Jump to content

Vlaylam

Members
  • Posts

    39
  • Joined

  • Last visited

  • Posts

    39
  • Joined

  • Last visited

Everything posted by Vlaylam

  1. he makes them from scratch. You can't just rip mobs out of the mod for the program. Except for textures. Repeating a model is more difficult than inventing your own. And he does it cheap
  2. I bought them from this guy https://www.youtube.com/channel/UCBBC90UmSWRcWvqaXUtmcSQ/videos They are private, so I can't share them
  3. Really cool video. It has gained 1.4 million views on the main channel
  4. This is an old but fun video. The animation quality at that time was not very good, do not judge
  5. This is an old but fun video. The animation quality at that time was not very good, do not judge
  6. Animating the physics of a car suspension is actually very simple. just need to separate the wheels from the body, and then animate them separately So it didn't take long. And yes, I decided to increase the audience
  7. The first video is in English. I'm going to post some videos from my main Russian channel with an English voice acting. There are a lot of characters there, if you want to help voice them, write here on the forum or in Twitter, the link under the video
  8. Thank you, developers, you are well done. The program is just wonderful, and it has influenced me so much. I wonder how many people have found their hobby thanks to the mine-imator and how many more such people will be? I think there are a lot of them. I am one of them Well, thank you again, you are the best
  9. The rain and bird particles are incredible, and other things very cool too, thank you!
  10. The sixth prerelease is much better compared to the fifth. All those bugs that really interfered have been fixed. Thank you developers, you did a great job. Now we are waiting for the final version 2.0
  11. I do not know how to explain the work of folders, but so be it, I will send you a project with folders. There are drift car and nothing else: https://drive.google.com/drive/folders/1aXFmduTkoPp0ma415fx7s9p_l29tJVl_?usp=sharing
  12. I have 20+ folders there, both at the camera and at the cars, you won't figure it out, it's just difficult there. it's a matter of technique, just train first on 2 folders, then add more and more
  13. I used cubes at a moment with a motorcyclist, where a car drove over his head. And the model of the parasite-meat from the "Scape and Run: Parasites" mod I put in the foot of the main villain. This model is private, so I can't share it, but it was perfect as a leg meat
  14. Hi, I've been doing this for a month and a half. It feels like I've been sitting from morning to night for 2 weeks without a break. Everything was rendered quickly enough, there was only 1 sample in the settings, an excerpt in the port (5:29-7:43) took an hour of rendering. I have a gtx 1060 with 6 GB, i9 10900f, 24 GB of RAM. My camera is smooth because of the folders, I animate them, not the camera itself. It's the same with the characters, I have a special model where each part of the body has 4 folders. I didn't use the IK and custom translations. Regarding the bug with png pictures - yes, it's an annoying thing, I had to almost not use blur because of this
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...