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Found 5 results

  1. As you can read in the title, none of my .mimodel (made in the 1.1.4 version) have the "IK" in the constraint option. Does someone know the reason of this ? (I guess it's just because Modelbench 1.1.5 didn't follow the MI 2.0.0 but I can be wrong) And at the same time, is there a way to remedy to it ? Thanks in advance for your help.
  2. Actually, BlockBench has an .MIMODEL Exporter addon inside it. But the only problem is your model should be box UV so I will teach you how to change you models in to the box UV. _________________________________________________ Frist, select all your cube (CTRL+A) Then, click the "Create Texture"(CTRL+SHIFT+T) Choose your "Pixel Density" and tick the "Box UV" then Confirm It will create a new texture, then save it BlockBench isn't very smart, sometime you need to fix the UV by yourself When everything is done you can export to .MIMODEL _________________________________________________ DONE
  3. ################################################## ########################################## FATAL ERROR na movimentação número 1 do Draw Evento para o aplicativo de objeto:2 tamanho máximo é 1 ############################################# ######################## --- ----------------------- --------------------------- ----------------------- ---------------- chamado de - gml_Script_model_part_get_bend_matrix (linha 23) chamado de - gml_Script_model_file_load_part (linha 292) chamado de - gml_Script_model_file_load_part (linha 329) chamado de - gml_Script_model_file_load_part (linha 329) chamado de - de - gml_Script_model_file_load (linha 101) chamado de - gml_Script_res_load (linha 182) chamado de - gml_Script_action_bench_model (linha 37) chamado de - gml_Script_menu_draw (linha 237) chamada de - gml_Script_window_draw (linha 28) chamada de - gml_Script_app_event_draw (linha 7) Chamada de - gml_Object_app_Draw_0 (linha 0) gml_Object_app_Draw_0 (linha 0) gml_Object_app_Draw_0 (linha 0)gml_Script_app_event_draw (linha 7) chamada de - gml_Object_app_Draw_0 (linha 0) gml_Object_app_Draw_0 (linha 0) gml_Object_app_Draw_0 (linha 0)gml_Script_app_event_draw (linha 7) chamada de - gml_Object_app_Draw_0 (linha 0) gml_Object_app_Draw_0 (linha 0) gml_Object_app_Draw_0 (linha 0)
  4. Hi. So i was playing around with Modelbench and I found that bend acts sorta differently with 3d planes, so I eventually came up with his flag model. Enjoy. It's pretty flexible. It bends on all 3 axes. The texture is very easy to change. Download Also, if anyone can manage to make a semi-realistic wavy flag in the wind with this, send me a link, cause i certainly can't do it Bye
  5. mbanders

    Lighter Model

    Here's a simple model. A Zippo lighter. Images: Download: http://www.mediafire.com/file/345ntwl3l6tlmlc/Lighter+Model.zip Includes features like: Rotatable top. That's really everything you can interact with. I told you this was a simple model. Compatible with Mine-imator 1.1.2 and over. You don't have to give credit, but it would be appreciated.
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