Please report the error on the Mine-imator forums along with the log
file contents and instructions how to recreate the error message. If
the issue occurs with a certain project file, please upload the project
folder as well and include a link to it in your topic.
LOG
14:30:13 Mine-imator version 2.0 Pre-release 5 (2022.11.18)
14:30:13 Platform: Windows x64
14:30:13 Executable: 64-bit
14:30:13 OS: Windows 10 Version 2009
14:30:13 working_directory: D:/Games/Mine-imator/
14:30:13 user_directory: D:/Games/Mine-imator/Data/
14:30:13 DPI: 96
14:30:13 OpenMP max threads: 8
14:30:13 Found temporary folder C:/Users/USER/AppData/Roaming/Mine-imator/
14:30:13 Minecraft saves: C:/Users/USER/AppData/Roaming/.minecraft/saves
14:30:13 Graphics device: ATI Radeon HD 4600 Series
14:30:13 Load resources
14:30:15 Resources loaded
14:30:15 Initialize OpenAL
14:30:15 Audio is supported
14:30:15 Create vertex format
14:30:15 Shader init
14:30:15 shaders_are_supported: yes
14:30:15 shader_clip compiled: yes
14:30:15 shader_high_indirect_blur compiled: yes
14:30:15 shader_high_raytrace_reflections compiled: yes
14:30:15 shader_high_raytrace_indirect compiled: yes
14:30:15 shader_high_raytrace_uv compiled: yes
14:30:15 shader_high_subsurface_scatter compiled: yes
14:30:15 shader_high_subsurface compiled: yes
14:30:15 shader_high_material compiled: yes
14:30:15 shader_high_reflections_apply compiled: yes
14:30:15 shader_high_depth_normal compiled: yes
14:30:15 shader_high_samples_unpack compiled: yes
14:30:15 shader_high_samples_add compiled: yes
14:30:15 shader_high_lighting_apply compiled: yes
14:30:15 shader_distort compiled: yes
14:30:15 shader_ca compiled: yes
14:30:15 shader_noise compiled: yes
14:30:15 shader_vignette compiled: yes
14:30:15 shader_color_correction compiled: yes
14:30:15 shader_blur compiled: yes
14:30:15 shader_add compiled: yes
14:30:15 shader_high_bloom_threshold compiled: yes
14:30:15 shader_color_glow compiled: yes
14:30:15 shader_high_ssao_blur compiled: yes
14:30:15 shader_high_ssao compiled: yes
14:30:15 shader_high_light_sun compiled: yes
14:30:15 shader_high_light_spot compiled: yes
14:30:15 shader_high_light_point_shadowless compiled: yes
14:30:15 shader_high_light_point compiled: yes
14:30:15 shader_high_light_apply compiled: yes
14:30:15 shader_high_fog_apply compiled: yes
14:30:15 shader_high_fog compiled: yes
14:30:15 shader_high_dof_coc_blur compiled: yes
14:30:15 shader_high_dof_coc compiled: yes
14:30:15 shader_high_dof compiled: yes
14:30:15 shader_replace_alpha compiled: yes
14:30:15 shader_replace compiled: yes
14:30:15 shader_draw_texture compiled: yes
14:30:15 shader_depth_point compiled: yes
14:30:15 shader_depth_ortho compiled: yes
14:30:15 shader_depth compiled: yes
14:30:15 shader_color_fog_lights compiled: yes
14:30:15 shader_color_fog compiled: yes
14:30:15 shader_color_camera compiled: yes
14:30:15 shader_border compiled: yes
14:30:15 shader_blend compiled: yes
14:30:15 shader_alpha_test compiled: yes
14:30:15 shader_alpha_fix compiled: yes
14:30:15 Loading legacy file
14:30:15 Make transitions
14:30:15 Transitions OK
14:30:15 Loading language file: D:/Games/Mine-imator/Data/Languages/english.milanguage
14:30:15 Windows startup
14:30:16 JSON error: unterminated object on line 3
14:30:16 [FATAL ERROR] Invalid id -1
in CppProject::Asset::Find:71