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  1. Using the middle mouse button to pan the camera left/right/up/down. Also a button to display a list of the keyboard shortcuts and controls for handy reference.
  2. Working on an animated series , need voice actors, animators , and someone that can work the camera message me for details.
  3. edit: Ok I think I just solved it.. apparently the keyframes being visible and invisible method works, I just had to click anywhere else to deactivate the camera and "active camera" mode is enabled.
  4. I'm new to this Mineimator tool that apparently is the little brother of MC animations in (insert 3d animating program here) Since I am used to animating in Source Filmmaker, some of the things were familiar to me, and thus, I am almost complete making a wallpaper. But one thing I can't seem to get right is depth of field. Is it supposed to only be visible on the exported file, or is there some sort of box I didn't check? SOLUTION: On the bottom right corner of the selected camera view, there should be a box that when you click on it, it will switch render modes.
  5. I'm trying to make the camera not have a animation sequence. I tried using 2 but it did not work. When I move it from the back to the front it does this moving animation from the back to front, I want it to teleport from front to back. Thank you
  6. Hello guys i want to request something basically what i meant for the rigged camera is like a camera that is putted in a rig like theres already an option to pan,tilt or have a dolly or crane shots hope to see some replies Thanks anyways
  7. Scruffygamer

    Camera Roll?

    So I can't find a topic of this so let me explain what is going on. Recently, my camera would keep rotating the direction I just moved the mouse even if i'm not moving it. Is there an option to stop this? It's driving me crazy.
  8. I know this is a very minor issue, but I find it annoying to me. Whenever I do an animation and format it to a video theres nothing but the animation. However when I make posters and format them to images, theres always that annoying "Mine-imator" Logo in the corner. I know its just a small thing, but alot of the time it will cover up things I don't want covered up or just takes up space. I always have to mirror images when I put something in the corner thats important or if a group of players that are in there for a reason are blocked out I have to edit the ENTIRE poster... Its just annoying to me as most of the things I make on Mine-imator are posters. I've made a few animations, but they take too much time to tinker with and I usually only do it for others to help them out with something they want animated or just to share with friends of my work. Any chance this could be removed, or just add an option to add that in the image. Or is that already an option and I've just not looked close enough?
  9. How do I switch which camera is active? (As in, if I have more than one camera how do I switch which one I see from)
  10. Ok, so everything works in Mineimator for me... except the camera. If I ever make a camera, it crashes the entire program. I already tried changing all the compatabilities for the program (Windows XP, Windows 7, etc.) I have a Windows 10 computer. Any help?
  11. i didn't have what to say. (R.I.P Grammar) Download
  12. I would like a 360 camera added in mineimator because i would want to make a 360 video to upload on youtube. If this cannot be added than can i get a tutorial on making a 360 vid in mineimator?
  13. ALAN15154

    camera rig

    this is about a camera i made with 3 materials: 2 items, and one camera. get :https://mega.nz/#!60F2FSaI!dhranHjLzUXUjvLYm-Ds8vjCNh2Upa9ssyT1OO_DJvI
  14. i don't speak english but i'll explain the best i could: i don't know why, when i tried to load my animation and clicked toogle secondary view, the "active camera" tab becomes really big. it fits the screen instead of on the corner of the screen like usual how do i fix this?
  15. How do i cut between different scenes with the camera object? I dont want to camera to fly across... i want it kinda like, teleport, over to the next area.
  16. Yes, I can move and place camera, but I cannot see my animation as a camera so I have to do many animations if I want a many scene animations and I cannot move view in a scene. Anyone help me pls?
  17. So it has come to the point where i am going to go. It was fun while it lasted with you guys. I really enjoyed making and doing things with you all along with the friendly comments and etc. I might come back sometime but for now, i will be gone anyway, the rig Features: -Colorable body -Real time camera view -Colorable case -Mount on the case Pictures Download https://drive.google.com/file/d/0B8318NaGs4sJXzVQTkVrWWNFbU0/view?usp=sharing Sorry, i don't know why the spoilers aren't working
  18. Whenever you move/rotate the camera for some time (1-5 seconds) it stops working taking all your unsaved work away without even a warning. It keeps happening no matter what. Fix this bug!!!
  19. When I export in 1.0.0 it exports the video as what I am looking at. The video I did in 0.7.0 exported what the other camera saw. How can I do that in 1.0.0?
  20. So, My suggestion would be camera locking. Now, let me explain. Camera locking should enable the user to lock the camera's rotation and position so they dont accidentaly click and look around with the camera view and therefor accidentally repositioning its rotation. It would work very simply. This is a zoomed out image of how it would look. ------------------------------------------------ this is how the camera bar looks. as you see, it has a lock icon indicating its locked. ------------------------------------------------------ here you see it in the camera properties settings. Hope this explains what im trying to tell. This would be a mini life saver if it was implemented. I've certainly done it lots of times and then wish it could be disabled.
  21. Mooshim

    Old Camera {?}

    This isn't so much of a help than it is a general wonderment. I imported one of my oldest unedited animations, and when it was imported it came up with this: It's really quite glitchy, and when I tried experimenting with it it seemed really cool! You can move the camera's position and rotation (from the original point), and then separately from the point of the camera. Does anyone know how to achieve this affect, did anyone even know it was there? I certainly didn't! And it must be old (or a glitch), but it certainly is a good one! (The Mine-Imator file is from early 2013)
  22. just like films, the camera instantly switch position and films a new background (cuts). anyone teach me how to do this?
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