timeline is no longer compact by default. Fixed typo in the controls tab, changing 'directoy' to 'directory'. Fixed observer block top texture in logo/ icon. Interface color popups now reset to the proper default colors instead of vanilla default colors. Changed startup credits. Version 1.0.2, 2016.11.19, changes: Added 'Bloom' effect for cameras. Option to turn off custom interface icons in settings.(Will decrease RAM usage.) Changed update stream to show notifications when there's a new update for the mod. Fully fixed up vanilla converting/ loading projects from vanilla. Version 1.0.1, 2016.11.05, changes: An object's color can now be affected by the biome color.(Affected by biome.) Fixed project opening crash if the project has a background object. Removed Fullscreen.(Caused a lot of problems.) Version 1.0.0, 2016.11.04, changes (since Vanilla 1.0.6): Default dark theme. Timeline selection box color can be customized. DOF blur size textbox in settings now supports decimal inputs. You can convert the currently opened project for vanilla Mine-imator 1.0.6. 'Lock bend angle' option to lock the current object's bend angle to it's parent's bend angle.(Can be passed through folders.) Hide objects during low quality rendering and high quality rendering. Hidden hotkeys are shown in controls tab in settings. Includes "Improved Foliage", "Photography", "Fullscreen", and "Custom icons and watermark" mods. Features from included mods You can choose to switch between preset Minecraft biomes and a custom biome color. Added Mesa, Nether, and "The end" biomes. Reconfigured biome colors to be more accurate to Minecraft's biomes. Acacia leaves, dark oak leaves, and vines color now uses the current biome color. Added 120FPS option in program settings.(On by default.) Added fullscreen.(F7) Icons and watermark now use images from a folder in the directory named 'Imports'.
  8. Nimi

    Simple armor rig

    I've had this rig every since I made the first version of the Community Build, and a lot of people have wondered if armor was a apart of the mod due to it being in an example image, and due to popular demand(On Discord, at least) I thought I would release it. Note, the rig only works in the Mine-imator Community Build/ Edition due to it using a feature that allows the armor piece to bend with a character's body parts, making animating with it, fairly easy. Download
  9. As far as I know of, no has ever made a bus rig for Mine-Imator. (Correct me if I'm wrong...) Welp, here's the U.S. School Bus! You can add the little details, like the words on the side of the bus, and other little details you see needed. You can also fix the wheels. I'd do it, but I'm lazy. And slao, some people out there who just use rigs, also without giving credit, and don't bother editing them. Well, now those lazy-ass kids can do some real work now! Adding little details! UPDATE!! Okay, I know I recently uploaded this model, but after putting in an hour or so more work into the model, and Mine-Imator Community Build camera options, I cam out with this: The download link is still the same image. Rules: 1. If you use it in a video and upload it, credit me and link THIS PAGE. NOT the download link. 2. Do NOT steal! If you upload this rig in another forum site, do NOT link the download, link THIS PAGE! Anyways, I know that the rules are ridiculous, but it's the internet, and people will try to take credit for your success and convince others that YOU, the original creator, stole YOUR rig from that guy. And some people WILL believe it, 'cause those people are lazy and won't check dates and other key info. Thankfully, I don't do that. I always check to see When it was uploaded/posted, if there are copyright marks, etc. If YOU are made a rig today, and uploaded it without rules, I suggest editing the post and adding in these rules I added here, or be prepared for people stealing and claiming your rig. ~Snowy, 2017
  10. <<< Mine-imator: 'Community Edition' log >>> In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 22:15:13 version: 1.0.6 ( 'Community Build' 1.0.3) 22:15:13 gm_version: 1.4.1749 22:15:13 build date: 16/06/2017 5:59:36 22:15:13 YYC: yes 22:15:13 working_directory: C:\Users\Tom\Mine-imator (Community Build)\ 22:15:13 file_directory: C:\Users\Tom\AppData\Roaming\Mine_imator__Community_Build_\ 22:15:13 OS: Windows 22:15:13 os_version: 393217 22:15:13 os_is_network_connected: yes 22:15:13 os_get_language: es 22:15:13 os_get_region: ES 22:15:13 USERDOMAIN: HEROBRINE-PC 22:15:13 USERNAME: Tom 22:15:13 USERPROFILE: C:\Users\Tom 22:15:13 APPDATA: C:\Users\Tom\AppData\Roaming 22:15:13 NUMBER_OF_PROCESSORS: 4 22:15:13 PROCESSOR_ARCHITECTURE: x86 22:15:13 PROCESSOR_IDENTFIER: 22:15:13 PROCESSOR_LEVEL: 6 22:15:13 PROCESSOR_REVISION: 0f0b 22:15:13 video_adapter_0_name: NVIDIA GeForce GTX 1050 Ti 22:15:13 video_adapter_0_driver_version_high: 1376277 22:15:13 video_adapter_0_device_name: \\.\DISPLAY1 22:15:13 video_adapter_0_driver_version_low: 859563 22:15:13 Library init 22:15:13 Data\file.dll 22:15:13 Data\movie.dll 22:15:13 Movie init 22:15:13 Data\window.dll 22:15:13 Data\texture.dll 22:15:13 Texture init 22:15:13 working_directory: C:\Users\Tom\Mine-imator (Community Build)\ 22:15:13 Trying to save files 22:15:13 surface_save OK 22:15:13 texture_create OK 22:15:13 file_delete_lib OK 22:15:13 Shader init 22:15:13 shaders_are_supported: yes 22:15:13 shader_bloom compiled: yes 22:15:13 shader_high_ssao_blur compiled: yes 22:15:13 shader_high_ssao compiled: yes 22:15:13 shader_high_ssao_depth_normal compiled: yes 22:15:13 shader_high_light_apply compiled: yes 22:15:13 shader_high_light_night compiled: yes 22:15:13 shader_high_light_point compiled: yes 22:15:13 shader_high_light_spot compiled: yes 22:15:13 shader_high_light_sun compiled: yes 22:15:13 shader_high_fog_apply compiled: yes 22:15:13 shader_high_fog compiled: yes 22:15:13 shader_high_dof compiled: yes 22:15:13 shader_high_aa compiled: yes 22:15:13 shader_replace compiled: yes 22:15:13 shader_draw_texture compiled: yes 22:15:13 shader_depth compiled: yes 22:15:13 shader_color_fog_lights compiled: yes 22:15:13 shader_color_fog compiled: yes 22:15:13 shader_blend_fog compiled: yes 22:15:13 shader_blend compiled: yes 22:15:13 shader_border compiled: yes 22:15:13 Create vertex format 22:15:13 Render init 22:15:13 Ground model init 22:15:13 Character models init 22:15:13 Windows init 22:15:13 Lists init 22:15:13 Load language file: C:\Users\Tom\Mine-imator (Community Build)\Data\Languages\english.txt 22:15:13 Make transitions 22:15:13 Transitions OK 22:15:13 Globals init 22:15:13 Opening pack from folder: C:\Users\Tom\Mine-imator (Community Build)\Data\Textures\ 22:15:13 mob_texture 22:15:14 block_texture 22:15:14 colormap_grass_texture 22:15:14 colormap_foliage_texture 22:15:14 item_texture 22:15:14 particles_texture 22:15:14 block_preview_texture 22:15:14 sun_texture 22:15:14 moonphases_texture 22:15:14 moon_texture 22:15:14 clouds_texture 22:15:14 Pack opened 22:15:14 Found key_file: C:\Users\Tom\Mine-imator (Community Build)\Data\key.file 22:15:14 Loading settings: C:\Users\Tom\Mine-imator (Community Build)\Data\settings.file 22:15:14 load_format: 21 22:15:14 Loading recent: C:\Users\Tom\Mine-imator (Community Build)\Data\recent.file 22:15:14 Loading closed alerts: C:\Users\Tom\Mine-imator (Community Build)\Data\alerts.file 22:15:15 Startup OK 22:15:15 Resetting project 22:15:15 Destroying instances 22:15:15 Project resetted 22:15:15 Show popup: startup 22:15:15 HTTP: [{"id":10,"title":"Five years of Mine-imator!","text":"...and a new vanilla update?","icon":"cake","button":"alertviewbutton","buttonurl":"http:\/\/www.mineimatorforums.com\/index.php?\/topic\/67288-dev-update-10-five-year-mine-iversary-an-overdue-update-and-new-developer\/","newestversion":4,"saveclose":1}] 22:15:15 Show alert: Five years of Mine-imator!, ...and a new vanilla update?, 85 22:15:16 Opening project: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask\Majora's Mask.mproj 22:15:16 load_folder: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask 22:15:16 load_format: 23 22:15:16 Resetting project 22:15:16 Destroying instances 22:15:16 Project resetted 22:15:16 save_folder: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask 22:15:16 load_iid_offset: 0 22:15:16 Templates: 12 22:15:16 Timelines: 14 22:15:16 Resources: 10 22:15:16 Get template iids 22:15:16 Get particle type iids 22:15:16 Get keyframe iids 22:15:16 Get timeline iids 22:15:16 Build trees 22:15:16 Reset read positions 22:15:16 Update program 22:15:16 Project loaded 22:15:16 Loading schematic: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask\Ship2.schematic 22:15:16 Schematic size: 58, 15, 42 22:15:17 Loading schematic: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask\Railroad bridge.schematic 22:15:17 Schematic size: 79, 66, 20 22:15:18 Loading schematic: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask\Train station.schematic 22:15:18 Schematic size: 22, 71, 8 22:15:18 Loading schematic: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask\Chimney1.schematic 22:15:18 Schematic size: 7, 7, 40 22:15:18 Loading schematic: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask\Forest.schematic 22:15:18 Schematic size: 41, 50, 17 22:15:18 Loading schematic: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask\Forest-bordered field.schematic 22:15:18 Schematic size: 135, 214, 29 22:15:22 Loading schematic: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask\Street template.schematic 22:15:22 Schematic size: 96, 75, 1 22:15:22 Loading schematic: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask\City block1.schematic 22:15:23 Schematic size: 33, 117, 20 22:15:23 Loading schematic: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask\City block2.schematic 22:15:23 Schematic size: 51, 29, 15 22:15:26 Action: action_tl_select 22:15:27 Action: action_tl_frame_pos 22:15:48 Action: action_tl_remove 22:15:52 Action: action_tl_select_single 22:15:52 Action: cam_control_move 22:15:56 Undo: tl_value_set 22:16:01 Undo: action_tl_select_single 22:16:01 Undo: action_tl_remove 22:16:04 Action: action_tl_select 22:16:05 Action: action_tl_select 22:16:05 Action: action_tl_remove 22:16:39 22:16:39 Action: action_bench_create 22:16:39 Created: block 22:16:41 Action: action_tl_select 22:16:41 Action: action_tl_select 22:16:43 Action: action_tl_frame_pos 22:16:44 Action: action_tl_frame_pos 22:16:48 Action: action_tl_frame_pos 22:16:55 Action: action_tl_deselect_all 22:16:56 Action: action_tl_select 22:17:08 Action: action_tl_frame_rot 22:17:11 Action: action_tl_frame_pos 22:17:13 Action: action_tl_frame_pos 22:17:22 Action: action_tl_duplicate 22:17:23 Action: action_tl_frame_pos 22:17:25 Action: action_tl_frame_rot 22:17:27 Action: action_tl_frame_pos 22:17:28 Action: action_tl_frame_pos 22:17:33 Action: action_tl_duplicate 22:17:33 Action: action_tl_frame_pos 22:17:35 Action: action_tl_frame_rot 22:17:37 Action: action_tl_frame_pos 22:17:40 Action: action_tl_frame_pos 22:17:43 Action: action_tl_frame_rot 22:17:45 Action: action_tl_frame_pos 22:17:51 Action: action_tl_frame_pos 22:17:53 Action: action_tl_frame_pos 22:18:01 Action: action_tl_select 22:18:03 Action: action_tl_select 22:18:04 Action: action_tl_duplicate 22:18:06 Action: action_tl_frame_pos 22:18:08 Action: action_tl_frame_pos 22:18:10 Action: action_tl_frame_rot 22:18:12 Action: action_tl_frame_pos 22:18:22 Action: action_tl_select 22:18:23 Action: action_tl_select 22:18:25 Action: action_tl_duplicate 22:18:28 Action: action_tl_frame_pos 22:18:31 Action: action_tl_frame_pos 22:18:32 Action: action_tl_frame_rot 22:18:33 Action: action_tl_frame_pos 22:18:42 Action: action_tl_select 22:18:43 Action: action_tl_select 22:18:45 Action: action_tl_duplicate 22:18:46 Action: action_tl_frame_pos 22:18:48 Action: action_tl_frame_pos 22:18:51 Action: action_tl_frame_rot 22:18:53 Action: action_tl_frame_pos 22:18:54 Action: action_tl_frame_pos 22:18:55 Action: action_tl_frame_pos 22:19:00 Action: action_tl_duplicate 22:19:01 Action: action_tl_frame_pos 22:19:04 Action: action_tl_frame_rot 22:19:05 Action: action_tl_frame_pos 22:19:06 Action: action_tl_frame_rot 22:19:07 Action: action_tl_frame_pos 22:19:09 Action: action_tl_frame_pos 22:19:17 Action: action_tl_select 22:19:18 Action: action_tl_select 22:19:20 Action: action_tl_duplicate 22:19:22 Action: action_tl_frame_pos 22:19:23 Action: action_tl_frame_pos 22:19:25 Action: action_tl_frame_rot 22:19:26 Action: action_tl_frame_pos 22:19:30 Action: action_tl_duplicate 22:19:31 Action: action_tl_frame_pos 22:19:35 Action: action_tl_frame_rot 22:19:36 Action: action_tl_frame_pos 22:19:38 Action: action_tl_frame_rot 22:19:40 Action: action_tl_frame_pos 22:19:44 Action: action_tl_frame_pos 22:19:47 Action: action_tl_frame_rot 22:19:48 Action: action_tl_frame_pos 22:19:51 Action: action_tl_frame_rot 22:19:52 Action: action_tl_frame_pos 22:19:54 Action: action_tl_frame_pos 22:19:56 Action: action_tl_duplicate 22:19:57 Action: action_tl_frame_pos 22:19:59 Action: action_tl_frame_rot 22:20:01 Action: action_tl_frame_pos 22:20:05 Action: action_tl_frame_rot 22:20:09 Action: action_tl_frame_pos 22:20:17 Action: action_tl_select 22:20:18 Action: action_tl_select 22:20:18 Action: action_tl_select 22:20:18 Action: action_tl_select 22:20:19 Action: action_tl_select 22:20:19 Action: action_tl_select 22:20:20 Action: action_tl_select 22:20:21 Action: action_tl_select 22:20:22 Action: action_tl_select 22:20:23 Action: action_tl_select 22:20:26 Action: action_tl_frame_brightness 22:20:35 Action: action_tl_folder 22:20:35 Action: action_tl_parent 22:20:35 Action: action_tl_select 22:20:49 Action: action_tl_select 22:21:04 22:21:04 Action: action_bench_create 22:21:04 Created: cube 22:21:06 Action: action_tl_select 22:21:07 Action: action_tl_select 22:21:12 Action: action_tl_frame_pos 22:21:13 Action: action_tl_frame_pos 22:21:20 Opening particles: C:\Users\Tom\Mine-imator (Community Build)\Particles\Default spawner.particles 22:21:20 save_folder: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask 22:21:20 load_folder: C:\Users\Tom\Mine-imator (Community Build)\Particles 22:21:20 load_format: 10 22:21:20 load_iid_offset: 94 22:21:20 Templates: 0 22:21:20 Timelines: 0 22:21:20 Resources: 0 22:21:20 Get template iids 22:21:20 Get particle type iids 22:21:20 Get keyframe iids 22:21:20 Get timeline iids 22:21:20 Build trees 22:21:20 Reset read positions 22:21:20 Update program 22:21:20 Particles loaded 22:21:22 Opening particles: C:\Users\Tom\Mine-imator (Community Build)\Particles\Explosion.particles 22:21:22 save_folder: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask 22:21:22 load_folder: C:\Users\Tom\Mine-imator (Community Build)\Particles 22:21:22 load_format: 10 22:21:22 load_iid_offset: 114 22:21:22 Templates: 0 22:21:22 Timelines: 0 22:21:22 Resources: 0 22:21:22 Get template iids 22:21:22 Get particle type iids 22:21:22 Get keyframe iids 22:21:22 Get timeline iids 22:21:22 Build trees 22:21:22 Reset read positions 22:21:22 Update program 22:21:22 Particles loaded 22:21:22 Opening particles: C:\Users\Tom\Mine-imator (Community Build)\Particles\Hi-fi fire.particles 22:21:23 save_folder: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask 22:21:23 load_folder: C:\Users\Tom\Mine-imator (Community Build)\Particles 22:21:23 load_format: 10 22:21:23 load_iid_offset: 128 22:21:23 Templates: 0 22:21:23 Timelines: 0 22:21:23 Resources: 0 22:21:23 Get template iids 22:21:23 Get particle type iids 22:21:23 Get keyframe iids 22:21:23 Get timeline iids 22:21:23 Build trees 22:21:23 Reset read positions 22:21:23 Update program 22:21:23 Particles loaded 22:21:25 Opening particles: C:\Users\Tom\Mine-imator (Community Build)\Particles\Lo-fi fire.particles 22:21:25 save_folder: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask 22:21:26 load_folder: C:\Users\Tom\Mine-imator (Community Build)\Particles 22:21:26 load_format: 10 22:21:26 load_iid_offset: 219 22:21:26 Templates: 0 22:21:26 Timelines: 0 22:21:26 Resources: 0 22:21:26 Get template iids 22:21:26 Get particle type iids 22:21:26 Get keyframe iids 22:21:26 Get timeline iids 22:21:26 Build trees 22:21:26 Reset read positions 22:21:26 Update program 22:21:26 Particles loaded 22:21:26 Opening particles: C:\Users\Tom\Mine-imator (Community Build)\Particles\Hi-fi fire.particles 22:21:26 save_folder: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask 22:21:26 load_folder: C:\Users\Tom\Mine-imator (Community Build)\Particles 22:21:26 load_format: 10 22:21:26 load_iid_offset: 500 22:21:26 Templates: 0 22:21:26 Timelines: 0 22:21:26 Resources: 0 22:21:26 Get template iids 22:21:26 Get particle type iids 22:21:26 Get keyframe iids 22:21:26 Get timeline iids 22:21:26 Build trees 22:21:26 Reset read positions 22:21:26 Update program 22:21:26 Particles loaded 22:21:30 22:21:30 Action: action_bench_create 22:21:30 Created: particles 22:21:32 Action: action_tl_select 22:21:34 Action: action_tl_frame_pos 22:21:35 Action: action_tl_frame_pos 22:21:38 Action: action_tl_frame_pos 22:21:38 Action: action_tl_frame_pos 22:21:38 Action: action_tl_frame_pos 22:21:44 Action: action_tl_parent 22:21:53 Action: action_tl_frame_pos 22:21:54 Action: action_tl_select 22:21:55 Action: action_tl_select 22:21:57 Action: action_tl_frame_pos 22:21:58 Undo: tl_value_set 22:22:02 Action: action_tl_extend 22:22:02 Action: action_tl_select 22:22:08 Action: action_tl_frame_pos 22:22:09 Action: action_tl_frame_pos 22:22:11 Action: action_tl_frame_pos 22:22:13 Action: action_tl_frame_pos 22:22:16 Action: action_tl_select 22:22:18 Action: action_tl_select 22:22:19 Action: action_tl_select 22:22:21 Action: action_tl_frame_pos_xyz 22:22:23 Action: action_tl_frame_pos 22:22:25 Action: action_tl_frame_pos 22:22:25 Action: action_tl_frame_brightness 22:22:28 Action: action_tl_frame_pos 22:22:30 Action: action_tl_frame_pos 22:22:34 Action: action_tl_frame_pos 22:22:36 Action: action_tl_frame_pos 22:22:56 Action: action_tl_frame_pos 22:23:15 Action: action_tl_select 22:23:17 Action: action_tl_frame_pos 22:23:19 Action: action_tl_select 22:23:21 Action: action_tl_frame_pos 22:23:23 Action: action_tl_frame_pos 22:23:24 Action: action_tl_select 22:23:25 Action: action_tl_frame_pos 22:23:27 Action: action_tl_frame_pos 22:23:28 Action: action_tl_select 22:23:29 Action: action_tl_frame_pos 22:23:30 Action: action_tl_select 22:23:31 Action: action_tl_frame_pos 22:23:32 Action: action_tl_frame_pos 22:23:35 Action: action_tl_select 22:23:36 Action: action_tl_select 22:23:37 Action: action_tl_frame_pos 22:23:40 Action: action_tl_frame_pos 22:23:41 Action: action_tl_select 22:23:43 Action: action_tl_frame_pos 22:23:47 Action: action_tl_frame_pos 22:23:48 Action: action_tl_select 22:23:50 Action: action_tl_select 22:23:51 Action: action_tl_frame_pos 22:23:53 Action: action_tl_frame_pos 22:23:56 Action: action_tl_select 22:23:57 Action: action_tl_frame_pos 22:23:59 Action: action_tl_frame_pos 22:24:00 Action: action_tl_select 22:24:02 Action: action_tl_frame_pos 22:24:02 Action: action_tl_frame_pos 22:24:08 Action: action_tl_select 22:24:09 Action: action_tl_frame_pos 22:24:11 Action: action_tl_frame_rot 22:24:12 Action: action_tl_frame_pos 22:24:13 Action: action_tl_select 22:24:15 Action: action_tl_frame_rot 22:24:16 Action: action_tl_frame_pos 22:24:18 Action: action_tl_frame_pos 22:24:19 Action: action_tl_select 22:24:20 Action: action_tl_frame_rot 22:24:22 Action: action_tl_frame_pos 22:24:23 Action: action_tl_frame_rot 22:24:25 Action: action_tl_frame_pos 22:24:26 Action: action_tl_frame_pos 22:24:29 Action: action_tl_frame_rot 22:24:30 Action: action_tl_frame_pos 22:24:34 Action: action_tl_select 22:24:35 Action: action_tl_frame_rot 22:24:37 Action: action_tl_frame_pos 22:24:38 Action: action_tl_frame_pos 22:24:42 Action: action_tl_select 22:24:43 Action: action_tl_frame_rot 22:24:44 Action: action_tl_frame_pos 22:24:51 Action: action_tl_select 22:25:21 Backup: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask\Majora's Mask 22:25:21 Saving project: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask\Majora's Mask.mbackup1 22:25:21 load_folder: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask 22:25:21 save_folder: C:\Users\Tom\Mine-imator (Community Build)\Projects\Majora's Mask 22:25:21 Project saved 22:25:21 Backup saved 22:25:33 Action: action_lib_pc_type_add 22:25:44 Action: action_lib_pc_type_remove 22:25:56 Action: action_lib_pc_type_duplicate 22:25:58 Action: action_lib_pc_type_remove 22:26:27 Action Set variable: action_lib_pc_type_temp, -4, 41, 0
  11. Hi guys. First I want to thank the creator for such an awesome, easy to use software! Second. Can you tell me if there is any major benefits to using community build vs the normal one?? I dont know but it looks like it renders a bit more like blender or the other programs. What I mean it looks more colorful or better??
  12. Bendable 3D Bow rig for Mine-Imator (Community Build) Hello friends, my name is Yanuar Mohendra & now I just want to share my new rig. This rig just like AnxiousCynic 3D bow rig, but this rig is bendable... I made this bow rig before I saw the AnxiousCynic or the other bow rig, so it can be said that I didn't remake his/their rig or something like that... Download link: http://www.mediafire.com/file/dgs559blkob1zf4/Bendable+3D+Bow+by.+Yanuar+Mohendra.zip
  13. Hi guys i working on f@d SL Video Music Animation ''I Can’t Fix You'' by The Living Tombstone & Crusher P Models by @Supah.exe & @Creeper2555 Animation By IsaacRenders / IsaacDavid (Me)
  14. I used the "Bloom" effect in the Mi Community Build. Credit's to @Nimi!
  15. DISCLAIMER: This is just a test. Not a wallpaper whatsoever. Made with @Nimi's wonderful Community Build. Looks very promising. Also remember this is just a little test, not a wallpaper to be taken seriously.
  16. This might be the best wallpaper i've ever done. Props to @Nimi for making the community build. "Do you like hurting other people?"
  17. Hey guys ive decided to try the community build but i try using the blume effect on the camera and anything i dont cant seem to fix this problem so i came to the best place for ansewers, THE FORUMS so please help mucho appriciated The problem is in the spoiler
  18. I'm doing a couple tests in the Community Build and i'd thought i'd share 'em here. This is the first one. It's bloom on default schematics and nothing else: The test's conclusion is: Bloom is f*cking beautiful. Thx @Nimi
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