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Found 20 results

  1. I'm writing my own story taking place in the Minecraft: Story Mode world at roughly the same time as Jesse's adventures in Season 1, starring Roman and Glen! Roman: https://i.imgur.com/2l4t7vU.mp4 Glen: https://i.imgur.com/XgI6EyI.mp4 (This last image probably won't make it into the show) This video was made before the show was conceived, so you can consider it a screen test. Roman has the same voice, and Luigi will voice Glen. Here is the pitch document! It's written like a book so it's easier to read, but this will be an animated series! https://docs.google.com/document/d/1pwKNVwo956z7Pe_GQp3QDaRCZeRlkrDQK3DXhrOcbvk/edit I badly need animators to make this happen, and at least a couple of Voice Actors. So if you're interested, please DM me here or check out the Discord! (Actually I closed the Discord for now. It's gonna be a good while before it's ready)
  2. I know, I know. Corellion, didn't you already make an R2-D2 with all of the gadgets like, a long long time ago? Well, yes. Yes I did. A lot of people liked that one, but eventually I started to realize how inaccurate it really was, atleast to the R2-D2 seen in A New Hope. You see, The R2-D2 from A New Hope is the best design for him, in my personal opinion, and I wanted to keep true to that likeness. His colors, and details change throughout the movies, no R2-D2 is the same in any of the movies. That's why I wanted to make sure I got it right. Don't get me wrong, that R2-D2 is still a pretty nice model, but I felt I could do better. That's why I decided to remake him. You might call me crazy for redoing a model that was probably already decent, rather than spending the time making a new model or learning new things, but oh well. What's done is done, haha. Anyways, here it is. I tried my best to make the proportions look better, as well as a better color of blue. Plus, there are some extra things that I wanted to add, and try out on him. I added a few more gadgets as well, that I missed the first time around. I completely redesigned the head and main details, (R2-D2's head is NOT a hemisphere, it's a common mistake. You can find diagrams for it online, making it work in mine-imator was a little harder than I thought it'd be. It's a customized shape in the movies that is only used for R2.) Here is all of his current features. -Fully animated (Rotating dome, moving legs, etc)-All doors open (even ones that don't open in the movies!)-All gadgets (Minus ones from Clone Wars or his Rocket Boosters. Minecraft flames wouldn't look right!)-Authentic Light systems (The logic screens are animated, and his light fades out like it's supposed to.) Movie Authentic Articulation: All the joints are in the right spots based off movie references. All Doors Open! Every little panel on R2-D2 opens up, regardless of whether it did in the movie. The ones that didn't open in the movie just have nothing behind them aside from mechanical detailing. Authentic Lights: R2-D2's PSI's light up and fade from red to blue, while rear one fades from Yellow to Green. In the movies, it would switch sides sometimes (Red on the left, or Blue on the right), but that isn't hard to change on the model based on whichever you like more. The logic displays on the front and back also are properly animated, fading from white to blue. The three Holoprojectors even light up, if you want him to search in the dark, or project a hologram of Princess Leia! Third Leg: Of course he has his third leg, it wouldn't be good old Artoo-Detoo without it! Have him roll on 3 legs, or waddle around on two. The choice is yours! Toggleable Restraining Bolt: Remember when the Jawas stuck that little restraining bolt on Artoo? Well now you can do the same! On the front, R2 has a restraining bolt that you can toggle on and off via to visibility tick. Many, Many Gadgets. Here's a list of every single one currently on the model: Periscope, Life Form Scanner, Taser(Prequels, in the Dome) Taser(Original Trilogy, in the body), Extrernal Utility Arms (Original Trilogy), Utility Arms(The second set or arms fold out from behind the first set of arms. In the original trilogy, he didnt have them, so you can toggle them off if you want! He has a metallic panel behind them, that way without them it will look authentic to the original trilogy. As for the Prequel lovers, the prequel version of the arms are still in there! They have a lot of detail, too.), Buzz Saw blade, Secondary Utility Arms(These come out the sides of his head, similar to Chopper. He doesn't use them very often, but they are seen in Revenge of the Sith as R2 distracts Grievous in the main ship.) Charging Port(It's the door that R2 used to power the lamp and recharge himself in The Empire Strikes Back. In the movies, there's a continuity issue where he uses the same panel that houses the taser, to charge himself. It makes sense at first, but in the taser scene, you can clearly see that the charging lights are gone, and vice versa for when he has the charging door open. I have them both in the same spot like in the movie, and I did my best to make it look good when it comes out.), Fire Extinguisher(He uses this to put out fires on the Millennium Falcon. It's the tiny door next to his PSI, which is the big red/blue light on his face.), Computer Interface Arm(R2-D2's infamous computer plug arm. This is only one of the interface arms, there actually is another arm that he uses to plug into computers in the movies, but I haven't modeled that specific one yet.), Gripper Arm(Ah yes, the arm that he fought Yoda with. It's a gripper arm, it can hold things, and he can swing it about. It's nifty. The Interface arm comes out of his right door, and the gripper arm comes out of his left door, but there is actually a second gripper arm that you can enable. This will help if you're animating him and it just works out better for him to use the gadget through the opposite side. Of course you could rearrange and of his gadgets to come out of different doors, but I'm trying to stay movie accurate. Magic Light Panel(No door comes out of it yet. He does have the door, but in the end of A New Hope you get to see him use an arm to repair Luke's X-Wing, and you can see it come out of the magic light panel. That door is nicknamed the magic light panel because in every movie, it appears to be a painted blue square frame, with very obvious aluminium metal in the middle. Yet, in Return of the Jedi, there's a scene where R2 gets electrocuted, and that door starts flashing red like a light. It only ever did this once, and in every other scene of every movie, it's a solid piece of metal. Anywho, it's on this model, and it does light up like it did in the movie. Set the glow to black, and it's that aluminum metal once more. Fantastic!) He's adorable! He's adorable in the most pure way possible. That's what R2-D2 is here for, right? Oh yeah, I guess he does also have sawblades and tasers, AND a kill count higher than the Burj Khalifa building in Dubai. oh. Hopefully the changes were worth it. I did this a little bit ago, and wanted to wait until I had done more on him to show it, but seeing as it's been a month or so and I haven't worked on him much, I figured I'd just show him off now. Eventually he'll have the rocket jets, the welder, the "magic light" utility arm, and potentially the sail barge drink serving arm/tray, but for now, this is where he is. He's one of my favorite models so far, but I'm biased towards the A New Hope R2-D2. Something about his design is just gorgeous to me, and none of the other movies have the same look. Eventually R5-D4 and R2-KT will get this upgrade too, but it might be a while. I have quite a few models on the backburner too, but I've mainly only shown those on my twitter, and in the discord. I also did want to say that I'd love to be more involved, if anyone is up to do some sort of collaboration, or just talk about rigging, my discord is CorellionCrusaders#0452, feel free to give me a DM. Just don't be weird about it, haha. I'd also gotten several people asking for specific models in my DMs, so here's something on that. Typically, I don't give out my rigs unless either 1: I know the person fairly well, or 2: the person has proven that they are trustworthy. That being said, there are a handful of people that I have given rigs, so it'd never hurt to ask. I'm very careful with them, they take a lot of work to create, and I don't want them to be edited and/or re-uploaded. Mine-imator doesn't have a good way to prevent textures from being taken off of models, and that makes me hesitant on who I give them out to, especially since I make textures from scratch for the most part. Plus, the ones that I don't make from scratch, some textures have licensing on them that prevents you from distributing the raw files, so I'd have to backtrack and replace those textures on certain models, if I were to release them. That's all from me. Take care everyone!
  3. Just a typical thank you message, nothing special whatsoever? (Pwese forgive my editing skills, there's only so much my potato laptop can handle?)
  4. Hi there Now This a Wallpaper For C4D just so is tested via 97% save but make a look a this Mi and C4d! Photo is here: and Gif: XDD good luck for Mc forums
  5. This is an Entry for AnxiousCynic's "Darkness" wallpaper competition. It was in his Discord Server. This is basically me crying about a murderer killing my mom, and there is a picture of me and my mom on the wall. (No my real mom is not dead.)
  6. SO I made this a while ago because I was playing BOTW and found out zelda used to take lots of pics using the sheikah slate both of these are by me and feel free to yell at me all you want
  7. So, I just watched the Spider-Man homecoming trailer, and saw the last scene. Iron Man, and Spider-Man both going off somewhere. Yay. @Cube Productions will probably still make a better wallpaper than me though. sadly this is always going to be the truth.
  8. Here's a another wallpaper CRITICIZE ALL YOU WANT so uh..... ENJOY
  9. take me for a ride bomb rig by modkiller Me rig by a unkown person hat rig by (bman)
  10. Hello! This is my current walk cycle for my animations. ---------------------------------------------------------- This walk cycle has some errors and is fixed in my newest animations that are to be released, but anyways, enjoy! ----------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And criticism is appreciated.
  11. Marten

    Request a rig

    Bonjour, I'll be taking requests for the next couple days. No big requests will be done such as detailed buildings or advanced character rigs. Start requesting now! List: 1. Knife rig. 2. Controller rig. 3. Work in progress 1. Oculus rift exporter rig
  12. I think the JPEG mustache was a good touch. Story to where I got inspired from.
  13. You know, over all the years I've been animating with Mine-Imator, I've never made anything for David himself. So I felt like making a wallpaper for David. Showing my thanks really. Programs used: Mine-Imator 1.0.5 Adobe Photoshop CS6 [Un-Edited 4k]
  14. You know, over all the years I've been making wallpapers with Mine-Imator, I've never made anything for myself. So I felt like making a wallpaper for myself. Showing my thanks really. Programs used: Mine-Imator 1.0.5 Adobe Photoshop CC, because CS6 is for peasants. [Totally Un-Edited 4k] love you skibbzipoo can't wait to get 40+ likes on that one
  15. Hello! Welcome to my first I think... collab! Where you make a deal with anything! even a pig if u want... The rules are simple, Make an animation, atleast 4-30 seconds long (Yeah... I'm not a good animator...) You can make a deal with anything/one/where? And you can use a rig or a skin, I don't care Also, you must have a watermark/YT Name/Forum Name for the first few seconds of the video or through the whole thing. Like this thing down there... It doesn't have to be that fancy illumanati guy... Deadline is March 20th (I'll probably forget though...) Finished Getting there... Lol nowhere near done Sonicxryan X3j50 StormArtz Oh! and post your entry in the comments!
  16. heres a log! 5:07:58 PM version: 1.0.4 (official) 5:07:58 PM gm_version: 1.4.1542 5:07:58 PM build date: 11/19/2015 2:33:35 PM 5:07:58 PM YYC: yes 5:07:58 PM LAA: no 5:07:58 PM OS: Windows_NT 5:07:58 PM USERDOMAIN: Somebodys-PC 5:07:58 PM USERNAME: NO! IM NOT GOING TO GIVE YOU MY NAME! 5:07:58 PM USERPROFILE: C:\Users\name 5:07:58 PM APPDATA: C:\Users\name\AppData\Roaming 5:07:58 PM video_adapter_0_name: AMD Radeon(TM) R4 Graphics 5:07:58 PM video_adapter_0_driver_version_high: 524305 5:07:58 PM video_adapter_0_device_name: \\.\DISPLAY1 5:07:58 PM video_adapter_0_driver_version_low: 656764 5:07:58 PM os_version: 393218 5:07:58 PM os_is_network_connected: yes 5:07:58 PM os_get_language: en 5:07:58 PM os_get_region: US 5:07:58 PM working_directory: C:\Users\name\Mine-imator\ 5:07:58 PM file_directory: C:\Users\\name\AppData\Roaming\Mine_imator\ 5:07:58 PM Old log found 5:07:58 PM DLL init 5:07:58 PM file.dll 5:07:58 PM gzunzip.dll 5:07:58 PM movie.dll 5:07:58 PM Movie init 5:07:58 PM window.dll 5:07:58 PM texture.dll 5:07:58 PM Texture init 5:08:01 PM exe_directory: C:\Users\name\Mine-imator\ 5:08:01 PM Trying to save files 5:08:01 PM surface_save OK 5:08:01 PM texture_create OK 5:08:01 PM file_delete_dll OK 5:08:01 PM Shader init 5:08:01 PM shaders_are_supported: yes 5:08:01 PM shader_high_ssao_blur compiled: yes 5:08:01 PM shader_high_ssao compiled: yes 5:08:01 PM shader_high_ssao_depth_normal compiled: yes 5:08:01 PM shader_high_light_apply compiled: yes 5:08:01 PM shader_high_light_night compiled: yes 5:08:01 PM shader_high_light_point compiled: yes 5:08:01 PM shader_high_light_spot compiled: yes 5:08:01 PM shader_high_light_sun compiled: yes 5:08:01 PM shader_high_fog_apply compiled: yes 5:08:01 PM shader_high_fog compiled: yes 5:08:01 PM shader_high_dof compiled: yes 5:08:01 PM shader_high_aa compiled: yes 5:08:01 PM shader_replace compiled: yes 5:08:01 PM shader_draw_texture compiled: yes 5:08:01 PM shader_depth compiled: yes 5:08:01 PM shader_color_fog_lights compiled: yes 5:08:01 PM shader_color_fog compiled: yes 5:08:01 PM shader_blend_fog compiled: yes 5:08:01 PM shader_blend compiled: yes 5:08:01 PM shader_border compiled: yes 5:08:01 PM Create vertex format 5:08:01 PM Render init 5:08:01 PM Ground model init 5:08:01 PM Character models init 5:08:01 PM Windows init 5:08:01 PM Lists init 5:08:01 PM Load language file: C:\Users\name\Mine-imator\Other\Languages\english.txt 5:08:01 PM Make transitions 5:08:01 PM linear 5:08:01 PM instant 5:08:01 PM easeinquad 5:08:01 PM easeoutquad 5:08:01 PM easeinoutquad 5:08:01 PM easeincubic 5:08:01 PM easeoutcubic 5:08:01 PM easeinoutcubic 5:08:01 PM easeinquart 5:08:01 PM easeoutquart 5:08:01 PM easeinoutquart 5:08:01 PM easeinquint 5:08:01 PM easeoutquint 5:08:01 PM easeinoutquint 5:08:01 PM easeinsine 5:08:01 PM easeoutsine 5:08:01 PM easeinoutsine 5:08:01 PM easeinexpo 5:08:01 PM easeoutexpo 5:08:01 PM easeinoutexpo 5:08:01 PM easeincirc 5:08:01 PM easeoutcirc 5:08:01 PM easeinoutcirc 5:08:01 PM easeinelastic 5:08:02 PM easeoutelastic 5:08:02 PM easeinoutelastic 5:08:02 PM easeinback 5:08:02 PM easeoutback 5:08:02 PM easeinoutback 5:08:02 PM easeinbounce 5:08:02 PM easeoutbounce 5:08:02 PM easeinoutbounce 5:08:02 PM linear 5:08:02 PM instant 5:08:02 PM easeinquad 5:08:02 PM easeoutquad 5:08:02 PM easeinoutquad 5:08:02 PM easeincubic 5:08:02 PM easeoutcubic 5:08:02 PM easeinoutcubic 5:08:02 PM easeinquart 5:08:02 PM easeoutquart 5:08:02 PM easeinoutquart 5:08:02 PM easeinquint 5:08:02 PM easeoutquint 5:08:02 PM easeinoutquint 5:08:02 PM easeinsine 5:08:02 PM easeoutsine 5:08:02 PM easeinoutsine 5:08:02 PM easeinexpo 5:08:02 PM easeoutexpo 5:08:02 PM easeinoutexpo 5:08:02 PM easeincirc 5:08:02 PM easeoutcirc 5:08:02 PM easeinoutcirc 5:08:02 PM easeinelastic 5:08:02 PM easeoutelastic 5:08:02 PM easeinoutelastic 5:08:02 PM easeinback 5:08:02 PM easeoutback 5:08:02 PM easeinoutback 5:08:02 PM easeinbounce 5:08:02 PM easeoutbounce 5:08:02 PM easeinoutbounce 5:08:02 PM Transitions OK 5:08:02 PM Globals init 5:08:02 PM Opening pack from folder: C:\Users\name\Mine-imator\Other\Textures\ 5:08:02 PM mob_texture 5:08:02 PM block_texture 5:08:03 PM colormap_grass_texture 5:08:03 PM colormap_foliage_texture 5:08:03 PM item_texture 5:08:03 PM particles_texture 5:08:03 PM block_preview_texture 5:08:03 PM sun_texture 5:08:03 PM moonphases_texture 5:08:03 PM moon_texture 5:08:04 PM clouds_texture 5:08:04 PM Pack opened 5:08:04 PM Found key_file: C:\Users\name\Mine-imator\Other\key.file 5:08:04 PM Loading settings: C:\Users\name\Mine-imator\Other\settings.file 5:08:04 PM load_format: 3 5:08:04 PM Loading recent: C:\Users\name\Mine-imator\Other\recent.file 5:08:04 PM Loading closed alerts: C:\Users\name\Mine-imator\Other\alerts.file 5:08:04 PM Startup OK 5:08:04 PM Resetting project 5:08:04 PM Destroying instances 5:08:04 PM Project resetted 5:08:04 PM Show popup: startup 5:08:12 PM Opening project: C:\Users\name\Mine-imator\Projects\sand\sand.mproj 5:08:12 PM load_folder: C:\Users\name\Mine-imator\Projects\sand 5:08:12 PM load_format: 10 5:08:12 PM Resetting project 5:08:12 PM Destroying instances 5:08:12 PM Project resetted 5:08:12 PM save_folder: C:\Users\name\Mine-imator\Projects\sand 5:08:12 PM load_iid_offset: 0 5:08:12 PM Templates: 0 5:08:12 PM Timelines: 0 5:08:12 PM Resources: 0 5:08:12 PM Get template iids 5:08:12 PM Get particle type iids 5:08:12 PM Get keyframe iids 5:08:12 PM Get timeline iids 5:08:12 PM Update program 5:08:12 PM Project loaded 5:08:20 PM Add resource: skin 5:08:20 PM filename: XWereWolfX56.png 5:08:20 PM filename_out: XWereWolfX56.png 5:08:20 PM load_folder: C:\Users\name\Mine-imator\Projects\sand 5:08:20 PM save_folder: C:\Users\name\Mine-imator\Projects\sand 5:08:20 PM Action Load resource: action_bench_char_skin, C:\Users\name\Mine-imator\Projects\sand\XWereWolfX56.png 5:08:21 PM Action: action_bench_create 5:08:21 PM Created: char 5:08:35 PM Action: action_bench_create 5:08:35 PM Created: block 5:08:37 PM Action: action_tl_select 5:08:44 PM Action: action_tl_select 5:08:50 PM Action: action_tl_select 5:08:56 PM Action: action_tl_select 5:09:09 PM Action: action_tl_deselect_all 5:09:10 PM Action: action_tl_select 5:09:14 PM Undo: tl_value_set 5:09:15 PM Action: action_tl_select 5:09:30 PM Action: action_tl_select 5:09:35 PM Action: action_tl_select 5:09:43 PM Action: action_tl_select 5:09:45 PM Action: action_tl_select 5:09:46 PM Action: action_tl_select 5:09:57 PM Action: action_tl_select 5:10:03 PM Action: action_tl_select 5:10:09 PM Action: action_tl_select 5:10:13 PM Action: action_tl_select 5:10:17 PM Action: action_tl_select plz help me i ate a nickle and now this is happening!
  17. You can Drink your cup of Bleach later, okay people who might be offended because FN4F I guess... idk, anyway here is your trailer for yet another game that might not be great from a guy who makes way to many games in a year Okay, you may drink your bleach now
  18. 2:44:04 PM version: 1.0.3 (official) 2:44:04 PM gm_version: 1.4.1657 2:44:04 PM build date: 11/12/2015 3:26:42 PM 2:44:04 PM YYC: yes 2:44:04 PM OS: Windows_NT 2:44:04 PM USERDOMAIN: CAROL-HP 2:44:04 PM USERNAME: Carol 2:44:04 PM USERPROFILE: C:\Users\Carol 2:44:04 PM APPDATA: C:\Users\Carol\AppData\Roaming 2:44:04 PM video_adapter_0_name: ATI Radeon HD 4200 2:44:04 PM video_adapter_0_driver_version_high: 524305 2:44:04 PM video_adapter_0_device_name: \\.\DISPLAY1 2:44:04 PM video_adapter_0_driver_version_low: 656489 2:44:04 PM os_version: 393218 2:44:04 PM os_is_network_connected: yes 2:44:04 PM os_get_language: en 2:44:04 PM os_get_region: US 2:44:04 PM working_directory: C:\Users\Carol\Mine-imator\ 2:44:04 PM file_directory: C:\Users\Carol\AppData\Roaming\Mine_imator\ 2:44:04 PM Old log found 2:44:04 PM DLL init 2:44:04 PM file.dll 2:44:04 PM gzunzip.dll 2:44:04 PM movie.dll 2:44:05 PM Movie init 2:44:05 PM window.dll 2:44:05 PM texture.dll 2:44:05 PM Texture init 2:44:07 PM exe_directory: C:\Users\Carol\Mine-imator\ 2:44:07 PM Trying to save files 2:44:07 PM Files saved 2:44:07 PM Shader init 2:44:07 PM shaders_are_supported: yes 2:44:07 PM shader_high_ssao_blur compiled: yes 2:44:07 PM shader_high_ssao compiled: yes 2:44:07 PM shader_high_ssao_depth_normal compiled: yes 2:44:07 PM shader_high_light_apply compiled: yes 2:44:07 PM shader_high_light_night compiled: yes 2:44:07 PM shader_high_light_point compiled: yes 2:44:07 PM shader_high_light_spot compiled: yes 2:44:07 PM shader_high_light_sun compiled: yes 2:44:07 PM shader_high_fog_apply compiled: yes 2:44:07 PM shader_high_fog compiled: yes 2:44:07 PM shader_high_dof compiled: yes 2:44:07 PM shader_high_aa compiled: yes 2:44:07 PM shader_replace compiled: yes 2:44:07 PM shader_draw_texture compiled: yes 2:44:07 PM shader_depth compiled: yes 2:44:07 PM shader_color_fog_lights compiled: yes 2:44:07 PM shader_color_fog compiled: yes 2:44:07 PM shader_blend_fog compiled: yes 2:44:07 PM shader_blend compiled: yes 2:44:07 PM shader_border compiled: yes 2:44:07 PM Create vertex format 2:44:07 PM Render init 2:44:07 PM Ground model init 2:44:07 PM Character models init 2:44:07 PM Windows init 2:44:07 PM Lists init 2:44:07 PM Load language file: C:\Users\Carol\Mine-imator\Other\Languages\english.txt 2:44:07 PM Make transitions 2:44:07 PM Globals init 2:44:07 PM Opening pack from folder: C:\Users\Carol\Mine-imator\Other\Textures\ 2:44:10 PM Startup OK 2:44:10 PM Resetting project 2:44:10 PM Destroying instances 2:44:10 PM Project resetted 2:44:10 PM Show popup: startup 2:44:15 PM Opening project: C:\Users\Carol\Mine-imator\Projects\TRTF stuff\TRTF stuff.mproj 2:44:15 PM load_folder: C:\Users\Carol\Mine-imator\Projects\TRTF stuff 2:44:15 PM load_format: 10 2:44:15 PM Resetting project 2:44:15 PM Destroying instances 2:44:15 PM Project resetted 2:44:15 PM save_folder: C:\Users\Carol\Mine-imator\Projects\TRTF stuff 2:44:15 PM load_iid_offset: 0 2:44:15 PM Templates: 10 2:44:15 PM Timelines: 126 2:44:15 PM Resources: 6 2:44:15 PM Get template iids 2:44:15 PM Get particle type iids 2:44:15 PM Get keyframe iids 2:44:15 PM Get timeline iids 2:44:15 PM Update program
  19. Ok, so this is the first rig ive uploaded but, I used SKIBBZ template to make it and Effusion sent me the Template. Download: http://www.mediafire.com/download/l7n3l5kj9z8mzby/Suprise!+Mai+new+rig+M8+(SlimeNation+Animations+Rig+V.3)%23.zip Here are some Images
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