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Showing results for tags 'ao'.
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Today, I've tried creating an ambient occlusion effect using Mine-imator and Photoshop. The picture is a composite of 4 different renders, all blended together on Photoshop using a "Multiply" blending mode with different opacities. You can see those renders by clicking here. Enjoy!
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Welcome ladies and gentle-sheep. Today I am going to present you my Ao Oni Rig. Ao Oni is a horror game, all graphics are like pokemon, but for more information, just look it up. Anyways, here it is! Download? Click This! Image:
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Hi, I wondered how to do AO in Game Maker to improve Mine-Imators visuals. I finally came up with a simple idea. It works with schematics. Create transparent AO Maps for all cases of block collsisions check block neighbors and choose the right ao maps for the right sides of the blocks Either combine the blocks texture with the ao map or draw it slightly above the blocks texture (flickering issues) Pros: Combine: no performance hit (except at start) Draw above: small performance hit improved visualls (at least I think) Cons: Not dynamic takes some time at start (for calculating and combining textures) Draw above: flickering issues only for schematics ignores lights I'm not shure if it will look good Concept image Textures could be combined using a surface (and the surface fix) and saving the baked textures Rhedox