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kingofkings6558

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About kingofkings6558

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    crowsofsorrow

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  1. THANK YOU! jeez that was annoying.
  2. thank you i will try that and i will keep you updated this popped up in the new version 1:07:58 PM Mine-imator version 2.0 Pre-release 3 (2022-07-11) 1:07:58 PM Platform: Windows x64 1:07:58 PM Executable: 64-bit 1:07:58 PM OS: Windows 10 Version 2009 1:07:58 PM working_directory: C:/Users/Chris/Mine-imator/ 1:07:58 PM user_directory: C:/Users/Chris/Mine-imator/Data/ 1:07:58 PM DPI: 134 1:07:58 PM OpenMP max threads: 16 1:07:58 PM Found temporary folder C:/Users/Chris/AppData/Local/Temp/Mine-imator_tmp/ 1:07:58 PM Minecraft saves: C:/Users/Chris/AppData/Roaming/.minecraft/saves 1:07:58 PM Graphics device: NVIDIA GeForce RTX 3060 Laptop GPU 1:07:58 PM Load resources 1:08:01 PM Resources loaded 1:08:01 PM Initialize OpenAL 1:08:01 PM Audio is supported 1:08:01 PM Create vertex format 1:08:01 PM Shader init 1:08:01 PM shaders_are_supported: yes 1:08:01 PM shader_distort compiled: yes 1:08:01 PM shader_ca compiled: yes 1:08:01 PM shader_high_light_desaturate compiled: yes 1:08:01 PM shader_noise compiled: yes 1:08:01 PM shader_vignette compiled: yes 1:08:01 PM shader_color_correction compiled: yes 1:08:01 PM shader_blur compiled: yes 1:08:01 PM shader_add compiled: yes 1:08:01 PM shader_high_bloom_threshold compiled: yes 1:08:01 PM shader_color_glow compiled: yes 1:08:01 PM shader_high_ssao_depth_normal compiled: yes 1:08:01 PM shader_high_ssao_blur compiled: yes 1:08:01 PM shader_high_ssao compiled: yes 1:08:01 PM shader_high_light_sun compiled: yes 1:08:01 PM shader_high_light_spot compiled: yes 1:08:01 PM shader_high_light_point_shadowless compiled: yes 1:08:01 PM shader_high_light_point compiled: yes 1:08:01 PM shader_high_light_night compiled: yes 1:08:01 PM shader_high_light_apply compiled: yes 1:08:01 PM shader_high_fog_apply compiled: yes 1:08:01 PM shader_high_fog compiled: yes 1:08:01 PM shader_high_dof_coc_blur compiled: yes 1:08:01 PM shader_high_dof_coc compiled: yes 1:08:01 PM shader_high_dof compiled: yes 1:08:01 PM shader_high_aa compiled: yes 1:08:01 PM shader_replace compiled: yes 1:08:01 PM shader_draw_texture compiled: yes 1:08:01 PM shader_depth_point compiled: yes 1:08:01 PM shader_depth compiled: yes 1:08:01 PM shader_color_fog_lights compiled: yes 1:08:01 PM shader_color_fog compiled: yes 1:08:01 PM shader_color_camera compiled: yes 1:08:01 PM shader_border compiled: yes 1:08:01 PM shader_blend compiled: yes 1:08:01 PM shader_alpha_test compiled: yes 1:08:01 PM shader_alpha_fix compiled: yes 1:08:01 PM Loading legacy file 1:08:01 PM Make transitions 1:08:02 PM Transitions OK 1:08:02 PM Loading language file: C:/Users/Chris/Mine-imator/Data/Languages/english.milanguage 1:08:02 PM Found key_file: C:/Users/Chris/Mine-imator/Data/key.midata 1:08:02 PM Loading settings: C:/Users/Chris/Mine-imator/Data/settings.midata 1:08:02 PM load_format: 28 1:08:02 PM Loading language file: C:\Users\Chris\Mine-imator\Data\Languages\english.milanguage 1:08:02 PM Render init 1:08:02 PM Loading Minecraft assets version: 1.18 1:08:02 PM Archive already unzipped, re-using: C:/Users/Chris/AppData/Local/Temp/Mine-imator_tmp/Minecraft_unzip/1.18/assets/minecraft/ 1:08:03 PM Model textures: load 1:08:05 PM Model textures: done 1:08:05 PM Block textures: load static 1:08:09 PM Block textures: load animated 1:08:09 PM Block textures, blocksize: 16 1:08:09 PM Block textures: static block surface 1:08:10 PM Block textures: static block preview 1:08:10 PM Block textures: animated block surfaces 1:08:10 PM Block textures: animated frames 1:08:10 PM Block textures: animated block preview 1:08:10 PM Block textures: find static block depths 1:08:10 PM Block textures: find animated block depths 1:08:10 PM Block textures: done 1:08:10 PM Item textures: load 1:08:12 PM Item textures: surface 1:08:12 PM Item textures: done 1:08:12 PM Particle textures: load 1:08:13 PM Particle textures: legacy sheets 1:08:13 PM Particle textures: done 1:08:26 PM Loaded assets successfully 1:08:26 PM Moved 411 sprites to texture pages: 0.0442567s 1:08:26 PM Ground vbuffer init 1:08:26 PM Resetting project 1:08:26 PM Destroying instances 1:08:26 PM Project resetted 1:08:26 PM Show popup: startup 1:08:26 PM Using the latest assets 1:08:47 PM Opening project: C:\Users\Chris\Mine-imator\Projects\wwellwellwell/wwellwellwell.miproject 1:08:47 PM load_format: 33 1:08:47 PM Resetting project 1:08:47 PM Destroying instances 1:08:47 PM Project resetted 1:08:47 PM save_folder: C:/Users/Chris/Mine-imator/Projects/wwellwellwell 1:08:47 PM load_folder: C:/Users/Chris/Mine-imator/Projects/wwellwellwell 1:08:47 PM Project loaded 1:08:47 PM Saving settings: C:/Users/Chris/Mine-imator/Data/settings.midata 1:08:54 PM Action: asset_load 1:08:54 PM Opening legacy asset: C:/Users/Chris/Downloads/fnaf rigs by Mr. Physioc/Freddy/Freddy Laggless.object 1:08:54 PM load_format: 23 1:08:54 PM save_folder: C:/Users/Chris/Mine-imator/Projects/wwellwellwell 1:08:54 PM load_folder: C:/Users/Chris/Downloads/fnaf rigs by Mr. Physioc/Freddy 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [WARNING] Variant: ToReal() invalid type String in CppProject::VarType::ToReal:290 1:08:54 PM [FATAL ERROR] Unexpected type for id 339434 in CppProject::Asset::Find:94 rigs: (note: these are not made by me) https://www.mediafire.com/file/3nk26fd3aekuip4/fnaf+rigs+by+Mr.+Physioc.zip/file
  3. 11:10:20 AM Mine-imator version 2.0 Pre-release 1 (2022-05-30) 11:10:20 AM OS: Windows 11:10:20 AM working_directory: C:/Users/Chris/Mine-imator/ 11:10:20 AM user_directory: C:/Users/Chris/Mine-imator/Data/ 11:10:20 AM OpenMP max threads: 16 11:10:20 AM Found temporary folder C:/Users/Chris/AppData/Local/Temp/Mine-imator_tmp/ 11:10:20 AM OpenGL version: 4.3 11:10:20 AM Minecraft saves from C:/Users/Chris/AppData/Roaming/.minecraft/saves 11:10:20 AM DPI: 134,134 11:10:20 AM GLSL version 430 11:10:21 AM Create vertex format 11:10:21 AM Shader init 11:10:21 AM shaders_are_supported: yes 11:10:21 AM shader_distort compiled: yes 11:10:21 AM shader_ca compiled: yes 11:10:21 AM shader_high_light_desaturate compiled: yes 11:10:21 AM shader_noise compiled: yes 11:10:21 AM shader_vignette compiled: yes 11:10:21 AM shader_color_correction compiled: yes 11:10:21 AM shader_blur compiled: yes 11:10:21 AM shader_add compiled: yes 11:10:21 AM shader_high_bloom_threshold compiled: yes 11:10:21 AM shader_color_glow compiled: yes 11:10:21 AM shader_high_ssao_depth_normal compiled: yes 11:10:21 AM shader_high_ssao_blur compiled: yes 11:10:21 AM shader_high_ssao compiled: yes 11:10:21 AM shader_high_light_sun compiled: yes 11:10:21 AM shader_high_light_spot compiled: yes 11:10:21 AM shader_high_light_point_shadowless compiled: yes 11:10:21 AM shader_high_light_point compiled: yes 11:10:21 AM shader_high_light_night compiled: yes 11:10:21 AM shader_high_light_apply compiled: yes 11:10:21 AM shader_high_fog_apply compiled: yes 11:10:21 AM shader_high_fog compiled: yes 11:10:21 AM shader_high_dof_coc_blur compiled: yes 11:10:21 AM shader_high_dof_coc compiled: yes 11:10:21 AM shader_high_dof compiled: yes 11:10:21 AM shader_high_aa compiled: yes 11:10:21 AM shader_replace compiled: yes 11:10:21 AM shader_draw_texture compiled: yes 11:10:21 AM shader_depth_point compiled: yes 11:10:21 AM shader_depth compiled: yes 11:10:21 AM shader_color_fog_lights compiled: yes 11:10:21 AM shader_color_fog compiled: yes 11:10:21 AM shader_color_camera compiled: yes 11:10:21 AM shader_border compiled: yes 11:10:21 AM shader_blend compiled: yes 11:10:21 AM shader_alpha_test compiled: yes 11:10:21 AM shader_alpha_fix compiled: yes 11:10:21 AM Loading legacy file 11:10:21 AM Make transitions 11:10:21 AM Transitions OK 11:10:21 AM Loading language file: C:/Users/Chris/Mine-imator/Data/Languages/english.milanguage 11:10:21 AM Windows startup 11:10:21 AM Found key_file: C:/Users/Chris/Mine-imator/Data/key.midata 11:10:21 AM Loading settings: C:/Users/Chris/Mine-imator/Data/settings.midata 11:10:21 AM load_format: 28 11:10:21 AM Loading language file: C:\Users\Chris\Mine-imator\Data\Languages\english.milanguage 11:10:21 AM Render init 11:10:21 AM Loading Minecraft assets version: 1.18 11:10:21 AM Archive already unzipped, re-using: C:/Users/Chris/AppData/Local/Temp/Mine-imator_tmp/Minecraft_unzip/1.18/assets/minecraft/ 11:10:21 AM Model textures: load 11:10:22 AM Model textures: done 11:10:22 AM Block textures: load static 11:10:23 AM Block textures: load animated 11:10:23 AM Block textures, blocksize: 16 11:10:23 AM Block textures: static block surface 11:10:23 AM Block textures: static block preview 11:10:23 AM Block textures: animated block surfaces 11:10:23 AM Block textures: animated frames 11:10:23 AM Block textures: animated block preview 11:10:23 AM Block textures: find static block depths 11:10:23 AM Block textures: find animated block depths 11:10:23 AM Block textures: done 11:10:23 AM Item textures: load 11:10:23 AM Item textures: surface 11:10:23 AM Item textures: done 11:10:23 AM Particle textures: load 11:10:24 AM Particle textures: legacy sheets 11:10:24 AM Particle textures: done 11:10:27 AM Loaded assets successfully 11:10:27 AM Moved 410 sprites to texture pages: 0.0117116s 11:10:27 AM Ground vbuffer init 11:10:27 AM Resetting project 11:10:27 AM Destroying instances 11:10:27 AM Project resetted 11:10:27 AM Show popup: startup 11:10:27 AM Using the latest assets 11:10:30 AM Opening project: C:\Users\Chris\Mine-imator\Projects\look whos inside again _)/look whos inside again _).miproject 11:10:30 AM load_format: 33 11:10:30 AM Resetting project 11:10:30 AM Destroying instances 11:10:30 AM Project resetted 11:10:30 AM save_folder: C:/Users/Chris/Mine-imator/Projects/look whos inside again _) 11:10:30 AM load_folder: C:/Users/Chris/Mine-imator/Projects/look whos inside again _) 11:10:30 AM Project loaded 11:10:30 AM Saving settings: C:/Users/Chris/Mine-imator/Data/settings.midata 11:10:36 AM Action: asset_load 11:10:36 AM Opening legacy asset: C:/Users/Chris/Downloads/SpringTrap by Mr. Physioc/SpringTrap/Lagless Springtrap.object 11:10:36 AM load_format: 23 11:10:36 AM save_folder: C:/Users/Chris/Mine-imator/Projects/look whos inside again _) 11:10:36 AM load_folder: C:/Users/Chris/Downloads/SpringTrap by Mr. Physioc/SpringTrap 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [WARNING] Variant: ToReal() invalid type String in App::VarType::ToReal:290 11:10:36 AM [FATAL ERROR] Unexpected type for id 79675 in App::Asset::Find:94 UH HELP?
  4. im working on a animation and ive got some pretty good progress, only problem, i exited the camera window and i dont know how to get it back up... help?
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