Orlande last won the day on October 17 2021
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About Orlande
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Rank
医生
Profile Information
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Member Title
医生
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Location
China or Malaysia
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Interests
Making wallpapers and models.
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Minecraft username
Orlande
Recent Profile Visitors
1763 profile views
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MojangYang reacted to a post in a topic: 【Wallpaper】The ancient city deep under
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This .json is not a model file The entity is packed as .class file not .json in Minecraft and mods You can only import blocks you find in mods in .json But I see there may be a function to automatic import mod entity in Mi Violet Anyway... The .json file for java version could only tell a model as a whole but entities have more than one part like legs So all entity(like Human,Creeper...) you see in Mine-imator is .mimodel https://www.mineimatorforums.com/index.php?/topic/87250-mineimator-violet-106-base-on-1292/
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Fox Miner reacted to a post in a topic: 【Wallpaper】The ancient city deep under
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Entibrine303 reacted to an answer to a question: Does anybody know how to import .json models from minecraft mods into mine imator in the newest version?
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Entibrine303 reacted to an answer to a question: Does anybody know how to import .json models from minecraft mods into mine imator in the newest version?
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RNUB reacted to a post in a topic: 【Wallpaper】The ancient city deep under
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Orlande reacted to a post in a topic: Ender Hug!!!
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You can get the assets about the 1.19es in https://www.mineimatorforums.com/index.php?/topic/87861-119-assets-add-warden-and-sculk-family/
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Newest? As usual I think First,the .json model from mods' .jar package has it's texture pathway defined by a code, when you open the .json file using the txt editor or notepad++ you can see it. For example "textures": { "texture": "modname:block/blockname" This code shows the path of a block's texture, but mine_imator cannot read it unless you add the path in .midata(the assets path), and if you don't want to change the assets(it's hard and complex), you can also choose change the path as below "texture": "blockname.png", and add the texture image blockname.png to the file of .json then the mine_imator could read it and use the image as texture of the .json model. That's it
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Including warden and new blocks How to use:unzip to Mine-imator 1.2.9\Data\Minecraft and change minecraft version in Mine-imator to 1.2.9 Download:https://www.mediafire.com/file/we5v6tc7p3mvzbs/1.19_Assests.zip/file
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Kromadimator animator reacted to a post in a topic: Docplus Assets adding armor and more useful things
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Supreme Whovian reacted to a post in a topic: Docplus Assets adding armor and more useful things
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An Engie Main reacted to a post in a topic: 【Wallpaper】Days passed away
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NemosCoolStuff reacted to a post in a topic: 【Wallpaper】Days passed away
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Fox Miner reacted to a post in a topic: 【Wallpaper】Days passed away
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Orlande reacted to a post in a topic: Endergirl Stealing [4k]
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I made this 2018/01/13 but still looks OK today (maybe I have only less improve these few years)
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Orlande reacted to a post in a topic: 【Wallpaper】Autumn field
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Orlande reacted to a post in a topic: 【Wallpaper】Autumn field
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Added better foliage leaves and horse armor
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Successfully imported custom .json model in version 1.2.8
Orlande replied to Marginalcat0410's topic in Discussion
You can try modify .midata and assets zip pack in 【Mine-imator 1.2.8\Data\Minecraft】to add new textures and models to Mine-imator instead of replace texture of default 1.write a texture path in .midata 2.drag your new texture to assests in the same path you write in .midata 3.change the texture path of .json to the same path (by using notepad or even text editor) -
Will we also have some detail improvement like correct birch tree and tiga tree color import item frame from world ways of making enchanted textures and powered creeper ...?
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Docplus Assets adding armor and more useful things
Orlande replied to Orlande's topic in Modding discussion
?Close it and open it again that's all
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