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Showing results for tags '1.0.0'.
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No need to explain things here... oh yeah, I'm testing a new signature format though, well, enjoy the show!
- 11 replies
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Eeyup.
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Happy birthday to you... Happy birthday to you... Happy birth- okay, fine, I'll stop... Whoo, three wallpapers in one day... I'm so tired... *falls asleep*
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Inspired by something that happened on a server.
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Hello everybody! Today, i present to you, my Mario and Luigi rig! Includes: Fingers, 3D hat, 3D mustache, and a 3D nose! Pic: Download: http://www.mediafire.com/download/9c4i3a3tysko5el/Mario+%26+Luigi.zip
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Thanks Lamyral for rendering my pic =D Thanks Lamyral for rendering my pic =D Thanks Lamyral for rendering my pic =D Hmm... I made this wallpaper based on an animation I wanted to make in 1.0.0 (And you know... impossible) So(Ƨ), basically, PortableBot 2.8 didn't get that... nice He (Yeah, I consider him a person) just freaked out (My hands were wet ) So, I needed my backup parts from broken PortableBot upgrades (Arms/legs/jaw) Here's the pic: And yeah, PortableBot's skin is suposed to be like that Thanks for... seeing this wallpaper =D And thanks Lamyral
- 1 reply
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- Portable
- PortableBot 2.8.g
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(and 3 more)
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Welp, this took me quite a bit to make... If you can guess what Paint.NET effect I used for the lightning-y thing, you get a free wallpaper
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~•~ Hello guys! Dragon here again with another wallpaper! You might get confused on what this wallpaper means but, if you know the Wreck-t-Ralph movie story, you'll prolly understand this. =D ~•~
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~•~ I hope you like how it looks =D Also, I just realized that it's not that deep. X'D Maybe the stairway dungeon? is like, 1000 ft below ground? =D ~•~
- 11 replies
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- 1.0.0
- mine-imator
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1- Change Biome Colors: (Change of texture) well... I know this will be in the next DEMO version of Mine-imator. (but I think it will be possible to just change with Resource Pack) would be a good option to load the texture directly. 2- Shadow color: (ambient color option separate ) I know this is a little strange. but it would be nice if this option be added, so that the color of ambient does not decrease with the shadows. (the density of the shadow must be separated from ambient color) 3- Import window and new file types: I think this will not be possible in Mine-imator. this would be a system of import yet advanced more, where each object has a format. -the format (.rigs) allow import the rigs of any kind (also the models made with the model editor that it plans Mine-imator) -the format (.backgs) the format (.backgs) allow import all render settings, controls, languages, backgrounds, scenery colors, colors of biomes, interface colors, ETC ... -the format (.particles) allow import only of particles ..... -the format (.frames) allow import a group of frames on this format. (this import is according to the frame of start you choose) -the format (.objects) allow import of Items, blocks, schematics with customized and animated texture. (items in 3D). -the last option is to import all the files mentioned above.... ------------------------------------------------------------------------------------------------------ I think these suggestions will be impossible ....
- 5 replies
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- mine-imator
- 1.0.0
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(and 3 more)
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I'm pretty new to the whole 1.0.0 beta (but not to Mine-imator, I've had that for almost a year), and I have tried to use the new Camera feature. I don't understand it at all, how do I use it? I think it's MEANT to be like the old Camera feature you would find under Instances, but when I use it it just shows the outline of a camera that moves (if I've moved it's position over keyframes). I would like someone who knows how to use this feature to explain to me how to use it in a detailed fashion, not just "nub you move it and it moves the screen". Thanks, MCM.
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This came out of boredom Download:http://www.mediafire.com/download/e61329lxgbb2il1/Little+Sanic+Rig.object P.S.: GOTTA GO FAST
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So I have been horrified at not being able to load any animations since mine-imator crashes all the time! But I have the solution! When creating your animation put a .mani after the title (and in projects if you want change any thing inside it) and then you're sorted you can now open your animation any time! Hope this helped!
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this animation took just one day, and I must say I had fun creating it. (the technique is very easy to create a fun animation) the only thing I not liked was the rendering. (took about 1 hour) Enjoy the video!!!
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So, TheVFXBros requested a wallpaper a while back, and I just now got around to doing it... Without further ado...
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I made a new a skin, so I did too Rig! This is version 0.1, but intercede for the Forum. image: You can not see it, but it also has eyelids. Link: https://www.mediafire.com/?08qhtbni67809cy
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I just had to...
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Hey, guys! I've ran out of ideas. I don't even know what this is, and the name is. But, here it is. ~•~ ~•~ =D
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For The Glorious David: https://code.google.com/p/gmogre3d/wiki/UsingASkydomeTutorial This dome system would be more appropriate than a sphere (since the texture does not grow too down) will be more appropriate to add the desired sky. Sky Dome (another program): Mine-imator sphere:
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Never forget to look behind you.
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Just a little something I made a while back with the power of resource packs, Mine-imator, and Paint.NET. (and yes, credit to Akmal Zonia for his skin, because he demands credit on everything you use his skin in ) Resource pack used: Faithful
