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  1. whenever I move, scale, or even load a rig, the game crashes. the log is here. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) and,<<< Mine-imator: 'Community Edition' log >>> In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 12:15:07 PM version: 1.0.6 ( 'Community Build' 1.0.3) 12:15:07 PM gm_version: 1.4.1749 12:15:07 PM build date: 6/15/2017 10:59:36 PM 12:15:07 PM YYC: yes 12:15:07 PM working_directory: C:\Users\skydo\Desktop\Mine-imator (Community Build)\ 12:15:07 PM file_directory: C:\Users\skydo\AppData\Roaming\Mine_imator__Community_Build_\ 12:15:07 PM OS: Windows 12:15:07 PM os_version: 393218 12:15:07 PM os_is_network_connected: yes 12:15:07 PM os_get_language: en 12:15:07 PM os_get_region: US 12:15:07 PM USERDOMAIN: DESKTOP-VRUI8UA 12:15:07 PM USERNAME: skydo 12:15:07 PM USERPROFILE: C:\Users\skydo 12:15:07 PM APPDATA: C:\Users\skydo\AppData\Roaming 12:15:07 PM NUMBER_OF_PROCESSORS: 4 12:15:07 PM PROCESSOR_ARCHITECTURE: x86 12:15:07 PM PROCESSOR_IDENTFIER: 12:15:07 PM PROCESSOR_LEVEL: 6 12:15:07 PM PROCESSOR_REVISION: 3c03 12:15:07 PM video_adapter_0_name: NVIDIA GeForce GTX 960 12:15:07 PM video_adapter_0_driver_version_high: 1376277 12:15:07 PM video_adapter_0_device_name: \\.\DISPLAY1 12:15:07 PM video_adapter_0_driver_version_low: 859621 12:15:07 PM Old log found 12:15:07 PM Library init 12:15:07 PM Data\file.dll 12:15:07 PM Data\movie.dll 12:15:07 PM Movie init 12:15:07 PM Data\window.dll 12:15:07 PM Data\texture.dll 12:15:07 PM Texture init 12:15:08 PM working_directory: C:\Users\skydo\Desktop\Mine-imator (Community Build)\ 12:15:08 PM Trying to save files 12:15:08 PM surface_save OK 12:15:08 PM texture_create OK 12:15:08 PM file_delete_lib OK 12:15:08 PM Shader init 12:15:08 PM shaders_are_supported: yes 12:15:08 PM shader_bloom compiled: yes 12:15:08 PM shader_high_ssao_blur compiled: yes 12:15:08 PM shader_high_ssao compiled: yes 12:15:08 PM shader_high_ssao_depth_normal compiled: yes 12:15:08 PM shader_high_light_apply compiled: yes 12:15:08 PM shader_high_light_night compiled: yes 12:15:08 PM shader_high_light_point compiled: yes 12:15:08 PM shader_high_light_spot compiled: yes 12:15:08 PM shader_high_light_sun compiled: yes 12:15:08 PM shader_high_fog_apply compiled: yes 12:15:08 PM shader_high_fog compiled: yes 12:15:08 PM shader_high_dof compiled: yes 12:15:08 PM shader_high_aa compiled: yes 12:15:08 PM shader_replace compiled: yes 12:15:08 PM shader_draw_texture compiled: yes 12:15:08 PM shader_depth compiled: yes 12:15:08 PM shader_color_fog_lights compiled: yes 12:15:08 PM shader_color_fog compiled: yes 12:15:08 PM shader_blend_fog compiled: yes 12:15:08 PM shader_blend compiled: yes 12:15:08 PM shader_border compiled: yes 12:15:08 PM Create vertex format 12:15:08 PM Render init 12:15:08 PM Ground model init 12:15:08 PM Character models init 12:15:08 PM Windows init 12:15:08 PM Lists init 12:15:08 PM Load language file: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\Languages\english.txt 12:15:08 PM Make transitions 12:15:09 PM Transitions OK 12:15:09 PM Globals init 12:15:09 PM Opening pack from folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\Textures\ 12:15:09 PM mob_texture 12:15:09 PM block_texture 12:15:09 PM colormap_grass_texture 12:15:09 PM colormap_foliage_texture 12:15:09 PM item_texture 12:15:09 PM particles_texture 12:15:09 PM block_preview_texture 12:15:09 PM sun_texture 12:15:09 PM moonphases_texture 12:15:09 PM moon_texture 12:15:09 PM clouds_texture 12:15:09 PM Pack opened 12:15:09 PM Found key_file: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\key.file 12:15:09 PM Loading settings: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\settings.file 12:15:09 PM load_format: 21 12:15:09 PM Loading recent: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\recent.file 12:15:09 PM Loading closed alerts: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Data\alerts.file 12:15:09 PM Startup OK 12:15:09 PM Resetting project 12:15:09 PM Destroying instances 12:15:09 PM Project resetted 12:15:09 PM Show popup: startup 12:23:20 PM Opening project: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale\Famale.mproj 12:23:20 PM load_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale 12:23:20 PM load_format: 23 12:23:20 PM Resetting project 12:23:20 PM Destroying instances 12:23:20 PM Project resetted 12:23:20 PM save_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale 12:23:20 PM load_iid_offset: 0 12:23:20 PM Templates: 82 12:23:20 PM Timelines: 64 12:23:20 PM Resources: 15 12:23:20 PM Get template iids 12:23:20 PM Get particle type iids 12:23:20 PM Get keyframe iids 12:23:20 PM Get timeline iids 12:23:20 PM Build trees 12:23:20 PM Reset read positions 12:23:20 PM Update program 12:23:20 PM Project loaded 12:23:45 PM Action: action_tl_select 12:23:46 PM Action: action_tl_select 12:23:51 PM Action: action_tl_frame_pos 12:23:56 PM Action: action_tl_select 12:23:57 PM Action: action_tl_frame_pos 12:23:58 PM Action: action_tl_select 12:24:05 PM Action: action_tl_frame_scale 12:24:06 PM Action: action_tl_keyframes_cut 12:24:07 PM Undo: action_tl_keyframes_cut 12:24:09 PM Undo: tl_value_set 12:24:10 PM Action: action_tl_frame_scale 12:24:12 PM Action: action_tl_select 12:24:13 PM Action: action_tl_frame_scale 12:24:16 PM Action: action_tl_select 12:24:17 PM Action: action_tl_frame_scale 12:24:22 PM Action: action_tl_deselect_all 12:24:25 PM Action: action_tl_select 12:24:26 PM Action: action_tl_select 12:24:27 PM Action: action_tl_frame_pos 12:24:28 PM Action: action_tl_deselect_all 12:24:50 PM Saving project: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale\Famale.mproj 12:24:50 PM load_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale 12:24:50 PM save_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build)\Projects\Famale 12:24:50 PM Project saved 12:24:50 PM Show alert: Project saved!, , 79 12:25:30 PM Action: action_tl_deselect_all 12:25:50 PM open_url: http://www.mineimatorforums.com 12:28:01 PM Action: asset_open 12:28:01 PM Opening asset: C:\Users\skydo\Desktop\Mine-imator (Community Build)\AlexNew.object 12:28:01 PM load_folder: C:\Users\skydo\Desktop\Mine-imator (Community Build) 12:28:01 PM load_format: 23 12:28:01 PM save_folder: 23 12:28:01 PM Opening object 12:28:01 PM load_iid_offset: 28975735 12:28:01 PM Templates: 26 12:28:01 PM Timelines: 363 12:28:01 PM Resources: 5 12:28:01 PM Get template iids 12:28:01 PM Get particle type iids 12:28:01 PM Get keyframe iids 12:28:01 PM Get timeline iids 12:28:01 PM Build trees
  2. I work on a rig and MICB crash and gave this. I don't understand.
  3. Hello! So I launch Mine Imator and it launches and I try to create or load something and it just instantly saves for no reason and I can't create or edit anything :(. Please help me all the help I can get is appreciated! Thanks! -Strikeless
  4. So When I Start Up MI it says it has a runtime error ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:08:39 PM version: 1.0.6 8:08:39 PM gm_version: 1.4.1749 8:08:39 PM build date: 3/12/2016 9:10:39 AM 8:08:39 PM YYC: yes 8:08:39 PM working_directory: C:\Users\Dakota\Mine-imator\ 8:08:39 PM file_directory: C:\Users\Dakota\AppData\Roaming\Mine_imator\ 8:08:39 PM OS: Windows 8:08:39 PM os_version: 393218 8:08:39 PM os_is_network_connected: yes 8:08:39 PM os_get_language: en 8:08:39 PM os_get_region: US 8:08:39 PM USERDOMAIN: DAKOTA-PC 8:08:39 PM USERNAME: Dakota 8:08:39 PM USERPROFILE: C:\Users\Dakota 8:08:39 PM APPDATA: C:\Users\Dakota\AppData\Roaming 8:08:39 PM NUMBER_OF_PROCESSORS: 2 8:08:39 PM PROCESSOR_ARCHITECTURE: x86 8:08:39 PM PROCESSOR_IDENTFIER: 8:08:39 PM PROCESSOR_LEVEL: 6 8:08:39 PM PROCESSOR_REVISION: 170a 8:08:39 PM video_adapter_0_name: ATI Radeon HD 4800 Series 8:08:39 PM video_adapter_0_driver_version_high: 524305 8:08:39 PM video_adapter_0_device_name: \\.\DISPLAY1 8:08:39 PM video_adapter_0_driver_version_low: 656489 8:08:39 PM Old log found 8:08:39 PM Library init 8:08:39 PM Data\file.dll 8:08:39 PM Data\movie.dll 8:08:39 PM Movie init 8:08:39 PM Data\window.dll 8:08:39 PM Data\texture.dll 8:08:39 PM Texture init 8:08:39 PM working_directory: C:\Users\Dakota\Mine-imator\ 8:08:39 PM Trying to save files 8:08:40 PM surface_save OK 8:08:40 PM texture_create OK 8:08:40 PM file_delete_lib OK 8:08:40 PM Shader init 8:08:40 PM shaders_are_supported: yes 8:08:40 PM shader_high_ssao_blur compiled: yes 8:08:40 PM shader_high_ssao compiled: yes 8:08:40 PM shader_high_ssao_depth_normal compiled: yes 8:08:40 PM shader_high_light_apply compiled: yes 8:08:40 PM shader_high_light_night compiled: yes 8:08:40 PM shader_high_light_point compiled: yes 8:08:40 PM shader_high_light_spot compiled: yes 8:08:40 PM shader_high_light_sun compiled: yes 8:08:40 PM shader_high_fog_apply compiled: yes 8:08:40 PM shader_high_fog compiled: yes 8:08:40 PM shader_high_dof compiled: yes 8:08:40 PM shader_high_aa compiled: yes 8:08:40 PM shader_replace compiled: yes 8:08:40 PM shader_draw_texture compiled: yes 8:08:40 PM shader_depth compiled: yes 8:08:40 PM shader_color_fog_lights compiled: yes 8:08:40 PM shader_color_fog compiled: yes 8:08:40 PM shader_blend_fog compiled: yes 8:08:40 PM shader_blend compiled: yes 8:08:40 PM shader_border compiled: yes 8:08:40 PM Create vertex format 8:08:40 PM Render init 8:08:40 PM Ground model init 8:08:40 PM Character models init 8:08:40 PM Windows init 8:08:40 PM Lists init 8:08:40 PM Load language file: C:\Users\Dakota\Mine-imator\Data\Languages\english.txt 8:08:40 PM Make transitions 8:08:41 PM Transitions OK 8:08:41 PM Globals init 8:08:41 PM Opening pack from folder: C:\Users\Dakota\Mine-imator\Data\Textures\ 8:08:41 PM mob_texture 8:08:41 PM block_texture 8:08:44 PM colormap_grass_texture 8:08:44 PM colormap_foliage_texture 8:08:44 PM item_texture 8:08:44 PM particles_texture 8:08:44 PM block_preview_texture 8:08:44 PM sun_texture 8:08:44 PM moonphases_texture 8:08:44 PM moon_texture
  5. Hi! Help me please. When i loaded the Portal Turret rig, my project said: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: vertex_submit: Illegal vertex buffer specified. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_model_draw (line 10) called from - gml_Script_render_world_shape (line 23) called from - gml_Script_particle_draw (line 110) called from - gml_Script_tl_draw (line 129) called from - gml_Script_render_world (line 29) called from - gml_Script_render_low (line 23) called from - gml_Script_view_update_surface (line 21) called from - gml_Script_view_update (line 7) called from - gml_Script_view_draw (line 253) called from - gml_Script_view_area_draw (line 9) called from - gml_Script_panel_area_draw (line 49) called from - gml_Script_window_draw (line 7) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) . At first i thought that i just need to reload, but when i loaded project, every text was like this sssssssssssssssssssssssssssshjhhhhhhhhhhhhhhhhhhhhSampleggggTextgggggg or something HELP ME! well, i have backups, just tell me wat's wrong
  6. Hey guys! So, can anyone help me with this?? I am recieving this error when I try to import a .object file that I exported from another project: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) And here is the log: 15:20:42 Action: asset_open 15:20:42 Opening asset: E:\Doctor Who Em Blocos\Monologo Listen\ULTIMA TENTATIVA.object 15:20:42 load_folder: E:\Doctor Who Em Blocos\Monologo Listen 15:20:42 load_format: 13 15:20:42 save_folder: 13 15:20:42 Opening object 15:20:42 load_iid_offset: 11350879 15:20:42 Templates: 11 15:20:42 Timelines: 72 15:20:42 Resources: 0 15:20:42 Get template iids 15:20:42 Get particle type iids 15:20:42 Get keyframe iids 15:20:42 Get timeline iids 15:20:42 Build trees I have no idea what that things up ahead means :/, I really need to import this .object because it's a animation that took several hours to end, and now I want to use this same animation in another project. I tried everything, export again, change the character textures to the original stevie, but no success. Can anyone help me pls??
  7. Log:__ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 6:51:56 PM version: 1.0.6 6:51:56 PM gm_version: 1.4.1749 6:51:56 PM build date: 3/12/2016 6:10:39 AM 6:51:56 PM YYC: yes 6:51:56 PM working_directory: C:\Users\Wyatt\Mine-imator\ 6:51:56 PM file_directory: C:\Users\Wyatt\AppData\Roaming\Mine_imator\ 6:51:56 PM OS: Windows 6:51:56 PM os_version: 393218 6:51:56 PM os_is_network_connected: yes 6:51:56 PM os_get_language: en 6:51:56 PM os_get_region: US 6:51:56 PM USERDOMAIN: DESKTOP-3P60O8E 6:51:56 PM USERNAME: Wyatt 6:51:56 PM USERPROFILE: C:\Users\Wyatt 6:51:56 PM APPDATA: C:\Users\Wyatt\AppData\Roaming 6:51:56 PM NUMBER_OF_PROCESSORS: 6 6:51:56 PM PROCESSOR_ARCHITECTURE: x86 6:51:56 PM PROCESSOR_IDENTFIER: 6:51:56 PM PROCESSOR_LEVEL: 21 6:51:56 PM PROCESSOR_REVISION: 0200 6:51:56 PM video_adapter_0_name: Radeon(TM) RX 460 Graphics 6:51:56 PM video_adapter_0_driver_version_high: 1441811 6:51:56 PM video_adapter_0_device_name: \\.\DISPLAY1 6:51:56 PM video_adapter_0_driver_version_low: 10616836 6:51:56 PM Old log found 6:51:56 PM Library init 6:51:56 PM Data\file.dll 6:51:56 PM Data\movie.dll 6:51:56 PM Movie init 6:51:56 PM Data\window.dll 6:51:56 PM Data\texture.dll 6:51:56 PM Texture init My Mine-imator has crashed too many times now. I just run it, then it crashes! It might take 5 seconds or maybe 30 minutes in it. I have the latest version of DirectX and I have tried everyone else's solutions. Nothing works.
  8. Whenever I try to open up Mine-Imator It just says something wrong happened with the last project I was working on and pops up this message ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 18) called from - gml_Script_app_startup (line 12) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2) This also pops up ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 2:15:54 PM version: 1.0.6 2:15:54 PM gm_version: 1.4.1749 2:15:54 PM build date: 3/12/2016 6:10:39 AM 2:15:54 PM YYC: yes 2:15:54 PM working_directory: C:\Users\Colem\Mine-imator\ 2:15:54 PM file_directory: C:\Users\Colem\AppData\Roaming\Mine_imator\ 2:15:54 PM OS: Windows 2:15:54 PM os_version: 393218 2:15:54 PM os_is_network_connected: yes 2:15:54 PM os_get_language: en 2:15:54 PM os_get_region: US 2:15:54 PM USERDOMAIN: LAPTOP-F9OUC1SD 2:15:54 PM USERNAME: Colem 2:15:54 PM USERPROFILE: C:\Users\Colem 2:15:54 PM APPDATA: C:\Users\Colem\AppData\Roaming 2:15:54 PM NUMBER_OF_PROCESSORS: 4 2:15:54 PM PROCESSOR_ARCHITECTURE: x86 2:15:54 PM PROCESSOR_IDENTFIER: 2:15:54 PM PROCESSOR_LEVEL: 22 2:15:54 PM PROCESSOR_REVISION: 0001 2:15:54 PM video_adapter_0_name: AMD Radeon HD 8400 / R3 Series 2:15:54 PM video_adapter_0_driver_version_high: 524305 2:15:54 PM video_adapter_0_device_name: \\.\DISPLAY1 2:15:54 PM video_adapter_0_driver_version_low: 656764 2:15:54 PM Old log found 2:15:54 PM Library init 2:15:54 PM Data\file.dll 2:15:54 PM Data\movie.dll 2:15:54 PM Movie init 2:15:54 PM Data\window.dll 2:15:54 PM Data\texture.dll Plz, Help me
  9. Hi! I Just download Mine-Imator And its not working to me. Its Saying when i try to open: ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 18) called from - gml_Script_app_startup (line 12) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2) What to do?!? PLZ HELP PLZ HELP
  10. http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ No matter what I do, Mine-imator won't start, it just tells me there's a problem and gives me this error message. Someone help please.
  11. Hi... I used texture pack in my Mine-imator scene, and I've done setting up the entire scene. Then I saved my project. Then I close Mine-imator. Sometime later I open MIne-imator again and all blocks suddenly turned to solid pink. The texture has gone. How to fix this? Thanks!
  12. Hey guys, I've recently been working on a project, but every time I save my rig as a ".obj" and load it up again, it comes with parts missing. I don't know why it's been happening!? Here's the error code (How do I fix?) : ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2)
  13. Rytaur

    Bee rig

    I created the bee rig. You probably know what mod this is from. http://www.mediafire.com/download/8rvjln0oc3ci7fc/Bee+rig.zip Mod download below also that's a big flower. http://mods.curse.com/mc-mods/minecraft/220698-the-erebus#t1:other-downloads
  14. I've been using mine-imator for 2 years, and never got this problem before. So i've been trying to use a resource pack called "SpaceLab 1.9". When i imported the resource pack from the zip file, it just shows a purple thumbnail with no textures from the resource pack. And when i tried to switch the textures of my mine imator project from "Minecraft" to "Spacelab 1.9" nothing changed. I've been searching on the forum but i couldn't find any fix. Any help?
  15. ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object app: Attempting to read from outside the buffer, returning 0 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_buffer_read_byte (line 3) called from - gml_Script_buffer_read_string_short_be (line 5) called from - gml_Script_res_schematic_load (line 21) called from - gml_Script_popup_loading_draw (line 3) called from - gml_Script_popup_draw (line 96) called from - gml_Script_window_draw (line 17) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2)
  16. Hello, I was using the Mine-Imator Software for my thumbnails on my videos for my YouTube Channel. The problem is when I put the Alex Model, it seems that the cloths layer is glitch when I load a skin with cloths, here's some screenshots with my skin with the actuel problem. Just look at the left arm.
  17. When a sound is first imported into the audio timeline, when the animation is played, the sound is played as well. It also plays on exported video. However, if you close MI then reopen it and open the project and play the animation, the audio will not play, but will play on exported video. This is extremely inconvenient for lipsyncing :/
  18. Hello guys !!! Please help me ! When i launch Mine Imator 1.0.0 , 1.0.6 or Community Edition i have this showed up !!! with letters poping up and weird red things please HELP ME
  19. Title. I can't open Mine-Imator files in any editing software to be exact.
  20. I can not imagine a world Mincraft! I can not raise the Mine Imator worlds created for Minecraft. I have an error message appears. This error message: ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object app: Attempting to read from outside the buffer, returning 0 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_buffer_read_byte (line 3) called from - gml_Script_buffer_read_string_short_be (line 5) called from - gml_Script_res_schematic_load (line 21) called from - gml_Script_popup_loading_draw (line 3) called from - gml_Script_popup_draw (line 96) called from - gml_Script_window_draw (line 14) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2)
  21. <<< Mine-imator: 'Community Edition' log >>> In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:09:27 PM version: 1.0.6 ( 'Community Build' 1.0.2) 8:09:27 PM gm_version: 1.4.1749 8:09:27 PM build date: 11/20/2016 2:26:14 AM 8:09:27 PM YYC: yes 8:09:27 PM working_directory: C:\Mine-imator (Community Build)\ 8:09:27 PM file_directory: C:\Users\Lou Laburada\AppData\Roaming\Mine_imator__Community_Build_\ 8:09:27 PM OS: Windows 8:09:27 PM os_version: 393218 8:09:27 PM os_is_network_connected: yes 8:09:27 PM os_get_language: en 8:09:27 PM os_get_region: US 8:09:27 PM USERDOMAIN: Lou-Laptop 8:09:27 PM USERNAME: Lou Laburada 8:09:27 PM USERPROFILE: C:\Users\Lou Laburada 8:09:27 PM APPDATA: C:\Users\Lou Laburada\AppData\Roaming 8:09:27 PM NUMBER_OF_PROCESSORS: 2 8:09:27 PM PROCESSOR_ARCHITECTURE: x86 8:09:27 PM PROCESSOR_IDENTFIER: 8:09:27 PM PROCESSOR_LEVEL: 6 8:09:27 PM PROCESSOR_REVISION: 2a07 8:09:27 PM video_adapter_0_name: Intel(R) HD Graphics 8:09:27 PM video_adapter_0_driver_version_high: 589841 8:09:27 PM video_adapter_0_device_name: \\.\DISPLAY1 8:09:27 PM video_adapter_0_driver_version_low: 659589 8:09:27 PM Old log found 8:09:27 PM Library init 8:09:27 PM Data\file.dll 8:09:27 PM Data\movie.dll 8:09:27 PM Movie init 8:09:27 PM Data\window.dll 8:09:27 PM Data\texture.dll 8:09:27 PM Texture init 8:09:38 PM working_directory: C:\Mine-imator (Community Build)\ 8:09:38 PM Trying to save files 8:09:38 PM surface_save OK 8:09:38 PM texture_create OK 8:09:38 PM file_delete_lib OK 8:09:38 PM Shader init 8:09:38 PM shaders_are_supported: yes 8:09:38 PM shader_high_ssao_blur compiled: yes 8:09:38 PM shader_high_ssao compiled: yes 8:09:38 PM shader_high_ssao_depth_normal compiled: yes 8:09:38 PM shader_high_light_apply compiled: yes 8:09:38 PM shader_high_light_night compiled: yes 8:09:38 PM shader_high_light_point compiled: yes 8:09:38 PM shader_high_light_spot compiled: yes 8:09:38 PM shader_high_light_sun compiled: yes 8:09:38 PM shader_high_fog_apply compiled: yes 8:09:38 PM shader_high_fog compiled: yes 8:09:38 PM shader_high_dof compiled: yes 8:09:38 PM shader_high_aa compiled: yes 8:09:38 PM shader_replace compiled: yes 8:09:38 PM shader_draw_texture compiled: yes 8:09:38 PM shader_depth compiled: yes 8:09:38 PM shader_color_fog_lights compiled: yes 8:09:38 PM shader_color_fog compiled: yes 8:09:38 PM shader_blend_fog compiled: yes 8:09:38 PM shader_blend compiled: yes 8:09:38 PM shader_border compiled: yes 8:09:38 PM Create vertex format 8:09:38 PM Render init 8:09:38 PM Ground model init 8:09:38 PM Character models init 8:09:38 PM Windows init 8:09:38 PM Lists init 8:09:38 PM Load language file: C:\Mine-imator (Community Build)\Data\Languages\english.txt 8:09:38 PM Make transitions 8:09:38 PM Transitions OK 8:09:38 PM Globals init 8:09:38 PM Opening pack from folder: C:\Mine-imator (Community Build)\Data\Textures\ 8:09:38 PM mob_texture 8:09:39 PM block_texture 8:09:40 PM colormap_grass_texture 8:09:40 PM colormap_foliage_texture 8:09:40 PM item_texture 8:09:40 PM particles_texture 8:09:40 PM block_preview_texture 8:09:40 PM sun_texture 8:09:40 PM moonphases_texture 8:09:40 PM moon_texture 8:09:40 PM clouds_texture 8:09:40 PM Pack opened 8:09:40 PM Found key_file: C:\Mine-imator (Community Build)\Data\key.file 8:09:40 PM Loading settings: C:\Mine-imator (Community Build)\Data\settings.file 8:09:40 PM load_format: 21 8:09:40 PM Loading recent: C:\Mine-imator (Community Build)\Data\recent.file 8:09:40 PM Loading closed alerts: C:\Mine-imator (Community Build)\Data\alerts.file 8:09:41 PM Startup OK 8:09:41 PM Resetting project 8:09:41 PM Destroying instances 8:09:41 PM Project resetted 8:09:41 PM Show popup: startup 8:09:41 PM HTTP: [{"id":8,"title":"Quick fix","text":"If the world importer is not working, re-download! ","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com\/index.php?\/topic\/60781-106-mine-imator-community-build\/","newestversion":2,"saveclose":0,}] 8:09:49 PM Opening project: E:\ \Minecraft Animations\The Janitor Collab\The Janitor copy.mproj 8:09:49 PM load_folder: E:\ \Minecraft Animations\The Janitor Collab 8:09:49 PM load_format: 22 8:09:49 PM Resetting project 8:09:49 PM Destroying instances 8:09:49 PM Project resetted 8:09:49 PM save_folder: E:\ \Minecraft Animations\The Janitor Collab 8:09:49 PM load_iid_offset: 0 8:09:49 PM Templates: 9 8:09:49 PM Timelines: 48 8:09:49 PM Resources: 4 8:09:49 PM Get template iids 8:09:49 PM Get particle type iids 8:09:49 PM Get keyframe iids 8:09:49 PM Get timeline iids 8:09:49 PM Build trees 8:09:49 PM Reset read positions 8:09:49 PM Update program 8:09:50 PM Project loaded 8:09:51 PM Show popup: exportmovie 8:10:05 PM Show popup: open 8:10:23 PM Opening project: C:\Mine-imator (Community Build)\Projects\The Janitor Collab\The Janitor copy.mproj 8:10:23 PM load_folder: C:\Mine-imator (Community Build)\Projects\The Janitor Collab 8:10:23 PM load_format: 22 8:10:23 PM Resetting project 8:10:23 PM Destroying instances 8:10:23 PM Project resetted 8:10:23 PM save_folder: C:\Mine-imator (Community Build)\Projects\The Janitor Collab 8:10:23 PM load_iid_offset: 0 8:10:23 PM Templates: 9 8:10:23 PM Timelines: 48 8:10:23 PM Resources: 4 8:10:24 PM Get template iids 8:10:24 PM Get particle type iids 8:10:24 PM Get keyframe iids 8:10:24 PM Get timeline iids 8:10:24 PM Build trees 8:10:24 PM Reset read positions 8:10:24 PM Update program 8:10:24 PM Project loaded 8:10:26 PM Show popup: exportmovie 8:10:45 PM Export movie: C:\Users\Lou Laburada\Desktop\LA Files\Youtube Channel\Video\Minecraft Animation\Videos\The Janitor Collab.mp4 8:10:45 PM Format: mp4 8:10:45 PM Bitrate: 2500000 8:10:45 PM Framerate: 30 8:10:45 PM Audio: yes 8:10:45 PM High Quality: yes 8:10:45 PM Size: 4096, 2304 .... Okay ... That's a lot.... o_o ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: Fatal Error: Can not create vertex buffer of size 2448 bytes 349 vertex buffers allocated with total size of 2480 KB ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_model_done (line 3) called from - gml_Script_tl_update_bend (line 214) called from - gml_Script_tl_update_matrix (line 153) called from - gml_Script_app_update_animate (line 17) called from - gml_Script_action_toolbar_exportmovie_update (line 26) called from - gml_Script_window_draw_exportmovie (line 7) called from - gml_Script_window_draw (line 3) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) k done. I really need some answers before the Janitor Collab ends. @Nimi
  22. Every time I open up Mine-Imator, this pulls up: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:59:59 PM version: 1.0.6 4:59:59 PM gm_version: 1.4.1749 4:59:59 PM build date: 3/12/2016 7:10:39 AM 4:59:59 PM YYC: yes 4:59:59 PM working_directory: C:\Program Files (x86)\Mine-imator-New2\ 4:59:59 PM file_directory: C:\Users\Mineplay25\AppData\Roaming\Mine_imator\ 4:59:59 PM OS: Windows 4:59:59 PM os_version: 393217 4:59:59 PM os_is_network_connected: yes 4:59:59 PM os_get_language: en 4:59:59 PM os_get_region: US 4:59:59 PM USERDOMAIN: FAMILYCOMPUTER 4:59:59 PM USERNAME: Mineplay25 4:59:59 PM USERPROFILE: C:\Users\Mineplay25 4:59:59 PM APPDATA: C:\Users\Mineplay25\AppData\Roaming 4:59:59 PM NUMBER_OF_PROCESSORS: 4 4:59:59 PM PROCESSOR_ARCHITECTURE: x86 4:59:59 PM PROCESSOR_IDENTFIER: 4:59:59 PM PROCESSOR_LEVEL: 6 4:59:59 PM PROCESSOR_REVISION: 0f0b 4:59:59 PM video_adapter_0_name: Intel(R) G33/G31 Express Chipset Family 4:59:59 PM video_adapter_0_driver_version_high: 524302 4:59:59 PM video_adapter_0_device_name: \\.\DISPLAY1 4:59:59 PM video_adapter_0_driver_version_low: 657290 4:59:59 PM Old log found 4:59:59 PM Library init 4:59:59 PM Data\file.dll 4:59:59 PM Data\movie.dll 4:59:59 PM Movie init 4:59:59 PM Data\window.dll 4:59:59 PM Data\texture.dll 4:59:59 PM Texture init 5:00:05 PM working_directory: C:\Program Files (x86)\Mine-imator-New2\ 5:00:05 PM Trying to save files Please help!
  23. eyy there, gamers and freaks! so, i was like a little baby man, like, when i was 6 years old or something, i created a superhero, but, you know how little kids creations are, so, instead of using that thing straight up, i revamped him!(thus the revamp tag) and now i feel that he is one hundred times better than what he was before. so, here you have it! Hornet: and a video that shows us everything in more detail: thank you all for readin' (and watchin'!) this video! i'll see you in another topic goodbye! gamers and freaks! PS: special thanks to @-StickyMations- for helping me with the design, the thing looked like some weird flash before, so thanks bud!
  24. Rytaur

    Tarantula Boss Rig

    Here is the Tarantula Boss. You may notice it also resembles another giant spider boss from another game. Also i made it sooner than i thought i would. http://www.mediafire.com/download/xvtt79vpwz9d3gd/Tarantula+Boss+Rig.zip
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