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ak brother

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About ak brother

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  1. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 08:32:29 mineimator_version: 1.2.7 08:32:29 gm_runtime: 2.1.5.246 08:32:29 YYC: yes 08:32:29 working_directory: C:\Users\DELL\Mine-imator\ 08:32:29 file_directory: C:\Users\DELL\AppData\Roaming\Mine_imator\ 08:32:29 OS: Windows 08:32:29 os_version: 655360 08:32:29 os_is_network_connected: yes 08:32:29 os_get_language: en 08:32:29 os_get_region: IN 08:32:29 USERDOMAIN: DESKTOP-IVUIO6G 08:32:29 USERNAME: DELL 08:32:29 USERPROFILE: C:\Users\DELL 08:32:29 APPDATA: C:\Users\DELL\AppData\Roaming 08:32:29 NUMBER_OF_PROCESSORS: 8 08:32:29 PROCESSOR_ARCHITECTURE: x86 08:32:29 PROCESSOR_IDENTFIER: 08:32:29 PROCESSOR_LEVEL: 6 08:32:29 PROCESSOR_REVISION: 8e0c 08:32:29 video_adapter_subsysid: 157945896 08:32:29 udid: 73b8d57b-b5a6-44f8-bb13-60afb4f660f5 08:32:29 video_adapter_vendorid: 32902 08:32:29 video_d3d11_context: 04794F68 08:32:29 video_d3d11_device: 04793D54 08:32:29 video_adapter_deviceid: 39745 08:32:29 video_adapter_sharedsystemmemory: 4160684032 08:32:29 video_adapter_revision: 2 08:32:29 video_adapter_description: Intel(R) UHD Graphics 08:32:29 video_adapter_dedicatedsystemmemory: 0 08:32:29 video_adapter_dedicatedvideomemory: 134217728 08:32:29 External library init 08:32:29 External library: Data\file.dll 08:32:29 External library: Data\movie.dll 08:32:29 External library: movie init 08:32:29 External library: Data\window.dll 08:32:29 External library: Data\math.dll 08:32:29 working_directory: C:\Users\DELL\Mine-imator\ 08:32:29 Trying to save files 08:32:29 surface_save OK 08:32:29 texture_create OK 08:32:29 file_delete_lib OK 08:32:29 Create vertex format 08:32:29 Shader init 08:32:29 shaders_are_supported: yes 08:32:29 shader_distort compiled: yes 08:32:29 shader_ca compiled: yes 08:32:29 shader_high_light_desaturate compiled: yes 08:32:30 shader_noise compiled: yes 08:32:30 shader_vignette compiled: yes 08:32:30 shader_color_correction compiled: yes 08:32:30 shader_blur compiled: yes 08:32:30 shader_add compiled: yes 08:32:30 shader_high_bloom_threshold compiled: yes 08:32:30 shader_color_glow compiled: yes 08:32:30 shader_high_ssao_depth_normal compiled: yes 08:32:30 shader_high_ssao_blur compiled: yes 08:32:30 shader_high_ssao compiled: yes 08:32:30 shader_high_light_sun compiled: yes 08:32:30 shader_high_light_spot compiled: yes 08:32:30 shader_high_light_point_shadowless compiled: yes 08:32:30 shader_high_light_point compiled: yes 08:32:30 shader_high_light_night compiled: yes 08:32:30 shader_high_light_apply compiled: yes 08:32:30 shader_high_fog_apply compiled: yes 08:32:30 shader_high_fog compiled: yes 08:32:30 shader_high_dof_coc_blur compiled: yes 08:32:30 shader_high_dof_coc compiled: yes 08:32:30 shader_high_dof compiled: yes 08:32:30 shader_high_aa compiled: yes 08:32:30 shader_replace compiled: yes 08:32:30 shader_draw_texture compiled: yes 08:32:30 shader_depth_point compiled: yes 08:32:30 shader_depth compiled: yes 08:32:30 shader_color_fog_lights compiled: yes 08:32:30 shader_color_fog compiled: yes 08:32:30 shader_color_camera compiled: yes 08:32:30 shader_border compiled: yes 08:32:30 shader_blend compiled: yes 08:32:30 shader_alpha_test compiled: yes 08:32:30 shader_alpha_fix compiled: yes 08:32:30 Loading legacy file 08:32:30 Make transitions
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