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  1. FATAL ERROR Caused by importing a schematic. I was able to import big schematics in the past until now, i can only import small schematics. (Log included) Step By Step However, this works on older versions.
  2. In Mine-Imator 1.2.1, I am having issues with the "Download Skin" option in the textures menu. It says "The user "I_Get_Dubbs" does not exists". Can you please fix this, and thanks for your time.
  3. So... Not sure what it is, but for some reason when I have an object which is transparent the transparency just shows the world behind it, ignoring every single object there is behind it. I would show a video I took, but I don't know how. It didn't happen when I first started the project, but recently it started doing this. Uhm... fix? EDIT: Turns out only two of the objects in my world do this? If you need my animation file tell me how to send it to you.
  4. Vangsguard

    Animation Bug

    Someone please help me if i try to make my man sleep in a bed and turn his head to the left and the right and he then should jump out of bed, But he just jump out of bed and turn his head to the left and right while he jumping and i make it like he should do it first and the jump out of bed. Someone pls help me
  5. Hi, I was trying to import a world on mine imator but the imator crashes if i load the world on imator. Here my Logs. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 09:42:03 mineimator_version: 1.2.0 09:42:03 gm_runtime: 2.1.5.246 09:42:03 YYC: yes 09:42:03 working_directory: C:\Users\Luiz-PC\Mine-imator\ 09:42:03 file_directory: C:\Users\Luiz-PC\AppData\Roaming\Mine_imator\ 09:42:03 OS: Windows 09:42:03 os_version: 655360 09:42:03 os_is_network_connected: yes 09:42:03 os_get_language: pt 09:42:03 os_get_region: BR 09:42:03 USERDOMAIN: LUIZ-PC 09:42:03 USERNAME: Luiz-PC 09:42:03 USERPROFILE: C:\Users\Luiz-PC 09:42:03 APPDATA: C:\Users\Luiz-PC\AppData\Roaming 09:42:03 NUMBER_OF_PROCESSORS: 3 09:42:03 PROCESSOR_ARCHITECTURE: x86 09:42:03 PROCESSOR_IDENTFIER: 09:42:03 PROCESSOR_LEVEL: 16 09:42:03 PROCESSOR_REVISION: 0503 09:42:03 video_adapter_subsysid: 2233604812 09:42:03 udid: 3ddd72ea-58c4-47d5-8c1b-a1f66a04f042 09:42:03 video_adapter_vendorid: 4318 09:42:03 video_d3d11_context: 03DC6D80 09:42:03 video_d3d11_device: 03DC4B54 09:42:03 video_adapter_deviceid: 4291 09:42:03 video_adapter_sharedsystemmemory: 2146199552 09:42:03 video_adapter_revision: 162 09:42:03 video_adapter_description: NVIDIA GeForce 8400GS 09:42:03 video_adapter_dedicatedsystemmemory: 0 09:42:03 video_adapter_dedicatedvideomemory: 1019740160 09:42:03 Old log found 09:42:03 External library init 09:42:03 External library: Data\file.dll 09:42:03 External library: Data\movie.dll 09:42:03 External library: movie init 09:42:03 External library: Data\window.dll 09:42:06 Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/ 09:42:06 Open URL: C:\Users\Luiz-PC\AppData\Roaming\Mine_imator\log_previous.txt 09:42:08 working_directory: C:\Users\Luiz-PC\Mine-imator\ 09:42:08 Trying to save files 09:42:08 surface_save OK 09:42:08 texture_create OK 09:42:08 file_delete_lib OK 09:42:08 Create vertex format 09:42:08 Shader init 09:42:08 shaders_are_supported: yes 09:42:08 shader_vignette compiled: yes 09:42:09 shader_color_correction compiled: yes 09:42:09 shader_blur compiled: yes 09:42:09 shader_add compiled: yes 09:42:09 shader_high_bloom_threshold compiled: yes 09:42:09 shader_color_glow compiled: yes 09:42:09 shader_high_ssao_depth_normal compiled: yes 09:42:09 shader_high_ssao_blur compiled: yes 09:42:09 shader_high_ssao compiled: yes 09:42:09 shader_high_light_sun compiled: yes 09:42:09 shader_high_light_spot compiled: yes 09:42:09 shader_high_light_point_shadowless compiled: yes 09:42:09 shader_high_light_point compiled: yes 09:42:09 shader_high_light_night compiled: yes 09:42:09 shader_high_light_apply compiled: yes 09:42:09 shader_high_fog_apply compiled: yes 09:42:10 shader_high_fog compiled: yes 09:42:10 shader_high_dof compiled: yes 09:42:10 shader_high_aa compiled: yes 09:42:10 shader_replace compiled: yes 09:42:10 shader_draw_texture compiled: yes 09:42:10 shader_depth_point compiled: yes 09:42:10 shader_depth compiled: yes 09:42:10 shader_color_fog_lights compiled: yes 09:42:10 shader_color_fog compiled: yes 09:42:10 shader_color_camera compiled: yes 09:42:10 shader_border compiled: yes 09:42:10 shader_blend compiled: yes 09:42:10 shader_alpha_test compiled: yes
  6. Im Using the newest version of Mineimator This 2018, when I tried to import a sound in Mine imator and it did work, however I cant even heard it. I double check my Speakers they all work also my Music Player in PC also work. I Restart my Computer. The mine imator still hasnt sounds to heard..........PLEASE I BEG YOU TO FIX TI!
  7. KMM

    Error

    Code error: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object app: Cannot load buffer file C:\Users\MIKAILA MAULATINA\AppData\Roaming\Mine_imator\tmp.file ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_buffer_load_lib (line 7) called from - gml_Script_json_load (line 7) called from - gml_Script_legacy_startup (line 12) called from - gml_Script_app_startup (line 27) called from - gml_Script_app_event_create (line 11) called from - gml_Object_app_Create_0 (line 0) and log_previous:15:20:24 shader_color_camera compiled: yes 15:20:24 shader_border compiled: yes 15:20:24 shader_blend compiled: yes 15:20:24 shader_alpha_test compiled: yes 15:20:24 shader_alpha_fix compiled: yes 15:20:24 Loading legacy file
  8. Help.... I ran into a problem. I was importing a intro template project and I ran into this. Can someone please help me? Heres the full error: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: second index out of bounds request 34,10 maximum size is 256 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_load_scenery (line 365) called from - gml_Script_popup_loading_draw (line 4) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) I don't experience this problem with mine-imator v1.1.4. when I import the project to mine-imator 1.1.4 it can and there is no error warning as above. but after I imported this project into mine-imator v1.2.0, then I experienced this error problem. I've experienced it 23 times. is this a bug in the mine-imator or the project ?? please find a solution to eliminate this error ......
  9. The water doesn't seem to render behind stained glass on schematics. Changing the render depth doesn't seem to do anything either. However, if the glass and water is spawned in Mine-Imator as blocks, the water seems to be visible, but the blocks need render depth set to at least 2. https://imgur.com/a/OI6ZpRE Here are the projects if you want to test this yourself: https://drive.google.com/file/d/1Yu33XS0QxHGfPb5lyLKvmiWBXW4ZEXSP/view?usp=sharing Cheers.
  10. Hello @Nimi Somethings wrong with this software. my graphic card celcius is too hot if i use this software Almost 85+ Celcius the Celsius will increase if i open this software with Empty project idk if i scaling the model it will laggy maybe scalling related with the celcius increase but the weird is mine imator graphic celscius is not too hot with filled Project Almost 58+ Celcius IT's maybe the modelbench fps is too fast. up to 132+ THIS IS WHY MY GRAPHIC HOTTEST [My Computer Spec] Ram : 4gb ddr2 Graphic Card : ATI Radeon HD 3600 Series This is the Best Software for Modeling SO GUYS!!!!!! If u had issue like this just download this app for limit Modelbench FPS for cooler graphic or gpu https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html *sorry bad english*
  11. Most of the models as well as the default items won't load for me.Is there something wrong with me mine-imator?
  12. Ok, I'll ask to fix it again '-' TEXTURE USED: https://i.imgur.com/BEpxuM8.png The same bug occurs with Custom 3D Models (JSON Models... Whatever ): As you can see I already asked to fix this ****: DAVID, PLEASE STOP TO IGNORING ME and fix it ;-; #iLoveYou The first it occurred was when i updated to Mine-imator 1.1.1, and again in the 1.1.2 and 1.1.4 (I didn't updated to 1.1.3 but I think that the same bug would occour ;-; )
  13. If you look to the rendered view we can see a gross bright light being cast on the surrounding trees. However, we cannot see it in the Work camera and as you can see by the Timeline the only lights are the 4 red ones inside the Helicopter. This light is white. There are no white lights anywhere in the project. I am using the latest version of Mine-imator but this happened on the previous version too. Halp pls Literally unplayable But seriously
  14. When you side bending your character that Including jacket texture on skin texture it's BUG. My skin texture (Don't mind the missing arm and face) Link : https://imgur.com/JzXY3vZ
  15. Hello, and please pardon my english (i'm French !) I think I have found a bug in Mine-imator 1.1.2, which causes the "Create a walking animation" to be disabled when two resource packs are present in the Project Resources. To reproduce: you will need a resource pack (zip), I attached one which contains only a new texture for glass (it's the one I used for my tests). Open Mineimator and create a new project. Create a player instance (model: Human, variant; Steve, skin: Minecraft is okay) Create two keyframes for Steve, with different positions (in my case, they're at 10 and 45 images on the timeline). Select the first keyframe and check that the "Create a walking animation" button is enabled. Save the project and close Mineimator. (I did this to separate the project and logs before and after reproducing, but I don't think it's important here) All these steps result in the project I attached, called "reproduction_01", and the Mineimator log called "reproduction_01_log". This is where the problem shows its nose: Re-open Mineimator and load the previous project. (in my case, I saved it under another name before the next steps, but this doesn't seem to matter for reproducing) In "Project Properties"', in the "Resources" section, click the "Add a new resource from a file" button. Choose a resource pack ZIP and confirm. (I attached the "1px_glass.zip" I used to reproduce.) Click on the first keyframe for Steve and notice that the "Create a walking animation" button is disabled. All these steps result in the project I attached, called "reproduction_02", and the Mineimator log called "reproduction_02_log". Please let me know if you can reproduce it, so that I'm sure that it's not just in my head Also note, if that ever matters, that I'm using a French version of Windows. Attachment zip: http://www.mediafire.com/file/vchbqp699ppbq7r/mineimator_walking_resourcepack_bug.zip , contents: the two projects (before and after adding the resource pack) the two log files (before and after adding the resource pack) the resource pack I used to reproduce
  16. I wanted to make some rig, but when I was importing my skin texture, it was broken... please tell me how to fix it, Thx...
  17. I am animating something big, but one of the things from a world im using wont let me create, edit or delete a frame from it, can i get some help?
  18. This is an issue I found in the latest update of Modelbench (Beta 0.3.1 as of now), and it goes like this: Every time I open a model, all of the parts change the "lock to bent half" option to checked, how did I manage to find out? 1st: Open a model that has parts connected to both the bent and not-bent half of another part. 2nd: Save the model 3rd: Open the model in MI and bend said parts. I found out after saving a model with a part that had the option unchecked, then closing MB, launching it again, and loading the same model, just to see the option checked. Small bug, but a pretty destructive one imo (Tested in 2 different models to make sure it was a bug in the program and not the model itself)
  19. whenever i try to load in scenery or blocks from my worlds in the newer versions the blocks dont show up. ANnnnnd on top of that, in all my versions whenever i try to load in a skin for a person clicking "download for MC user" it will either say "No internet connection" or "user doesnt exist"
  20. So when i try to download a skin it says cant download skin check your internet connection im even running and good internet yet its not downloading skins i go to mcnamecheck website and when i search up a user Boom it comes up even im having this glitch on novaskin when i try to put a skin on a person it says cannot find skin please retry and i dont know whats going on https://ibb.co/gLPXdH
  21. I have no idea on how to open this software. I did a fresh install, tried to open by administrator rights, put the installation to various folders, still not working. The software simply does not work! ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 17:31:37 mineimator_version: 1.1.2 17:31:37 gm_runtime: 2.1.2.172 17:31:37 YYC: yes 17:31:37 working_directory: D:\Mine-imator\ 17:31:37 file_directory: C:\Users\Ken\AppData\Roaming\Mine_imator\ 17:31:37 OS: Windows 17:31:37 os_version: 655360 17:31:37 os_is_network_connected: yes 17:31:37 os_get_language: zh 17:31:37 os_get_region: HK 17:31:37 USERDOMAIN: KEN-PC 17:31:37 USERNAME: Ken 17:31:37 USERPROFILE: C:\Users\Ken 17:31:37 APPDATA: C:\Users\Ken\AppData\Roaming 17:31:37 NUMBER_OF_PROCESSORS: 4 17:31:37 PROCESSOR_ARCHITECTURE: x86 17:31:37 PROCESSOR_IDENTFIER: 17:31:37 PROCESSOR_LEVEL: 6 17:31:37 PROCESSOR_REVISION: 9e09 17:31:37 video_adapter_subsysid: 127406120 17:31:37 udid: f4083335-9278-46f3-87f5-e4d6cfcc20c3 17:31:37 video_adapter_vendorid: 4318 17:31:37 video_d3d11_context: 063ED694 17:31:37 video_d3d11_device: 063EB85C 17:31:37 video_adapter_deviceid: 7309 17:31:37 video_adapter_sharedsystemmemory: 1073676288 17:31:37 video_adapter_revision: 161 17:31:37 video_adapter_description: NVIDIA GeForce GTX 1050 17:31:37 video_adapter_dedicatedsystemmemory: 0 17:31:37 video_adapter_dedicatedvideomemory: 3221225472 17:31:37 Old log found 17:31:37 External library init 17:31:37 External library: Data\file.dll 17:31:37 External library: Data\movie.dll 17:31:37 External library: movie init 17:31:37 No texture library found, using sprite textures 17:31:37 External library: Data\window.dll 17:31:38 working_directory: D:\Mine-imator\ 17:31:38 Trying to save files 17:31:38 surface_save OK 17:31:39 Couldn't load texture from file_directory, switching to sprites 17:31:39 Couldn't load texture from file_directory
  22. Whenever I try to load a resource pack (aka .zip file), the resource pack doesn't work. Instead it just uses the same old minecraft textures. Anybody wanna help me troubleshoot this?
  23. You caught the olive, oh, caught HRESULT and mine-imator stopped running. What to do? / Ты словил маслину, ой, словил HRESULT и mine-imator перестал запускаться. Что же делать? 1. Go to the geforce manager, NOT IN GEFORCE EXPERIENCE. / Зайти в диспетчер geforce, НЕ В GEFORCE EXPERIENCE 2. Go to the 3D control settings. / Идем в параметры управление 3D 3. Click the restore button and submit. / Кликаем на кнопку восстановление и подтверждаем. 4. We go to the management of programs./ Идём в управление программами. 5. Let's add. / Жмём добавить. 6. Add Mine-imator. / Добавляем Mine-imator. 7. We put the automatic. / Ставим автоматический. 8. Go to work! / Развлекайся!
  24. So, since september a had been animating a scene in mine-imator, then finally i finished it, so i closed my mine-imator and in the next day i would render it. But... to my surprise, when I opened the project i saw this beautiful message: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: array_get :: Index [0,-1] out of range [1,12] ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_matrix_create (line 13) called from - gml_Script_tl_update_matrix (line 34) called from - gml_Script_tl_update_matrix (line 208) called from - gml_Script_temp_update_rot_point (line 59) called from - gml_Script_temp_update (line 21) called from - gml_Script_project_load_update (line 31) called from - gml_Script_project_load (line 109) called from - gml_Script_draw_recent (line 86) called from - gml_Script_popup_startup_draw (line 84) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) OMG, i can't even open the project that i worked about 4 months! I'm really upset with mine-imator, i mean, i lost the whole thing... Here's my log: Please if anyone know how to fix this, or even recover my project, i would be very grateful (And yes, i tried open the backups created by mine-imator, and they gave me the same error) Please help me, i'm really hopeless... :/
  25. So i've been trying to render this project for 3 times, and it always turned out to be like this: https://imgur.com/a/9KSl8 How do i fix this?
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