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Found 4 results

  1. This test animation was made to sorta view the way the plants would move artificially as if it was affected by the wind. The movement of these objects are controlled by bends and the illusion of these plants looking 3D make it look more realistic then the built-in wind effect in Mine-imator. Lighting wasn't something I put effort into while making this example. Don't be afraid to send honest feedback Fun fact: I made this rig accidently by importing the HD texture of the plants into Modelbench instead of my intended texture of a pixelated crate.
  2. So for all of those who don't know what ik is, its a way to move limbs. IK bending controls everything with a single control: http://gyazo.com/92da2dec436f35b6cf1c25a1a3fbb4cd that gyazo link provides an example. Where as FK bending controls things with 2 different bones, which is what mine imator is based off of. As you control the bottom leg and top leg separately. So it looks more like this: http://gyazo.com/4e5b5fc418d10a0d90f9f5505bd070b5 this provides a link to how FK is like, which is what mine imator is like, with 2 separate bones. both are capable of making the same positions, but Ik is easier, and more convenient. how will this improve the animation physics? Well, for one thing, ik is easier to use, and less time consuming, as everything is controlled by 1 "master" bone, whereas with fk, everything is controlled by 2 bones 1 "Adult/Parent" Bone [the top part of the leg and one "child/kid" bone, the bottom part of the leg. Also, another thing is that with ik, the bones stay in place, so lets say i were to move the body, the leg would stay where it was, and you would move it manually, like this: http://gyazo.com/427db67b8218bea36a6c465551b8cfc2 Whereas with FK the legs would stay in place like this: http://gyazo.com/351af0045b0df52ddec063e1cfedac5d With this feature, the feet would slide less during walk/run cycles and because of this, would look more realistic, and generally better. One final plus of IK over fk is that it also has auto bends when the body were to go downwards so that would be less effort to make it look realistic. IK: http://gyazo.com/e390e03b569fe21c693d972ad4b617db FK: http://gyazo.com/a5b9389913fdb72ac0249ea25572a77b Takes longer for one pose... So this is why i think mine imator should have FK, hopefully glorious david sees this and considers There would be a toggle for this, for all of those who want to keep fk, but Ik in my opinion should be added. -Jman
  3. Remember back then we had the auto walk cycle option? It was so useful! We should get access to it in mine-imator 1.0.0. Except it includes bends with it too.
  4. Maybe sharp bends are better.. Like slamacow rigs.. I saw the new update for bending. ITS AWESOME Please add a sharp bend option on bending options on keyframes options, lol.
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