Reputation Activity
-
Skjold got a reaction from KenTracer in cave and cliffs update rig (mobs)
No one is going to download a random file just to see what they're downloading.
You better add the pictures on this topic, or no one's gonna get it.
-
Skjold got a reaction from MojangYang in cave and cliffs update rig (mobs)
No one is going to download a random file just to see what they're downloading.
You better add the pictures on this topic, or no one's gonna get it.
-
Skjold got a reaction from JjCinemas in cave and cliffs update rig (mobs)
No one is going to download a random file just to see what they're downloading.
You better add the pictures on this topic, or no one's gonna get it.
-
Skjold got a reaction from 9redwoods in cave and cliffs update rig (mobs)
No one is going to download a random file just to see what they're downloading.
You better add the pictures on this topic, or no one's gonna get it.
-
Skjold reacted to Dr. Nexil in Juliet
Ok so I wanted to see what my car would look like as a human character. I originally planned to have someone draw it for me (because I really suck at drawing). Anyway, because I know how to model things, I decided to do that instead! I still want a non-blocky drawing at some point in the future, but I do like how this turned out.
My car for comparison of course:
And her name is Juliet btw
-
Skjold reacted to LacaMenDRY in Light that produced by a cube.
I like to see more about lighting.
what I mean here is In MI we just have 2 Lightsource,1. From Point Light,2.And From Spotlight. And From the nature is light produced by a Sun. So what feature that I want MI to have is The Light that produced By A Cube shape,or Cylinder,etc. I got this Idea when I was working With Lighting few days ago. from Cyberpunk Lighting,To A 2029 Gaming Room. what if Mi have Something like cube for example that became a light source,Then If we resize the cube,the light will resize depends on the Cube it self. so more Annoying is like this IF MI doesn't have that feature:
As you can see,If we want to make a long light source lamp like on the mall,or laboratoy basement,Or for the example is this. We still need to duplicate the pointlight to make a right perfect fit to the environment. So this is the Question:Can MI Have light source that produced by a cube? and if ya guys have some tips,and trick,Please let me now. Stay Safe.
-
Skjold reacted to 9redwoods in Subsurface Scattering with Light Bleed (MI 1.2.7)
I've thought about the idea of "subsurface scattering" with light bleed for a while now, and today I tried it out for the first time, and my results were successful!
A real-world example of subsurface scattering for those who are confused:
In Mine-imator (spotlight count: 9)
Image from behind
Here's the gist.
Knowing spotlight range directly changes the thickness of light bleed, I set up a folder rig with one spotlight with a very dark red hue and a very high range for very thick light bleed, then I simply duplicated it and lowered its range several times for a gradient effect. The dark red/orange colors stack on each other, giving a gradient effect.
A last spotlight is added with a low range as to not affect the light bleed. It's set to a blue hue to counteract the reds of the subsurface scattering.
QnA:
Download the test project HERE.
Important notice: your results may vary depending on your render settings. For the same results as the showcase image, you will need 15% blur size and 64 shadow blur quality.
Test project scaled by 8
-
-
-
Skjold reacted to Keep on Chucking in KoC's [new] Volumetric Clouds rig
Greetings forumer!
I made a new version of the fluffy clouds rig from way back.
This time the clouds use a custom noise texture made by my friend EnterDragonGalaxy, to give them a more fluffy appearance.
Gumroad Link:
Controls:
To change the color: On the main instance "KeepOnChuckings Volumetric Butts" go to the colors tab and change the multiply color.
To change the fluffyness: On the main instance "KeepOnChuckings Volumetric Butts" go to the scale section and change the Z value.
Comparison:
-
Skjold reacted to WinnythailandFX in The snowy Forest
Steve and his Friend are going adventure, somewhere. -
Skjold got a reaction from TheVale in MineImator Cloth Physics v3
So I've made three of these tests now.
Have fun.
tip: put it on "looping"
I'm not even gonna bother posting the "Like" gif I have on the bottom of most my topics.
-
Skjold reacted to Nimi in Dev update #19: Taking Inventory
Hello everyone, and hope you're all doing well!
It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking.
Volumetric fog
For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update.
Indirect lighting / SSGI
New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera.
Inventory
After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post!
That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating.
Oh, and of course, one last thing...
-
-
Skjold reacted to ZackuALV in Penguin Girl
Heyaaaaa :3
Long time no see, this is a render from a model i've made so that's all, face rig by: @SoundsDotZip
Alsooooooo
T-Pose
-
-
-
-
-
Skjold got a reaction from Shadow 982 in "Dancing On The Rain"
I don't see dancing, nor standing on rain.
-
Skjold got a reaction from 9redwoods in "Dancing On The Rain"
I don't see dancing, nor standing on rain.
-
Skjold reacted to KooReung in INSANE Realistic Parkour Animation
I made just parkour and freerunning minecraft animation! It is an animation without a story. But it will be visually enjoyable. Have fun!
-
Skjold got a reaction from Rabbitman in Disney Blocked My Hardwork Video.
Not a crime as it's transformative. Just Disney taking advantage of the flaws in the copyright system.
-
Skjold got a reaction from LacaMenDRY in Disney Blocked My Hardwork Video.
Not a crime as it's transformative. Just Disney taking advantage of the flaws in the copyright system.
-
Skjold got a reaction from Shane in Trebuchet Animation
I spent around 3 days creating the 24 schematic frames in-game.
Would you like more content like this from me?
Mine-imator reddit post for anyone interested
-
Recently Browsing 0 members
No registered users viewing this page.