Reputation Activity
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CDplayer reacted to Yogaindo CR in Mine-imator Simply Upscaled Build 1.0.12.1 (Public Version)
Mine-imator Simply Upscaled Build
A Simple Mod That Enhance Mine-imator Rendering Looks with exciting QOL features and a little better Performance
"I know you two gonna miss me~ ...no? hmph" ( Art by: Wolviza) Personalized and Unprofessionals Warnings! You've been warned.
Also bad english for some reason
So I made a Mine-imator mod that have a new render engine intended for low sample rendering 😱😱😱😱
This mod was focused more on the rendering sides and some simple Quality of Life features 👀, don't expect something so cool like the Community Build!. But I'll probably gonna add something new if I have the time and not being a skill issue.
This mod was actually a private mod that I build for my little team for a movie project called AVE-X. But we decided to release it to the public and there it is!
This mod was purely based on Continuation Build. Enjoy! 😼
Github Source: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build
Note: Some of these features will available in Mine-imator Community Build very soon!
Note: DO NOT ASK ME FOR A FEATURE. Thanks! Also Check README.txt for more detail if you're using an old GPU (GTX 750 ti or RX 460 or bellow)
But If you want to support me you can buy sum of my games on Steam~
Mine-imator Is Heavy for it's Quality...
Let's make it Worth it.
All of the Renders bellow are rendered both on 8 Samples
<< CLICK TO ZOOM IN FOR MORE DETAIL
With the power of the new render engine AVE-X. MISU brings you a 2x Quality renders with a little performance overhead
Actually it's just using a different shaders technique but heh that's improvement lol
And It's Open Sourced ANYONE can brings their features to this build, or to yours.
Curently Modded By:
Wolviza, CreeZ
Please keep in mind that this mod has not been compiled or tested outside of Windows x64. Enjoy!
Download (Windows x64 .zip) : https://mineimatorsimplyu.pages.dev
Github Link: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build/releases
Minimum Specification:
GPU: GTX 1050 TI or RX 5500 or Intel Arc A380 (4 GB with Vulkan 1_3 and DirectX 12_0 Support) CPU: Intel I5-8500 or Ryzen 5 2400 (or Atleast 4 CPU Threads) 8 GB of Ram Additional Notes: Please Check Readme.txt in the files if you're using an older GPU
If you're using an RTX or RDNA GPU also check Readme.txt for an Upgrade
Version 1.0.12.1 (January 27th, 2026) from 1.0.12.0
Added:
Reflection Probe Strength Keyframe Action ( A modifier for selected keyframes) (By CreeZ) Reverse Keyframe ( Reverse the selected keyframes ) Randomize ( Randomize your Keyframes ) VHS Camera Effect (By CreeZ) Copy Transform Constraints (From MICB) Look at Constraints (From MICB) Hue camera effect audio Jingle Bloom and Glow Blending mode Added support for Mirroring Y texture from MBCB Bokeh strength on DOF (AVE-X only) Hide rendering preview (for slighty faster exporting performance) Legacy rendering tips More uranium ahh urnium ahh~ Changed:
Shake modifier are now using cheaper calculation with 99% similar quality with the previous one Shake modifier are now can smartly ignored like the viewport optimization + 10 - 1000% performance Default Cloud Height is now 2294 Background height fog offset is now easier to edit Path and path point now can have constraints Selecting multiple object then Hide, Ghost or Lock it, will affect all selected objects Improved:
Multithreaded: Now MISU is utilizing 2 CPU thread Project with lots of animated object will gain 5% - 20% better performance Small performance improvement on multiple lights rendering Added limit to particle step because when the user skipping through timeline with a lot of particle it always freeze the project and eventually crashes Fixed
Fix delete background black Fix Skip fog check memory leak Fix Indirect Blur when not using denoiser the default blur is not affected Fix Camera Shake not Affected by FrameSkip Remove Background fix Project that are pinned will be saved properly
Old Changelog:
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CDplayer got a reaction from Skin Maker in Survival Mode
Survival Mode
edit: I just realized the render had issues and there was z fighting going on on a lot of the mobs and armor... sooooooo uhhhhh. Yeah. *face palm*
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CDplayer got a reaction from Skin Maker in - Steve: The Trilogy [4K] -
- Steve: The Trilogy [4K] -
The letter boxing effect was inspired by ceno0's animation Pootis Engage // EXTREME: https://youtu.be/lGJBUauU-CE
So credit to him for the inspiration!
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CDplayer got a reaction from rofrrrrrrrrrrrrr in - Steve: The Trilogy [4K] -
- Steve: The Trilogy [4K] -
The letter boxing effect was inspired by ceno0's animation Pootis Engage // EXTREME: https://youtu.be/lGJBUauU-CE
So credit to him for the inspiration!
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CDplayer got a reaction from Fover in - Steve: The Trilogy [4K] -
- Steve: The Trilogy [4K] -
The letter boxing effect was inspired by ceno0's animation Pootis Engage // EXTREME: https://youtu.be/lGJBUauU-CE
So credit to him for the inspiration!
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CDplayer got a reaction from Fover in The Silent Birthday [3K] | Event Render | Fox Miner Creation
Happy late birthday!
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CDplayer got a reaction from Aisu Uchibi in - Steve: The Trilogy [4K] -
- Steve: The Trilogy [4K] -
The letter boxing effect was inspired by ceno0's animation Pootis Engage // EXTREME: https://youtu.be/lGJBUauU-CE
So credit to him for the inspiration!
-
CDplayer got a reaction from Aisu Uchibi in Survival Mode
Survival Mode
edit: I just realized the render had issues and there was z fighting going on on a lot of the mobs and armor... sooooooo uhhhhh. Yeah. *face palm*
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CDplayer got a reaction from PearAnimations in - Steve: The Trilogy [4K] -
- Steve: The Trilogy [4K] -
The letter boxing effect was inspired by ceno0's animation Pootis Engage // EXTREME: https://youtu.be/lGJBUauU-CE
So credit to him for the inspiration!
-
CDplayer got a reaction from PearAnimations in Survival Mode
Survival Mode
edit: I just realized the render had issues and there was z fighting going on on a lot of the mobs and armor... sooooooo uhhhhh. Yeah. *face palm*
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CDplayer got a reaction from Mr M3m3~Chan in - Steve: The Trilogy [4K] -
- Steve: The Trilogy [4K] -
The letter boxing effect was inspired by ceno0's animation Pootis Engage // EXTREME: https://youtu.be/lGJBUauU-CE
So credit to him for the inspiration!
-
-
CDplayer got a reaction from Fover in Survival Mode
Survival Mode
edit: I just realized the render had issues and there was z fighting going on on a lot of the mobs and armor... sooooooo uhhhhh. Yeah. *face palm*
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CDplayer got a reaction from rofrrrrrrrrrrrrr in Survival Mode
Survival Mode
edit: I just realized the render had issues and there was z fighting going on on a lot of the mobs and armor... sooooooo uhhhhh. Yeah. *face palm*
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CDplayer got a reaction from Fox Miner in Survival Mode
Survival Mode
edit: I just realized the render had issues and there was z fighting going on on a lot of the mobs and armor... sooooooo uhhhhh. Yeah. *face palm*
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CDplayer reacted to Skizzerido in The Ender Dragon
i need to do end renders more often im never fully fullfilled with em, but i always hit a wall. Im the most proud of this one so far tho.
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CDplayer reacted to AIker in Doll with her beloved knife | Murder Drones
Just wanted to check my skills in mine-imator after a month, it's alright
Doll model by ME
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CDplayer got a reaction from Skin Maker in Ends Meet...
Ends Meet...
I am so proud of this for absolutely no reason lol
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CDplayer got a reaction from JayTDCK in Ends Meet...
Ends Meet...
I am so proud of this for absolutely no reason lol
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