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Found 4 results

  1. This test animation was made to sorta view the way the plants would move artificially as if it was affected by the wind. The movement of these objects are controlled by bends and the illusion of these plants looking 3D make it look more realistic then the built-in wind effect in Mine-imator. Lighting wasn't something I put effort into while making this example. Don't be afraid to send honest ´╗┐feedback Fun fact: I made this rig accidently by importing the HD texture of the plants into Modelbench instead of my intended texture of a pixelated crate.
  2. So for all of those who don't know what ik is, its a way to move limbs. IK bending controls everything with a single control: http://gyazo.com/92da2dec436f35b6cf1c25a1a3fbb4cd that gyazo link provides an example. Where as FK bending controls things with 2 different bones, which is what mine imator is based off of. As you control the bottom leg and top leg separately. So it looks more like this: http://gyazo.com/4e5b5fc418d10a0d90f9f5505bd070b5 this provides a link to how FK is like, which is what mine imator is like, with 2 separate bones. both are capable of making the same positions, but Ik
  3. Remember back then we had the auto walk cycle option? It was so useful! We should get access to it in mine-imator 1.0.0. Except it includes bends with it too.
  4. Maybe sharp bends are better.. Like slamacow rigs.. I saw the new update for bending. ITS AWESOME Please add a sharp bend option on bending options on keyframes options, lol.
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