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Alder

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About Alder

  • Rank
    Newbie
    Newbie
  • Birthday November 7

Profile Information

  • Gender
    Male
  • Location
    US
  • Interests
    Artisan crafts, animation (Duh), Game Design, General Outdoors
  • Minecraft username
    JPT79

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  1. So far it seems inverse kinematics only works with pre-made models and specifically only arms and legs? Is there a way to get it to work with custom modelbench rigs? and if not, is that something planned for the future?
  2. Alder

    Inverse Kinematics

    Make sure you've enabled Advanced Settings, and you'll find it under the Constraints tab when selecting an eligible part
  3. Yep, exactly this ^ As long as you've saved the project properly, it'll be found in C:\Users\Username\Mine-imator\Projects When starting mine-imator simply click on the Browse button and navigate to the project folder, and open the .miproject file corresponding to your project
  4. A single part can only have one bending point, if you want multiple you'll need to create a second part parented to the first. Also don't forget you're able to make this second point inherit bends from the parent, if the situation requires it.
  5. For those who are experiencing a crash anytime they try to render something, I have a temporary solution until it gets fixed! First, upon creating a new project, go to the Project Settings on the left Just above the Tempo slider, you'll see a Render Settings drop down, set that to Custom You'll notice a new section appears beneath Project Settings called Render Settings Open that up and look for Indirect Lighting, and make sure to turn that Off With that disabled you should be able to render things once more! Hopefully we'll soon have this issue fixed, but for now I hope this helps everyone out!
  6. Same here, I have the exact same AMD driver. Guess I probably should've checked for similar bug reports before making mine...
  7. Any attempt to render results in failure Here's the error mine-imator gives Here's the full log
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