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Found 4 results

  1. In the most recent version of Mine-imator, there's a small bug where the underside texture for arms and legs of a mob is oriented incorrectly. Here's an example of what I'm talking about. I have created three example skins; one for a Zombie, one for a Zombie Pigman and one for Steve. The arm and leg textures are identical to each other, albeit with the obvious difference in colour. EXPECTATION: The right arms and legs should show as an "r" on the top face and as an "L" on the bottom face. The left arms and legs should be a mirror-image of these. REALITY: The Zombie and Zombie Pigman's left-side underside textures are rotated 180 degrees instead of flipped. Steve's texture does this correctly. TOP VIEW BOTTOM VIEW This may affect other mobs as well, I've only tested it with the three shown above. It's not a big problem, but it's fairly annoying since I have to create a whole other texture for the left arms and legs of the affected mobs just to get them looking the same as the right ones... if you could fix this so that the red and blue textures look like the green one, that would be great
  2. When you choose what biome to have for the ground, then save and reload the project, the biome is reset to Plains. The selection will remain on the biome you chose, but you need to select it again to change the colour. TO REPRODUCE: Start a new project. Navigate to the "Background" tab in Project Properties, then "Biome". Select any biome that makes the grass a different colour than default. Save the project, then reload it. The grass colour has reverted to Plains. Upon checking the "Biome", it will still be at whatever you set it to. Another small bug I've found is where if you set the resolution of the project to a custom value (by selecting "Custom"), saving and reloading the project will change it to "(undefinedxundefined)". Upon going back into the list and selecting "Custom" again, the dimensions you specified are still there. TO REPRODUCE: Start a new project. Navigate to the "Project" tab in Project Properties, then "Size". Select "Custom", then change the Width and Height to any value. Save the project, then reload it. "Size" will now say "(undefinedxundefined)". Clicking on "Custom" again will put it back to normal. Both of these bugs will occur every time you load a project. Hopefully these will be fixed so we won't have to keep changing them every time we load our project
  3. whenever i try to load in scenery or blocks from my worlds in the newer versions the blocks dont show up. ANnnnnd on top of that, in all my versions whenever i try to load in a skin for a person clicking "download for MC user" it will either say "No internet connection" or "user doesnt exist"
  4. I was bored so I remade the beta screenshot of Mine-imator in 1.1.2.
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