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blaze13384704

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About blaze13384704

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  • Member Title
    Always Watching
  • Gender
    Male
  • Location
    Somewhere, Somehow
  • Interests
    Smash bros, youtubing
  • Minecraft username
    se

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  1. 11:11:53 PM Mine-imator version 2.0 Pre-release 4 (2022-07-29) 11:11:53 PM Platform: Windows x64 11:11:53 PM Executable: 64-bit 11:11:53 PM OS: Windows 10 Version 2009 11:11:53 PM working_directory: C:/Mine-imator/ 11:11:53 PM user_directory: C:/Mine-imator/Data/ 11:11:53 PM DPI: 96 11:11:53 PM OpenMP max threads: 6 11:11:53 PM Found temporary folder C:/Users/dabes/AppData/Local/Temp/Mine-imator_tmp/ 11:11:53 PM Minecraft saves: C:/Users/dabes/AppData/Roaming/.minecraft/saves 11:11:54 PM Graphics device: NVIDIA GeForce GTX 1660 SUPER 11:11:54 PM Load resources 11:11:54 PM Resources loaded 11:11:54 PM Initialize OpenAL 11:11:55 PM Audio is supported 11:11:55 PM Create vertex format 11:11:55 PM Shader init 11:11:55 PM shaders_are_supported: yes 11:11:55 PM shader_distort compiled: yes 11:11:55 PM shader_ca compiled: yes 11:11:55 PM shader_high_light_desaturate compiled: yes 11:11:55 PM shader_noise compiled: yes 11:11:55 PM shader_vignette compiled: yes 11:11:55 PM shader_color_correction compiled: yes 11:11:55 PM shader_blur compiled: yes 11:11:55 PM shader_add compiled: yes 11:11:55 PM shader_high_bloom_threshold compiled: yes 11:11:55 PM shader_color_glow compiled: yes 11:11:55 PM shader_high_ssao_depth_normal compiled: yes 11:11:55 PM shader_high_ssao_blur compiled: yes 11:11:55 PM shader_high_ssao compiled: yes 11:11:55 PM shader_high_light_sun compiled: yes 11:11:55 PM shader_high_light_spot compiled: yes 11:11:55 PM shader_high_light_point_shadowless compiled: yes 11:11:55 PM shader_high_light_point compiled: yes 11:11:55 PM shader_high_light_night compiled: yes 11:11:55 PM shader_high_light_apply compiled: yes 11:11:55 PM shader_high_fog_apply compiled: yes 11:11:55 PM shader_high_fog compiled: yes 11:11:55 PM shader_high_dof_coc_blur compiled: yes 11:11:55 PM shader_high_dof_coc compiled: yes 11:11:55 PM shader_high_dof compiled: yes 11:11:55 PM shader_high_aa compiled: yes 11:11:55 PM shader_replace compiled: yes 11:11:55 PM shader_draw_texture compiled: yes 11:11:55 PM shader_depth_point compiled: yes 11:11:55 PM shader_depth compiled: yes 11:11:55 PM shader_color_fog_lights compiled: yes 11:11:55 PM shader_color_fog compiled: yes 11:11:55 PM shader_color_camera compiled: yes 11:11:55 PM shader_border compiled: yes 11:11:55 PM shader_blend compiled: yes 11:11:55 PM shader_alpha_test compiled: yes 11:11:55 PM shader_alpha_fix compiled: yes 11:11:55 PM Loading legacy file 11:11:55 PM Make transitions 11:11:55 PM Transitions OK 11:11:55 PM Loading language file: C:/Mine-imator/Data/Languages/english.milanguage 11:11:55 PM Found key_file: C:/Mine-imator/Data/key.midata 11:11:55 PM Loading settings: C:/Mine-imator/Data/settings.midata 11:11:55 PM load_format: 28 11:11:55 PM Render init 11:11:55 PM Loading Minecraft assets version: 1.18 11:11:55 PM Archive already unzipped, re-using: C:/Users/dabes/AppData/Local/Temp/Mine-imator_tmp/Minecraft_unzip/1.18/assets/minecraft/ 11:11:55 PM Model textures: load 11:11:56 PM Model textures: done 11:11:56 PM Block textures: load static 11:11:57 PM Block textures: load animated 11:11:57 PM Block textures, blocksize: 16 11:11:57 PM Block textures: static block surface 11:11:58 PM Block textures: static block preview 11:11:58 PM Block textures: animated block surfaces 11:11:58 PM Block textures: animated frames 11:11:58 PM Block textures: animated block preview 11:11:58 PM Block textures: find static block depths 11:11:58 PM Block textures: find animated block depths 11:11:58 PM Block textures: done 11:11:58 PM Item textures: load 11:11:59 PM Item textures: surface 11:11:59 PM Item textures: done 11:11:59 PM Particle textures: load 11:11:59 PM Particle textures: legacy sheets 11:11:59 PM Particle textures: done 11:12:03 PM Loaded assets successfully 11:12:03 PM Moved 401 sprites to texture pages: 0.0160409s 11:12:04 PM Ground vbuffer init 11:12:04 PM Resetting project 11:12:04 PM Destroying instances 11:12:04 PM Project resetted 11:12:04 PM Show popup: startup 11:12:04 PM [WARNING] List: Attempting to access out of list bounds at index -1 in CppProject::List::Value:29 11:12:04 PM Using the latest assets 11:12:13 PM Opening project: C:/Users/dabes/Downloads/etrfyhgjhk/New Project.miproject 11:12:13 PM load_format: 33 11:12:13 PM Resetting project 11:12:13 PM Destroying instances 11:12:13 PM Project resetted 11:12:13 PM save_folder: C:/Users/dabes/Downloads/etrfyhgjhk 11:12:13 PM load_folder: C:/Users/dabes/Downloads/etrfyhgjhk 11:12:13 PM Project loaded 11:12:13 PM Saving settings: C:/Mine-imator/Data/settings.midata 11:12:18 PM Unzipping: F:/POISON_1.16.5_v2/POISON Resource Pack 1.16.5.zip, C:/Users/dabes/AppData/Local/Temp/Mine-imator_tmp/unzip/ 11:12:20 PM Extracted 1860/1860 files 11:12:20 PM Add resource: packunzipped 11:12:20 PM filename: POISON Resource Pack 1.16.5.zip 11:12:20 PM Action: action_res_pack_load 11:12:20 PM Model textures: load 11:12:20 PM Model textures: done 11:12:20 PM Block textures: load static 11:12:22 PM Block textures: load animated 11:12:22 PM Block textures, blocksize: 4096 11:12:22 PM [FATAL ERROR] Direct3D error: The parameter is incorrect. in CppProject::FrameBuffer::Update:50
  2. 9:58:29 PM Mine-imator version 2.0 Pre-release 4 (2022-07-29) 9:58:29 PM Platform: Windows x64 9:58:29 PM Executable: 64-bit 9:58:29 PM OS: Windows 10 Version 2009 9:58:29 PM working_directory: D:/Mine-imator/ 9:58:29 PM user_directory: D:/Mine-imator/Data/ 9:58:29 PM DPI: 96 9:58:29 PM OpenMP max threads: 6 9:58:29 PM Found temporary folder C:/Users/dabes/AppData/Local/Temp/Mine-imator_tmp/ 9:58:29 PM Minecraft saves: C:/Users/dabes/AppData/Roaming/.minecraft/saves 9:58:30 PM Graphics device: NVIDIA GeForce GTX 1660 SUPER 9:58:30 PM Load resources 9:58:30 PM Resources loaded 9:58:30 PM Initialize OpenAL 9:58:30 PM Audio is supported 9:58:30 PM Create vertex format 9:58:30 PM Shader init 9:58:30 PM shaders_are_supported: yes 9:58:30 PM shader_distort compiled: yes 9:58:30 PM shader_ca compiled: yes 9:58:30 PM shader_high_light_desaturate compiled: yes 9:58:30 PM shader_noise compiled: yes 9:58:30 PM shader_vignette compiled: yes 9:58:30 PM shader_color_correction compiled: yes 9:58:30 PM shader_blur compiled: yes 9:58:30 PM shader_add compiled: yes 9:58:30 PM shader_high_bloom_threshold compiled: yes 9:58:30 PM shader_color_glow compiled: yes 9:58:30 PM shader_high_ssao_depth_normal compiled: yes 9:58:30 PM shader_high_ssao_blur compiled: yes 9:58:30 PM shader_high_ssao compiled: yes 9:58:30 PM shader_high_light_sun compiled: yes 9:58:30 PM shader_high_light_spot compiled: yes 9:58:30 PM shader_high_light_point_shadowless compiled: yes 9:58:30 PM shader_high_light_point compiled: yes 9:58:30 PM shader_high_light_night compiled: yes 9:58:30 PM shader_high_light_apply compiled: yes 9:58:30 PM shader_high_fog_apply compiled: yes 9:58:30 PM shader_high_fog compiled: yes 9:58:30 PM shader_high_dof_coc_blur compiled: yes 9:58:30 PM shader_high_dof_coc compiled: yes 9:58:30 PM shader_high_dof compiled: yes 9:58:30 PM shader_high_aa compiled: yes 9:58:30 PM shader_replace compiled: yes 9:58:30 PM shader_draw_texture compiled: yes 9:58:30 PM shader_depth_point compiled: yes 9:58:30 PM shader_depth compiled: yes 9:58:30 PM shader_color_fog_lights compiled: yes 9:58:30 PM shader_color_fog compiled: yes 9:58:30 PM shader_color_camera compiled: yes 9:58:30 PM shader_border compiled: yes 9:58:30 PM shader_blend compiled: yes 9:58:30 PM shader_alpha_test compiled: yes 9:58:30 PM shader_alpha_fix compiled: yes 9:58:30 PM Loading legacy file 9:58:30 PM Make transitions 9:58:31 PM Transitions OK 9:58:31 PM Loading language file: D:/Mine-imator/Data/Languages/english.milanguage 9:58:31 PM Found key_file: D:/Mine-imator/Data/key.midata 9:58:31 PM Loading settings: D:/Mine-imator/Data/settings.midata 9:58:31 PM load_format: 28 9:58:31 PM Render init 9:58:31 PM Loading Minecraft assets version: 1.18 9:58:31 PM Archive already unzipped, re-using: C:/Users/dabes/AppData/Local/Temp/Mine-imator_tmp/Minecraft_unzip/1.18/assets/minecraft/ 9:58:31 PM Model textures: load 9:58:32 PM Model textures: done 9:58:32 PM Block textures: load static 9:58:33 PM Block textures: load animated 9:58:33 PM Block textures, blocksize: 16 9:58:33 PM Block textures: static block surface 9:58:33 PM Block textures: static block preview 9:58:33 PM Block textures: animated block surfaces 9:58:33 PM Block textures: animated frames 9:58:33 PM Block textures: animated block preview 9:58:33 PM Block textures: find static block depths 9:58:33 PM Block textures: find animated block depths 9:58:33 PM Block textures: done 9:58:33 PM Item textures: load 9:58:34 PM Item textures: surface 9:58:34 PM Item textures: done 9:58:34 PM Particle textures: load 9:58:34 PM Particle textures: legacy sheets 9:58:34 PM Particle textures: done 9:58:38 PM Loaded assets successfully 9:58:38 PM Moved 405 sprites to texture pages: 0.016661s 9:58:38 PM Ground vbuffer init 9:58:38 PM Resetting project 9:58:38 PM Destroying instances 9:58:38 PM Project resetted 9:58:38 PM Show popup: startup 9:58:38 PM [WARNING] List: Attempting to access out of list bounds at index -1 in CppProject::List::Value:29 9:58:38 PM Using the latest assets 9:58:50 PM Opening project: C:/Users/dabes/Downloads/walk copy copy/walk copy copy.miproject 9:58:50 PM load_format: 33 9:58:50 PM Resetting project 9:58:50 PM Destroying instances 9:58:50 PM Project resetted 9:58:50 PM save_folder: C:/Users/dabes/Downloads/walk copy copy 9:58:50 PM load_folder: C:/Users/dabes/Downloads/walk copy copy 9:58:51 PM [FATAL ERROR] Invalid id -4 in CppProject::Asset::Find:71 pls help
  3. very cool! Can you export this to a .miproject so people can do their own version?
  4. This one of my favorite maps ever made on Minecraft, and about pre-mid game through, you will be greeted by these guys! I saw they were pretty cool, so i rigged them into mineimator! Enjoy! Days at Frostville is a Bedrock Marketplace exclusive (?) map made by VolcanoMC Download https://www.mediafire.com/file/d4ufnqzf8xnr1nx/DAF_Eyes%21.miobject/file
  5. 4:29:23 PM [FATAL ERROR] Direct3D error: The parameter is incorrect. in CppProject::FrameBuffer::CopyData:127
  6. After seeing the Splatoon 3 Direct, i decided to rig the Splatana, a katana-like weapon showcased! Download: https://drive.google.com/file/d/1M3eyyDidWI5ewTku_DUBwJEiyJH-PsLP/view?usp=sharing heres what it looks like: Its only my 3rd rig, so if you have some constructive criticism, please let me know! ^^
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