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Mooshim

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  • Posts

    3764
  • Joined

  • Last visited

  • Days Won

    1

Mooshim last won the day on August 13 2023

Mooshim had the most liked content!

About Mooshim

  • Rank
    Mooshimity
    Newbie
  • Birthday 03/22/2001

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Profile Information

  • Member Title
    Mooshimity
  • Gender
    Male
  • Location
    Mooshtown, Mooshroad, Mooshimity's House (It's what they call it there), Mooshroom Village, Mooshhouse No. 1337
  • Interests
    Eating Children. Playing Minecraft. Loving Potatoes. Ponycorns. Sloths.
    Low poly images! I just love them so gosh darn much!
  • Minecraft username
    Mooshim

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Single Status Update

See all updates by Mooshim

  1. I'm mid-way through production of an MI Community Mod, which contains a mod manager (wip), rig manager, link to the forum (for chat, followers, and maybe a shared-animation project??). It already includes options to load different texture packs (contained in zip folders) both in the Mine-Imator Settings>Interface tab and in an all new Hub activate when pressing Shift+Tab. You can download and manage mods, texture packs, schematics, rigs, etc without even having to change tabs from Mine-Imator.

    I'm all open to suggestions for new features and mods to be included in this project (screenshots will come soon, but no release date is certain), and if anyone would like to help just PM me and I'll have a look at your GML skill!

    1. Show previous comments  12 more
    2. Nimi

      Nimi

      Wait, so does your mod manager compile/combine mods?

    3. Mooshim

      Mooshim

      @PikaMasterzMC It has not been created yet, but we plan for it to compile all mods on startup and execute them with the existing code.
      I might need to do some fiddling here and there, and the process to make mods may require more skill, but overall I think it should work out fine.

    4. Quartzic

      Quartzic

      @Emaniplex github.com/Lucidator/Mine360 has the source :)

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