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Found 9 results

  1. So I make this Update Ideas A Simple As Possible,One of it are from my experience. WARNING! I'm still don't know how to use Spoiler to reduce the longest page to scroll down. Sorry. Graphics: Motion Blur. Lens Flare. Emisive Lighting. Specular Bloom. Interface: Auto Scroll While Expanding Folders. Free Camera Tab To Put Inside A Right Hand Side Tab. Camera Numbers=Useful when Using Multiple Cameras on Different Purposes. Windows Blur Transparent Effecs Interface. Timeline Head Always In the Middle While Playing the Animations just like In Premiere Pro. Vertical Right Hand Side Tab. Tab Feature,But Same as the Camera Numbers. Input: Only Scroll the Tab Wheres the Mouse Pointer Is On. Timeline Zoom In,And Zoom Out shortkey replaced with Timeline Scrolling Down,or Up. Program: Optimized A Big Massive Size Of Schematic to Avoid Lagging. Fullscreen Mode To Avoid Clicking the Taskbar While Wanted to slide the time line slider. Explainer: Graphics: Motion Blur=A Blurry Object when the object moved so fast. Blurry levels depends on the object speed. But I Already Find how to make it,But it's still not that perfect. But you can use this to different things. Lens Flare=A Light Circle When Look at a Bright Light such as SUN,And Other Lightsources. Emisive Lighting=Light Source Came From An Object size. If The object longer,then the longer the Lights Goes on. AND SO ON. Specular Bloom=I don't Know. Interface: Auto Scroll While Expanding Folders=No need to Manually Scrolling DownWards Just To Play with the Expanding Folders. Free Camera Tab To Put Inside A Right Hand Side Tab=Moves the camera Tab Freely To get Inside A Right Hand side Tab. Camera Numbers=Useful when Using Multiple Cameras on Different Purposes=A Bunch of numbers of an Active Cameras. Windows Blur Transparent Effecs Interface=Interface looks Like Windows Transparent Blur,Accept the ViewPort. Timeline Head Always In the Middle While Playing the Animations just like In Premiere Pro=When Playing the Animations,The Timeline head still in the noticable/Accessable Area. Vertical Right Hand Side Tab=To Avoid Fulling the RHS Tab that Consuming more time to play with it. Tab Feature,But Same as the Camera Numbers=Tab Feature that not makes the Viewport smaller,That was same as the Cameras Tab Numbers. Input: Only Scroll the Tab Wheres the Mouse Pointer Is On=When Scrolling a Tab,The Scrolling mode Only Scroll right where is the Mouse Pointer are,Not the first Area/No need to click a new Area to Be Able to Scroll. Timeline Zoom In,And Zoom Out shortkey replaced with Timeline Scrolling Down,or Up=Remove,Or Change the Zoom Shortkey to a Scroll downWards Mode. Program: Optimized A Big Massive Size Of Schematic/Scenery to Avoid Lagging=Reduce a high levels of Details,Or LOD When The main camera/Active Camera moved further away from it. Fullscreen Mode To Avoid Clicking the Taskbar While Wanted to slide the time line slider=Fullscreen Mode For Mine-Imator By clicking F11 just like Minecraft Game,Or else. @Nimi @david @Voxy I like to see your Opinion Sir. Thankyou.
  2. What if Mine-Imator Have This Feature? I like to see when We Expand a folder for example,then The Timeline will Automatically Scrolling Down untill The End of the Files inside that Folders. So we don't need to Manually Scrolling DownWards just to play with the files in there. I hope this Topic Was Usefull.
  3. Hey animators! It appears that some of you weren't happy to discover that Mine-imator would use the new Village & Pillage textures from now on. So to fix this, here's a link to a downloadable version of the "Programmer Art" resource pack included in the game! Enjoy!
  4. Hey guys! I love this new Modelbench! I Wanted to make something simple. so I took the textures out of minecraft and made this for you guys! Download The Model Here Credit is not required, but please don't claim the model as your own creation. - I kinda copied all this text from Voxy because it looked very clean. How to use Make sure you own Mine-imator 1.1.0 or later, as model support was introduced in this version. The model is NOT compatible with the Community Build, and I don't plan on making a rig version for compatibility with such versions. In your project, open the workbench and select the "Model" option as your object type. Then, just load the model and texture in their respective fields, and create it!
  5. It didn't turn out as i wanted it but eh, still got a nice touch to it. Credits: @Voxy @PigmanMovie: Voxy for the Monster of the ocean depths, and PigmanMovie for the fish pack.
  6. Hello so.i was thinking about making my own 1.13 trident (a.k.a the most OP weapon in game) and also,i haven't seen anyone post something about trident so yeah 360 Preview: Here a bad artwork i made using the rig: the texture is made by me (just some pointless text) Download? Click Me :D only for version 1.1.0 or higher k thx bye bye qoodbye ever
  7. I need some sea pickle rigs (cuz' they're too cute 4 me). But I couldn't acquire the textures anywhere. I need help
  8. I would like to ask about features that may or may not be included in the newest version of Mine-imator: 1. Will water be given a visual effect underwater like in the game? 2. Would particle effect creators that dispense blocks (the cake one for example) float on the surface of waters if we wanted them to? 3. What about proper water wave effects (instead of the wind parented effect)? 4. Toggle mobs that have baby forms into their baby forms (*cough cough* baby turtles *cough cough*) 5. How about specifying builds to not allow water to appear inside? 6. Fishing Rod Bobbers 7. Such as the water wave effects, kelp waving ONLY while in the water Q/A: 1. The underwater visual effect would be toggle-able and would have the option to increase or decrease the fog effect. 2. I suppose this feature would require a physics improvement but nonetheless is still possible. 3. You can increase or decrease the strength of the waves and maybe even cause spikes in the water in certain areas to create tsunamis and such (large waves) 4. You have to admit it's cute. Also it's difficult and annoying to have to resize mobs to make them look like baby versions. 5. If a boat goes slightly underwater, the whole boat is clipped with water. And the effect would be good for large ships that have lower areas in the boat that go deep under the water. 6. Nuff said. 7. Like making leaves wave in the wind or a flag wave in the wind, kelp in the water should be waving as it does in the snapshots. Maybe just simplify this feature and default it to what the game already has with the kelp being animated to sway in its natural form. None of these features are demands and are only suggestions that I'm curious if are possibilities to implement or are going to be implemented already.
  9. Phantom Rig Texture/model 3 from (Snapshot 18w10c) Comes with the Particles, Loopable Animation And nice glowing eyes! (all seen below) DOWNLOAD! - DOWNLOAD! - DOWNLOAD! - DOWNLOAD! - DOWNLOAD!
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