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Found 12 results

  1. Hey, David. It'd be really awesome if you could have the ability to export .MANI models as other types of files, For example, BLEND files, .MDL files (Source, Quake, GoldSrc, etc.), different files like that. So you can import the animation into Blender or something, It'd be awesome for developers of Minecraft-Related Games, mods, etc. And it'd be amazing. Thanks for your time! -Aronan
  2. How do i export a part of an animation from a specific point (keyframe) chosen? If you can't let me know.
  3. Hi there! I really need your help,I am doing ONE of my first animations,and I wanted to post it on the forums to get some advice off it,but I accidently in sounds put a Minecraft sound,so the frames all extended out to about 9000,I only have around 450 ish.So when I render,It's taking alot longer (20 mins) and its rendering 9000 frames,anyone know how I can contract the timeline or get rid of frames?Thanks please help!
  4. Hello Mineimator users, (he says as he is writing this for the 2nd time because the website logged him off while typing) I have found many annoying bugs found with mineimator 1.0.6 that i would like to be fixed ASAP. 1. Importing more than one object. Importing one of my Human objects is fine. Until I try importing a second one and minimator crashed with this to say: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) Very annoying and don't know how to stop it. 2. Ok, so I can only import one human object so I import one, and made my modifications and saved it as a project file. It was very easy and fine. But when I came back to open it, the textures were very wrong or not applied: This is how it should look once I have correct the issues: So I save it and I open it up again and I get this; I then fix the texture issues to make it look like the first one and save it. Then I open it up again and I get this; and I change the textures and fix the problem and save it and open it up again and we are back to the first texture error and it keeps on looping. I also noticed when exporting the object that it was not correct either as when I imported back in again it either looked wrong with all the body parts in the wrong place or I get the same crash error as at the start of this topic. If any of you can help me or find a fix please help me! For your information this all started when I updated to 1.0.6 and I have tried on older versions and I can’t because either project or object it for the newer version. Thanks for your time, Adam J
  5. HELP! I am using the most up to date version of mineimator but when I try to export it exports the video as an 11 millisecond vid even though its ment to be 9 secs long. I have tried re-installing. It exported fine on the prev version but it won't now. I need help ASAP as I am mean't to be making an intro for someone!
  6. That's so much easy!!! You just have to click in ''Render'' button and then export it normally! Wheres ''Render'' Button? That's one of my secret tips for Mine-Imator 1.0.0 Demos. Don't forgget the click in ''Like'' if that helped you or you like that tip. Thanks and Bye!
  7. I can't seem to export my animation for my animation project. I have Mine-imator 1.0.0 DEMO 2. I don't know why it won't export. I click export into movie file or something like that. I save where the video file will be, it never exports. I just get an empty video file. Nothing on the video file. Is this because I have windows 8? Please help .
  8. Hey its Cyber today i experimented with mine-imator and found a perfect way to export your animation! Step 1: You got your animation ready right? No? Then make one Step 2: Click that steve with shadows! Step 3: Click export to .avi in da menu! Step 4: Choose Advanced and choose your filename and codec (i use windows video 1) DONE! If this worked for you too click that like button! Im out!
  9. What is the difference between VCapture and GMCap? What are their differences in velocity, quality, and size of the .avi exported? What should I use? Why? And what is the difference of the GMCap.dll and GMCap.gex?
  10. gerlove

    Black video!!!

    Hello, Can anybody help me! Is my video finish white exporting, is my video black! And i look the hole exporting! I have a windows 7 pc! Gr. gerlove P.S. Help me!!!
  11. Every time, no matter what I do, when I hit the Export as movie button and do everything the movie in the end is black screened. I'm running mine-imater at full screen, I've tried all the Compressing options, and it never works. please help! :mellow:
  12. Hello i was wondering what is the best why to export the Mine-imator projects and the program used to do so ? i want to try and keep the files as small as possible for uploading purposes. If anyone can help me it would be greatly appreciated Thanks
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