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Mpleyale

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  • Posts

    132
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    22

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  1. Wow
    Mpleyale got a reaction from CDplayer in Challenger Dodge Mpleyale's Style release   
    Hello animators! its me again, Mp. As some of you know im quitting mine-imator and it was a long time using this software (6 years). And now i'll release one of my vehicle rigs for free.

     
    Remember that Drift phonk with the yellow car?
     

     Now the car is available to download!

    Click here to download.
     
    sadly the model inst at english language, i dont have time to translate every single parent piece but feel free to modify it. Dont need to credit me or something but letting me know is appreciatted. 
  2. Love
    Mpleyale got a reaction from rofrrrrrrrrrrrrr in Challenger Dodge Mpleyale's Style release   
    Hello animators! its me again, Mp. As some of you know im quitting mine-imator and it was a long time using this software (6 years). And now i'll release one of my vehicle rigs for free.

     
    Remember that Drift phonk with the yellow car?
     

     Now the car is available to download!

    Click here to download.
     
    sadly the model inst at english language, i dont have time to translate every single parent piece but feel free to modify it. Dont need to credit me or something but letting me know is appreciatted. 
  3. Wow
    Mpleyale got a reaction from Duychung in Challenger Dodge Mpleyale's Style release   
    Hello animators! its me again, Mp. As some of you know im quitting mine-imator and it was a long time using this software (6 years). And now i'll release one of my vehicle rigs for free.

     
    Remember that Drift phonk with the yellow car?
     

     Now the car is available to download!

    Click here to download.
     
    sadly the model inst at english language, i dont have time to translate every single parent piece but feel free to modify it. Dont need to credit me or something but letting me know is appreciatted. 
  4. Love
    Mpleyale got a reaction from Aisu Uchibi in Challenger Dodge Mpleyale's Style release   
    Hello animators! its me again, Mp. As some of you know im quitting mine-imator and it was a long time using this software (6 years). And now i'll release one of my vehicle rigs for free.

     
    Remember that Drift phonk with the yellow car?
     

     Now the car is available to download!

    Click here to download.
     
    sadly the model inst at english language, i dont have time to translate every single parent piece but feel free to modify it. Dont need to credit me or something but letting me know is appreciatted. 
  5. Sad
    Mpleyale got a reaction from Pickyduck14 in Challenger Dodge Mpleyale's Style release   
    Hello animators! its me again, Mp. As some of you know im quitting mine-imator and it was a long time using this software (6 years). And now i'll release one of my vehicle rigs for free.

     
    Remember that Drift phonk with the yellow car?
     

     Now the car is available to download!

    Click here to download.
     
    sadly the model inst at english language, i dont have time to translate every single parent piece but feel free to modify it. Dont need to credit me or something but letting me know is appreciatted. 
  6. Upvote
    Mpleyale got a reaction from Mr M3m3~Chan in Challenger Dodge Mpleyale's Style release   
    Hello animators! its me again, Mp. As some of you know im quitting mine-imator and it was a long time using this software (6 years). And now i'll release one of my vehicle rigs for free.

     
    Remember that Drift phonk with the yellow car?
     

     Now the car is available to download!

    Click here to download.
     
    sadly the model inst at english language, i dont have time to translate every single parent piece but feel free to modify it. Dont need to credit me or something but letting me know is appreciatted. 
  7. Upvote
  8. Upvote
    Mpleyale got a reaction from sahdow2013ac in Fover | Render and Important Thing   
    Haha im glad you liked it, sorry for the delay to do it, i don't have time to live anymore and im moving to blender. Thanks for being my friend and good luck with your projects, i hope you get better than me
  9. Upvote
    Mpleyale reacted to Fover in Fover | Render and Important Thing   
    thank you @TigerShadowX
    Coming to the important point. Thank you for making this rig @Mpleyale. You know that I have been using the green character for a long time. After the rig made by Mpleyale, it is time to say goodbye to the green character (Mr Zilla). I will use this rig (Fover) in renderings from now on. For animations, I will continue with the green character (Mr Zilla). Good forums.
  10. Love
    Mpleyale reacted to Fover in random animatronic render   
    Come back please
  11. Upvote
    Mpleyale got a reaction from Fover in random animatronic render   
    i opened mine-imator after a time and did this 
  12. Upvote
    Mpleyale got a reaction from TheXKing360 in random animatronic render   
    i opened mine-imator after a time and did this 
  13. Upvote
    Mpleyale got a reaction from Aisu Uchibi in random animatronic render   
    i opened mine-imator after a time and did this 
  14. Upvote
    Mpleyale got a reaction from sahdow2013ac in random animatronic render   
    i opened mine-imator after a time and did this 
  15. Upvote
    Mpleyale got a reaction from Mr M3m3~Chan in random animatronic render   
    i opened mine-imator after a time and did this 
  16. Upvote
    Mpleyale reacted to manicminermemer in Mine-imator 2.0 3D model converter! (mostly)   
    https://file.garden/ZlrJr4gXzRtJW4yO/magic/duck.mp4
    Major thanks to Mr. Doon who wrote the meshcache importer! I mainly just wrote this post...
    For basics: Mineimator does support meshes, but they're not supported in the way you'd want to use them.
    The way that custom meshes got achieved in Mineimator is very hacky and kind of clunky, but it does work.
    Mineimator does not have a way to directly import meshes in-program, you'll have to go through a bunch of steps first.
    We shall also note that Mineimator does not support meshes with bones. No mesh skinning, no whatever.
    All imported meshes are just gonna be as still as a prop...
    Finally, please note this converter was an afternoon project and has problems. This program does not import normals properly, so shading will be rather off and may not look right. I have included the source code if you want to try and fix it...
    First download the converter, which I have included as a file right here. Place it in whatever place.
    Along with the converter is the source code, written in C.
    Converter: https://file.garden/ZlrJr4gXzRtJW4yO/magic/converter.exe
    Source code: https://file.garden/ZlrJr4gXzRtJW4yO/magic/converter.c
    Note: Windows may flag converter.exe as malware which is a false positive. I don't really know how to solve this though sorry... If you find yourself sufficiently scared by the false positive anyways you can skip to step 4 and try and compile it yourself using the C source code I also linked here.
    (edit: it was written in C, not C++)
    1: Meshcache Files
    Mineimator 2.0.'s terrain is stored in ".meshcache" files, which are 3D models of the terrain that has been imported.
    It is important to note here that these are not collections of blocks, but actual 3D models of the terrain.
    I made a whole thread about this here:
    so I won't go too in depth about it here.
    2: Manipulating Meshcaches
    To import a mesh, we will first have to get ready first.
    Firstly, you import an schematic with no moving parts (no doors, no levers, no buttons) and put it into the program, which will cause Mineimator to generate a meshcache from that schematic. Luckily, Mineimator already has a couple of these. To prevent Mineimator from randomly re-importing the original meshcache over the custom meshcache, I suggest using only the terrain pre-packaged with Mineimator, as terrain imported from other worlds will be linked to that world and Mineimator will re-import that meshcache if it detects changes in that world. With Mineimator's default terrain props, there is no world and your meshcaches can remain untampered with. Let's use the lamp post schematic file.


    3: Making a Model and Importing it
    For this next part we have to get a mesh in blender, specifically Blender 4.0. Firstly, the mesh's texture has to be a single texture, and as I mentioned before, the mesh will pretty much just be completely stationary. If you want multiple moving parts or multiple textures, you're going to have to import additional meshes!
    Since I don't feel like modeling, let's just grab a model off of https://www.models-resource.com/. This is a tutorial anyways...
    The model I'll use for this demonstration is this model. https://www.models-resource.com/playstation_2/crashbandicootwrathofcortex/model/20863/


    As we import the mesh into Blender, make sure to triangulate it first! And apply the modifier! That will be important.

    Next, we SPECIFICALLY export the model as Stanford PLY .ply.

    Next part, make sure that you have the settings on the right! You can uncheck Selected Only if the mesh is the only thing in the scene... Don't use Blender's Triangulated Mesh feature for exporting PLY files, half the time it doesn't seem to work right, for whatever reason.
    Next, refer to the following image:


    Next part:

    Next, we delete the schematic file for the lamp post in our mineimator project directory as well as the meshcache file. But now, you drag the meshcache file you just made into your project directory and rename it to have the same file name as the lamp post's meshcache file.

    Now we get into Mineimator, and although it may still look like a lamp post that is because it's not immediate! Re-open the project file and the lamp post will become Crash's head! Kind of. We still need to get the texture in:

    Since this is still scenery we use the mineimator scenery texture. This is why I said it must be a single texture earlier.

    We take that scenery texture and slap it onto that scenery and now we have a mesh in mineimator I guess! Since the converter doesn't import normals properly because of a bug with it (they DO get imported, they're kinda just weird) the shading is a bit off but it is indeed a mesh in mineimator!
    Here's the mineimator project in this tutorial: https://file.garden/ZlrJr4gXzRtJW4yO/magic/project.7z
    Also, you cannot export the terrain/mesh thing as .miobject unfortunately as Mineimator won't include the meshcache in the miobject no matter how you select it or try to export it. So if you're trying to share meshes through this, you're pretty much forced to share it through sharing the project itself and you can't use .miobjects for this. Remember - this is pretty hacky!
    4: Compiling the thing
    If you're wondering how to compile this program you need GCC, it's written in C. The method I used to compile it was following the MinGW tutorial here: https://www.wikihow.com/Compile-a-C-Program-Using-the-GNU-Compiler-(GCC) and using the GCC 14.10 build for Win32 here: https://winlibs.com/
  17. Wow
    Mpleyale reacted to WinnythailandFX in Mine-imator 2.0 3D model converter! (mostly)   
    The mesh in Mine-imator is real!!!!
  18. Love
    Mpleyale got a reaction from sahdow2013ac in It's My Birthday!   
    heppy birday 🗿🗿🗿👍👍👍👍👍👍👍👍👍👍🗿
  19. Love
    Mpleyale got a reaction from Aayush Saji in It's My Birthday!   
    heppy birday 🗿🗿🗿👍👍👍👍👍👍👍👍👍👍🗿
  20. Funny
    Mpleyale reacted to Fover in What's your favorite keyframe?   
    absolutlley quadratic
  21. Upvote
    Mpleyale reacted to Aisu Uchibi in Gallian Republic infantryman   
    A new video showing a new uniform.
     
  22. Upvote
    Mpleyale reacted to Bonnie animation in withered animatronics pack rig for mine imator   
    pack of models for the mine imator of withereds animatronics from
    five nights at freddy's 2
     

    all together in its concerted version:
     

    I wanted to add the animatronic toys, more than Moneto, it will only be the withereds, well, I hope you enjoy the equipment, pass on the creator's word, I would also really appreciate it and feel free with the model, it's all have a good productivity
    donwload link:
     
  23. Upvote
    Mpleyale got a reaction from Bonnie animation in withered animatronics pack rig for mine imator   
    five night's at frederic 💀👌
  24. Upvote
    Mpleyale reacted to mbanders in Mine-imator 2.0.2 Continuation Build 1.0.14   
    (Art by mbanders)
    Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the...
    Continuation Build
    The main purpose of this mod is to provide continued Minecraft support and bugfixes to Mine-imator now that official development is discontinued. But do also be on the lookout for kewl new quality-of-life features I may slip in now and again. 
    Please enjoy it!
    Download (Windows x64 .zip): https://www.mediafire.com/file/f3zjqh7dktxmnid/Mine-imator_2.0.2_Continuation_Build_1.0.14.zip/file
    Please note that this mod has not been compiled or tested outside of Windows x64.
    The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this).
    https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build
    💸 Feel free to throw your money at me if you really wanna: https://ko-fi.com/mbandersmc
    Version 1.0.14 (June 16th, 2026), changes since 1.0.13:
    Features
    Added "Zoom in" and "Zoom out" buttons to the timeline. Added 'shadows' tags for .mimodel parts, allowing "Cast shadows" to be disabled on them by default. Added hint text for "Render depth" setting. Changes
    Updated Minecraft assets to 26.2 - Chaos Cubed. "Camera shake" effect is now visible in the camera's shape. Moved "Enable looping" button next to other timeline playback buttons. Bugfixes
    Fixed baby villagers and zombie villagers growing up on project reload. Fixed missing textures for banner sticks and patterned shields. Fixed crash when selecting a custom model in the workbench after selecting armor. Fixed "model color" option not appearing for custom models which support it.  
    Older changelogs:
  25. Funny
    Mpleyale got a reaction from Fover in Pokedance, Minecraft Animation   
    what.... the...
















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