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  1. WHAT HAPPENED TO Mine-Imator?! It crashes every time I am trying to add armor rig (armor.mani), am I doing anything wrong?! :v
  2. In the last week, I decided to Update Mine-Imator to the version 1.1.2, and the same bug occurred on 1.1.1 version. This is what happens when I use a custom texture (This texture is the second image) in a cube (THIS WEIRD LINE): This is the texture that i used in a cube: https://i.imgur.com/BEpxuM8.png I already updated my graphics card driver... @david please, fix this weird bug, a similar line appears in the custom models (I think that in 1.0.0 this didn't happened)
  3. https://gyazo.com/04f14daf42968ec52b504427939eb920 well...im trying new version of mine imator ..and this happened to me :'( im already update my graphics card
  4. I cannot fix this in any way, always when i rendering at night timeset, through the glass sky is white.
  5. So in Mine imator i was just animating. In the left you see stuff like arm left leg or something like that. i cant scroll with it. When i try to use the blue thingy (When you hold left mouse button and move it) It crashed. It said ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: REAL argument is unset ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_tab_timeline (line 94) called from - gml_Script_panel_draw_content (line 87) called from - gml_Script_panel_draw (line 98) called from - gml_Script_panel_area_draw (line 56) called from - gml_Script_window_draw (line 14) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) PLEASE HELP
  6. When I open my project, I can do things for like a second before this pops up and the project crashes. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Async Event: HTTP for object app: ds_list_size argument 1 incorrect type (undefined) expecting a Number (YYGI32) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_app_event_http (line 13) called from - gml_Object_app_Other_62 (line 0) EDIT: Nevermind, sorry for wasting your time. It was only crashing when I was disconnected from the internet. You might wanna still look into that though. ;P
  7. Okay so i was continuing my 3D character rig and tried to import an item sheet. Then when i hit the " OK " button and Fatal eror screen poped up and it crashed. How to recreate the bug: Go into mine imator 1.1.2 Make or open a project. Go to the workbench then to items click image- browse I choose a skin cause i mean 3d character rig, choose the size for mine i did 16 horizontal and 1 vertical Click OK (if there is already the same file in mine imator click yes or no to replace it will crash either way) Then you will see the popup and it will crash. Crash Log: (am i still in spoiler?) and here are pictures (am i still in?) So yeah, this is Mine-imator 1.1.2
  8. Hi! Im from Russia and have weird load Mine-imator and weird problem start 1 i`m have launch problem https://prnt.sc/hh5n60 start 2 Show problem and close https://prnt.sc/hh5ojy ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 11:23:38 mineimator_version: 1.1.0 PRE-RELEASE 3 11:23:38 gm_runtime: 2.1.2.172 11:23:38 YYC: yes 11:23:38 working_directory: C:\Users\rskur\Mine-imator\ 11:23:38 file_directory: C:\Users\rskur\AppData\Roaming\Mine_imator\ 11:23:38 OS: Windows 11:23:38 os_version: 655360 11:23:38 os_is_network_connected: yes 11:23:38 os_get_language: ru 11:23:38 os_get_region: RU 11:23:38 USERDOMAIN: DESKTOP-2PO8I6E 11:23:38 USERNAME: rskur 11:23:38 USERPROFILE: C:\Users\rskur 11:23:38 APPDATA: C:\Users\rskur\AppData\Roaming 11:23:38 NUMBER_OF_PROCESSORS: 8 11:23:38 PROCESSOR_ARCHITECTURE: x86 11:23:38 PROCESSOR_IDENTFIER: 11:23:38 PROCESSOR_LEVEL: 6 11:23:38 PROCESSOR_REVISION: 2a07 11:23:38 video_adapter_subsysid: 374476867 11:23:38 udid: 4d32a689-0b08-48e3-8dd4-b08099f87079 11:23:38 video_adapter_vendorid: 4318 11:23:38 video_d3d11_context: 0494C96C 11:23:38 video_d3d11_device: 0494C21C 11:23:38 video_adapter_deviceid: 4184 11:23:38 video_adapter_sharedsystemmemory: 2197159936 11:23:38 video_adapter_revision: 161 11:23:39 video_adapter_description: NVIDIA GeForce 610M 11:23:39 video_adapter_dedicatedsystemmemory: 0 11:23:39 video_adapter_dedicatedvideomemory: 2097741824 11:23:39 Old log found 11:23:39 Library startup 11:23:39 Data\file.dll 11:23:39 Data\movie.dll 11:23:39 Movie init 11:23:39 Data\texture.dll 11:23:39 Data\window.dll 11:23:43 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 11:23:43 Open URL: C:\Users\rskur\AppData\Roaming\Mine_imator\log_previous.txt 11:23:43 working_directory: C:\Users\rskur\Mine-imator\ 11:23:43 Trying to save files 11:23:43 surface_save OK 11:23:43 texture_create OK 11:23:43 file_delete_lib OK 11:23:43 Create vertex format 11:23:43 Shader init 11:23:43 shaders_are_supported: yes 11:23:43 shader_high_ssao_depth_normal compiled: yes 11:23:43 shader_high_ssao_blur compiled: yes 11:23:43 shader_high_ssao compiled: yes 11:23:43 shader_high_light_sun compiled: yes 11:23:43 shader_high_light_spot compiled: yes 11:23:43 shader_high_light_point compiled: yes 11:23:43 shader_high_light_night compiled: yes 11:23:43 shader_high_light_apply compiled: yes start 3 Work! Wait... Nope https://prnt.sc/hh5nkb https://prnt.sc/hh5obp Could it be because of the launch from my video card (Nvidea 610m 2GaBen)?
  9. well , i was working on a project of "ressurecting superman" but DIS happened> 2:37:41 PM mineimator_version: 1.1.0 2:37:41 PM gm_runtime: 2.1.2.172 2:37:41 PM YYC: yes 2:37:41 PM working_directory: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\ 2:37:41 PM file_directory: C:\Users\Hollman Rivera\AppData\Roaming\Mine_imator\ 2:37:41 PM OS: Windows 2:37:41 PM os_version: 655360 2:37:41 PM os_is_network_connected: yes 2:37:41 PM os_get_language: en 2:37:41 PM os_get_region: US 2:37:41 PM USERDOMAIN: LCARS2015 2:37:41 PM USERNAME: Hollman Rivera 2:37:41 PM USERPROFILE: C:\Users\Hollman Rivera 2:37:41 PM APPDATA: C:\Users\Hollman Rivera\AppData\Roaming 2:37:41 PM NUMBER_OF_PROCESSORS: 8 2:37:41 PM PROCESSOR_ARCHITECTURE: x86 2:37:41 PM PROCESSOR_IDENTFIER: 2:37:41 PM PROCESSOR_LEVEL: 6 2:37:41 PM PROCESSOR_REVISION: 1a05 2:37:41 PM video_adapter_subsysid: 660944962 2:37:41 PM udid: ede757c7-44f9-4c56-a877-52b5ec2ca8da 2:37:41 PM video_adapter_vendorid: 4318 2:37:41 PM video_d3d11_context: 05E9A0B4 2:37:41 PM video_d3d11_device: 05E8A96C 2:37:41 PM video_adapter_deviceid: 4487 2:37:41 PM video_adapter_sharedsystemmemory: 2179203072 2:37:41 PM video_adapter_revision: 161 2:37:41 PM video_adapter_description: NVIDIA GeForce GTX 760 2:37:41 PM video_adapter_dedicatedsystemmemory: 0 2:37:41 PM video_adapter_dedicatedvideomemory: 2115698688 2:37:41 PM Old log found 2:37:41 PM Library startup 2:37:41 PM Data\file.dll 2:37:41 PM Data\movie.dll 2:37:41 PM Movie init 2:37:41 PM Data\texture.dll 2:37:41 PM Data\window.dll 2:37:43 PM working_directory: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\ 2:37:43 PM Trying to save files 2:37:43 PM surface_save OK 2:37:43 PM texture_create OK 2:37:43 PM file_delete_lib OK 2:37:43 PM Create vertex format 2:37:43 PM Shader init 2:37:43 PM shaders_are_supported: yes 2:37:43 PM shader_high_ssao_depth_normal compiled: yes 2:37:43 PM shader_high_ssao_blur compiled: yes 2:37:43 PM shader_high_ssao compiled: yes 2:37:43 PM shader_high_light_sun compiled: yes 2:37:43 PM shader_high_light_spot compiled: yes 2:37:43 PM shader_high_light_point compiled: yes 2:37:43 PM shader_high_light_night compiled: yes 2:37:43 PM shader_high_light_apply compiled: yes 2:37:43 PM shader_high_fog_apply compiled: yes 2:37:43 PM shader_high_fog compiled: yes 2:37:43 PM shader_high_dof compiled: yes 2:37:43 PM shader_high_aa compiled: yes 2:37:43 PM shader_replace compiled: yes 2:37:43 PM shader_draw_texture compiled: yes 2:37:43 PM shader_depth_point compiled: yes 2:37:43 PM shader_depth compiled: yes 2:37:43 PM shader_color_fog_lights compiled: yes 2:37:43 PM shader_color_fog compiled: yes 2:37:43 PM shader_color_camera compiled: yes 2:37:43 PM shader_border compiled: yes 2:37:43 PM shader_blend compiled: yes 2:37:43 PM shader_alpha_test compiled: yes 2:37:43 PM shader_alpha_fix compiled: yes 2:37:43 PM Make transitions 2:37:43 PM Transitions OK 2:37:43 PM Loading language file: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\Languages\english.milanguage 2:37:43 PM Windows startup 2:37:43 PM Found key_file: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\key.midata 2:37:43 PM Loading settings: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\settings.midata 2:37:43 PM load_format: 25 2:37:44 PM Render init 2:37:44 PM Loading Minecraft assets version: 1.12.2 2:37:45 PM blocksize: 16 2:37:46 PM Show alert: Mine-imator 1.1.2!, Get the latest bugfixes!, 81 2:37:49 PM Saving block previews: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\blockpreview.midata 2:37:49 PM Loaded assets successfully 2:37:49 PM Ground vbuffer init 2:37:49 PM Resetting project 2:37:49 PM Destroying instances 2:37:49 PM Project resetted 2:37:49 PM Show popup: startup 2:37:49 PM Using the latest assets 2:37:51 PM Opening project: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Projects\Reviving Superman\Reviving Superman.miproject 2:37:51 PM load_format: 26 2:37:51 PM Resetting project 2:37:51 PM Destroying instances 2:37:51 PM Project resetted 2:37:51 PM save_folder: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Projects\Reviving Superman 2:37:51 PM load_folder: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Projects\Reviving Superman 2:37:51 PM Project loaded 2:37:52 PM Saving settings: H:\Mine Animator PC oficial\Mine-imator\Mine-imator\Data\settings.midata 2:37:54 PM Action: action_tl_deselect_all
  10. Hello, when I render my animation everything happens normally but when I look at the final rendering Mine-Imator zooms in so it has things that do not appear and that is very embarrasing . Can you tell me if there is a way to zoom out when i do the final rendering. Thank you
  11. Help, when i want to open mine-imator (newest one and other versions) there's huge mess when opened ! http:// http:// I want to animate but this aint gonna work !
  12. CzeeZ

    Glitch&Bug

    Help, when i want to open mine-imator (newest one and other versions) there's huge mess when opened ! http:// http:// I want to animate but this aint gonna work !
  13. Update: I recently downloaded MI 1.1.0-pre3 and confirmed this bug is not appearing anymore. Thank you David. Old contents: I have some issue with new version of Mine-imator 1.1.0 . I have tried to workaround this issue but all failed. Here are things I have done: It reporting "Couldn't load texture from file_directory". I have checked this directory, it exists. (from log: C:\Users\SuperMarioSF\AppData\Roaming\Mine_imator) The directory contains a file "tmp.png" with all transparent, 32x32 pixels. MD5 hash for this file is: 77f6d36c138430158326474af3ab7b95 I cleaned up this directory, and retry to startup. Failed. I tried archive version with different installation directory: C:\Mine-Imator FAILED STARTING UP D:\Mine-Imator FAILED STARTING UP D:\Mine-Imator-110 FAILED STARTING UP I tried using installer with different installation directory: C:\Mine-Imator FAILED STARTING UP C:\Users\SuperMarioSF\Mine-imator FAILED STARTING UP I have reviewed code on Github, but cannot figure out where caused problem. Full log is listed below: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 16:00:50 mineimator_version: 1.1.0 PRE-RELEASE 16:00:50 gm_runtime: 2.1.0.144 16:00:50 YYC: yes 16:00:50 texture_lib: 1 16:00:50 working_directory: C:\Users\SuperMarioSF\Mine-imator\ 16:00:50 file_directory: C:\Users\SuperMarioSF\AppData\Roaming\Mine_imator\ 16:00:50 OS: Windows 16:00:50 os_version: 393217 16:00:50 os_is_network_connected: yes 16:00:50 os_get_language: zh 16:00:50 os_get_region: CN 16:00:50 USERDOMAIN: SMSF-WorkPC 16:00:50 USERNAME: SuperMarioSF 16:00:50 USERPROFILE: C:\Users\SuperMarioSF 16:00:50 APPDATA: C:\Users\SuperMarioSF\AppData\Roaming 16:00:50 NUMBER_OF_PROCESSORS: 4 16:00:50 PROCESSOR_ARCHITECTURE: x86 16:00:50 PROCESSOR_IDENTFIER: 16:00:50 PROCESSOR_LEVEL: 6 16:00:50 PROCESSOR_REVISION: 2a07 16:00:50 video_adapter_subsysid: 371855420 16:00:50 video_adapter_vendorid: 32902 16:00:50 video_d3d11_context: 0026F028 16:00:50 video_d3d11_device: 0039A7E8 16:00:50 video_adapter_deviceid: 294 16:00:50 video_adapter_sharedsystemmemory: 1711276032 16:00:50 video_adapter_revision: 9 16:00:50 video_adapter_description: Intel(R) HD Graphics 3000 16:00:50 video_adapter_dedicatedsystemmemory: 0 16:00:50 video_adapter_dedicatedvideomemory: 67108864 16:00:50 Library startup 16:00:50 Data\file.dll 16:00:50 Data\movie.dll 16:00:50 Movie init 16:00:50 Data\window.dll 16:00:50 Data\texture.dll 16:00:50 Texture init 16:00:50 working_directory: C:\Users\SuperMarioSF\Mine-imator\ 16:00:50 Trying to save files 16:00:50 surface_save OK 16:00:50 Couldn't load texture from file_directory Possible related posts for this BUG:
  14. So I was pretty excited to import a face rig I downloaded, but when I did, the program crashed! Please fix! Here is the log. __ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 9:50:08 PM mineimator_version: 1.1.0 PRE-RELEASE 3 9:50:08 PM gm_runtime: 2.1.2.172 9:50:08 PM YYC: yes 9:50:08 PM working_directory: C:\Users\thoma\Mine-imator\ 9:50:08 PM file_directory: C:\Users\thoma\AppData\Roaming\Mine_imator\ 9:50:08 PM OS: Windows 9:50:08 PM os_version: 655360 9:50:08 PM os_is_network_connected: yes 9:50:08 PM os_get_language: en 9:50:08 PM os_get_region: US 9:50:08 PM USERDOMAIN: SHAPPHIRE 9:50:08 PM USERNAME: thoma 9:50:08 PM USERPROFILE: C:\Users\thoma 9:50:08 PM APPDATA: C:\Users\thoma\AppData\Roaming 9:50:08 PM NUMBER_OF_PROCESSORS: 4 9:50:08 PM PROCESSOR_ARCHITECTURE: x86 9:50:08 PM PROCESSOR_IDENTFIER: 9:50:08 PM PROCESSOR_LEVEL: 22 9:50:08 PM PROCESSOR_REVISION: 3001 9:50:08 PM video_adapter_subsysid: 2180321340 9:50:08 PM udid: 37ac1363-7c0d-4ce3-89dd-8346ca75363b 9:50:08 PM video_adapter_vendorid: 4098 9:50:08 PM video_d3d11_context: 0629105C 9:50:08 PM video_d3d11_device: 0628DE34 9:50:08 PM video_adapter_deviceid: 38993 9:50:08 PM video_adapter_sharedsystemmemory: 1850216448 9:50:08 PM video_adapter_revision: 64 9:50:08 PM video_adapter_description: AMD Radeon(TM) R4 Graphics 9:50:08 PM video_adapter_dedicatedsystemmemory: 0 9:50:08 PM video_adapter_dedicatedvideomemory: 521068544 9:50:08 PM Library startup 9:50:08 PM Data\file.dll 9:50:08 PM Data\movie.dll 9:50:08 PM Movie init 9:50:08 PM Data\texture.dll 9:50:08 PM Data\window.dll 9:50:08 PM working_directory: C:\Users\thoma\Mine-imator\ 9:50:08 PM Trying to save files 9:50:09 PM surface_save OK 9:50:09 PM texture_create OK 9:50:09 PM file_delete_lib OK 9:50:09 PM Create vertex format 9:50:09 PM Shader init 9:50:09 PM shaders_are_supported: yes 9:50:09 PM shader_high_ssao_depth_normal compiled: yes 9:50:09 PM shader_high_ssao_blur compiled: yes 9:50:09 PM shader_high_ssao compiled: yes 9:50:09 PM shader_high_light_sun compiled: yes 9:50:09 PM shader_high_light_spot compiled: yes 9:50:09 PM shader_high_light_point compiled: yes 9:50:09 PM shader_high_light_night compiled: yes 9:50:09 PM shader_high_light_apply compiled: yes 9:50:09 PM shader_high_fog_apply compiled: yes 9:50:09 PM shader_high_fog compiled: yes 9:50:09 PM shader_high_dof compiled: yes 9:50:09 PM shader_high_aa compiled: yes 9:50:09 PM shader_replace compiled: yes 9:50:09 PM shader_draw_texture compiled: yes 9:50:09 PM shader_depth_point compiled: yes 9:50:09 PM shader_depth compiled: yes 9:50:09 PM shader_color_fog_lights compiled: yes 9:50:09 PM shader_color_fog compiled: yes 9:50:09 PM shader_color_camera compiled: yes 9:50:09 PM shader_border compiled: yes 9:50:09 PM shader_blend compiled: yes 9:50:09 PM shader_alpha_test compiled: yes 9:50:09 PM shader_alpha_fix compiled: yes 9:50:09 PM Make transitions 9:50:10 PM Transitions OK 9:50:10 PM Loading language file: C:\Users\thoma\Mine-imator\Data\Languages\english.milanguage 9:50:10 PM Windows startup 9:50:10 PM Found key_file: C:\Users\thoma\Mine-imator\Data\key.midata 9:50:10 PM Loading settings: C:\Users\thoma\Mine-imator\Data\settings.midata 9:50:10 PM load_format: 24 9:50:10 PM Render init 9:50:10 PM Loading Minecraft assets version: 1.12.2 9:50:11 PM Unzipping: C:\Users\thoma\Mine-imator\Data\Minecraft\1.12.2.zip, C:\Users\thoma\AppData\Roaming\Mine_imator\Minecraft\1.12.2\ 9:50:26 PM 2842 files were extracted 9:50:29 PM blocksize: 16 9:50:36 PM Saving block previews: C:\Users\thoma\Mine-imator\Data\blockpreview.midata 9:50:36 PM Loaded assets successfully 9:50:36 PM Ground vbuffer init 9:50:36 PM Resetting project 9:50:36 PM Destroying instances 9:50:36 PM Project resetted 9:50:36 PM Show popup: startup
  15. Here is the error log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 8:57:55 PM mineimator_version: 1.1.0 PRE-RELEASE 3 8:57:55 PM gm_runtime: 2.1.2.172 8:57:55 PM YYC: yes 8:57:55 PM working_directory: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\ 8:57:55 PM file_directory: C:\Users\RAC\AppData\Roaming\Mine_imator\ 8:57:55 PM OS: Windows 8:57:55 PM os_version: 655360 8:57:55 PM os_is_network_connected: yes 8:57:55 PM os_get_language: en 8:57:55 PM os_get_region: US 8:57:55 PM USERDOMAIN: WARTILLTHEND 8:57:55 PM USERNAME: wartillthend 8:57:55 PM USERPROFILE: C:\Users\RAC 8:57:55 PM APPDATA: C:\Users\RAC\AppData\Roaming 8:57:55 PM NUMBER_OF_PROCESSORS: 4 8:57:55 PM PROCESSOR_ARCHITECTURE: x86 8:57:55 PM PROCESSOR_IDENTFIER: 8:57:55 PM PROCESSOR_LEVEL: 22 8:57:55 PM PROCESSOR_REVISION: 3001 8:57:55 PM video_adapter_subsysid: 113184808 8:57:56 PM udid: 51129886-3efa-40d9-8f2e-699971079a6d 8:57:56 PM video_adapter_vendorid: 4098 8:57:56 PM video_d3d11_context: 03BE8114 8:57:56 PM video_d3d11_device: 03BE79C4 8:57:56 PM video_adapter_deviceid: 38993 8:57:56 PM video_adapter_sharedsystemmemory: 1845626880 8:57:56 PM video_adapter_revision: 64 8:57:56 PM video_adapter_description: AMD Radeon R4 8:57:56 PM video_adapter_dedicatedsystemmemory: 0 8:57:56 PM video_adapter_dedicatedvideomemory: 521592832 8:57:56 PM Library startup 8:57:56 PM Data\file.dll 8:57:56 PM Data\movie.dll 8:57:56 PM Movie init 8:57:56 PM Data\texture.dll 8:57:56 PM Data\window.dll 8:57:56 PM working_directory: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\ 8:57:56 PM Trying to save files 8:57:56 PM surface_save OK 8:57:56 PM texture_create OK 8:57:56 PM file_delete_lib OK 8:57:56 PM Create vertex format 8:57:56 PM Shader init 8:57:56 PM shaders_are_supported: yes 8:57:56 PM shader_high_ssao_depth_normal compiled: yes 8:57:56 PM shader_high_ssao_blur compiled: yes 8:57:56 PM shader_high_ssao compiled: yes 8:57:56 PM shader_high_light_sun compiled: yes 8:57:56 PM shader_high_light_spot compiled: yes 8:57:56 PM shader_high_light_point compiled: yes 8:57:56 PM shader_high_light_night compiled: yes 8:57:56 PM shader_high_light_apply compiled: yes 8:57:56 PM shader_high_fog_apply compiled: yes 8:57:56 PM shader_high_fog compiled: yes 8:57:56 PM shader_high_dof compiled: yes 8:57:56 PM shader_high_aa compiled: yes 8:57:56 PM shader_replace compiled: yes 8:57:56 PM shader_draw_texture compiled: yes 8:57:56 PM shader_depth_point compiled: yes 8:57:56 PM shader_depth compiled: yes 8:57:56 PM shader_color_fog_lights compiled: yes 8:57:56 PM shader_color_fog compiled: yes 8:57:56 PM shader_color_camera compiled: yes 8:57:56 PM shader_border compiled: yes 8:57:56 PM shader_blend compiled: yes 8:57:56 PM shader_alpha_test compiled: yes 8:57:56 PM shader_alpha_fix compiled: yes 8:57:56 PM Make transitions 8:57:57 PM Transitions OK 8:57:57 PM Loading language file: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\Languages\english.milanguage 8:57:57 PM Windows startup 8:57:58 PM Render init 8:57:58 PM Loading Minecraft assets version: 1.12.2 8:57:58 PM Unzipping: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\Minecraft\1.12.2.zip, C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\ 8:58:28 PM 2842 files were extracted 8:58:31 PM blocksize: 16 8:58:38 PM Saving block previews: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\blockpreview.midata 8:58:38 PM Loaded assets successfully 8:58:38 PM Ground vbuffer init 8:58:38 PM Resetting project 8:58:39 PM Destroying instances 8:58:39 PM Project resetted 8:58:39 PM Show popup: startup 8:58:44 PM Open URL: https://www.mineimator.com/upgrade 8:59:55 PM Saving settings: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\settings.midata 8:59:55 PM Show alert: Level up!, You are now using the Full version!, 90 8:59:58 PM Creating project: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project 8:59:58 PM Resetting project 8:59:58 PM Destroying instances 8:59:58 PM Project resetted 8:59:58 PM Saving project: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project\New Project.miproject 8:59:58 PM save_folder: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project 8:59:58 PM load_folder: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project 8:59:58 PM Project saved 8:59:58 PM Show alert: Project created!, Imported files will be copied into the project folder., -4 8:59:58 PM Saving settings: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\settings.midata 9:00:03 PM Saving settings: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\settings.midata 9:00:06 PM Saving settings: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\settings.midata 9:00:43 PM Action: action_bench_create 9:00:43 PM Created: 0 9:00:45 PM Action: action_tl_select 9:00:51 PM Action: action_tl_select 9:00:52 PM Action: action_tl_select 9:00:53 PM Action: action_tl_keyframe_create 9:00:53 PM Action: action_tl_keyframe_select 9:00:53 PM Action: action_tl_keyframes_move_done 9:00:54 PM Action: action_tl_keyframes_move_done 9:00:57 PM Action: action_tl_select 9:00:59 PM Action: action_tl_select 9:01:00 PM Action: action_tl_extend 9:01:01 PM Action: action_tl_select 9:01:02 PM Action: action_tl_select 9:01:02 PM Action: action_tl_keyframe_create 9:01:04 PM Undo: action_tl_keyframe_create 9:01:06 PM Action: action_tl_select 9:01:07 PM Action: action_tl_select 9:01:09 PM Action: action_tl_extend 9:01:10 PM Action: action_tl_select 9:01:11 PM Action: action_tl_select 9:01:13 PM Action: action_tl_keyframe_create 9:01:13 PM Action: action_tl_keyframe_select 9:01:13 PM Action: action_tl_keyframes_move_done 9:01:15 PM Undo: action_tl_keyframes_move_done 9:01:16 PM Undo: action_tl_keyframe_select 9:01:17 PM Undo: action_tl_keyframe_create 9:01:17 PM Undo: action_tl_select 9:01:26 PM Undo: action_tl_select 9:01:26 PM Undo: action_tl_extend 9:01:26 PM Undo: action_tl_select 9:01:27 PM Undo: action_tl_select 9:01:27 PM Undo: action_tl_select 9:01:27 PM Undo: action_tl_select 9:01:27 PM Undo: action_tl_extend 9:01:28 PM Undo: action_tl_select 9:01:28 PM Undo: action_tl_select 9:01:29 PM Undo: action_tl_keyframes_move_done 9:01:29 PM Undo: action_tl_keyframes_move_done 9:01:29 PM Undo: action_tl_keyframe_select 9:01:29 PM Undo: action_tl_keyframe_create 9:01:30 PM Undo: action_tl_select 9:01:30 PM Undo: action_tl_select 9:01:30 PM Undo: action_tl_select 9:01:30 PM Undo: action_bench_create 9:01:32 PM Redo: action_bench_create 9:01:45 PM Action: action_tl_select 9:01:46 PM Action: action_tl_keyframe_create 9:01:47 PM Action: action_tl_select 9:01:47 PM Action: action_tl_keyframe_create 9:01:49 PM Action: action_tl_select 9:01:50 PM Action: action_tl_keyframe_select 9:01:50 PM Action: action_tl_keyframes_move_done 9:01:53 PM Action: action_tl_load_loop 9:01:53 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_walk.miframes 9:01:53 PM load_format: 24 9:01:53 PM Loaded 12 keyframes 9:01:53 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_walk.miframes 9:01:53 PM load_format: 24 9:01:53 PM Loaded 12 keyframes 9:01:58 PM Undo: action_tl_load_loop 9:02:00 PM Action: action_tl_load_loop 9:02:00 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_run.miframes 9:02:00 PM load_format: 24 9:02:00 PM Loaded 40 keyframes 9:02:00 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_run.miframes 9:02:00 PM load_format: 24 9:02:00 PM Loaded 40 keyframes 9:02:00 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_run.miframes 9:02:00 PM load_format: 24 9:02:00 PM Loaded 40 keyframes 9:02:03 PM Undo: action_tl_load_loop 9:02:03 PM Undo: action_tl_keyframes_move_done 9:02:03 PM Undo: action_tl_keyframe_select 9:02:04 PM Undo: action_tl_select 9:02:04 PM Undo: action_tl_keyframe_create 9:02:06 PM Redo: action_tl_keyframe_create 9:02:07 PM Action: action_tl_keyframe_select 9:02:08 PM Action: action_tl_keyframes_move_done 9:02:12 PM Action: action_tl_load_loop 9:02:12 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_run.miframes 9:02:12 PM load_format: 24 9:02:12 PM Loaded 40 keyframes 9:02:12 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_run.miframes 9:02:12 PM load_format: 24 9:02:12 PM Loaded 40 keyframes 9:02:12 PM Opening keyframes: C:\Users\RAC\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\models\character\loops\human_run.miframes 9:02:12 PM load_format: 24 9:02:12 PM Loaded 40 keyframes 9:02:18 PM Action: action_tl_frame_rot 9:02:22 PM Undo: tl_value_set 9:02:22 PM Undo: action_tl_load_loop 9:02:22 PM Undo: action_tl_keyframes_move_done 9:02:23 PM Undo: action_tl_keyframe_select 9:02:23 PM Undo: action_tl_keyframe_create 9:02:23 PM Undo: action_tl_select 9:02:23 PM Undo: action_tl_keyframe_create 9:02:23 PM Undo: action_tl_select 9:02:24 PM Undo: action_bench_create 9:03:55 PM Add resource: model 9:03:55 PM filename: HRxLcI.json 9:03:56 PM Action Load resource: action_bench_model, C:\Users\RAC\Desktop\models\HRxLcI.json 9:04:00 PM Add resource: pack 9:04:00 PM filename: FQQmcZ.zip 9:04:00 PM Action Load resource: action_bench_model_tex, C:\Users\RAC\Desktop\models\FQQmcZ.zip 9:04:00 PM Unzipping: C:\Users\RAC\Desktop\models\FQQmcZ.zip, C:\Users\RAC\AppData\Roaming\Mine_imator\unzip\ 9:04:00 PM 10 files were extracted 9:04:03 PM blocksize: 16 9:04:05 PM Pack loaded 9:04:38 PM Add resource: blocksheet 9:04:38 PM filename: yellow_metal_faint.png 9:04:38 PM Action Load resource: action_bench_model_tex, C:\Users\RAC\Desktop\models\yellow_metal_faint.png 9:04:44 PM Add resource: model 9:04:44 PM filename: HRxLcI 2.json 9:04:44 PM Action Load resource: action_bench_model, C:\Users\RAC\Desktop\models\HRxLcI.json 9:04:50 PM Action Load resource: action_bench_model_tex, 9:04:51 PM Action: action_bench_create 9:04:51 PM Created: 13 9:04:54 PM Action: action_tl_select 9:04:56 PM Undo: action_tl_select 9:04:56 PM Undo: action_bench_create 9:05:48 PM Action Load resource: action_bench_model, 9:05:52 PM Add resource: model 9:05:52 PM filename: iuIqgq.json 9:05:52 PM Action Load resource: action_bench_model, C:\Users\RAC\Desktop\models\iuIqgq.json 9:05:56 PM Add resource: pack 9:05:56 PM filename: FCQlmA.zip 9:05:56 PM Action Load resource: action_bench_model_tex, C:\Users\RAC\Desktop\models\FCQlmA.zip 9:05:56 PM Unzipping: C:\Users\RAC\Desktop\models\FCQlmA.zip, C:\Users\RAC\AppData\Roaming\Mine_imator\unzip\ 9:05:56 PM 6 files were extracted 9:05:59 PM blocksize: 16 9:06:01 PM Pack loaded 9:06:02 PM Action: action_bench_create 9:06:02 PM Created: 13 9:06:06 PM Undo: action_bench_create 9:06:06 PM Undo: action_bench_model_tex 9:06:06 PM Undo: action_bench_model 9:06:06 PM Undo: action_bench_model 9:06:06 PM Undo: action_bench_model_tex 9:06:06 PM Undo: action_bench_model 9:09:58 PM Backup: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project\New Project 9:09:58 PM Saving project: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project\New Project.backup1 9:09:58 PM save_folder: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project 9:09:58 PM load_folder: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Projects\New Project 9:09:58 PM Project saved 9:09:58 PM Backup saved 9:09:58 PM Saving settings: C:\Users\RAC\Desktop\Mine-imator 1.1.0 PRE-RELEASE 3\Data\settings.midata 9:10:07 PM Action Load resource: action_bench_model, 9:10:14 PM Action: action_bench_create 9:10:14 PM Created: 0 9:10:17 PM Action: action_tl_select 9:10:18 PM Action: action_tl_frame_pos_xyz 9:10:20 PM Action: action_tl_frame_pos 9:10:21 PM Action: action_tl_frame_pos 9:10:23 PM Action: action_tl_frame_pos 9:10:24 PM Action: action_tl_deselect_all 9:10:32 PM Action: action_tl_select 9:10:32 PM Action: action_tl_keyframe_create 9:10:32 PM Action: action_tl_keyframe_select 9:10:33 PM Action: action_tl_keyframes_move_done 9:10:35 PM Action: action_tl_select 9:10:36 PM Action: action_tl_keyframe_select 9:10:36 PM Action: action_tl_keyframes_move_done 9:10:36 PM Action: action_tl_keyframes_move_done 9:10:39 PM Action: action_tl_deselect_all 9:10:40 PM Action: action_tl_select 9:10:40 PM Action: action_tl_keyframe_select 9:10:40 PM Action: action_tl_keyframes_move_done 9:10:41 PM Action: action_tl_keyframes_move_done 9:10:47 PM Action: action_tl_select 9:10:48 PM Action: action_tl_keyframe_select 9:10:48 PM Action: action_tl_keyframes_move_done 9:10:51 PM Action: action_tl_keyframe_select 9:10:51 PM Action: action_tl_keyframes_move_done 9:10:52 PM Action: action_tl_keyframe_deselect 9:10:53 PM Action: action_tl_keyframe_select 9:10:53 PM Action: action_tl_keyframes_move_done 9:10:57 PM Action: action_tl_keyframes_move_done 9:10:58 PM Action: action_tl_keyframes_move_done 9:10:58 PM Action: action_tl_deselect_all 9:10:59 PM Action: action_tl_select 9:10:59 PM Action: action_tl_keyframe_select 9:11:00 PM Action: action_tl_keyframes_move_done 9:11:00 PM Action: action_tl_keyframes_move_done 9:11:00 PM Action: action_tl_keyframes_move_done 9:11:00 PM Undo: action_tl_keyframes_move_done 9:11:01 PM Undo: action_tl_keyframes_move_done 9:11:01 PM Undo: action_tl_keyframes_move_done 9:11:01 PM Undo: action_tl_keyframe_select 9:11:02 PM Undo: action_tl_select 9:11:02 PM Undo: action_tl_deselect_all 9:11:02 PM Undo: action_tl_keyframes_move_done 9:11:02 PM Undo: action_tl_keyframes_move_done 9:11:02 PM Undo: action_tl_keyframes_move_done 9:11:03 PM Undo: action_tl_keyframe_select I also wasnt able to load any models from the block models page into mine-imator, it wasnt showing up, even if i added the textures.
  16. Hey, if I set the attractor to "None", Mine-Imator crash. Regards SkyPlayer
  17. Black Glass panes turning white. You can see on the cockpit of this B-17 schematic. It's supposed to be black.
  18. THIS IS ONE FATAL ERROR USUALLY POPS UP ON MY SCREEN DURING ANIMATING PLS FIX ON THE NEXT VERSION...IT KEEPS DESTROYING MY PROJECT AND DISTURBS ME AT THE SAME TIME. THIS IS THE CODE: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: I32 argument is unset ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_tl_update_type_name (line 17) called from - gml_Script_tl_update (line 4) called from - gml_Script_tl_duplicate (line 49) called from - gml_Script_tl_duplicate (line 33) called from - gml_Script_action_tl_duplicate (line 31) called from - gml_Script_tab_timeline (line 577) called from - gml_Script_panel_draw_content (line 87) called from - gml_Script_panel_draw (line 98) called from - gml_Script_panel_area_draw (line 56) called from - gml_Script_window_draw (line 14) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
  19. It happens with project 10:28:48 a. m. mineimator_version: 1.1.0 PRE-RELEASE 2 10:28:48 a. m. gm_runtime: 2.1.0.144 10:28:48 a. m. YYC: yes 10:28:48 a. m. working_directory: C:\Users\Shaoran\Mine-imator\ 10:28:48 a. m. file_directory: C:\Users\Shaoran\AppData\Roaming\Mine_imator\ 10:28:48 a. m. OS: Windows 10:28:48 a. m. os_version: 393219 10:28:48 a. m. os_is_network_connected: yes 10:28:48 a. m. os_get_language: es 10:28:48 a. m. os_get_region: MX 10:28:48 a. m. USERDOMAIN: SHAORANX 10:28:48 a. m. USERNAME: Shaoran 10:28:48 a. m. USERPROFILE: C:\Users\Shaoran 10:28:48 a. m. APPDATA: C:\Users\Shaoran\AppData\Roaming 10:28:48 a. m. NUMBER_OF_PROCESSORS: 4 10:28:48 a. m. PROCESSOR_ARCHITECTURE: x86 10:28:48 a. m. PROCESSOR_IDENTFIER: 10:28:48 a. m. PROCESSOR_LEVEL: 6 10:28:48 a. m. PROCESSOR_REVISION: 4501 10:28:48 a. m. video_adapter_subsysid: 335351875 10:28:48 a. m. video_adapter_vendorid: 4318 10:28:48 a. m. video_d3d11_context: 03A766A0 10:28:48 a. m. video_d3d11_device: 00C8571C 10:28:48 a. m. video_adapter_deviceid: 4929 10:28:48 a. m. video_adapter_sharedsystemmemory: 2217566208 10:28:48 a. m. video_adapter_revision: 162 10:28:48 a. m. video_adapter_description: NVIDIA GeForce 840M 10:28:48 a. m. video_adapter_dedicatedsystemmemory: 0 10:28:48 a. m. video_adapter_dedicatedvideomemory: 2077335552 10:28:48 a. m. Old log found 10:28:48 a. m. Library startup 10:28:48 a. m. Data\file.dll 10:28:48 a. m. Data\movie.dll 10:28:48 a. m. Movie init 10:28:48 a. m. Data\window.dll 10:28:50 a. m. Open URL: http://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 10:28:51 a. m. Open URL: C:\Users\Shaoran\AppData\Roaming\Mine_imator\log_previous.txt 10:28:51 a. m. working_directory: C:\Users\Shaoran\Mine-imator\ 10:28:51 a. m. Trying to save files 10:28:51 a. m. surface_save OK 10:28:51 a. m. texture_create OK 10:28:51 a. m. file_delete_lib OK 10:28:51 a. m. Create vertex format 10:28:51 a. m. Shader init 10:28:51 a. m. shaders_are_supported: yes 10:28:51 a. m. shader_high_ssao_depth_normal compiled: yes 10:28:51 a. m. shader_high_ssao_blur compiled: yes 10:28:51 a. m. shader_high_ssao compiled: yes 10:28:51 a. m. shader_high_light_sun compiled: yes 10:28:51 a. m. shader_high_light_spot compiled: yes 10:28:51 a. m. shader_high_light_point compiled: yes 10:28:51 a. m. shader_high_light_night compiled: yes 10:28:51 a. m. shader_high_light_apply compiled: yes 10:28:51 a. m. shader_high_fog_apply compiled: yes 10:28:51 a. m. shader_high_fog compiled: yes 10:28:51 a. m. shader_high_dof compiled: yes 10:28:51 a. m. shader_high_aa compiled: yes 10:28:51 a. m. shader_replace compiled: yes 10:28:51 a. m. shader_draw_texture compiled: yes 10:28:51 a. m. shader_depth_point compiled: yes 10:28:51 a. m. shader_depth compiled: yes 10:28:51 a. m. shader_color_fog_lights compiled: yes 10:28:51 a. m. shader_color_fog compiled: yes 10:28:51 a. m. shader_color_camera compiled: yes 10:28:51 a. m. shader_border compiled: yes 10:28:51 a. m. shader_blend compiled: yes 10:28:51 a. m. shader_alpha_test compiled: yes 10:28:51 a. m. shader_alpha_fix compiled: yes 10:28:51 a. m. Make transitions 10:28:51 a. m. Transitions OK 10:28:51 a. m. Loading language file: C:\Users\Shaoran\Mine-imator\Data\Languages\english.milanguage 10:28:51 a. m. Windows startup 10:28:51 a. m. Loading settings: C:\Users\Shaoran\Mine-imator\Data\settings.midata 10:28:51 a. m. load_format: 24 10:28:51 a. m. Render init 10:28:51 a. m. Loading Minecraft assets version: 1.12 10:28:54 a. m. Loaded assets successfully 10:28:54 a. m. Ground vbuffer init 10:28:54 a. m. Resetting project 10:28:54 a. m. Destroying instances 10:28:54 a. m. Project resetted 10:28:54 a. m. Show popup: startup 10:31:15 a. m. Open URL: http://www.mineimator.com/upgrade 10:31:35 a. m. Saving settings: C:\Users\Shaoran\Mine-imator\Data\settings.midata 10:31:35 a. m. Show alert: Level up!, You are now using the Full version!, 87 10:31:44 a. m. Saving settings: C:\Users\Shaoran\Mine-imator\Data\settings.midata 10:32:03 a. m. Opening legacy project: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-]\INTRO Template [-5-].mproj 10:32:03 a. m. load_format: 13 10:32:03 a. m. Resetting project 10:32:03 a. m. Destroying instances 10:32:03 a. m. Project resetted 10:32:03 a. m. save_folder: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-] 10:32:03 a. m. load_folder: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-] 10:32:04 a. m. Project loaded 10:32:04 a. m. Saving project: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-]\INTRO Template [-5-].miproject 10:32:04 a. m. save_folder: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-] 10:32:04 a. m. load_folder: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-] 10:32:05 a. m. Project saved 10:32:05 a. m. Loading .schematic: C:\Users\Shaoran\Desktop\Nueva carpeta (2)\INTRO Template [-5-]\Desert.schematic 10:32:05 a. m. Size: { { 53,76,6 }, }
  20. FireRedz

    Someone Help ME???

    Hello There...I Hope U Can Help Me... Im New Here And I Wanna Change My Account Photo....And it say you are not allowed to do this but why???? I Hope Anyone Can help Me???
  21. If i open mineimator nothing strange happend but if i click new project and i save it nothing happend he saved it and thats it i cant start make some animations HELP ME PLEASE
  22. BUG 1: ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_tl_value_set (line 52) called from - gml_Script_action_tl_frame_scale (line 3) called from - gml_Script_draw_dragger (line 73) called from - gml_Script_tab_frame_editor_scale (line 14) called from - gml_Script_panel_draw_content (line 63) called from - gml_Script_panel_draw (line 86) called from - gml_Script_panel_area_draw (line 56) called from - gml_Script_window_draw (line 7) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) BUG 2: ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: invalid type for *= lhs=, rhs=1.44 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_tab_timeline (line 159) called from - gml_Script_panel_draw_content (line 75) called from - gml_Script_panel_draw (line 86) called from - gml_Script_panel_area_draw (line 54) called from - gml_Script_window_draw (line 7) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) PLEASE FIX ON 1.10 VERSION!!!!
  23. Okay, so after making a whole bunch of lightsabers, i closed it and it didn't show me the save option, instead it just closed and it saved nothing except for the ground and the time. Give me my project back
  24. When I close a project, it sometimes doesn't show the "Save changes before quitting?" screen and all my work gets lost.
  25. So i rarely use the forum because usually i was able to solve any mine imator problems by myself. But i can't seem to solve this problem when i try to change the skin of a wolf model on mine imator 1.1.0, it turns out to be like this: https://imgur.com/a/9LiV1 it was fine in mine imator 1.0.5 and community build A help would be appreciated
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