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bloctans

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About bloctans

  • Rank
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    Newbie
  • Birthday February 4

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  • Member Title
    Using Mineimator for 1 year
  • Gender
    Male
  • Location
    Earth
  • Interests
    Animation, Coding
  • Minecraft username
    bloctans

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  1. No master in 3d graphics, but i dont think this is a depth buffer Looks more like a broken palette tester it should look more like this (random photo i found) Im using mineimator 2.0 pre-release 5 phase 2
  2. so in my scene, i have a goat and a customly modeled frog, if i select the goat and then select the frog, then change the texture pack of both to bare bones. i get this: Im using mineimator 2 pre release 4
  3. edit: this happens in 1.2.9, but its even worse, almost crashing my pc
  4. my logs have to errors, the only way i know is to animate stuff in a render from camera for a while, then you get a bunch of errors, here are the error messages: https://drive.google.com/drive/folders/1-lYCjOsGH0_AtB93vQcH1ZdBR-U4bHF8 then theres a few other errors after then mineimator just crashes, i use version 1.2.7 because when i tried to upgrade a bunch of mob models lost a giant project this is the 2nd time i got the error. edit: i upgraded to 1.2.9, hopefully my project files dont break edit: its happened like 4 times already XD
  5. Error report: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Destroy Event for object obj_timeline: PerformEvent recursion depth failure - check for infinite loops, check objects for parenting ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_tl_event_destroy (line 14) called from - gml_Object_obj_timeline_Destroy_0 (line 0) called from - gml_Script_temp_event_destroy (line 61) called from - gml_Object_obj_template_Destroy_0 (line 0) called from - gml_Script_project_reset (line 32) called from - gml_Script_project_load (line 73) called from - gml_Script_draw_recent (line 86) called from - gml_Script_popup_open_draw (line 4) called from - gml_Script_popup_draw (line 110) called from - gml_Script_window_draw (line 27) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) abort stops main loop. steps to recreate: 1. open a project with alot of recursive parenting, in this case, im using keeponchucking's volumetric light rays tutorial + a 2b2t spawn world download. 2. press f5 3. reopen the same project. 4. crash! logs give no detail log before crash: 9:59:20 PM Opening project: C:\Users\[redacted]\Mine-imator\Projects\Summer was fun watching amv\Summer was fun watching amv.miproject 9:59:20 PM load_format: 32 9:59:20 PM Resetting project 9:59:20 PM Destroying instances i use 1.2.7 because upgrading breaks my projects idk why
  6. i dont really know how to upload images onto the forum. im new. ill just upload a video about the rig features from google drive i guess?
  7. So hello. I was making a rig for mineimator over the past 3 days. Insparation: Well. i got my insparation from rigs like the ones kevin tremmer made for his videos. and i was like "can i do that in mineimator?" Docs: currently none. if you have any questions about the rig tell me Downloads: https://drive.google.com/drive/folders/1ZH6trx4rpay7w4XHuywqIJX5dSWji-YE?usp=sharing older version of the rig that i wanted to show to my friend. https://drive.google.com/drive/folders/1dUgXTFnzufGliqB7jlqTNQOe6nhiM_9z?usp=sharing The current version Images: https://drive.google.com/drive/folders/1gM2nBN3cW9gZKuLa35f59GwB5P70wH5z?usp=sharing i took a few design apporaches from youtuber's rigs. Q&A: Is this skin supported? Kinda. but you will need the head to be one color for it to work. also your gonna have to edit some colors. otherwise, yeah!
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