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Aayush Saji

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  • Posts

    289
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  1. Upvote
    Aayush Saji reacted to Nimi in Mine-imator 2.0 Pre-release 5 (Phase 2)   
    Hello everyone! The second phase for Mine-imator 2.0's pre-releases is now available for testing, this phase includes overhauls to the interface, rendering, and animation, and plenty of quality-of-life additions. The features included here have been in development for over 2 ½ years, so expect bugs! As always, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.
    Note: Back up your projects before installing, or install in a separate location!
     
    Get for Windows
    Get for Windows (.zip)
    Get for Mac
    Get for Ubuntu/Debian
    Get for Linux (.tar)
    Get for Windows 32-bit
    Get for Windows 32-bit (.zip)
     
    2.0 Pre-release 5 (2022-11-18), changes:
    Interface
    Updated interface to use the Inventory, an interface design by Voxy. Updated Mine-imator logo and program icon. Timeline changes Added icons to timelines. Added icons to preview the contents of folders. “Loop” options have been combined into a single button, clicking will cycle the modes. Changed timeline zooming to require the 'Control' button to be held. (Shift for horizontal scrolling, no button for vertical scrolling.) Selected frames/time is displayed next to the time. Startup changes Added splashes when loading assets. Added project pinning. Projects can now be sorted by name and date last opened. Changed project thumbnail size. Added new program modes: Simple: Recommended for beginners, complex settings are hidden. Advanced: For users familiar with the software, access to all settings. (Requires upgrade.) Viewport changes Added "Flat", "Shaded", and "Render" quality modes. Grid overlay settings are per-project. Added "Render pass" setting to preview data in "Rendered" mode. Added math support to textboxes. Added filter settings to sortable lists. (ex. Library has settings to filter each instance type.) Added support for manual input in sun/moon time and rotation wheels. Added “About Mine-imator” popup with credits and links. Added themes (Light, Dark, and Darker) and customizable accent colors. Added preview images in the workbench. Reorganized the Workbench. (ex. Lights and Shapes are in one menu.) Replaced the toolbar with “File”, “Edit”, “Render”, “View”, and “Help” dropdowns. Audio can now be previewed at different points in the resources tab. Holding “Shift” now allows precision when dragging components. Shortened panel tabs now show a tooltip of the full name when hovered. XYZ scaling is proportional. Rendering
    Added alpha modes to change transparency is rendered: Blended: Transparency behaves as it has previously. Has clipping issues but can be tweaked with “Render depth”. Hashed: Noisy, but fixes most rendering issues with transparency. Added PBR support: Introduced metallic and roughness properties. Supports material and normal maps, using the SEUS PBR format. (Red = Glossiness, Green = Metallic, Blue = Emissive) Added “Subsurface scattering”. (Replaces “Bleed light” settings.) Added “Indirect lighting” render settings. Added “Reflections” render settings, and specular highlights from lights. Added “Gamma correction” render setting. Added “Transparent shadows” render setting. Added "Size" setting for light sources, determines shadow softness. Rendering now uses multiple samples from the scene to produce better results for some effects. Improved Anti-aliasing. Improved sun shadows, now directional and visible from anywhere in the scene. Improved ambient lighting. Improved blurring effects. (Glow, bloom, etc.) Improved anamorphic bloom streaks. Timeline features
    Added new playback buttons: Skip between keyframes in select objects. Move forward/back by 1 frame. Play from the start of the selected region. Added timeline markers. Added "Color tagging" to help highlight and filter timelines based on selected color. Added "Ghost" toggle for timelines to hide them from the list. Added custom settings for timing markers. Added scrollbar for timeline name list. Keyframes can be selected by clicking them once. Paths
    Added "Path" and "Path point" timelines, paths are constructed by parenting points to "Path" timelines. Added "Follow path" setting in the constraints tab. Particles can use paths as a spawn region/bounding box. If a path is a particle attractor, two settings are available: Directional force: Adds force along the direction of the path. Vortex force: Adds a spinning force around the path. (Like a tornado.) Controls
    Added interface setting to split controls into specific tools: Select tool (No gizmos.) Move tool (Position arrows and planes.) Rotation tool (Rotation wheels.) Scale tool (Scale handles and XYZ editing.) Bend tool (Bend wheels.) Transform tool (Move, rotation and scale tools combined.) Added support for common textbox shortcuts: Home/End key support to jump between the start/end of lines. Word skipping. (Ctrl + Left/Right) Added "Save as" shortcut. Added camera panning. (Shift + Drag left mouse button) Added "View instance" shortcut to jump to a selected object. Holding "Control" while group-selecting keyframes will now deselect them. Holding “Shift” now allows better precision when moving objects. Environment
    Added new color settings for leaf blocks for 'custom' biome setting. Added directional wind settings. Added "Twilight" toggle for environment changes during sunset/setrise. Updated default clouds settings to better resemble Minecraft clouds. Default clouds texture is no longer cropped to 32x32 pixels. Biomes are combined in one list and can now be animated. Particles
    Added rotation support for particle timelines, now rotates the “Launch angle” of particles. Added new particles; “Electric spark”, “Potion effect”, and “Teleport”. Updated default particles. Default particles now use the language file. Improved bouncing when hitting their bounding box. Minecraft support / Assets
    Added structure block file support. (.nbt) Integrity can be changed to randomly filter out blocks. If available, palettes can be chosen. Added support for custom player heads in scenery. Added support for shields in the new “Pattern editor”. Added "Trees4.schematic". Updated Minecraft assets to 1.19. Inverse kinematics
    Added “Inverse kinematics” settings to limbs: Target: a setting for choosing another object in the animation to rotate/bend towards. Angle target: another object in the scene to use for rotating towards. Angle offset: A rotation value to offset the twisting from the angle target. Blend: How much IK should rotate/bend the limb. Limbs that meet this criteria will support inverse kinematics: The body part must have bending. Can only bend on the X axis. Defines the "End offset" setting. (Ex. Distance from elbow to hand, knee to foot, etc.) Animation
    Block texture animations, wind, clouds, and particles are synced with the animation. Particles will be cleared if the marker goes backwards. Added "Bézier" transition. Added “Wind influence” slider for objects. Organized the transitions list. Camera
    Added “Zoom amount” setting for the distort effect. Added “Rotational” mode for camera shake. Cameras can be closer to objects without clipping through them. Changes
    Renamed settings: “SSAO” -> “Ambient occlusion” “AA” -> “Anti-aliasing” “Alpha” -> “Opacity” “Brightness” -> “Emissive” “Graphics” (Timeline panel) -> “Appearance” “Background” -> “Environment” "Show seconds" -> “Show intervals” Added mesh caching to speed up bending limbs. To prevent excessive memory use, bend angles are snapped by 0.05° internally and only update every quarter frame. “Render” and “Graphics” settings are combined and are per-project. Renamed "schematic" resources to "scenery" in the interface. Updated cloud name settings. Optimized noise texture generation. Loading popup will now show overall progress when loading multiple assets. (Ex. When loading a project.) Resetting camera position/rotation now always defaults to 0. Updated text when canceling movie exporting to "Are you sure you want to stop rendering?". Sunrise and sunset no longer affects fog size. Timelines no longer use a random color for keyframes. Moved
    Moved playback time and buttons into a new timeline header. Moved the "Select all keyframes" button into a right-click menu. Moved “Blades” and “Blade Angle” settings into a new “Aperture settings” group. Moved “Grid snapping” to the viewport. Moved “View Grid Size” to the viewport. "Add folder", "Duplicate/Delete/Export objects", "Walk cycle", "Run cycle", & "Copy/Cut/Paste/Delete/Export keyframes" buttons are in a right-click menu. Position, rotation, scale, and bend tabs are combined in a new "Transform" tab. Color and texture tabs are combined in a new "Material" tab. The workbench button has been moved into the viewport. Removed
    Warnings when attempting to create a project: Empty project names will use a default name. Duplicate project names will be given a numerical suffix. Rotation loops setting. Custom interface color settings. Custom interface font setting. "Shadow blur size" and "Shadow quality" settings. "Follow camera" and "Sunlight range" environment settings. “Gigantic (8192x8192)” option for Point light buffer size. FPS interface setting. (Custom FPS can still be set in the settings file.) Custom watermark settings. "Desaturate night" environment setting. "Noisy grass/water" graphics setting “Block glowing” / “Block glow threshold” graphics settings. "Custom object fog color" environment setting. "Foliage tint" appearance setting. "Bleed light" / "Foliage light bleeding”. “Advanced Color Effects” button. Bugfixes
    Fixed texture filtering artifacts. Fixed frame outlines leaving particle sheet preview. Fixed "redo" creating particle creator new particle type in particle creator. Fixed "undoing" creating particle creator not working. "Redo" creating a new particle creator. Fixed crash when "redoing" duplicating particle type. (If "redoing" from before particle creator was created.) Fixed "redoing" deleting particle type not working. "Undo" crashes after redoing. (If "Redoing" from before particle creator was created.) Fixed crash when deleting huge hierarchies. Fixed sunlight in low-quality rendering. Fixed timeline selecting being offset depending on scrollbar. Fixed crash if an asset's file extension wasn't fully lowercase. Fixed timelines and keyframes disappearing on edges of the timeline. Fixed slow viewport navigation during lag. Known issues
    Particles spawned from the “Spawn particles” shortcut won’t show until the marker moves forward. Preset particle loading issues. End time value for sound effects not working. Crash when selecting items with the "Surface properties" tab open with material maps enabled.  
    Installation:
    Windows: Run the installer executable or extract the .zip archive before running.
    Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
    Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
    sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu.
    Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
     
    We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!
     
    Donate to Mine-imator development
    ($5+ one-time or recurring)
  2. Upvote
    Aayush Saji got a reaction from ShotU in Official Aayush Saji model v1   
    { Aayush Saji Model }
     

     
    Contains:
    This is all I have for v1
    Upcoming for version 2
    Thanks for @ShotU for the SAFR rig V4
    Also thanks for @Bonnie animationfor how to import/export it to modelbench
    @Gaming dude called victor for the wrist tutorial
    his account is not here so here is his video
     
    Thanks for @Nurimator for the fingers
    @SharpWind for the 3d hair
     
    Vv Download vV
    https://drive.google.com/file/d/1YWJj00sNw9s0qGAKeBchBuUFIg3zdf1u/view?usp=sharing
     
  3. Upvote
    Aayush Saji reacted to TheToastedIron in She is getting used to it already   
  4. Funny
    Aayush Saji got a reaction from Fox Miner in Thanks 4k rez   
    I guess these are also devs

     
  5. Funny
    Aayush Saji got a reaction from SpideySpidery in Thanks 4k rez   
    I guess these are also devs

     
  6. Wow
    Aayush Saji got a reaction from TheToastedIron in Thanks 4k rez   
    Really thanks to @Fox Miner for revamping (or making a new on ig) my skin

     
    I am very thankful
     
    credits:
     
  7. Upvote
    Aayush Saji got a reaction from CanIIA in Thanks 4k rez   
    Really thanks to @Fox Miner for revamping (or making a new on ig) my skin

     
    I am very thankful
     
    credits:
     
  8. Wow
    Aayush Saji got a reaction from SpideySpidery in Thanks 4k rez   
    Really thanks to @Fox Miner for revamping (or making a new on ig) my skin

     
    I am very thankful
     
    credits:
     
  9. Love
    Aayush Saji reacted to Fox Miner in Thanks 4k rez   
    Anytime man, that's what the Skin Maker Studios are for, if anyone want's one, get it now!
    !!!FOR FREE!!!
     
  10. Love
    Aayush Saji got a reaction from Fox Miner in Thanks 4k rez   
    Really thanks to @Fox Miner for revamping (or making a new on ig) my skin

     
    I am very thankful
     
    credits:
     
  11. Upvote
    Aayush Saji got a reaction from SpideySpidery in TO ALL THE ANIMATORS FROM THIS COMMUNITY, HAPPY WORLD ANIMATION DAY!!!   
    And btw everyone
    @CanIIA is no longer a snake woman
     

     
  12. Love
    Aayush Saji got a reaction from CanIIA in TO ALL THE ANIMATORS FROM THIS COMMUNITY, HAPPY WORLD ANIMATION DAY!!!   
    And btw everyone
    @CanIIA is no longer a snake woman
     

     
  13. Upvote
    Aayush Saji got a reaction from CanIIA in TO ALL THE ANIMATORS FROM THIS COMMUNITY, HAPPY WORLD ANIMATION DAY!!!   
    Happy animation day
     

  14. Upvote
    Aayush Saji reacted to Fox Miner in Blender or not?   
    I'd go with 5, because of the lack of posing and environment, but the graphics are respectable, though you can't call it blender like, blender can do all kinds of rendering, and that's why it isn't compare able, but you did get some good shadows, that's what you meant didn't you? Good light as well, good good, keep it up 
  15. Upvote
    Aayush Saji got a reaction from elektropunch in Blender or not?   
    So I made a render for my pfp and it sort of look like blender
     
    Rate 1 to 10
  16. Downvote
    Aayush Saji reacted to Anatoli in A boy and an axolotl(render)   
    Sure is.
  17. Downvote
    Aayush Saji got a reaction from Anatoli in We after defeating the wither on bedrock 4K Rez!!   
    So we and @Entibrine303 just killed a wither in bedrock. We look like gigachads : ]. (we didn't actually it was for fun). And btw i have new skin. Rate it from 1 to 10. You know what this means? Aayush Saji v2 has officially been cancled :{. 
  18. Love
  19. Upvote
    Aayush Saji got a reaction from Fox Miner in We after defeating the wither on bedrock 4K Rez!!   
    So we and @Entibrine303 just killed a wither in bedrock. We look like gigachads : ]. (we didn't actually it was for fun). And btw i have new skin. Rate it from 1 to 10. You know what this means? Aayush Saji v2 has officially been cancled :{. 
  20. Upvote
    Aayush Saji got a reaction from Jeo_Swift in We after defeating the wither on bedrock 4K Rez!!   
    So we and @Entibrine303 just killed a wither in bedrock. We look like gigachads : ]. (we didn't actually it was for fun). And btw i have new skin. Rate it from 1 to 10. You know what this means? Aayush Saji v2 has officially been cancled :{. 
  21. Funny
  22. Upvote
    Aayush Saji got a reaction from CanIIA in Dev update #23: 10th year anniversary and... IK?!   
  23. Love
    Aayush Saji got a reaction from SpideySpidery in Technoblade never dies   
    #technobladeneverdies
    he will be remembered
     
     
  24. Funny
    Aayush Saji got a reaction from SpideySpidery in Herobrine | Well Hello There!   
    spideyspidery : hello herobrine
    herobrine : why the hell are you saying hi to me
    spideyspidery : because this is a render
    herobrine : ok lol (stabbing noise)
  25. Upvote
    Aayush Saji got a reaction from CanIIA in LacaMenDry's Loss   
    😓 Im really sorry for your loss @LacaMenDRY. I already lost one. I know how it feels
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